Rennsport Releases Roadmap, Confirms McLarens, Hints At Closed Beta Exit

Rennsport Releases Roadmap, Confirms McLarens, Hints At Closed Beta Exit 02 RD.jpg
Alongside a fresh platform update set for next week, the team behind Rennsport has teased further details and provided a status update.

Images: Rennsport

2024 is a pivotal year for the up-and-coming sim racing platform Rennsport, as it looks to make significant strides following an initial launch now approaching two years ago.

Today, 19th March 2024, a tentative roadmap for the year ahead – with items subject to change – has been published and discussed.

First, a platform update and key drop will hit next week. As there is a lot to run through here, we’ve detailed that in a separate article. Here’s what to expect later in the year.

McLarens, GT4 and ‘Progression’ Expected Q2​

The second major update for Rennsport due this year, with a release date to be confirmed, is set to include GT4 cars for the first time, one of which will be a McLaren – a new brand for the evolving simulation.

It won’t be the first, according to the creation team.

“There will be several new car manufacturers this year, but Q2 will be when we show first McLaren content,” said Rennsport CEO Morris Hebecker.

As the British sports car is to be in the GT4 category, that would narrow it down to the racing variants of the 570S or Artura. There is the current aim of four vehicles from this class is to arrive at the same time as a “starting point”.

McLaren Artura GT4, Image - McLaren.jpg

McLaren Artura GT4, Image: McLaren

The closed beta already features a league system and the basis for both driver and safety ratings, but the theme of ‘progression’ for the Q2 update involves a ‘new’ ranking system.

“We want to implement ways in the game for [players] to feel like they are making progress in what they are doing,” said Lead Game Designer, Kim Orremark.

“That means a couple of different things… We’re looking at the ranking systems for example and how to make them better inside of the online competitions, and also progression means you can also achieve by just driving the game.

“Playing time trials or doing a quick session and practice, and still feel like you are getting somewhere with what you are actually doing.”

New tracks (plural) are on the roadmap graphic for Q2, although at this stage all we know if that a second community-created mod venue – following Orchard Road last year – is on the way for this particular update.

While no release timeframe was mentioned, the Daytona Speedway oval is said to be playable during internal tests presently.
  • McLaren set for Q2 debut
  • Four GT4 cars
  • New tracks, one of which is a community-made mod
  • Revised ranking system and mysterious ‘progression system’

Closed Beta End In Sight​

Rennsport 2024 Roadmap, March 2024.jpg


The more astute sim racer may have noticed that on the provisional 2024 roadmap, Q3 is labelled with ‘Early Access’.

Does this mean Early Access in a Steam sense, like say the second Assetto Corsa 2 or Le Mans Ultimate? No, not quite…

“Early Access means we’re getting ready to release after both the closed and open beta periods have ended,” confirmed Orremark to OverTake-RaceDepartment in the aftermath of the development update.

With this currently slated for Q3 this year, if all goes to plan, the end is perhaps in sight for the closed beta and an open test nears.

Physics, VR, Endurance Racing and Beyond…​

During the ‘Radio Check’ status update for Rennsport, several items were mentioned that seemed further away than others. While some specifics were provided for the Q1 and Q2 updates, anything beyond that was kept deliberately vague.

However, there were some kernels of information worth mentioning here.

For instance, it sounds like in Q2 the GT3 tyre model is set for a refresh.

“We are also looking at redefining what the GT3 tyres are,” explained Orremark.

“We learnt a lot since we released the GT3 cars, and now we have the expertise in place to really make those tyres even better and make the GT experience better as well.”

Kim Orremark and Morris Hebecker, Rennsport Radio Check.jpg


Other elements touched upon are a claimed increase in team size (“we are prepared now for the next 12 months” – Hebecker), a renewed commitment to virtual reality, the Nürburgring Nordschleife before the end of this year ("maybe with some great historical parts") and a custom livery system that will be “different.”

We have been here before with Rennsport – remember, it was originally set for a full release by the end of 2023, a target that was dramatically over-shot. It does sound as if there has been a reset behind the scenes, we’ll see how that works out across the next 12 months.

Two Rennsport articles in an evening? Talk about overload, however, in the latest development update there are two clear themes - the near-term and the long-term, so we have broken it down into those buckets for, hopefully, easier consumption.

After the impending Q1 update next week, what would you like to see from Rennsport the most? Let us know in the comments below,
in the forum or on X: @OverTake_gg.
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About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

The game runs like azz... they should focus on that first.

Time trial.... made me laugh.... they started with a totally unfinished game & ran multiple races for huge cash prizes just to show ppl what they can't play anyways... and then the next big step is time trial .... u just cant make that shyt up :roflmao:
 
it sounds a bit wishy washy all tbh but i guess we'll see.
however i will say this: for it being two years after the initial announcement when people got into the game and are able to play it, i can't say that there was a great deal of progress made given this time. Other in development sims accomplished more in a span of two years.
 
Last edited:
At best, I'd say the game is uninspiring.

There's nothing really remarkable in it (as it is), and looking at the roadmap... "Goodwood hillclimb" - that's in AC if you fancy it, and in that you can race many, many more cars up the hill and do some actual time trialling.

I appreciate the Beta, and have had a few goes in it, and provided feedback, but it won't be missed once I no longer have it.
 
Seems like everyone who asked (begged) for a key and promised to help "beta-test" the game never helped with anything but receiving the free keys.
I expected more (at least something.. anything) from big mouths in the "community" but I think easy come easy go.

A lesson to Rennsport, never give anything to anyone for free.

You know there's a sim that is mediocre in its physics but still alive after 16 years and actually still popular?
Rennsport should release an expensive sim and keep milking the same product for 20+ years. Seriously no irony, sarcasm or satire. Rennsport1 2050 should be so similar to Rennsport1 2030. The only difference is that you should have piled millions and millions of Euros by then. Just keep making mods I mean cars and cars and cars. Easy, every year-model (that can be made by a mouse click) will be sold for same as much as your whole physics engine model that you have been working on for years. You will be a formidable sim in their eyes because people will have invested so much money in you and the cost will be "sunk cost".

This is how the community will respect you, by being already established, not by working hard or by giving the community anything. This is not irony or satire. Simracers are bullies who never appreciate anyone who is trying to help them. Actually they fight anyone who is trying to work and try to abort it in its infancy.

TLDR:
Simracing community is so ungrateful. I've seen thousands of negative comments on every attempt to improve the physics model of any sim, an update or to create a new sim. Weirdly enough, things and costs of things that the majority think have become normal don't make sense in my eyes.

Sorry for sounding negative.
 
It's going to be an interesting ride with Rennsport... Been checking in on each update and I think they should make some solid progress over the course of 2024...

I'm not sold on their choice of UE but they have done some great things with it so far... With a focus on physics and MP, the 2 most important things in sim racing, they should have a very good base to work from once they've finished their development...

Only time will tell if that choice was inspired or if we as customers have another sim with hoops to jump through to enjoy... Either way I'm going to give it a few years after it's 1.0 marker to lose patience with it... It's got potential...
 
The roadmap is hardly a roadmap. Seems more like the Q1 and Q2 current task list + some backlog items. Things like 'Day/Night cycle' and 'Goodwood Hillclimb' are too much unrelated and (to me) give the impression there is no actual future target. I would be more interested to read about what happens after the Q3 early access release.
 
Last edited:
Thank you for this update on Rennsport..
Like many I have been and still am puzzled by what they are trying to achieve and what they are offering.
So far, I do not see anything of interest to me, in a sense that the little and underdeveloped product is already well established and available from reliable sources.
While being grateful for their efforts in bringing a SIM to market and hoping that they are successful so I can enjoy it. It does not look good so far.
 
Last edited:
It has been kind of interesting trying to see it enter the market. I don't know about many of you, but the physics seem very janky! Though this isn't a new phenomenon is it lol.

Another platform to try to rinse sim-racers out of cash long term me thinks.
:D

Time will tell if it fails/succeeds...
 
I tried it a couple of times, but my old GTX 980 OC graphic card can't handle it (the whole PC is brand new, the card is 10 years old). While I can play decently AC, ACC, rF2... it's impossible to play Rennsport. Ill give it another try, but without a new graphic card, I guess I'm out.
Sooner or later I need to get a new graphic card.
 
Seems like everyone who asked (begged) for a key and promised to help "beta-test" the game never helped with anything but receiving the free keys.
I expected more (at least something.. anything) from big mouths in the "community" but I think easy come easy go.

A lesson to Rennsport, never give anything to anyone for free.

You know there's a sim that is mediocre in its physics but still alive after 16 years and actually still popular?
Rennsport should release an expensive sim and keep milking the same product for 20+ years. Seriously no irony, sarcasm or satire. Rennsport1 2050 should be so similar to Rennsport1 2030. The only difference is that you should have piled millions and millions of Euros by then. Just keep making mods I mean cars and cars and cars. Easy, every year-model (that can be made by a mouse click) will be sold for same as much as your whole physics engine model that you have been working on for years. You will be a formidable sim in their eyes because people will have invested so much money in you and the cost will be "sunk cost".

This is how the community will respect you, by being already established, not by working hard or by giving the community anything. This is not irony or satire. Simracers are bullies who never appreciate anyone who is trying to help them. Actually they fight anyone who is trying to work and try to abort it in its infancy.

TLDR:
Simracing community is so ungrateful. I've seen thousands of negative comments on every attempt to improve the physics model of any sim, an update or to create a new sim. Weirdly enough, things and costs of things that the majority think have become normal don't make sense in my eyes.

Sorry for sounding negative.
Do you know who work hard?
Kunos with ACC churning out decent DLCs and updating the game.
Exactly what they did before with AC and the community is keeping it going.
Studio 397 with revamping of rF2 and the add of an online platform - while releasing a new (kinda) sim and desperately having to deal with their infamous owners.
iRacing keeping updating their sim, their platform, adding cars, tracks, licenses, physics.
Reiza working busy with AMS2 to turn what seemingly started like a PC2 brasilian clone to a full fledged sim - still closing deals on licenses and adding cars and tracks.
Heck, even Raceroom is finally looking to evolve its physics while providing good online racing and new licenses.

Do you know who seemingly look stagnant and stranded?
Rennsport.
Two years for mediocre physics, abysmal graphics even on top tier GPUs, limited online capabilities full of bugs and a roster of cars you can find anywhere else.
Zero appeal.

So, they reap what they deserve.
Community was ready to help but... there's nothing to help here, just a lot of work to do that has not been done in 2 years, amist NFC talks that conveniently got dusted under the carpet after criticism and eSport stuff that noone gives a damn about beside exacerbating the average sim racer that felt excluded.
 
Seems like everyone who asked (begged) for a key and promised to help "beta-test" the game never helped with anything but receiving the free keys.
I expected more (at least something.. anything) from big mouths in the "community" but I think easy come easy go.

A lesson to Rennsport, never give anything to anyone for free.

You know there's a sim that is mediocre in its physics but still alive after 16 years and actually still popular?
Rennsport should release an expensive sim and keep milking the same product for 20+ years. Seriously no irony, sarcasm or satire. Rennsport1 2050 should be so similar to Rennsport1 2030. The only difference is that you should have piled millions and millions of Euros by then. Just keep making mods I mean cars and cars and cars. Easy, every year-model (that can be made by a mouse click) will be sold for same as much as your whole physics engine model that you have been working on for years. You will be a formidable sim in their eyes because people will have invested so much money in you and the cost will be "sunk cost".

This is how the community will respect you, by being already established, not by working hard or by giving the community anything. This is not irony or satire. Simracers are bullies who never appreciate anyone who is trying to help them. Actually they fight anyone who is trying to work and try to abort it in its infancy.

TLDR:
Simracing community is so ungrateful. I've seen thousands of negative comments on every attempt to improve the physics model of any sim, an update or to create a new sim. Weirdly enough, things and costs of things that the majority think have become normal don't make sense in my eyes.

Sorry for sounding negative.

I've taken the time to lodge feedback.

I've led dev teams and managed many test cycles - so get the value of feedback.

But the feedback loop wasn't - I had no feedback on my feedback, or indeed any visibility if it went beyond a spam folder somewhere.

And general testing is limited in value anyway - I gave feedback coupled with the situation, intent, systems in use and comparative analysis compared to games I was playing so there was context.

Otherwise my experience of "crazy good handling" could be coming from my recent experience of playing Grid... etc.

I was hoping for something beyond a key and go at it, but that didn't happen.
 

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