Le Mans Ultimate Hands-On: A Work-In-Progress Sim


Le Mans Ultimate initially launches via Early Access with fewer features, and a lower, price, than its final version. Here's what we've experienced so far.

Words by Thomas Harrison-Lord with contributions from Michel Wolk and Yannik Haustein

All images taken by RaceDepartment in-game

The hybrid systems are primed, the tyres are stone cold and Eduardo Freitas is ready to ask you to start your engine laconically. The new official simulation game of the 24 Hours of Le Mans and the FIA World Endurance Championship releases today in early access, at last.

Here’s what we’ve learnt so far about Le Mans Ultimate – the good, the could-be-good and the not-quite-finished…

A quick word before we delve into the feedback. This title is an Early Access PC release. What you are about to read is not a ‘review’ but opinions on its current state. This platform is openly not finished and is set to evolve through the year.

Therefore, the opinions here are ‘in progress’, and we will revisit Le Mans Ultimate
to check in at a later date.

Off to a flying start​

If you think that the driving experience is the most important element of a simulator, then good news, Le Mans Ultimate does too.

When it is on form, you’ll be clinging on to your steering wheel over Sebring’s bumps like a Ninja Warrior competitor on the mega wall. This is savage.

Make no mistake – while there is a suite of driving aids, a slick main menu and what feels like an ever-so-slightly softened initial turn-in phase, this title is not an accessible driving game. There will be times, especially with the Hypercars, when you will want to curl up into a ball and cry.

This is especially pertinent the first time you hit the track in any of the top-class cars on anything but oven-warm tyres. Like the real-world series it replicates, tyre blankets are omitted. Exiting the pits, you are almost guaranteed to miss the first corner, then spin at the second.

Le Mans Ultimate Le Mans race start


Four laps later, you will still be trying to turn those rubber icons from blue to green, without creating a flat spot. Perhaps this is a little overdone, as the starting tyre pressures seem to be extraordinarily low, yet it does feel (what we imagine to be) authentically challenging.

Included is the 2023 FIA WEC season – seven tracks, four GTE cars, one LMP2 and then seven in the top Hypercar class, which is a mix of LMH and LMDh machinery. You will no doubt want to jump into the Le Mans-winning Ferrari 499P or de-winged Peugeot 9X8 first, but we recommend at least trying the LMP2 first.

That way you can attune yourself to the tyre model and crucially, the platform itself which is filled with idiosyncrasies.

These cars can swap ends on you, and the representation of a brake-by-wire system takes some getting used to. As it should, too. These are complex beasts.

Once you are up to speed, how the cars handle the track imperfections is mighty, from the spark-inducing Blanchimont to the way they straddle kerbs at Monza. Watching a slow-motion replay reaffirms our belief that there isn’t a more lifelike representation of these car’s highly tuned chassis elsewhere in sim racing.

Le Mans Ultimate Hands-On - Work-In-Progress


This is amplified by the sounds, which are uncanny. When we first saw the gameplay trailer for the 499P, we thought that maybe it was some real-world sound dubbed over some game footage – but mercifully, it is not.

The mix of turbocharged V6s and electrical harvest systems is intoxicating. But even the LMP2 sounds incredibly authentic. The Cadillac, for example, even runs on electricity at slow speeds before its V8 bursts into life like a firework.

The detailed cockpits also add to the heady mix of aural pleasure and supreme suspension, with dynamic time of day and weather providing the platform for some epic endurance events. We suspect that the latter feature will come into its own during longer online races.

What’s in the box​

Speaking of which, right now there are only two modes, with more on the way soon including an asynchronous co-op option. Race Weekend is the single-player experience currently, with single or multi-class events, formation laps that ape the real-world races and race lengths up to 24 hours in length.

Of note, in our experience after playing with both the overall AI level and the aggression setting, lapping cars does not seem to cause the AI any notable issues. Nor do they seem to make any rash moves even when they are clearly faster than the player, similar to an endurance mindset. They will occasionally bump into the rear of your car, though.

Le Mans Ultimate Online Stats


Multiplayer racing online is supported from early access day one, with the RaceControl ranking system native right away. You must increase your driver and safety rating through strong results and clean racing. At the end of each race, you can see if you moved up or down in detail and scroll through your entire history of race results.

Based on our early races last week, this is not to be overlooked. We have had close, clean, battles and when there has been some slight contact, the netcode allows for solid collisions. You have the confidence to go side-by-side with someone around a corner.

How this holds up when the sim racing fraternity floods the servers come later today remains to be seen.

Initially, in the beginner tiers, you will be limited to shorter races. During the early-early access hands-on period this past weekend, there were two fixed set-up events on cycle. Stepping up to intermediate and advanced levels unlocks ranked multi-class and Hypercar races.

In Active Development​

The online section of Le Mans Ultimate has the possibility to be the main reason to keep coming back for more during this development period. Points ranking across a series would be a welcome addition at some point. The main downside is an inability to host a server presently and therefore no online driver swaps or leagues – yet.

Further down the line, in theory, it could be used to hold special events and the Le Mans Virtual Series is set for a return “in the near term” according to the company’s CEO.

Le Mans Ultimate Porsche Night 02


For those into single-player racing instead, we’d love to see more than just a race weekend. This is crying out for a dedicated time trial mode with online leaderboards and the ability to run a season-long championship. We are hopeful something will arrive in the fullness of time.

Perhaps a bigger miss for some is the lack of virtual reality support, although, again, this is stated to be in active development. Ultra-wide and triple screens do work right now at least. Mind you, the in-game tool to adjust triples pops up using the old rFactor2 hotkey, but it is not yet functional.

It’s An rFactor 2 Thing​

While Le Mans Ultimate has a slick intro video and smooth top-level user experience, sometimes trying to set up important elements is like eating water with a fork.

If you are familiar with the lionised simulator rFactor 2, now over a decade old, the doyen of tyre physics lends its technology to Le Mans Ultimate – albeit built upon with noticeably enhanced visuals, the aforementioned sounds and driving assists.

It also lends a sub-menu system emblematic of a laser-focused sim outfit possibly not aware of what newcomers may require. We’re sure Michi Hoyer can navigate it with his eyes closed (love you, Michi), but quirks that were previously dismissed as just “rFactor 2 things” can be frustrating when paired with a more generalist ‘Le Mans’ moniker.

Cadillac Fuji Gameplay


You can add a virtual rear-view mirror to aid visibility, but the platform doesn’t let you know how. Nor does it list it in the assists or graphics menu. Instead, you press ‘3’ on the keyboard during gameplay for it to appear.

Now, if you are already familiar with rFactor 2, this is identical. But coming from a different game or sim, this can be befuddling.

The option to turn off the cockpit camera shake is under the steering wheel settings menu. Because of course it is…

The aforementioned Eduardo Freitas is in all the trailers, but he’s not in the sim as it stands. The in-game spotter doesn’t appear to do anything except call your lap times and the green flag at the start of the race so far – zero help with tyre temps or when to switch compounds.

Single-player races can be up to a day long, but because the main replay system from rFactor 2 is missing presently, the resume from replay function is also absent, meaning you cannot ‘save’ your progress through a race.

You can, however, let the AI take over control mid-event by hitting ‘I’ on the keyboard – but again, you’d be hard-pressed to tell unless you are an existing Studio 397 fan or delve into support forums.

Le Mans Ultimate Toyota Spa


Traction control is not listed in assists either, only modifiable via the in-race MFD. Which is realistic, and not a complaint. But perhaps in the assists menu, you explain that for newcomers?

There will be a cohort of ardent sim racing fans who will claim that this handholding is not necessary – but if Le Mans Ultimate is trying to appeal to users of other sims, they may be repelled by the set-up process.

We don’t think the driving needs dumbing down in any way, just some small explainers would help – how about during the lengthy loading screens?

Mind you, speaking of dumbing down, during corner turn-in the steering feels a little loose and indistinct in the first quarter, but that may be realistic as these cars have some negative camber and your front tyres need contact to apply more force. You can still tell that there is a lot of rFactor 2 under the hood though, so don’t worry.

The Ugly​

Then, we are afraid, must talk about the instabilities. Once again, this is early access and most of these are listed as known issues – but at the same time, we cannot report on what it may become, but rather what it’s like right now.

If you have Windows 11, the in-race setup menus are glacially slow, to the point of being unusable unless you switch on VSync.

If you skip qualifying the grid order is randomised, including all three classes, which can result in a GTE car in pole position ahead of Hypercars. Pandemonium ensues.

The AI often cannot handle formation laps, either crashing into each other or driving through the pace car.

We have experienced crashes so hard that the .exe file deletes itself, and then when Steam tried to re-download it, Windows Defender blocked it as a virus. Creating an exception avoids the block, top tip, and we are sure the game will be registered with Microsoft soon. But, obviously, the crashes are the main pain point.

Le Mans Ultimate safety car


There is a neat touch that when using a Fanatec wheel a little ‘LM’ appears in the digital read-out. Not so neat is the game forgetting steering wheel settings each time you boot it or being sometimes prominently out of alignment.

It also forgets the race length between qualifying and the race itself, defaulting to its own agenda. It decides that you should race for six hours instead of 90 minutes and it rarely remembers your race or weather settings the next time you come to them.

The list is seemingly endless. We also appreciate that these are what the RaceDepartment team has experienced on our particular hardware, yours may be different.

It is hard to imagine, though, that until recently, this was not going to be an Early Access release. Thank goodness it is…

Progress To Be Made​

Le Mans Ultimate then – when you are hurtling down the Mulsanne straight at night in a Toyota Hypercar on your own, it can be a spectacular, transcendent, experience.

But, as it stands, it can be frustrating to just get it to work and that’s a real bummer. Early Access somewhat inoculates the criticisms, but only to an extent.

We hope this is a mere bump in the road – the potential is there, but it is not realised yet. We’ll be watching the progress closely…

Have you purchased the early access version of Le Mans Ultimate? Let us know how you are getting on in the comments below or discuss in our forum.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Premium
I agree with most of what the author said. Even in the state it is in, its was well worth my £25.

The cars handle and look great, and the sounds are second to none. There are bugs/glitches around the UI for sure, but none that can not be fixed by the devs. Overall I am loving it, hopefully the bugs will be fixed soon
 
A lot of promise here but it feels like a classic MSG launch. You're really pushing the good will of the most important long-time fans with a release like this. From what I'm hearing, even for EA this is border-line.

Now prove the negative nellies wrong MSG and learn from Reiza and start fixing the problems the community actually cares about.
 
Downloaded it at 7 am here it's now 12:27 pm. Basically all the reviews are right. I want to like but feel cheated. Would have rather waited when all the issues are fixed. Even for Early release I'm surprised it was released in this state.

I'm thinking to get a refund from Steam and wait till most issues are fixed and revisit when the prices comes down. It nauseating to have spent 32$ + tax for this `state of game. Literally almost 7 minutes to map my Left Right Look Back buttons because UI is so slow and laggy.
 
Okay, almost two hours in game. I think it shows great promise. I will stop playing for a little while, in the meantime I would like to see quick patching to show that they have the intention to work on it all things considered. Thankfully I don't have UI/performance issues, what I would like addressed are the following:
- Prototypes feel vague and mushy as hell, that does not feel right. In comparison LMP2 is very nice to drive.
- Ability to set up an effortless single player race without the AI classes being mixed up on the grid
- Race length should be the one that is shown in the UI when setting up the session
 
Premium
So was expecting to get a slightly tweaked version of RF2 and thats what I’ve got.

Cars and FFB feel good as expected, the menus are sluggish and IMHO not very intuitive and in an hour of playing (mostly doing settings) and trying to start a few quick races I’m on about 6 crashes to desktop on race loading..

Lets see how long they take to start patching it. They need to sort the menus being like wading through treacle and the hard crashes first. Dissapointed not to see it come up with some sort of bug reporting screen when it crashes.

Performance once in a race seems pretty good, getting 90fps with everything maxed out at 4K on a rolling start at Le Mans at night mid pack with 24 LMP2s all cars visible. Might look slightly prettier than RF2 but that may just be a placebo effect of it being new.

Happy to give them a chance to get this right. It was always going to be clunky. The only thing that has really annoyed me is an old RF2 bug that maxed out your GPU and randomly gave you less than half the FPS you had before a restart that still seems to be there, it was a pet peeve

Its early access so its down to Studio 397 to show people they are going to be keeping people updated and fixes will be coming through at a reasonable pace
 
The thing that bothers me is this ACC early access comparison. ACC, as far as I'm aware, was brand new and what I would class as early access. From initial reviews this is a game heavily based on rf2 which has been out for a long time so I'm not sure the whole early access comparison is quite fair as far as ACC goes. IMO this should be a properly solid first release with minimal bugs then new content etc being added when ready.

I'm holding off for now after seeing a few streams in the hope bugs are fixed and the multiplayer side of things is solid so we can host some great club events here.
What, you mean like EA/Codemasters full day one releases.
 
The first impression is good, despite it being a restyling of rFactor2. Graphically it seems improved, although I noticed that the rain is not simulated very well and there are better ones out there: the drops on the windshield and everything else PC2 and AM2 are significantly better simulated on these titles that have years behind them. It needs to be improved without a doubt. The sound also has some flaws to fix, like the Aston Martin GTE which isn't very exciting (I don't know if that sound is real or not). In addition to all the problems mentioned in the article in which I, for example, did not encounter all but only some, and I would add errors in the HUD mirroring which sometimes after loading (long and to be improved LOL), appear double and overlapping one on top of the other, causing considerable visual annoyance.
In any case, excellent work for a start and let's hope it continues and an excellent SIM will emerge, I'm sure of it! Big guys! :thumbsup::thumbsup:
 
Club Staff
Premium
What, you mean like EA/Codemasters full day one releases.
Nah, that's a whole different can of worms that I haven't got the energy for and not on topic. For a company who seemingly have problems it just feels like it needed to be on point. I'm happy to see how this one pans out before parting with any money :)
 
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I want to say the price is okay but .....

but what was the thought process here releasing something that is so broken.

random crashes / buggy UI / dumb ai / fps issues.

this feels like developer internal release really.
The thought process was: we need to generate some postive cashflow fast or we will be out of a job probably. You may not like the thought process as a consumer, but its an understandable one.
 
Premium
So far enjoying it, have to learn all the buttons and set up options.
It does look really nice so hopefully the good work will be kept up.
 
So first impression was not really good, can´t describe why i suppose like the article says:
If you´re used to rF2 you know what to do, if not (like me) you`re lost first.
I really thought about immeidiately refund it, but decided to deal with it.

So far so good....i managed everything but have absolute no clue how set up my T300 correctly.
So far the FFB seems really .... nothing special i feel the curbs and light "damping" but no under or overteer or weight transfer. So i need advice - How set up a T300rs in this game
 
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I've had a few hours playing it now and I'm pleasantly surprised tbh. It's far from perfect and I had a few of the issues mentioned here and elsewhere but seem to have been lucky so far in avoiding the worst of them (I've had no problems so far with crashes and the in-game setup menu has worked fine even if the default control binds were pretty weird)

You can clearly tell it's in early access and a lot is missing but I've massively enjoyed what I've seen so far to the extent that a quick few laps in the LMP2 at Portimão just became 50 laps in 90 of the quickest minutes I've experienced in quite a long time

I've had a few problems sure, mainly with performance issues (though a restart massively helped on that front and nearly tripled my FPS so that might have been my PC having a moment) and painfully slow loading times but I've had a generally positive first experience

The AI pleasantly surprised me in traffic too and was able to cleanly fight through traffic though I had them set too low so see how the raced against a human (I was slower than them at first then way faster than them once I got up to speed but I had them set lower than I would in a sim I'm more familiar with so that was my mistake) but from what I saw they seemed pretty decent even if there were a couple of odd moments

No matter what happens though I've had a far better day 1 experience with this than I did with the first AMS 2 beta back in 2020 and that's become one of my favourites in the intervening years so fingers crossed the same progress can be made here because I firmly believe that underneath the various bugs and problems there could be a truly incredible game here

Studio 397 have imo made great strides with rF2 the last few years so hopefully they'll be able to with LMU as well because although it needs a lot of work I reckon that with time this has the potential to become something quite special though with the current state of Motorsport Games we'll have to wait and see how much development continues

Either way, I'm looking forward to giving it another go tomorrow and I'm glad I bought it because I've really enjoyed it so far
 
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Nah, that's a whole different can of worms that I haven't got the energy for and not on topic. For a company who seemingly have problems it just feels like it needed to be on point. I'm happy to see how this one pans out before parting with any money :)
Yeah, but it's early access, not a release as such. Now, I'm an early access addict, if something interests me in early access I'll buy it, and in comparison to other early access games I've had LMU is bang on point - all the tracks and cars, physics and FFB is good, AI is goodish, online is available, albeit in a limited form. All the meat is there, it just needs the sauce and the garnish.

I really do think that people miss the point of early access - it means you are getting a beta, something unfinished, sometimes very unfinished.

This means to judge LMU right now is doing it a significant disservice. In it's current form it's more performant that EA WRC, more feature packed than Rennsport, and let's not forget ACC's one car and one track on it's early access release.
 
Premium
I am so far disappointed reading the first comments and seeing videos . It seems like a big mess with loading times , AI, no way to save during races , and so on.
But the first thing I will do this evening coming back home will be to purchase the game, as I intended to do from the day one announcement.
Plus I want to support Studio 397, which has always delivered good quality content so far.

As a french guy, impossible to miss a WEC game, and even more if based on rfactor 2.

(In fact , the first thing will be to go on my bike training ; purchasing the game wil l be the secong thing !)
I purchased the game, and gave it a try.
I don´t feel disapointed anymore !
Until now , the game is for me as fluid as rfactor 2. The graphic are really cool
The loading time are so far long but acceptable. As Rfactor2, it seems to improve with every loading.
The menu are nice, i like them .

Negativ points.
The translation in french is not complete. Not very serious .

HUD. same problem as jardier in his video. The hud is oval , why ??

As rfactor 2, a lot of functions (to much ??) I will need for sur a streamdeck profile.

In my opinion à very nice game which worth 100% the price in its current state.
 
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I expect this thing will get updates and fixes that rF2 never did. All their eggs are now firmly in this basket. This isn't something they inherited from someone else, and fiddled here and fettled there. They probably need to get a broad appeal with a generally acceptable game to continue to be sustainable, given MSG's trajectory.
Except it essentially is something they have inherited as this is RF2 with a lick of new paint and new bugs
 
Except it essentially is something they have inherited as this is RF2 with a lick of new paint and new bugs
Right, but this title is all theirs. They chose to use rF2 as a base, but they can't use it as an excuse. LMU is a 1 day old title, not a 14 year old title that can get by without being up to today's standards.
 
Premium
My first impressions are that it's very good. No problems with setting up my miscellaneous hardware - lots of DIY odds and ends - all recognised OK when I went through the config process.
No crashes using any tracks or cars
UI works OK for me... tracks load slowly the first time but nothing that gets me impatient.
Very happy with what they have given us at this stage and well worth the £25 in the UK.
 
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Premium
ACC wasnt "brand new" either. Its physics engine and tech were based on AC1. Sure they jumped to unreal for graphics, but it took them YEARS to iron out all the problems even then. So yes, the comparison is apt. Or we can also mention AMS2.

I dont like early access, i dont like being a paying tester. But i find it incredibly funny how some devs get a pass, while others don't.
ACC isn't a reskinned AC!!
 

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