Four-in-one Formula One: Looking Back At F1 Challenge 99-02

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Released over 20 years ago, F1 Challenge 99-02 would be the final EA Sports Formula One game until 2022. To say that the title left an impression would be an understatement.

Around the turn of the millenium, Formula One was a very different animal compared to today’s version of the World Championship. Instead of hybrid ‘power units’, screaming V10 engines were the norm. Michael Schumacher and Mika Häkkinen battled for the title three years in a row. And the Hockenheimring still had its characteristic long straights through the forest.

As the year 2000 rolled around, F1 games were in the hands of not just one, but two publishers. Both EA Sports and Sony had acquired licenses, and the result were two series of games. On the EA side of things, they would simply be titled F1 2000 and so on, while Sony went with Formula One 2000, et cetera. Plus, the PC and console versions of the same series tended to differ significantly, even between PlayStation 1 and 2. Kind of confusing, right?

Well, it got better. After F1 2002, EA Sports did not have a license to create F1 games anymore. While Sony continued all the way up to the 2006 season with Formula One 06 and F1 Championship Edition, EA Sports was done – or were they? 2003 did see an EA F1 title after all – only did not feature the ten-current season.

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Four seasons on the grid: F1 Challenge 99-02‘s approach was – and still is – quite unique.

One Game, Four F1 Seasons​

Instead, EA and developer Image Space Incorporated decided to go for one last hurrah. The result: F1 Challenge 99-02. As the name implies, the game featured all cars, teams, drivers, tracks and season-specific rules for the 1999 to 2002 seasons. Additionally, a console version for PlayStation 2 and Xbox called F1 Career Challenge was released, though this was ceated by Visual Science and differed significantly from the PC-only F1 Challenge 99-02. We shall focus on said PC version in this article.

At a time where many sim racers hope for the return of classic cars to the current EA Sports F1 series, the thought of four full F1 seasons in one game – without any mods required – seems improbable, but not super exotic. However, back in 2003, this was basically unthinkable.

Personally, I had always dreamt about an F1 game covering all seasons of the series history as a kid. F1 Challenge 99-02 may have only featured a fraction of it, relatively speaking, but it was the next best thing. Needless to say that many hours were spent at my childood best friend’s PC (as I did not have one at the time) going back to these seasons that were still fresh on our minds.

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The GP loop of the Nürburgring in its pre-2002 configuration sans Mercedes Arena. Image credit: racingcircuits.info

F1 Challenge 99-02: Changes For Each Year​

As mentioned, the game had everything for each season. Each car had its unique model and livery, all the drivers were there, and even the tracks changed depending on the season. For instance, the Nürburgring did not have the Mercedes Arena as its first sector until 2002. So if you ran any of the previous seasons, the old Castrol-S would be in place instead. Similarly, the infamous Prima Variante at Monza only appeared from 2000 onwards, so the 1999 version still has the double left-right chicane of Variante Rettifilo.

It has to be said, though, that the accuracy of the tracks really has a lot of room for improvement – something that even players of the present EA Sports F1 series tend to criticize from time to time. Of course, all the trademark corners and surroundings are there, but in some cases, they do not look like you would expect. At least I cannot recall Monza ever having grass slopes next to the track on the run up to Curva Grande.

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Have they lifted the track or lowered the grass next to it at Monza since 1999?

Of course, this was before laser-scanned tracks had started to appear in racing games and simulations. Geoff Crammond’s Grand Prix 4 did include GPS-based circuits, however, meaning they were much more accurate than those in F1 Challenge 99-02.

F1 Challenge 99-02: Laying The Groundwork For rFactor​

Meanwhile, the physics engine of the game was one of its showpieces. Sure, there were driving assists, but peel back those helpers and you get a fully-fledged simulation. As mentioned previously, Image Space Incorporated took care of development, and that name will ring a bell with many sim racers. It is, of course, the same studio that would create rFactor just two years later. In fact, both F1C 99-02 and rF use the ISImotor engine that would go on to power titles like those of the GTR series and rFactor 2, among others.

This meant that the game was far from being a “mash the throttle like crazy and feel like Schumi” type of deal. Instead, tire temperatures, your car setup and precise inputs all made a difference on how well you would turn your laps.

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Crashes were certainly spectacular, thanks to the intricate damage model.

This finesse extended to the damage model as well – a slight wall tap could mean a bent suspension arm. Bigger incidents would see parts break off, pieces of carbon fiber fly through the air, cars catching fire, and even deforming on impact. 12-year old me certainly did not think that this would ever be possible before the game released. Sliders for damage percentage were available, however, if you wanted to be less stressed about knocking loose your front wing.

If you did, however, your race engineer would be in your ears informing you of your mishap. In fact, Jeff’s dad tended to talk quite a lot, even notifying you about lost wings of other cars. More useful comments included drivers having gone off and in which sector, retirements or gaps. Cars could also stall on the grid, as was common back then – which will also prompt an engineer’s remark.

Dedicated Community​

F1 Challenge 99-02 did not enjoy a long period of popularity just because of its base content, though. Just like rFactor, the game was very mod-friendly. And just like Grand Prix 4 or Grand Prix Legends, for instance, a small but dedicated community keeps the title alive and updated with mods for any season or even track-based racing discipline you can imagine.

Unfortunately, getting F1C to run on modern equipment is not exactly smooth sailing. There are no digital copies to buy, so you would have to have the original CD-ROM (remember those?) floating around. And even then, many modern PCs do not even feature a disk drive anymore, although external USB disk drives can help with that.

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You thought we would mention the 1999 season without the glorious zipper livery of that year’s BAR?

Once the game is up and running, it might end up looking stretched, depending on your monitor, as many modern “standard” resolutions are not featured. Plus, F1C only recognizes two controllers going off of the Windows game controller list. This means it will only pick up the two at the very top. This can be an issue with Fanatec wheelbases, for example. They tend to occupy two spots on the list – one for the base, on for the actual wheel. In short: Some tinkering will likely be needed. That, or a gamepad – which is where the driving aids come in handy, too.

F1 Challenge 99-02: Early 2000s Milestone​

It may not hold up all that well anymore in 2024, but F1 Challenge 99-02 was a milestone in sim racing when it released. Now, we are in the age of older games reappearing as remasters or remakes. And with EA Sports having the F1 license again, thinking of those four F1 seasons being featured in-depth and with modern tech certainly gets the imagination going.

What are your memories of F1 Challenge 99-02? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Played this game a lot in the days, even today I sometimes play it. There is still a lively community even with a 2022 mod which runs well on Win 10

Here are som websites with information about F1C

 
I still to this day have every single one of those titles...including manuals.
At one point after DVD production stopped for Challenge, some people were offering over five times the retail price.
It was that sought after.
There was a really popular modder back then... I believe his name was Ralph Hummerich.
That guy along with SLN put out some stellar mod for the time.
I remember coming in from work and firing up F1 2000 through Challenge.
It was the turning point in 'modern' open-wheeled racing.
 
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I still to this day have every single one of those titles...including manuals.
At one point after DVD production stopped for Challenge, some people were offering over five times the retail price.
It was that sought after.
There was a really popular modder back then... I believe his name was Ralph Hummerich.
That guy along with SLN put out some stellar mod for the time.
I remember coming in from work and firing up F1 2000 through Challenge.
It was the turning point in 'modern' open-wheeled racing.
I wonder if Ralph is still around. I remember it was always a toss up between his and CTDP's mods, as they were both top quality.
 
Legendary game...

And if you don't mind in use a modified .exe the "F1 Challenge Online" mod fix must of the issues related here, like alow you to use modern resolutions and get ride of the Windows compatibility problems who appeard after Windows7 plus some new features.
 
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This game had an attention to detail regarding the cars that is still impressive to this day. Each car from each season had its own quirks. Minardi wasn't just slower, it was much more difficult to drive than the top cars. The Williams BMW was super understeery, while the McLaren was very pointy. IRL Hakkinen and Coulthard had different steering wheels on their McLaren cars, and the same happens in game. Not to mention all the possible mechanical failures you could induce by making a bad setup or not driving the car properly. For 2003 this was mind blowing!

But the thing I love the most is probably simulating championships with the AI. Besides Monaco(If you know, you know), they are great and consistent to race with at every track. You just need to change the difficulty once on your first GP and you don't need to touch that slider again for the next 3 seasons. No need to mess around with AI from track to track and you're never 2 seconds slower or faster out of nowhere like it is on modern sims. The AI also suffers mechanical failures, make mistakes, crash into each other...you could retire on lap 1 and watch the rest of the GP unfold as a bunch of interesting stuff would actually happen.

Definitely my all time favorite sim, if only the FFB aged as well as GTR2 did...oh man.
 
GPL gets a lot of flak, but for me, F1C is still the hardest sim ever to come to market. But i still loved every second, and is still an impressive package, one we can only dream these days.

I miss the good old F1C vs GP4 days (i had both, loved both), imagine that today, 2 competing franchises about the same series...
 
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Premium
I've clocked SO many hours on this game.
Even the tutorial to learn how to drive was difficult.
Don't want to think too long about this game being released 20 years ago....
 
Club Staff
Premium
I think I spent more hours on the console version of the game. F1 Career Challenge.
Which had you drive a 4 year career, starting in 1999 and ending with the 2002 season.
The unique thing with F1 Career Challenge, that extremely few F1 games have ever had, is the correct driver changes at all times (I think Formula 1 on PSX, that had the 1995 season did it).
Which meant that in Brazil, 1999, Stephane Sarrazin appears in a Minardi. Mika Salo does three races for BAR and then joins Ferrari after Silverstone. You get the whole Frentzen, Alesi, Zonta, Burti merry go-around during the 2001 season and so on. (Unless you drive on of those cars obviously).

It was a really nice thing to have.
 
ISI goodness ! ........bugs n' all
Nothings changed to get on top of ISI sims takes work.
Too many lazy simmers. :coffee:
 
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Still nothing has changed.
Back then was awful fights sim vs sim, do you remember ?
Worse being F1C vs rF which I always found ironic considering they both used ISI.

I remember the day F1C was released, same types we have today coming out of the wordwork.

"GPL is dead now for good !!! "

WT ..?

Almost poetic considering the same types then went on to destroy ISI.

:coffee:
 
Two of the biggest pluses for F1C were the improved overheating tires. When ISI first tried to simulate abused tires, all it took was a minor lockup heading into a corner, then the tire remained hot long enough to often reach the next corner, which meant zero grip even on a shallow entry. F1C fixed that...
2nd...to Brag..it was the base of the SSC? sportscar (GT1 type)mod project which I joined halfway through. Which allowed the SCC Prototype mod to take off when GTR2 used the rF1 ISI engine.
 
GPL gets a lot of flak, but for me, F1C is still the hardest sim ever to come to market. But i still loved every second, and is still an impressive package, one we can only dream these days.

I miss the good old F1C vs GP4 days (i had both, loved both), imagine that today, 2 competing franchises about the same series...

Both fabulous games, F1C had the edge in terms of driving, but GP4 had amazing AI and an absolutely fabulous weather system. The circuits were exceptional for their time as well.
 

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