Le Mans Ultimate Hands-On: A Work-In-Progress Sim


Le Mans Ultimate initially launches via Early Access with fewer features, and a lower, price, than its final version. Here's what we've experienced so far.

Words by Thomas Harrison-Lord with contributions from Michel Wolk and Yannik Haustein

All images taken by RaceDepartment in-game

The hybrid systems are primed, the tyres are stone cold and Eduardo Freitas is ready to ask you to start your engine laconically. The new official simulation game of the 24 Hours of Le Mans and the FIA World Endurance Championship releases today in early access, at last.

Here’s what we’ve learnt so far about Le Mans Ultimate – the good, the could-be-good and the not-quite-finished…

A quick word before we delve into the feedback. This title is an Early Access PC release. What you are about to read is not a ‘review’ but opinions on its current state. This platform is openly not finished and is set to evolve through the year.

Therefore, the opinions here are ‘in progress’, and we will revisit Le Mans Ultimate
to check in at a later date.

Off to a flying start​

If you think that the driving experience is the most important element of a simulator, then good news, Le Mans Ultimate does too.

When it is on form, you’ll be clinging on to your steering wheel over Sebring’s bumps like a Ninja Warrior competitor on the mega wall. This is savage.

Make no mistake – while there is a suite of driving aids, a slick main menu and what feels like an ever-so-slightly softened initial turn-in phase, this title is not an accessible driving game. There will be times, especially with the Hypercars, when you will want to curl up into a ball and cry.

This is especially pertinent the first time you hit the track in any of the top-class cars on anything but oven-warm tyres. Like the real-world series it replicates, tyre blankets are omitted. Exiting the pits, you are almost guaranteed to miss the first corner, then spin at the second.

Le Mans Ultimate Le Mans race start


Four laps later, you will still be trying to turn those rubber icons from blue to green, without creating a flat spot. Perhaps this is a little overdone, as the starting tyre pressures seem to be extraordinarily low, yet it does feel (what we imagine to be) authentically challenging.

Included is the 2023 FIA WEC season – seven tracks, four GTE cars, one LMP2 and then seven in the top Hypercar class, which is a mix of LMH and LMDh machinery. You will no doubt want to jump into the Le Mans-winning Ferrari 499P or de-winged Peugeot 9X8 first, but we recommend at least trying the LMP2 first.

That way you can attune yourself to the tyre model and crucially, the platform itself which is filled with idiosyncrasies.

These cars can swap ends on you, and the representation of a brake-by-wire system takes some getting used to. As it should, too. These are complex beasts.

Once you are up to speed, how the cars handle the track imperfections is mighty, from the spark-inducing Blanchimont to the way they straddle kerbs at Monza. Watching a slow-motion replay reaffirms our belief that there isn’t a more lifelike representation of these car’s highly tuned chassis elsewhere in sim racing.

Le Mans Ultimate Hands-On - Work-In-Progress


This is amplified by the sounds, which are uncanny. When we first saw the gameplay trailer for the 499P, we thought that maybe it was some real-world sound dubbed over some game footage – but mercifully, it is not.

The mix of turbocharged V6s and electrical harvest systems is intoxicating. But even the LMP2 sounds incredibly authentic. The Cadillac, for example, even runs on electricity at slow speeds before its V8 bursts into life like a firework.

The detailed cockpits also add to the heady mix of aural pleasure and supreme suspension, with dynamic time of day and weather providing the platform for some epic endurance events. We suspect that the latter feature will come into its own during longer online races.

What’s in the box​

Speaking of which, right now there are only two modes, with more on the way soon including an asynchronous co-op option. Race Weekend is the single-player experience currently, with single or multi-class events, formation laps that ape the real-world races and race lengths up to 24 hours in length.

Of note, in our experience after playing with both the overall AI level and the aggression setting, lapping cars does not seem to cause the AI any notable issues. Nor do they seem to make any rash moves even when they are clearly faster than the player, similar to an endurance mindset. They will occasionally bump into the rear of your car, though.

Le Mans Ultimate Online Stats


Multiplayer racing online is supported from early access day one, with the RaceControl ranking system native right away. You must increase your driver and safety rating through strong results and clean racing. At the end of each race, you can see if you moved up or down in detail and scroll through your entire history of race results.

Based on our early races last week, this is not to be overlooked. We have had close, clean, battles and when there has been some slight contact, the netcode allows for solid collisions. You have the confidence to go side-by-side with someone around a corner.

How this holds up when the sim racing fraternity floods the servers come later today remains to be seen.

Initially, in the beginner tiers, you will be limited to shorter races. During the early-early access hands-on period this past weekend, there were two fixed set-up events on cycle. Stepping up to intermediate and advanced levels unlocks ranked multi-class and Hypercar races.

In Active Development​

The online section of Le Mans Ultimate has the possibility to be the main reason to keep coming back for more during this development period. Points ranking across a series would be a welcome addition at some point. The main downside is an inability to host a server presently and therefore no online driver swaps or leagues – yet.

Further down the line, in theory, it could be used to hold special events and the Le Mans Virtual Series is set for a return “in the near term” according to the company’s CEO.

Le Mans Ultimate Porsche Night 02


For those into single-player racing instead, we’d love to see more than just a race weekend. This is crying out for a dedicated time trial mode with online leaderboards and the ability to run a season-long championship. We are hopeful something will arrive in the fullness of time.

Perhaps a bigger miss for some is the lack of virtual reality support, although, again, this is stated to be in active development. Ultra-wide and triple screens do work right now at least. Mind you, the in-game tool to adjust triples pops up using the old rFactor2 hotkey, but it is not yet functional.

It’s An rFactor 2 Thing​

While Le Mans Ultimate has a slick intro video and smooth top-level user experience, sometimes trying to set up important elements is like eating water with a fork.

If you are familiar with the lionised simulator rFactor 2, now over a decade old, the doyen of tyre physics lends its technology to Le Mans Ultimate – albeit built upon with noticeably enhanced visuals, the aforementioned sounds and driving assists.

It also lends a sub-menu system emblematic of a laser-focused sim outfit possibly not aware of what newcomers may require. We’re sure Michi Hoyer can navigate it with his eyes closed (love you, Michi), but quirks that were previously dismissed as just “rFactor 2 things” can be frustrating when paired with a more generalist ‘Le Mans’ moniker.

Cadillac Fuji Gameplay


You can add a virtual rear-view mirror to aid visibility, but the platform doesn’t let you know how. Nor does it list it in the assists or graphics menu. Instead, you press ‘3’ on the keyboard during gameplay for it to appear.

Now, if you are already familiar with rFactor 2, this is identical. But coming from a different game or sim, this can be befuddling.

The option to turn off the cockpit camera shake is under the steering wheel settings menu. Because of course it is…

The aforementioned Eduardo Freitas is in all the trailers, but he’s not in the sim as it stands. The in-game spotter doesn’t appear to do anything except call your lap times and the green flag at the start of the race so far – zero help with tyre temps or when to switch compounds.

Single-player races can be up to a day long, but because the main replay system from rFactor 2 is missing presently, the resume from replay function is also absent, meaning you cannot ‘save’ your progress through a race.

You can, however, let the AI take over control mid-event by hitting ‘I’ on the keyboard – but again, you’d be hard-pressed to tell unless you are an existing Studio 397 fan or delve into support forums.

Le Mans Ultimate Toyota Spa


Traction control is not listed in assists either, only modifiable via the in-race MFD. Which is realistic, and not a complaint. But perhaps in the assists menu, you explain that for newcomers?

There will be a cohort of ardent sim racing fans who will claim that this handholding is not necessary – but if Le Mans Ultimate is trying to appeal to users of other sims, they may be repelled by the set-up process.

We don’t think the driving needs dumbing down in any way, just some small explainers would help – how about during the lengthy loading screens?

Mind you, speaking of dumbing down, during corner turn-in the steering feels a little loose and indistinct in the first quarter, but that may be realistic as these cars have some negative camber and your front tyres need contact to apply more force. You can still tell that there is a lot of rFactor 2 under the hood though, so don’t worry.

The Ugly​

Then, we are afraid, must talk about the instabilities. Once again, this is early access and most of these are listed as known issues – but at the same time, we cannot report on what it may become, but rather what it’s like right now.

If you have Windows 11, the in-race setup menus are glacially slow, to the point of being unusable unless you switch on VSync.

If you skip qualifying the grid order is randomised, including all three classes, which can result in a GTE car in pole position ahead of Hypercars. Pandemonium ensues.

The AI often cannot handle formation laps, either crashing into each other or driving through the pace car.

We have experienced crashes so hard that the .exe file deletes itself, and then when Steam tried to re-download it, Windows Defender blocked it as a virus. Creating an exception avoids the block, top tip, and we are sure the game will be registered with Microsoft soon. But, obviously, the crashes are the main pain point.

Le Mans Ultimate safety car


There is a neat touch that when using a Fanatec wheel a little ‘LM’ appears in the digital read-out. Not so neat is the game forgetting steering wheel settings each time you boot it or being sometimes prominently out of alignment.

It also forgets the race length between qualifying and the race itself, defaulting to its own agenda. It decides that you should race for six hours instead of 90 minutes and it rarely remembers your race or weather settings the next time you come to them.

The list is seemingly endless. We also appreciate that these are what the RaceDepartment team has experienced on our particular hardware, yours may be different.

It is hard to imagine, though, that until recently, this was not going to be an Early Access release. Thank goodness it is…

Progress To Be Made​

Le Mans Ultimate then – when you are hurtling down the Mulsanne straight at night in a Toyota Hypercar on your own, it can be a spectacular, transcendent, experience.

But, as it stands, it can be frustrating to just get it to work and that’s a real bummer. Early Access somewhat inoculates the criticisms, but only to an extent.

We hope this is a mere bump in the road – the potential is there, but it is not realised yet. We’ll be watching the progress closely…

Have you purchased the early access version of Le Mans Ultimate? Let us know how you are getting on in the comments below or discuss in our forum.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Premium
Except I racing, I own a lot of simulations.

Everytime I start ACC, It is fantastic and i always have to select another car, another tracks, start another challenge or race. I just can not quit the game.

Everytime I start AMS2, I am amazed by the all package, the graphics. It is always a pleasure.

Everytime I start AC, I just have to install new mods, tweak the SOL/CSP, and everytime I am amazed by the result. I just can not quit the game.

Everytime I start Automobilista, I am amazed by the experience, the physics, the simplicity of the game. I always want to load another car, another mod , another track.

Everytime I start Raceroom, I just ask myself why I don't use this game a lot more. I like so much what I am seeing that I don't want to quit the game.

Everytime I start Rfactor 2, , I wonder what kind of drugs have used the developpers to create such a monster UI. But once on the track, I want to try all cars , tracks, races, .... I can not quit the game.

Everytime I start GTR2, I wonder why we even need some new game

Everytime I start RBR, I don't want to start Dirt rally 2 anymore, and everytime I start Dirt rally 2, I don't want to quit the game !

Everytime I start Grand Prix legends, I remenber so much things that I understand why It will remains forever THE simulation to my eyes.

Everytime I start Nascar 2003, I am amazed and understand why the game remains so popular. Impossible to quit the game.

Everytime I start Netkar pro, I wonder why all the monoplace in other game are not like these ones. Such a blast.

Everytime I start Kartkraft, I think I am going to die. amazing ! I can not quit the game

Everytime I try to start Rennsport, I remember they didn't even consider to send me a beta key, and I start another simulation

And now, Le Mans Ultimate .
I wil lnever understand why people complain.
In addition to the fantastic choice of wheels, pedals, cockpits, ...we are living in such a fantastic world for Simracing .
Enjoy , and don't waste your time for anything you don't like !!!
 
You have ZERO ideia wth you are talking about... ZERO !
Ofcourse ... ;)

Btw, before you crucifiy me: the ACC EA released with the Lambo and Nürburgring - both pieces of content were in AC1 allready, yet nobody called it a reskin. For everyone with a set of healthy eyes it shouldn't be difficult to see that all the assets in LMU compared to rF2 are new or heavily reworked and that the tracks were updated extensively.

The difference to some people here who claim LMU to be the biggest sh*tshow on earth is that I don't have a short memory and remember what kind of a sh*tshow the ACC EA was. It had terrible performance, huge issues with ghosting, a general bluriness to the image unless you play with a scale of 200 % wich required pretty strong hardware, allmost useless train AI wich is a trademark of AC1 and was carried over to ACC. Said AI still doesn't handle multiclass racing well after over five years and on top of that ACC had pretty much nonexistent FFB and cars that were send flying into the orbit as soon as you touched a curb. Now lemme guess from were it inherited that characteristic? Before you tell me that I have zero idea what I am talking about, I would recommend you to take of your rose tinted glasses, take a deep breath and refresh your memory.
 
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Premium
Do the cars reflect light at night or are they cartoonish like rF2 where they just seem to absorb it? Night reflections on car surfaces are non existent there.
As far as I can tell the cars look about the same at night as they did in RF2 and thats with everything maxed out at 4K.
 
From what I have seen there is this one flaw coming from rF2 that holds me back in buying the game: The AI does not make use of slipstream. Once you attack an AI the AI won't defend hard but passively accepts its state and will fall back rapidly. When I'm in a group of AI bunched up together I an the only one who makes use of slipstream and pass. AI seems to back off on throttle. That is why I don't race rF2 anymore. The AI is flawed
They fixed this last year I believe, watch an AI race at Monza 66 and you should see them use slipstream.
 
Rfactor 2 still look like a pre version. I have been so tired of Yellow cars, lags and lack of online system that I have uninstall it just before Verstappen reaction. So I will not buy this pre version.
 
Nope. For better or for worse (opinions vary, of course), ACC has tons of underlying changes to it's core tyre model/"engine" and core physics engine compared to AC.
I hope you know that you are comparing a sim in it's state after five years of release with LMU that has been released yesterday. When ACC went into EA it had similar physics quirks like AC1 that got resolved over time. I hope the 5-point-tire model rings a bell. I also don't get this mentality that every new sim should need a new physics model or engine that get's created from scratch. It's not like these physics engines fall off a pickup truck and you simply grab a new one. Most of the sims that we use today - I think even all of them - have their core far back in the past for obvious reasons. And obviously they will show unique characteristics, advantages and disadvatanges.
 
D
  • Deleted member 6919

The biggest let down on Le-mans so is quite simple, why would you not update your graphics engine, its so dated..
 
Premium
I think the name "early access" gives people the wrong expectations for what they are going to get. For some, they may think it means they are going to get a completed game with just a few features, cars, or tracks missing. I think if MSG would have been straight and pleaded with the community, they were desperate for cash and they needed to charge for the beta, people may have been more sympathetic. I donated however I have not tried it yet.
I think expectations on this were probably a bit dependent on your existing knowledge/views on MSG/S397/RF2. I bought this with the full expectation of being a glorified beta tester for the next 12 months. I love RF2 but it's got bugs that have been around for years and can be a pain in the backside to setup and configure.

My main hope for this was that it would be the WEC version of RF2 but coming from a "cleaner" starting point than the current version of RF2 and would give S397 a better chance at getting it into decent shape. The core physics/FFB are there or close it's just the "package" it's all wrapped up in that seems to be causing most of the problems.

If they hadn't changed this to early access it would have been a complete **** show in it's current state. I really hope they've got a decent patch lined up in the next couple of weeks to tackle some of the more obvious issues and show people that they are going to be updating at a decent pace.
 
Why is everyone speaking about how great the ffb/physics are, while i am just dissapointed :confused: !?
Is it because i do not come from rF2 and must get used to? Or is my old T300 just a bad wheel for this game? :(

Anyway i will get a DD wheel next few month, so i think i left the game aside so long ... :coffee:

All others i wish have fun, and remember it´s still early access.
 
The biggest let down on Le-mans so is quite simple, why would you not update your graphics engine, its so dated..
Because it works and they have full controll over it. Simple as that. From what I have seen and read so far there have been very few complaints about visual quality. And to maybe make it a bit more obvious: what would be your alternative graphics engine?
 
Premium
The biggest let down on Le-mans so is quite simple, why would you not update your graphics engine, its so dated..
Probably because that's a massive undertaking that impacts the entire Sim. This was obviously being developed on limited budget and they had to make decisions on where to focus. Also when you look at the diversity of kit that people use even on the limited group on this forum having an existing graphics engine that they know can scale reasonably well between high and low end kit is important.
 
As far as I can tell the cars look about the same at night as they did in RF2 and thats with everything maxed out at 4K.
Okay, thanks for that info, that is a bit disappointing, maybe it is something they will implement at some stage.
 
Premium
So from everything i've read here, it seems to be a rock-solid basis. And of course it's also early-access, where you have to reckon with a lot of things that aren't there yet or don't run smoothly yet. However the most important thing seems to be right: the driving physics. I'm sure as soon as vr is supported i'll get it.
 
Premium
A lot of good feedback here, which is encouraging. But can someone please confirm that they’ve not removed the really fiddly mirror controls & that annoying voice that endlessly says ‘mirror,mirror,mirror’ while adjusting? The removal of that would be a complete deal breaker for me ;)#noannoyingmirrorvoicenobuy
 
I bought the game yesterday and drove about an hour. There is potential in the game, you can see that it is a close relative of RF2 (infinite loading, terrible hardware performance..) but it also has the wonderful features of RF2 (physics, FFB). I just want to hope that there are no lack of RF2 such as the RADAR!!! Nowadays any game can't do without it. Come on boys!
 
And i guess this feeling of "right" is highly subjective as for example i have the exact same thought when i drive iRacing and then go back to ACC, i feel like iracing just feels "right". I think everyone has a different preference where they can't really put their finger on it as to what exactly it is, but for some its iRacing, for some its ACC, for some its AMS2 and for some its rF2. What matters is that each of these sims continue to be refined and that each can find their own audience in order to be financially viable.
How very sensible your statement is!
 
Anyone have trackir working? I thought I heard it was going work on launch.

It still works in rFactor 2 for me. Tried copying over the rF2 dll plugin no luck lol

I haven't. But I think trackir needs to be updated to recognize LMU as a supported game.
 
... can someone please confirm that they’ve not removed the really fiddly mirror controls & that annoying voice that endlessly says ‘mirror,mirror,mirror’ while adjusting? The removal of that would be a complete deal breaker for me ;)#noannoyingmirrorvoicenobuy

Sadly, adjusting the mirrors and the seat just give a click sound now. :thumbsdown:
 
So from everything i've read here, it seems to be a rock-solid basis. And of course it's also early-access, where you have to reckon with a lot of things that aren't there yet or don't run smoothly yet. However the most important thing seems to be right: the driving physics. I'm sure as soon as vr is supported i'll get it.
The funny thing is, that people post VR videos one day after release. It's not perfect and propably has a few limitations wich are obviously the reason why they didn't market it as VR ready. But the foundation is there.
 

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