The Lasting Legacy Gran Turismo Sport Had On A New Generation Of Sim Racers

The Lasting Legacy Gran Turismo Sport Had On A New Generation Of Sim Racers RD.jpg
On the day that Gran Turismo Sport’s online services are switched off for good, Thomas Harrison-Lord reflects on how impactful the game was for his, and many others, sim racing outlook.

Images: Taken in-game by RaceDepartment

When it launched over six years ago, Gran Turismo Sport faced an uphill struggle.

Two main bugbears were apparent: ‘Only’ 162 cars and a lack of a ‘true’ Gran Turismo single-player campaign.

If you asked fans what made a Gran Turismo game, slowly gathering a vehicle collection while pushing through a lengthy campaign would likely be a popular answer.

Yet, initially, at least, GT Sport wasn’t able to facilitate the traditional Polyphony Digital reward loop.

Gran Turismo Sport GR86 Scape


To compound the issue, released just weeks prior was Microsoft’s Forza Motorsport 7, with over 700 vehicles and described by hyperbole dispenser Dan Greenawalt as “the most technically advanced and comprehensive racing game ever made.” As he streamed on Mixer, probably…

Worse, the stripped-down spin-off followed what is viewed (perhaps unfairly) by some as the franchise’s nadir – Gran Turismo 6. That title was released on the maligned PlayStation 3 platform after the resurgent PlayStation 4 had launched, without backwards compatibility to boot.

Consequently, and by a significant margin, it was the least sold numbered series entry. When GT Sport arrived, there was an existential crisis surrounding the potential demise of Sony’s tentpole driving game.

Cold Start Issues​

Really twisting the knife, initially, was the ‘leagues’ component of the game. The closest it got to receiving a traditional campaign wasn’t even available at launch.

When it did turn up two months later, the offering was paltry. Revisiting the platform earlier this week, there are over 300 events to complete, but it is easy to forget just how barebones this mode was for that first year or so. Even when the monthly support was on song, these themed events lacked the simple joy of unlocking bonus vehicles.

Gran Turismo Sport Leagues single player


Instead, the focus was on reaching the (for some) mythical level 50 rating. After each event, you received experience points counting towards levels. Progress was slower than a Kei car, however. In theory, not necessarily an issue, as it transpired GT Sport was a live service offering designed to be played bit by bit over several years.

Except, after completing everything the game has to offer and playing it weekly with friends from the day of release to the launch of Gran Turismo 7, I’m sat at level 47. I am not saying 50 isn’t achievable, but you would need to complete the same races repeatedly ad nauseam.

I just couldn’t handle the banality of it – I’d rather listen to Nickelback on repeat for the rest of my life than revisit that ‘Nostalgic 1979’ race at Le Mans again just to grind for points.

Then there was the car tuning, which was simply five levels of power and weight reduction. No saving up for car parts here, sadly, robbing that satisfying feeling of individualising your ride.

Gran Turismo Sport Fittipaldi EF7 Vision Gran Turismo by Pininfarina

The Slow Burn​

Slowly but surely, however, it chipped away at the darkened souls of cynical virtual racing fans. For one, the car models were supreme. The recreations were jewel-like, a designer at Bulgari would be impressed by the detail.

The engine sounds were still a bit dull, but a significant step forward in the context of its predecessors. While extremely limited in its functionality, having a driving title on a base PS4 console working in VR was a technical marvel.

Gran Turismo Sport PSVR - Rudimentary, but it worked

Gran Turismo Sport PSVR – Rudimentary, but it worked. Image: RaceDepartment

This release also introduced the concept of a daily workout – driving more than 26.219 miles each day unlocked a reward. The photo mode and scapes locations took gaming photography to new heights and for the first time in GT history, you could create your own liveries and share them online with others.

For those who grew up lapping Deep Forest Raceway and Trial Mountain (hands up in the comments below), some of the fictional venues created for Sony’s leading driving title are woven into the fabric of our hobby.

GT Sport, perhaps more than any other entry post-PSOne, delivered beguiling new circuits from the creative minds of Yamauchi-san et al that are just as impactful as the first time your toured Autumn Ring.

Autodrome Lago Maggiore, with its sumptuous surroundings, flowing corners and banked hairpin has etched its way into the pantheon of Gran Turismo greats. Dragon Trail too. Sardegna, well, not so much.

Gran Turismo Sport Lewis Hamilton DLC


The point is for a budding 12-year-old in 2017, receiving a PS4 for Christmas, Maggiore is their mecca. The modern-day equivalent of experiencing Grand Valley for the very first time in the ‘90s.

For those who were looking for a sterner test, the Lewis Hamilton Time Trial DLC remains one of the toughest challenges in gaming. This was a set of 10 optional challenges against the clock with the aim of beating the seven-time world champion’s times. Achieving gold is a commitment, but the diamond-level targets would see even Igor Fraga sweat.

Trump Card​

In truth, the ‘Sport’ element of the bifurcated nomenclature was the main draw, not the traditional ‘Gran Turismo’ preface.

For many racing game users on console, sport mode was an alien concept. Looking to the Elo rating system popularised by the likes of League of Legends, and in simulation circles iRacing, ranked racing was offered up ‘to all’ in a bite-sized accessible fashion.

Sure, to play games online using a PS4, required a subscription to PlayStation Plus. However, that worked across all games, not just one platform, and once you had secured a relatively affordable console and a copy of GT Sport, all subsequent car and track additions were free updates.

This dramatically lowered the barrier to entry into the competitive world of safety and driver ratings.

Gran Turismo Sport Sport Mode Online Racing


Weekly, there would be a playlist of three ‘daily races’, a new event starting every 15-30 minutes. Before entering, you set a qualifying time and then once the event began, you were placed onto a grid by a matchmaking system that aligned the competitors with your ratings.

In itself, not an all-new innovation. But, in terms of taking that technology to the masses, a breakthrough.

As you continued to race, your ratings increased (or sometimes decreased after a fit of vengeful retaliation… ahem) and once out of the C and B-ratings, you could enjoy a clean-ish competitive race at any time of day without the need to create a lobby and hope for the best.

Revelatory for those outside of iRacing’s ecosystem, it helped inspire a new generation of competitive sim racers. For the very best, it was (and still is) capped off by the Gran Turismo World Series competition that tours the world for in-person finales to determine the quickest competitors.

When deeply embedded in mature, PC, sim racing it can be easy to forget just how impactful the Gran Turismo series is at drawing new people in. Young, old or simply time-starved, GT Sport set the template for a service that provided the essence of league racing on a whim.

Gran Turismo Sport Online Racing


If that whim was at 1 pm on a Tuesday during a lunch break, so be it. You too could take part in a competitive online race in Toyota AE86s around Laguna Seca.

Its influence can be seen now, the entire game essentially being a testbed for Gran Turismo 7. The likes of F1 23 with an overhauled ranking system last year and the current Forza Motorsport’s Featured Multiplayer mode each owe GT Sport a debt of gratitude.

Time To Say Goodbye​

In the fullness of time, despite a rocky start, GT Sport flourished. According to recent Insomniac Games leaks, it ultimately achieved nearly 13 million sales (only 31 per cent of which were digital). That’s the second best-selling game in the series’ history, ahead of the lionised Gran Turismo 4 and 1997 original.

Was it the strongest of the breed? Nope, not even close. Even online, I had more fun with shuffle races in Gran Turismo 5. But it is one of the most significant. Not only did it set the tone for all future console game online features, but it also allowed a new generation of sim racing to practice their trade online – vital if our little corner of the internet is to be sustainable.

Gran Turismo Sport Final Update


Earlier today, 31st January 2024, GT Sport’s server connection was pulled, not only removing the sport mode but lobbies, liveries, the mileage store and daily workouts. Thankfully there was a fresh patch so most of the single-player content and challenges remain accessible. Phew. Maybe one day I will hit level 50 after all?

The online components may be gone forever, but the impact they made on racing video games is seminal.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Premium
In the darkest days of 2020, locked in my house, on furlough and unable to indulge in my love of cars I dusted off my G29 and a Playseat challenge I had bought some years earlier. I fired up the PS4, popped in the little red disc and started racing. Within weeks I was watching youtube videos by Jimmer and Super GT, looking to find ways to get better and started a racing group with some friends on a Thursday night. Each thursday we would race 3 races and over 12 weeks compete for a title in one specific vehicle or class.

Nearly 4 years later those 3 races on a Thursday night are still happening, the G29 & playseat have been replaced by a Fanatec and GT Omega rig. GT7 is now the title we race on Thursdays but I am now firmly ensconced in a addiction to iRacing and the world of sim racing.

Covid was awful, but that whole process has given me a hobby and bunch of great friends that would heave never occurred before. Gran Tursimo would have remained a title I reminisced about from my PS1 days. GT Sport will always mean a lot to me.

For those sim racers that look down at it I think they should consider how much of a gateway drug it has been for so many who have entered this hobby in the last 4 years.
 
Premium
The moment the servers went offline:

 
  • Like
Reactions: Dux
GT is one of the games that hooked me up in the sim-racing games world. I never touch it again since I discovered RACE07, and bought my 1st wheel. After that GTR2, GTL and then rF, made me drowned in the plethora of mods on the late nogripracing :inlove:
 
Gran Turismo, always reminds me of childhood, sitting with joystick in hand driving 50 laps, beyond anything I've ever done then. Sitting for hours when 1h to play it was 1euro in local store, and my father would roam the streets searching me, while I was glued to the TV racing the Suzuki "spaceshuttle"

Anyway, why they would close the servers? What they gain from it?
 
Premium
Gran Turismo, always reminds me of childhood, sitting with joystick in hand driving 50 laps, beyond anything I've ever done then. Sitting for hours when 1h to play it was 1euro in local store, and my father would roam the streets searching me, while I was glued to the TV racing the Suzuki "spaceshuttle"

Anyway, why they would close the servers? What they gain from it?
Money, servers are expensive and having them spun up for a small player base for a game no longer selling any units is a waste of money.
 
I never liked the Gran Turismo games, the reward system of winning cars, was too "game" like that consumed too much precious hours of real life, having to drive with tons on rubbish low power Japanese 4 cylinder cars for far too long before unlocking great cars... and then those great cars didnt feel correct and sounded bad... GT was so bad with car sounds for far too many games. I think all racing titles should have all cars unlocked from the start so you can just drive what you want to drive... instead of mindless driving for 40 hours with cars you would never think twice of.
 
In the darkest days of 2020, locked in my house, on furlough and unable to indulge in my love of cars I dusted off my G29 and a Playseat challenge I had bought some years earlier. I fired up the PS4, popped in the little red disc and started racing. Within weeks I was watching youtube videos by Jimmer and Super GT, looking to find ways to get better and started a racing group with some friends on a Thursday night. Each thursday we would race 3 races and over 12 weeks compete for a title in one specific vehicle or class.

Nearly 4 years later those 3 races on a Thursday night are still happening, the G29 & playseat have been replaced by a Fanatec and GT Omega rig. GT7 is now the title we race on Thursdays but I am now firmly ensconced in a addiction to iRacing and the world of sim racing.

Covid was awful, but that whole process has given me a hobby and bunch of great friends that would heave never occurred before. Gran Tursimo would have remained a title I reminisced about from my PS1 days. GT Sport will always mean a lot to me.

For those sim racers that look down at it I think they should consider how much of a gateway drug it has been for so many who have entered this hobby in the last 4 years.
To me, project cars 2 was that relief during covid, but GT Sport made me fall in love with making liveries. Did it before on rFactor on my shitty laptop, but GT Sport... Damn. Met some great people that way, and it really dragged me through the pandemmy. Sad to see them delete all of the scapes, liveries, helmets designs, all of it. :(
 
Premium
GT is one of the games that hooked me up in the sim-racing games world. I never touch it again since I discovered RACE07, and bought my 1st wheel. After that GTR2, GTL and then rF, made me drowned in the plethora of mods on the late nogripracing :inlove:
Great to hear - I still happen to think that's the same for the next generation, starting out in GT, just along as Sony keeps making them!
 
Premium
In the darkest days of 2020, locked in my house, on furlough and unable to indulge in my love of cars I dusted off my G29 and a Playseat challenge I had bought some years earlier. I fired up the PS4, popped in the little red disc and started racing. Within weeks I was watching youtube videos by Jimmer and Super GT, looking to find ways to get better and started a racing group with some friends on a Thursday night. Each thursday we would race 3 races and over 12 weeks compete for a title in one specific vehicle or class.

Nearly 4 years later those 3 races on a Thursday night are still happening, the G29 & playseat have been replaced by a Fanatec and GT Omega rig. GT7 is now the title we race on Thursdays but I am now firmly ensconced in a addiction to iRacing and the world of sim racing.

Covid was awful, but that whole process has given me a hobby and bunch of great friends that would heave never occurred before. Gran Tursimo would have remained a title I reminisced about from my PS1 days. GT Sport will always mean a lot to me.

For those sim racers that look down at it I think they should consider how much of a gateway drug it has been for so many who have entered this hobby in the last 4 years.
That's an incredible story, thank you for sharing!
 

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