5 Things Le Mans Ultimate Does Right

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Its Early Access release did not come without problems, but also a whole lot of good – here are 5 Things Le Mans Ultimate does right.

Le Mans Ultimate has been out for just over a week since its Early Access release, and as expected, there were quite a few hiccups on the way. However, limited as it may be regarding game modes for now, the official WEC game also boasts some undeniable strengths. Here are 5 things Le Mans Ultimate does right at this early stage already.

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1 – The Driving​

To put the most important part first: The driving in Le Mans Ultimate feels sublime. Already regarded as the biggest strength that should carry over from rFactor 2 before LMU even released, the handling model certainly did not disappoint when the game hit Early Access.

The Hypercars in particular have been recreated well in all their complexity. It will take them a while to get up to temperature, but once they are ready to be pushed, they feel extremely convincing. Similarly, once you get used to the LMP2 or GTE cars, they feel intuitive.

Most notably, the driving in LMU does not feel like you need to figure out and adjust to the quirks of the sim’s handling model. Instead, you can focus on getting your head around the different cars themselves – so if we had to describe the driving feel in Le Mans Ultimate, it would be ‘natural’.

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2 – The Visuals​

Definitely a rather subjective point, but LMU did positively surprise us with its visuals. When the recommended PC specs were announced to be virtually the same as those of rFactor 2, we were not sure what to make of it – although the newer rF2 content also looks far from terrible, it has to be said.

However, when cranked to the max, the Le Mans Ultimate graphics are surprisingly nice – and not just in the screenshot-friendly hours of dusk and dawn. Even in full sunlight, LMU does shine – excuse the pun. But the blinding reflections from shiny surfaces on opposing cars, the lighting, the tracks themselves all make for some eye candy. Even better are rainy nights, as the reflections in the puddles on track are extremely well done.

This is not to say that there is no room for improvement, though. The rain drops and the way water streaks across the cars’ windshields looks to be rather low-res and a bit like semi-transparent worms, but this should not be too tough to fix – and it certainly is not a top priority, either. Especially since there are cool screenshots to be taken in the hidden photo mode despite this. Can’t find it? Check out our tips and hidden features in Le Mans Ultimate video!


5 Things Le Mans Ultimate Does Right: 3 – The Online System​

Carrying over from rFactor 2, the RaceControl online system of Le Mans Ultimate is the only way to play the game in multiplayer for now. This is not a bad thing, however: Players can participate in short daily races that are run in rapid succession, longer weekly events and a special event in multiple time slots on the weekends.

The daily races come in sets of two per driver rank requirement of Bronze, Silver, or Gold and use fixed setups, while the weekly races and special events use open setups.

Racers have driver rank equivalent to iRating in iRacing, basically indicating their overall pace, and a safety rating, which is based on incidents. After each race, they can see how it changed – and why, as LMU gives a few bullet points that explain the ratings change. They are like mini objectives, like the game expecting you to qualify in a certain position based on your rating and that of your opponents, for example.

Despite some stability issues here and there, the online system in Le Mans Ultimate is generally working well and offers an engaging experience.


4 – The Sounds​

One of the immediate standouts when first loading into a session in LMU is the sound design of the sim. The onboard sounds are uncanny in some cases, like in the Ferrari 499P. The V6 noise, the recuperation whine of the hybrid system under braking – Le Mans Ultimate certainly knows how to up the immersion level through its audio.

One of our personal favorites is the hybrid launch of the Cadillac V-Series.R. A fan favorite in real life as well, the explosion-like boom when the V8 roars to life after pulling away from the pits on electric power is simply sublime. Make sure to crank up the volume!

It is not just the in-car sounds, however. We have caught ourselves more often than we want to admit spending more time on the setup screens in the pits just to hear the other cars fly by the start-finish straight with their variety of distinct engine notes. The Porsche 911 RSR-19 GTE, for instance… We could go on for quite a while here.


5 Things Le Mans Ultimate Does Right: 5 – The Update Frequency​

Okay, to be precise, this is not something the game itself offers, but rather what Studio 397 does to it. Slightly over a week after Le Mans Ultimate’s release, a total of four Hotfixes have been deployed already, the latest coming on February 28. Compared to the review version, these Hotfixes have greatly reduced the number of bugs and made the game more stable, at least on our systems. We cannot imagine that it will be much longer until the first proper patch.

If Studio 397 can keep up this frequency, playing LMU just as frequently should be well worth it. Many sim racers had voiced their concerns about the game being released into Early Access and then dropped due to the financial situation of parent company Motorsport Games. Thus far, however, things are looking good – although it is still early days for LMU in the grand scheme of things.

Be sure to check out our article on missing features we would like to see in Le Mans Ultimate if you have not done so yet! Most of the features are actually on the devs’ radar, so our fingers are crossed that they will be added to LMU soon.

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What are your favorite aspects of Le Mans Ultimate? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

It’s really interesting that LMU’s graphics are so well received, when rF2’s graphics are very often criticized. I never had an issue with rF2’s graphics when playing content that was updated by Studio 397 to the latest graphics updates. Yes, LMU looks better than rF2, but not miles better. And yes, ISI content that never received any updates or mods that did not receive updates can look worse in rF2. LMU looks great, but rF2 could look great as well.:)

For me the Driving Experience of LMU is its biggest strength. Thankfully not a dumbed down version of rF2, but even an improvement on an already great feeling rF2. Especially in how tire and track temperature is influencing the driving experience.
 
Agree on the first 4 points, as for point 5, it is, at this point in time, more wishful thinking than an actual fact.
We all hope they will not drop the ball, as the base is solid and attractive, but only time will tell.
 
Agree on all points, Early Access concept should help in continuing to develop solid features at good pace, for sure the game feels a bit “bare bones” right now but essentials are there, and they’re good…
 
Maybe someday studio 397 will do something good. But I'm so tired of these poorly performing Early Access products. Studio 397 showed nothing that could be considered interesting or innovative. Most likely this game will gather a small audience of fans from among players of rfactor 2 and other Le mans lovers. Being a licensed product and not having (without voicing) its own concept, the future for LMU is not particularly promising.

And I am sincerely saddened by the position of many players who speak positively about LMU. How can you not see such a lazy and mediocre product?
 
Maybe someday studio 397 will do something good. But I'm so tired of these poorly performing Early Access products. Studio 397 showed nothing that could be considered interesting or innovative. Most likely this game will gather a small audience of fans from among players of rfactor 2 and other Le mans lovers. Being a licensed product and not having (without voicing) its own concept, the future for LMU is not particularly promising.

And I am sincerely saddened by the position of many players who speak positively about LMU. How can you not see such a lazy and mediocre product?
God forbid anyone has a different opinion.
 
It´s a shame, it´s a Rfactor 2.1, same physics, same ffb, same sound and same graphics, they only change background menu and use 4K liveries, but all things like Rf2, actually is a clon from Rf2, with old bugs and new ones. So sad, i was waiting this game for months, and S397 sells Rf2 again with just HY cars, cause GTE and P2 you can drive same from Endurance pack DLC from Rf2. It´s a shame they sell this ike a new game. I will pay a DLC for 30€ for Rf2, but this is a new game, just to force buy new DLC´s, rent new servers with same difficult and stupid system. Sorry but refund money, i bough Rf2 and i don´t buy again just for 6 cars new. And best joke is when they release 2024 season they sell game for 60€. So sad, S397 could learn from and create a new game with native dx12, new things and fixed stupid bugs but this new is copy/paste with buttons to reset ffb like Rf2, same setups menu, and same bad translate languages on menus and with no VR. Come back to Rfactor2, LMU is the same like Ams2 from Pcars2, just the same game with new stickers. I feel so sad, i was expecting something more professional from S397.....................Steam refund in 3, 2, 1
 
The graphics aren't that good and look even a bit outdated compared to AMS2.

I hope that they fix the VR issues soon: MSAA, moving mirrors, crashes etc.

The sounds are a mixed bag, some cars sound good some cars quite dull.

It has potential but the graphics and sounds are not really good. They are "okay" but don't impress at all.
 
I've only got a few hours of testing in with LMU because I'm having to brute force VR at this point, but the LMH/LMDh driving experience is satisfyingly difficult and squirrelly. No idea which sim is the most realistic as no one is dumb enough to let me behind the wheel of a real one, but going by what I've seen from IMSA and WEC I imagine LMU gets some stuff right where cold tires and requisite driving precision is concerned. I've never struggled with Eau Rouge in any sim like I do with hypercars in LMU. It's a proper cheek-clenching endeavor that's quick to make you pay a hefty toll for half-assed driving at the limit.

Really looking forward to seeing and experiencing LMU in its fully fleshed out form.
 
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Premium
I'm enjoying the driving and the game which is all I really care about! Racing is fun and engaging except for the fact that, as always, there are a number of drivers who are either very poor drivers or just out to ruin others races. Hopefully this will improve and we can at some time be able to report very bad behavior. Maybe they could have the bronze etc levels and then also have an age group qualifier, maybe that would help :) Anyway, I am enjoying myself and trying to figure out how to make it through an entire race without being run over from behind or run into while passing, it's all good and I have had a few very good races with some excellent drivers. Finally figured out how to pit stop and repair damage only. which cuts down the time and is very handy since I get a lot of practice!! - By the way, the LMP2 cars are very delicate, had many laps with my steering wheel off by 20-40 degrees ;)
 
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I really like all the points mentioned. But the issues.... In only 3 races: disconnected two turns before the end, ui frozen in menu, countless try to join practice server.
So 50/50 it can kill the game on the long run and will (remember Verstappen on rf2) it creates frustrations as much as pleasure. I was not sure to buy and did looking at the numbers of players. The hype is here let's enjoy.
 

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