Most Played Racing Games On Steam In March 2024

Most-Played-Racing-Games-Steam-March-2024-Forza-Horizon-5.jpg
Image: Xbox Game Studios
The first quarter of 2024 has flown by, meaning March is behind us. Time to take a look at the numbers of the most played racing games on Steam for the month - with the Spring Sale showing the impact of its deals.

March 2024 saw several racing titles gain considerable amounts of players - most likely due to the Steam Spring Sale happening that month. Once again, it was WRC 7 that saw an enormous boost, increasing its player base by almost 220%. This made it the most played rally title in our list again.

Meanwhile. Forza Horizon 5 passed BeamNG.drive again, the back-and-forth between the open-world racer and the sandbox title continuing for another month. The release of the European Automotive update on the final day of February might also have had something to do with it - it did add eight new cars for free, after all.

With the F1 three races into the 2024 season now, numbers have increased for both F1 23 and F1 22 again. It seems that anticipation for F1 24 is high, then - although players will have to have a little more patience until the May 31 release.

Interestingly, while the rFactor 2 player numbers remain relatively stable, it appears that the hype surrounding Le Mans Ultimate has disappeared somewhat since its release. Compared to February, the title lost over 50% of average players. Watch for a peak in the curve once VR gets added to the official WEC game, however.

Steam: Most Played Racing Titles in March 2024​

TitleAvg. playersPeakGain %
Forza Horizon 513,939.3
30,688
15.03
BeamNG.drive12,914.9
22,839​
5.24
Assetto Corsa9,587.0
18,585​
6.12
Forza Horizon 46,588.7
17,614​
20.98
Need for Speed Heat
5,015.6​
12,723​
-13.16
F1 233,952.3
9,364​
30.28
WRC 7
2,618.2​
11,192​
219.45
Assetto Corsa Competizione2,578.4
6,069​
-5.18
Need for Speed Unbound2,362.4
6,006​
37.09
MX Bikes2,130.7
3,583​
3.21
CarX Drift Racing Online2,074.7
3,499​
-3.45
My Summer Car1,461.4
3,005​
-11.03
F1 Manager 20231,335.0
2,628​
53.41
Dirt Rally 2.0
1,029.7​
1,992​
-5.74
Trackmania811.0
1,729​
11.8
Le Mans Ultimate
752.6​
2,583​
-51.39​
Asphalt 9 Legends718.3
1,104​
-4.44
EA Sports WRC663.9
1,420​
-13.32
F1 22662.6
1,546​
59.68
Need For Speed Payback
654.9​
1,597​
-13.06
Automobilista 2
576.3​
1,423​
-1.53
Forza Motorsport571.7
1,093​
2.78
rFactor 2481.4
1,178​
-3.23
Wreckfest473.4
1,217​
13.05
Motorsport Manager
435.8​
801​
33.85​
The Crew 2413.7
727​
-1.12
RaceRoom411.9
943​
2.91
Need For Speed
382.6​
1081​
14.85​
Disney Speedstorm371.3
639​
-10.74
Need For Speed Most Wanted
313.9​
836​
9.83​
Need For Speed Hot Pursuit Remastered
287.6​
697​
16.01​
F1 2021
280​
612​
72.38
RIDE 4278.8
794​
41.79
Mon Bazou
274.1​
543​
-6.54​
F1 Manager 2022269.2
554​
41.5
Trackmania Nations Forever
264.3​
529​
35.25​
Most Played Racing Games on Steam in February 2024 (cap at 250 avg. players; top values in bold)

What do you make of the most played racing games on Steam in March of 2024? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I'm part of this Assetto Corsa 6.12%. Tried to migrate from there to AMS2 over the last four years (because my ki is not big enough to play two sims at the same time)... what a huge mistake.

Also, resuscitated Burnout 3 and can clearly see how arcade races were so much better in the past.

Is racing, overall (arcade, simcade or simulation) a genre that is worst today? I"m not a nostalgic lad and usually prefer newer games... but arcade racers feel as nerfed as possible and simulators, even with better physics and graphics, are just way more expensive and taking more time to get all updates and DLCs needed to simply get enjoyable. Wish to be wrong about it.

Cheers!
 
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I'm part of this Assetto Corsa 6.12%. Tried to migrate from there to AMS2 over the last four years (because my ki is not big enough to play two sims at the same time)... what a huge mistake.

Also, resuscitated Burnout 3 and can clearly see how arcade races were so much better in the past.

Is racing, overall (arcade, simcade or simulation) a genre that is worst today? I"m not a nostalgic lad and usually prefer newer games... but arcade racers feel as nerfed as possible and simulators, even with better physics and graphics, are just way more expensive and taking more time to get all updates and DLCs needed to simply get enjoyable. Wish to be wrong about it.

Cheers!

I feel ya...

We are in a bit of a middle ground waiting for the next golden age of sim racing to begin... All of these in progress titles just aren't ready yet and there's more that haven't even been released yet...

Some tubers and hype men are trying to say we are in a golden age now... But it's just fluff to get attention... The last golden age of sim racing was 2010-2014... We are due for another one, but there's nothing ready besides the old games...
 
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I'm part of this Assetto Corsa 6.12%. Tried to migrate from there to AMS2 over the last four years (because my ki is not big enough to play two sims at the same time)... what a huge mistake.

Also, resuscitated Burnout 3 and can clearly see how arcade races were so much better in the past.

Is racing, overall (arcade, simcade or simulation) a genre that is worst today? I"m not a nostalgic lad and usually prefer newer games... but arcade racers feel as nerfed as possible and simulators, even with better physics and graphics, are just way more expensive and taking more time to get all updates and DLCs needed to simply get enjoyable. Wish to be wrong about it.

Cheers!
Overall the racing games genre has tumbled down, cannot disagree there, even if you can get impressive experiences out of the current crop of games. There are things missing, and I find myself preparing to devote more time to f*****g Grand Prix 4.
 
Overall the racing games genre has tumbled down, cannot disagree there, even if you can get impressive experiences out of the current crop of games. There are things missing, and I find myself preparing to devote more time to f*****g Grand Prix 4.

Pre 2014 we could expect full seasons of cars and tracks...

Now all we get is a mismatch even from developers unless it's a standalone licensed product... With BOP for the kids online on top of it making it less glorious than the last golden age...

rF1 still sets standards that the current crop of games hasn't met from modders and from devs... GP4 was damned good though...
 
Premium
LMU a flash in the pan? The interest in the much praised game released with defects and shortcomings has already been halved.
 
I wonder why Dirt Rally 2.0 is doing better than EA Sports WRC ?
I can't speak for everyone else who played DR2 this month, but I was late to start playing the old game and wanted to finish up, meaning get good enough to win both Masters championships legitimately* before moving over to the new game. I succeeded, and in the case of Rallycross I did it with 0 restarts. Also my WRC copy is on PS5 because Denuvo.

*that at the very least means no "Quit to Main Menu" exploit.
 
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I feel ya...

We are in a bit of a middle ground waiting for the next golden age of sim racing to begin... All of these in progress titles just aren't ready yet and there's more that haven't even been released yet...

Some tubers and hype men are trying to say we are in a golden age now... But it's just fluff to get attention... The last golden age of sim racing was 2010-2014... We are due for another one, but there's nothing ready besides the old games...
Can't be a golden age if companies are adopting a f-up business model that charges for a single car the same that a full (amazing) game costs nor if their products are taking from four to TEN YEARS to barely resembles a full commercial game. I praised AC, but that is a sht simulator (with questionable physics) that had the luck (as rF1 did... another piece of crp game with a marvelous modding community, btw).

We live, for sure, on a golden age of modding for sim racing.

The big issue (I recognize that) is that racing is a niche and racing sim is a niche inside the niche... so the only ones investing on it are people with passion. Can't sht-talk any of these guys... not even Slighty Mad Studios folks (that receive some bad rap here and there, but I really appreciated what they tried to do). The problem is that those guys are way more passion than resources and competence and can't deliver any A-Grade game... but big companies who have what is needed don't care about the genre... most of them don't care even for casual racing games. While an AAA-Grade company don't put their coins over racing sim, we will continue rolling inside this vicious circle.

Overall the racing games genre has tumbled down, cannot disagree there, even if you can get impressive experiences out of the current crop of games. There are things missing, and I find myself preparing to devote more time to f*****g Grand Prix 4.
Before reinstalling AC I put RACE07 back on my PC (with all expansions) because back in the day just used it for some Formula BMW league racing and didn't realized how good was the rest of it's content nor how fun is to single-player it. It's FFB is hellishly limited and the AI simple as it gets, but everything just works as a full package... as a full commercial game is expected to do. Even if I got only the base game, it would be an amazing experience... and as far as I can see by it's historic, the game didn't relied on 4-10 years of updating to be enjoyable.

GP4 is another game on my backlog because I did had it (even an original copy, that wasn't common around here on those days) but neglected it because the PC I used couldn't run it properly.

Cheers!
 
Can't be a golden age if companies are adopting a f-up business model that charges for a single car the same that a full (amazing) game costs nor if their products are taking from four to TEN YEARS to barely resembles a full commercial game. I praised AC, but that is a sht simulator (with questionable physics) that had the luck (as rF1 did... another piece of crp game with a marvelous modding community, btw).

We live, for sure, on a golden age of modding for sim racing.

The big issue (I recognize that) is that racing is a niche and racing sim is a niche inside the niche... so the only ones investing on it are people with passion. Can't sht-talk any of these guys... not even Slighty Mad Studios folks (that receive some bad rap here and there, but I really appreciated what they tried to do). The problem is that those guys are way more passion than resources and competence and can't deliver any A-Grade game... but big companies who have what is needed don't care about the genre... most of them don't care even for casual racing games. While an AAA-Grade company don't put their coins over racing sim, we will continue rolling inside this vicious circle.


Before reinstalling AC I put RACE07 back on my PC (with all expansions) because back in the day just used it for some Formula BMW league racing and didn't realized how good was the rest of it's content nor how fun is to single-player it. It's FFB is hellishly limited and the AI simple as it gets, but everything just works as a full package... as a full commercial game is expected to do. Even if I got only the base game, it would be an amazing experience... and as far as I can see by it's historic, the game didn't relied on 4-10 years of updating to be enjoyable.

GP4 is another game on my backlog because I did had it (even an original copy, that wasn't common around here on those days) but neglected it because the PC I used couldn't run it properly.

Cheers!
Have you tried AC with CSP/CM and extended physics?
 
I'm shocked that MX Bikes is that high up... Sadly, no sign of GP Bikes anywhere. Still, very impressive, Piboso. Way to go!
 
it's not, if I consider what the competition is like, and besides, I use beamng as an all-in-one game without crashing and similar things :)
I wish there was a way to tell which portion of the player base actually uses BeamNG as a sim - not as a mindless car destruction tool. This escapes quite many, but it has so much more on offer than just the questionable damage model. Would have been better if there was an option to simplify all of the cars geometry - apart from the tires - for those of us who are not into crashing.
 
Can't be a golden age if companies are adopting a f-up business model that charges for a single car the same that a full (amazing) game costs nor if their products are taking from four to TEN YEARS to barely resembles a full commercial game. I praised AC, but that is a sht simulator (with questionable physics) that had the luck (as rF1 did... another piece of crp game with a marvelous modding community, btw).

We live, for sure, on a golden age of modding for sim racing.

I wholeheartedly agree on that principle, I'm just trying to be optimistic about a day when the devs have cleared out some of the bugs that the modders won't be able to and have moved on to their next projects... Allowing platforms like AMS2 and rF2 to be taken over by the community and let many hands do the work that fewer hands couldn't... As we have seen with AC...

AC had the content side worked out, rF1 had the physics that many titles have failed to reach in the last decade... Both were taken further than they ever would reasonably be as un-moddable titles by modders and the community working together on a common cause... Improving sim racing...

No Golden age is going to come from the developers alone, as you go on to state here, they have business models that get in the way...

The big issue (I recognize that) is that racing is a niche and racing sim is a niche inside the niche... so the only ones investing on it are people with passion. Can't sht-talk any of these guys... not even Slighty Mad Studios folks (that receive some bad rap here and there, but I really appreciated what they tried to do). The problem is that those guys are way more passion than resources and competence and can't deliver any A-Grade game... but big companies who have what is needed don't care about the genre... most of them don't care even for casual racing games. While an AAA-Grade company don't put their coins over racing sim, we will continue rolling inside this vicious circle.

Outside of the SMS line I completely agree with this statement... They took the will of the people, and their money, made a tonne of money to become one of the big developers and didn't follow through with their promise of a well developed sim racing title with sophisticated physics... Not once, but 3 times did they make Turn 10 look good by giving us unrealistic buggy messes...

That whole debacle is the main reason I have hope for Rennsport... They are taking the right approach and not just dumping tonnes of content into an engine that is being merged with another engines physics... It's a decade later and one of the best physics developers on the pmotor engine is still struggling to clean up the SMS mess of simplified shift 2 physics being merged with the pmotor and SETA...

All of the small development teams in sim racing give us plenty of options, but the quality has degraded with more options... The standards of simulation set by rFactor 1 aren't met and the game elements of GTR2 aren't met either... It's a unrealistic ideal due to the economic landscape of the world, but I'd really love to see more collaboration between these passionate groups of people... They all have strengths that could be put towards the common goal of making sim racing better...
 
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Shifting method

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