Le Mans Ultimate Gameplay Footage Highlights Monza, New Hypercar Sounds

Ferrari 499P Le Mans Ultimate Gameplay Footage.jpg
You wait months for Le Mans Ultimate updates, then two along at once...

A day on from unveiling the Ferrari 499P with a rendering, the first formal gameplay footage has been released using the Le Mans-winning car for Le Mans Ultimate.


Images: Le Mans Ultimate

As a rFactor 2 derivation, you would be forgiving for thinking Le Mans Ultimate would look and sound identical to the over-a-decade-old driving simulation. Perhaps now, though, we’re starting to see some noticeable differences as we near the new title’s release date.

So far, shiny screenshots have looked promising. But apart from a public test at this year’s 24 Hours of Le Mans event and a tiny teaser of cars moving on track for the release date announcement, little to no gameplay footage has been available.

That changes today, 21st December 2023, with an onboard lap around Monza with the Ferrari 499P following the car’s unveiling yesterday. You can watch it embedded below.


In action, we can see a refreshed Monza (when compared to rFactor 2), with updated signage such as the WEC digital display above the pitlane entry and what appears to be enhanced lighting effects.

The car’s interior, while masked slightly by a shallow depth of field effect, looks to be extremely detailed. Cables adorn the A-pillar, the carbon fibre weave of the dashboard is noticeable and the steering wheel display rate to the real-world device.

The main takeaway must be the sound, the 120° turbocharged V6 snarling up the rev range accompanied by the electrical hybrid whine – the latter especially noticeable under braking during which the system recoups energy. Unless we’re very much mistaken, it’s analogous to listening to an onboard from the 2023 season. Uncanny.

Ferrari 499P Le Mans Ultimate Gameplay Footage RD.jpg


On the flip side, while gameplay at last is a positive sign of life – plus the accompanying stills of the Prancing Horse on track – we must also note what’s missing to date. Notably, there’s no sign of an in-sim HUD (although one was seen at the Le Mans event) or trackside camera angles and footage so far is bereft of any on-track opponents battling.

Moving images of vehicles using the new-build tracks not carried over from prior platforms – Portimão’s Algarve International Circuit and Fuji Speedway – must also wait for another time, evidently.

Le Mans Ultimate Ferrari 499P Monza Gameplay


While the media has not yet driven Le Mans Ultimate in its current build, it’s set to carry across and build upon rFactor 2’s tyre model, plus add in an asynchronous car-sharing multiplayer mode. We’d be staggered if Motorsport Games’ RaceControl online ranking system wasn’t involved, either.

Let’s hope that we see more from Le Mans Ultimate in the new year, and third parties get to go hands-on before its 20th February 2024 release date.

What do you make of the Le Mans Ultimate gameplay footage? Let us know in the comments below.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Yeah it looks good, but if I wouldn't know, I would say this is rF2 with a new car DLC :D Don't get me wrong, I am a die hard rF2 supporter and still think its one of the best sims. But Monza is rF2 content, laserscanned and this is "just" the rF2 engine, maybe with some improvements and optimisations. I am suprised that some say it looks better than rF2. rF2 looks very very good today, people should just try it again :)
 
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Some 3D grass would be nice. Would be hardly any impact on modern systems.
Even if it's just hardcoded polygons.
Makes such a difference between fluffy grass next to the track or just a green billiards table.
It's 2024 when it comes out!

Still can't wait to run this sim.
 
Genuine question though.
What is the "right way" to get hyped in 2023? Or... 2024, seeing as 2023 is soon over.
I'd say one really should never get "hyped".
Looking forward to something? Sure, thats fine. Hyped? I don't think thats a good thing.
 
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Always something crazy with this company; In one sentence, "Le Mans Ultimate is no different – in the pursuit of realism and an engaging realistic experience for as many users possible" yet they say "Ferrari 499P Hypercar at Monza was driven on a Controller Gamepad."
 
Vegetation does not look the best (very flat) and could see some overhaul.
Also LOL at driver Mr Big Hands in that video.
 
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If u still get hyped by videos and articles in 2023, then you are clearly out of touch by a country-mile!
I am sorry then, but how much is that in kilometers just so I know how out of touch I am.
I'd say one really should never get "hyped".
Looking forward to something? Sure, thats fine. Hyped? I don't think thats a good thing.
Isn't that the same thing? Are we dealing with semantics for a bunch of non native speakers?
 
Club Staff
Premium
Always something crazy with this company; In one sentence, "Le Mans Ultimate is no different – in the pursuit of realism and an engaging realistic experience for as many users possible" yet they say "Ferrari 499P Hypercar at Monza was driven on a Controller Gamepad."

I'll just highlight the part of the sentence that actually gives some context to "controller gamepad". In addition to your own bolded ones.
 
As I posted on the official Youtube channel...

Kerbs are looking so flat (italian stripe texture on an small incline, not actual 3d individual objects)... That might very well impact gameplay, with near to no impact of kerbs on your racing. Also seem to be a lack of detailed grass (looks like a flat texture again, it's 2024) and trees look like made of 2D flat texture on different planes (6-8?) for their foliage/branches (like original AC). Overall it looks pretty dated already.

Controller behavior looks ok, even though there seem to be quite some twitching when getting back to neutral which would denote lack of appropriate dampening of the stick response (could just be the settings used though, nothing SteamInput can't help to fix).

Current mirror FoV would render it unusable and the exagerated DoF is very distracting hopefully just one of the cinematic effect that can be turned off like in PCars2/AMS2.

It will have a hard time to compete with modded-AC let alone any future release...
 
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To me it looks same as rFactor 2 on high/ultra settings. I am afraid that all our wishes to replicate big grids as in real life will dimish becouse of the engine and same problems that rFactor 2 has. Same old stuff with shadows but sounds get the show. We need something fresh to give new light but I think LMU will be dlc to rFactor 2.
 
I am sorry then, but how much is that in kilometers just so I know how out of touch I am.

Isn't that the same thing? Are we dealing with semantics for a bunch of non native speakers?
While a Country Mile is, in all actuality, just a mile, the distance often 'seems' longer due to the lack of stuff between one mile and the next. (think of the Great Plains or the Russian Steppes...) Mile after mile of sameness.
 

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