Ferrari F399 For AC: Throwback To A Crazily Unpredictable F1 Season

Assetto-Corsa-Ferrari-F399-Catalunya.jpg
The 1990s were a time of great change and variety in Formula One, and one of the most unpredictable seasons was 1999. The brand new Ferrari F399 for Assetto Corsa throws it back to the final season of the old millenium.

Before the Ferrari dominance of the early 2000s and after Williams being lightyears ahead of everyone in 1992 and 1993 (and again in 1996), the late 1990s saw exciting season after exciting season in Formula One. 1997 had seven different race winners spread across four teams and, of course, the highly controversial season finale at Jerez. 1998 saw the introduction of grooved tires and narrow-track cars, with the emergence of Mika Häkkinen and Mclaren-Mercedes in a season filled with drama.

But that was nothing compared to the 1999 season. The rematch between McLaren and Ferrari, led by Michael Schumacher, was on - until the British Grand Prix. Schumacher infamously crashed out on the first lap, breaking his right leg. "The Michael", as Häkkinen used to call him, was forced to sit out six races before returning for the final two GPs.

Assetto-Corsa-Ferrari-F399-Mugello-Irvine.jpg

Eddie Irvine got within two points of the 1999 title after Schumacher's injury.

This, in turn, meant that his teammate Eddie Irvine had to carry the Scuderia. And carry them he did, partially aided by McLaren's mishaps throughout the season, and by Schumacher's replacement Mika Salo. Eventually, the Northern Irishman finished just two points behind Häkkinen in the final standings - despite the Finn having a massive lapse at Monza, spinning off completely unforced at the first chicane. The scenes of him crying in the woods beside the track went around the world.

The race was won by Heinz-Harald Frentzen in his Jordan, who still had a chance at the title at this point as well. Yes, the little privateer team was actually in the championship hunt, having won the French Grand Prix in Magny-Cours and finishing on the podium regularly. What could have been one of the great Cinderella stories in F1 history came grinding to a halt at the next race, the European Grand Prix at the Nürburgring.

1999 European Grand Prix: Legendary Chaos​

In changing conditions, the favorites for the win kept dropping out one after another. First, there was an enormous pile-up at the start that saw Pedro Diniz roll his Sauber. After the restart, Häkkinen was struggling with tire choice due to the changing weather, and Frentzen emerged at the front of the field.


The German retired after his first pit stop, however, as the car went into anti-stall mode unintentionally. McLaren's David Coulthard took the lead, only to crash out when gambling on dry tires once the rain hit again. Ralf Schumacher then took over, handing the lead to Giancarlo Fisichella after his pit stop.

Both would drop out in short succession a bit later - no one seemed to want to win the race. Until Johnny Herbert finally did, with Rubens Barrichello in third securing a double podium for the Stewart team, split by Prost's Jarno Trulli.

Even Minardi almost had two cars in the points, with Luca Badoer running in fourth close to the finish - only to retire with gearbox failure, the Italian famously breaking down crying next to his car. At least teammate Marc Gené finished in sixth, grabbing a single point for the team.


There were even more incidents, like the start lights not working properly or Ferrari forgetting to have a new rear right tire ready for Irvine at one of his pit stops. The latter led to a now-famous quote by Martin Brundle on commentary: "Now they're gonna have a commitee meeting about it! Stick it on and send him out!"

Ferrari F399 For Assetto Corsa - Including Mika Salo​

As you can see, it was a season with a number of memorable moments. Unfortunately, it is rather underrepresented in modern sim racing - but @Alexandr Balanesco and RTT are aiming to change this. Their Ferrari F399 is the first car of the 1999 grid to be released, coming with all three drivers that took the wheel during that season. Oh, and while the drivers title went to Häkkinen, Ferrari took the Constructors Championship with the car.

Like the other cars at the time, the F399 is basically the antithesis of today's F1. We already mentioned grooved tires, but the car is also about 300 kg lighter, weighing in at just 600 kg including driver and fluids. Couple that to almost 800 hp being produced by the V10 behind the driver, and you have a an agile, but very tricky car.

Assetto-Corsa-Ferrari-F399-Mugello-Salo.jpg

Mika Salo's sky blue helmet in the #3 Ferrari F399 remains an unusual sight, even 25 years later. Schumacher's stand-in should have won the 1999 German Grand Prix, but dutifully let Irvine pass for the win.

This translates very well to the Assetto Corsa version. While confidence-inspiring, pushing the F399 to its limits is extremely hard, as it is on the very edge of grip at all times then. It also has a tendency to cook its rear tires, making the right choice of compound from soft, medium and hard and some setup work absolutely imperative. Of course, there was no Traction Control to take care of this effect, as that was still outlawed at the time.

Meanwhile, those who love great engine sounds in sim racing are in for a treat - at least for the external sounds. The onboard noise sounds a bit off, but in the replay cams, the F399 unleashes all its V10 glory in the same way you would have heard it coming from your CRT TV back in the day. It is a fantastic noise that fans of the sport still miss to this day.

Of course, the F399 looks the part as well. Being an evolution of the 1998 F300, many similar design cues can be found, like the aggresively-raised nose, top-exiting exhausts (as introduced at the 1998 Canadian Grand Prix) and slightly sculpted sidepods. To see how the 3D model came to be, check out the video embedded below.


Late 90s Tracks?​

To fully enjoy a car as the F399, period-correct tracks would be immensely helpful. Unfortunately, not many of them are around in our download section. While it is possible to use some of the late 80s tracks around for seasons up until 1994, the changes in the following years led to an in-between period - still 90s, but not the modern 2000s-style tracks.

Take Monza, for instance. Any sim racer probably knows about the Turn 1 meme, but finding a version of the track with the old double Rettifilo chicane, but the changes of 1994 (so slower Lesmos and Variante della Roggia moved slightly forward) is seemingly impossible.

Similarly, the Nürburgring without the Mercedes Arena opening sector, which was introduced in 2002, is not around. Sure, AC has the Red Bull Ring as part of its stock content, with the same layout as the A1 Ring as it was known then - but that had a lot more gravel instead of the tarmac run-off of the modern version. The same applies to Catalunya's Moto layout, which is already in the game as well.

Assetto-Corsa-Ferrari-F399-Catalunya-2.jpg


Anyway, this does not take away from the enjoyable experience of driving the F399 too much. Mastering the car on any track is a challenge - but a highly rewarding one. And who knows - maybe the Grand Prix 3 and Grand Prix 4 era of tracks will get some more love from modders again.

What are your favorite moments from the 1999 F1 season? Have you tried the F399 yet? Let us know your thoughts on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Thank you @Yannik Haustein for this excellent article, it reads like a novel, well done sir.

Not tried that mod yet and totally agree with some track version of this time period missing.
I might take a (short) break from my Nordschleife frenzy of the last few days and give this car a spin. :D
 
Premium
In the season 1999 Mika Salo replaced the injured Michael Schumacher and was faster than teammate Eddie Irvine, Salo would have won the F1 race but he let Eddie pass at the end of the race with a team order. Mika is the biggest loser I know!

Sorry Mika :)
 
Premium
This is definitely one of the best v10 era F1 cars released for AC. i saw a video on youtube, one guy says RTT is Simdream rebranding themselves... i dont care, as long as we keep getting this quality .
 
1999 cars are among the toughest F1 cars to drive, ever. Pick any random onboard from any team and see it by yourself, specially backmarkers, some of them look like a nightmare on wheels.

Looks like a fine job, there was a version of the F399 done by ASR which is also available, but it's nice to see a passion project aiming for the whole grid! I will try and give this a shot. If I cannot keep it on the tarmac it's probably very realistic :p
 
Great mod, but the monetization put a shady aspect on it. If I were the modder (and also the author of this article), I would be mindful about what is promoted here. Using branded assets and get money out of it can lead to real problem... There is a reason RSS, VRC and other modding teams are using fake brands and only creating "similar" 3D moddels to real cars.
 
Good luck selling (at some point, otherwise there wouldn't be a Patreon page) branded cars. It's a nice looking car, but I wonder how much time it will take to finish the whole 1999 grid, since they seem to be working at 2024 cars at the same time. It can be alright if they are in for the long run, but given recent examples of some other modding groups that appeared out of nowhere to release 1 or 2 cars from a season and disappeared, we'll have to wait and see.
 
In the season 1999 Mika Salo replaced the injured Michael Schumacher and was faster than teammate Eddie Irvine, Salo would have won the F1 race but he let Eddie pass at the end of the race with a team order. Mika is the biggest loser I know!

Sorry Mika :)
Mika Salo would have won in Germany if Ferrari would have let him, yes, but in general he was slower than Irvine.
 
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Premium
Great mod, but the monetization put a shady aspect on it. If I were the modder (and also the author of this article), I would be mindful about what is promoted here. Using branded assets and get money out of it can lead to real problem... There is a reason RSS, VRC and other modding teams are using fake brands and only creating "similar" 3D moddels to real cars.
its a free mod though, so how is it shady??. VRC also has free mods of branded cars, like the 1997 williams, just one example.
 
Premium
Mika Salo would have won in Germany if Ferrari would have let him, yes, but in general he was slower than Irvine.
Overall yes if you just watch all races Mika participated, I just mentioned that one race

Mika: Eddie and I are Equal

Irvine: grateful for a helping hand in the title fight, paid tribute post-race: “Mika was the star today and he won the race. He is ‘Boy Wonder!’ I will give him my trophy.”
 
its a free mod though, so how is it shady??. VRC also has free mods of branded cars, like the 1997 williams, just one example.
The current mod is free, but for further cars in the pack they ask support on Patreon ;)
 
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The current mod is free, but for further cars in the pack they ask support on Patreon ;)
Looking at how the modding scene has changed over the time, I don't expect the next Assetto Corsa to have such a thriving modding community. Even conversions are "for sale" nowadays. Patreon style monetization of licensed content is not the most ethical thing, they are simply circumventing legislation over semantics.

ACE will probably be more detailed so the modders will also face more work to create content up to par to 1st party, leading to even less "mods" of the traditional sense. (Paid "mods" aren't mods, but commercial products for me). I really really hope Kunos has strong 1st party content plans, like in AC1, and won't rely on mods.

As much as CM/CSP is a good thing for AC, encryption really opened a can of worms in relation to the ability to monetize and protect assets that should not be the case.

I know, I know, it's easy having this opinion as a consumer of mods. But when the relatively super expensive "mod" is full of issues that could be easily fixed but the KN5 is encrypted, or the encrypted mod is free and the unencrypted is paid, I have very nice thoughts going through my head.

Anyways,

regarding this car and the SF24 released by the team, they look very good despite coming out of thin air seemingly. Especially the SF24 couldn't have a long dev time for obvious reasons. The team must be quite talented. As a Ferrari fan, I am glad these cars found their way into AC for free as mods. I, however, don't really care about full grids since the AI in AC won't do even authentic-ish F1 races.
 
Looking at how the modding scene has changed over the time, I don't expect the next Assetto Corsa to have such a thriving modding community. Even conversions are "for sale" nowadays. Patreon style monetization of licensed content is not the most ethical thing, they are simply circumventing legislation over semantics.

ACE will probably be more detailed so the modders will also face more work to create content up to par to 1st party, leading to even less "mods" of the traditional sense. (Paid "mods" aren't mods, but commercial products for me). I really really hope Kunos has strong 1st party content plans, like in AC1, and won't rely on mods.

As much as CM/CSP is a good thing for AC, encryption really opened a can of worms in relation to the ability to monetize and protect assets that should not be the case.

I know, I know, it's easy having this opinion as a consumer of mods. But when the relatively super expensive "mod" is full of issues that could be easily fixed but the KN5 is encrypted, or the encrypted mod is free and the unencrypted is paid, I have very nice thoughts going through my head.

Anyways,

regarding this car and the SF24 released by the team, they look very good despite coming out of thin air seemingly. Especially the SF24 couldn't have a long dev time for obvious reasons. The team must be quite talented. As a Ferrari fan, I am glad these cars found their way into AC for free as mods. I, however, don't really care about full grids since the AI in AC won't do even authentic-ish F1 races.
If you think about the fact people are selling PP filters these days... I hope there's any sort of future for community mods.
 
I installed and ran the car last night.
The handling is not bad at default settings.
Engine sound does seem to decay a bit with off-throttle excursions.
Will run it again tonight to see if I can narrow it down to give a bit better feedback.
Thanks to the modders though.
 
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Shifting method

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