PC players, and OverTake community members, have been clamouring for a virtual reality update. Now it seems it is heading to EA SPORTS WRC soon.
At the beginning of March, EA SPORTS WRC developer Codemasters confirmed that virtual reality support for the title was still in development.
Today, 3rd April 2024, the team has published a gameplay preview of VR in action, and it is “targeting the end of April as a release window.”
Created using OpenXR, it will be a free update to all PC players – no, sorry, before you ask, there is n PS VR2 support.
A much-requested feature, briefly gameplay is shown, with Jon Armstrong – Game Designer, but also rally driver, competing this season in the European Rally Championship – testing out a variety of cars in the mode.
Any indicators of performance levels will wait until we go hands-on, hopefully later this month.
In addition to VR, once again, an esports competition is mentioned, with details expected later. For now, a new menu tab will be added thanks to a new update. Speaking of which...
Ahead, then, of VR, will be yet another patch, following March’s 1.6 update.
The next set of fixes includes showing snow and dust behind a car during replays, improved rain effects (which were visually sub-par at times), and the supposed removal of vibration quirks.
Perhaps more pertinently, further work on improving frame rate stability is said to have been undertaken.
In terms of new content, Season 4 will arrive at the same time, which means a new set of quick-fire Moments scenarios and a refreshed Rally Pass to potentially unlock three new fictional livery designs.
Provided you haven’t entered one previously, three months of the Rally.TV service (to watch live the real-world World Rally Championship) is once again up for grabs. This time, simply compete in the official Croatia Rally clubs event in-game to claim a free pass.
The full changelog is below, and we’ll also report back when VR is released.
At the beginning of March, EA SPORTS WRC developer Codemasters confirmed that virtual reality support for the title was still in development.
Today, 3rd April 2024, the team has published a gameplay preview of VR in action, and it is “targeting the end of April as a release window.”
Created using OpenXR, it will be a free update to all PC players – no, sorry, before you ask, there is n PS VR2 support.
A much-requested feature, briefly gameplay is shown, with Jon Armstrong – Game Designer, but also rally driver, competing this season in the European Rally Championship – testing out a variety of cars in the mode.
Any indicators of performance levels will wait until we go hands-on, hopefully later this month.
In addition to VR, once again, an esports competition is mentioned, with details expected later. For now, a new menu tab will be added thanks to a new update. Speaking of which...
Season 4 and Patch 1.7 Landing 4th April
Ahead, then, of VR, will be yet another patch, following March’s 1.6 update.
The next set of fixes includes showing snow and dust behind a car during replays, improved rain effects (which were visually sub-par at times), and the supposed removal of vibration quirks.
Perhaps more pertinently, further work on improving frame rate stability is said to have been undertaken.
In terms of new content, Season 4 will arrive at the same time, which means a new set of quick-fire Moments scenarios and a refreshed Rally Pass to potentially unlock three new fictional livery designs.
Provided you haven’t entered one previously, three months of the Rally.TV service (to watch live the real-world World Rally Championship) is once again up for grabs. This time, simply compete in the official Croatia Rally clubs event in-game to claim a free pass.
The full changelog is below, and we’ll also report back when VR is released.
EA SPORTS Version 1.7.0 Update Changelog
New Content
- Added 10 Rally Pass Season 4 cosmetic items, in the Free tier.
- Added 15 Rally Pass Season 4 cosmetic items, in the VIP tier.
- Added 5 Rally Pass Season 4 cosmetic items, in the EA Play tier.
- Added a new Season of Moments, with a new challenge going live every day (~60 in total).
New Features
- Added functionality for esports WRC. Esports tab in main menu will go live when the competition is ready to begin.
Key Fixes
- Addressed an issue in which controller vibration was constantly applied when not driving.
- Addressed an issue in which Vibration & Feedback settings were not working as expected on PS5.
- Fixed an issue in which dust and snow kickup effects were not being generated in replays.
- Made improvements to rain effects.
- Made a number of performance optimisations to cloth-based visual effects in order to help improve framerates across all locations.
- Made a number of performance optimisations to collision-based visual effects in order to help improve framerates across all locations.
- Made a number of minor performance optimisations across Estonia, Iberia, Mexico, Oceania and Pacifico.
Crash Fixes
- Fixed an issue with Quick Play Multiplayer in which a player would experience a game crash after inviting a previously kicked player back to a lobby.
Audio
- Addressed a number of issues on several cars in which the engine audio did not properly match the vehicle's RPM.
- Made a number of adjustments to crowd and spectator audio.
Career
- Fixed an issue in which WRC2 cars would not appear on the podium.
Cars
- Fixed an issue on several cars in which a pink placeholder texture was visible on the windshield banner from interior views.
Graphics & Performance
- Made a number of performance optimisations to cloth-based visual effects in order to help improve framerates across all locations.
- Made a number of performance optimisations to collision-based visual effects in order to help improve framerates across all locations.
- Fixed an issue on PC in which trees would stretch abnormally when set to Ultra Low.
- Fixed an issue in which dust and snowkickup effects were not being generated in replays.
- Made improvements to rain effects.
- Estonia - Made a number of performance optimisations to foliage in order to help improve framerates.
- Iberia - Addressed a number of areas in which framerate would drop significantly.
- Mexico - Made a number of performance optimisations to foliage in order to help improve framerates.
- Oceania - Addressed a number of areas in which framerate would drop significantly.
- Pacifico - Addressed a number of areas in which framerate would drop significantly.
Input Devices
- Addressed an issue in which controller vibration was constantly applied when not driving.
- Addressed an issue in which Vibration & Feedback settings were not working as expected on PS5.
Livery Editor
- Removed dark variants of fictional sponsor logos from decal selection menus. Existing liveries using these will not be affected.
Locations
- Central Europe - Rouské - Resolved a corner-cutting exploit.
- Central Europe - Lukoveček - Resolved a corner-cutting exploit.
- Central Europe - Raztoka - Resolved a corner-cutting exploit.
- Central Europe - Žabárna - Resolved a corner-cutting exploit.
- Central Europe - Provodovice - Resolved a corner-cutting exploit.
- Central Europe - Libosváry - Resolved a corner-cutting exploit.
- Central Europe - Rusava - Resolved a corner-cutting exploit.
- Mediterraneo - Asco - Addressed an issue in which a reset zone did not adequately cover spectators.
- Mediterraneo - Ponte - Addressed an issue in which a reset zone did not adequately cover spectators.
- Mediterraneo - Monte Cinto - Addressed an issue in which a reset zone did not adequately cover spectators.
- Mediterraneo - Serra Di Cuzzioli - Addressed an issue in which a reset zone did not adequately cover spectators.
- Mexico - Addressed a small number of corner-cutting exploits across all stages.
- Oceania - Oakleigh - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
- Oceania - Doctors Hill - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
- Oceania - Taipuha - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
- Oceania - Mareretu - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
- Japan - Lake Mikawa - Addressed a corner-cutting exploit.
- Japan - Kudarisawa - Addressed a corner-cutting exploit.
- Japan - Habu Dam - Addressed a corner-cutting exploit.
- Japan - Habucho - Addressed a corner-cutting exploit.
Quick Play
- Fixed an issue in Quick Play Solo in which the Automatic Repairs Assist would improperly trigger after receiving damage Shakedown.
UDP & Telemetry
- Added new UDP telemetry field to identify when a player is currently in Shakedown - stage_shakedown
User Interface & HUD
- Addressed an issue with the HUD in which the handbrake light would not activate. It should now activate once handbrake input is 1% or higher instead of 100%.