Why is GT4 in Assetto Corsa Competizione Not More Popular?

GT4 in ACC is not very popular - Why.jpg
The GT4 class has been a part of the Assetto Corsa Competizione roster for over three years and yet is far less popular than GT3. Fun to drive and full of diversity, Angus wonders why these racers do not get much love.

Image credit: Kunos Simulazioni

In July 2020, Kunos Simulazioni greatly expanded the Assetto Corsa Competizione car list. Launching the GT4 Pack, it gave the title a new lease of life growing from the basic single-class roster previously present.

Back in the day, plenty of hype surrounded the announcement and subsequent release. But it seemingly did not take long for the community to put the slower cars down and go back to playing with the GT3 racers. Since then, we ACC racers rarely look twice at these ‘junior’ models. But why is that? Let’s dive into the world of Assetto Corsa Competizione to try and understand why the GT4 class does not get the love it deserves.

GT4 in ACC needs more love.jpg


GT4 in ACC: Reasons to Love it​

Before diving into potential reasons why this class does not get much attention, we must point out just how good the collection is. The GT4 DLC Pack includes no less than 11 cars, spanning from the lightweight Alpine and its four-pot engine to the heavy brute that is the Chevy Camaro. Essentially doubling the ACC car list, it is a refreshing addition to the game.

Variety is the Spice of Life​

Unlike the GT3 models that focus on aero and are radical race cars, the GT4 class is pretty much made up of modified road cars. With a lower performance window, this allows for greater variation in car models. As aforementioned, there is a great variety in car sizes. But the layouts and engines of each model differ greatly too.

GT4 in ACC is diverse.jpg


Front-engine cars of different engine layouts battle with rear- and mid-engine racers. That is not all. Compare cars at either end of the spectrum and you will soon see that weight and power figures are worlds apart. The Ginetta for instance is a low power, light weight model, great for twisty national circuits. The BMW M4 on the other hand is all about power, without much care for weight reduction, excellent on Grade 1-style layouts.

GT4: Best Racing in Assetto Corsa Competizione?​

This makes for brilliant David and Goliath racing in a far more obvious way than the GT3 cars. In fact, the leagues that do see regular attendance make for excellent fun. Both throughout a lap and across a season, different cars will be strong at different times.

It is not only this back and forth motion that makes GT4 racing so much fun in ACC. With less power, less weight, simpler aero and more forgiving suspension, these cars are simpler to drive. The slipstream is relatively strong, but dirty air is far from a factor when compared to the GT3 cars.

GT4 in ACC allows for great racing.jpg


As a result, pack racing is far more frequent meaning that race craft is a key skill with the class. Very often will one come into battles of over three cars, all fighting for the same piece of tarmac. In public lobbies, this may feel like a scary prospect. But in a league with respectful racers, this can lead to some of the best fun in sim racing.

A Kunos Side Project?​

Whilst organised league racing manages to get the most out of the GT4 cars in Assetto Corsa Competizione, the rest of the game struggles to make the class fun. In fact, the single player experience in ACC is far from optimal with any car. But when it comes to the lowest GT class, it is best avoided.

From the get-go with the class, it became apparent that the AI does not perform to the same level as it does in GT3 cars. Whilst the majority of sim racers will find competitive times against the AI in GT3 cars, it is not the case in GT4. Minimal practice, standard setups and little attention to tyre pressures can still lead to pole position by a large margin.

It seems this is not an issue only found in the GT4 Pack however, with the AI strength dropping considerably in additional ACC content. From post-launch tracks like the USA Pack to the Challengers DLC cars, they all tend to see offline racing become a boring domination by the player.

GT4 in ACC does not have competitive AI.jpg


In addition to the poor AI raceability with GT4 models, it seems recent Assetto Corsa Competizione updates skip the class. Consistently do we see new GT3 cars added to the game. In fact, the recent 1.9 update meant the title now features every GT3 car from 2023. But when it comes to GT4 models, just the Alpine and Aston Martin represent cars seen racing in 2023.

The BMW, Porsche, Mercedes, McLaren and Audi have all been replaced or updated. Elsewhere, the Ginetta, Chevrolet, Maserati and KTM are no longer eligible to race in the class. Kunos could bring us new models to inject life into the category, but no. Instead, the McLaren 720S needs a Traction Control update.

“Faster is Always Better”​

Whilst a change in update focus would help Kunos influence racers’ gaze regarding class choice, racing something new is up to the community. Some organisers do manage to run popular GT4 leagues. But in general, racers will always be more attracted to the GT3 cars in Assetto Corsa Competizione. That is for one reason, it is the top class.

One can see a similar dynamic in iRacing with its multiclass events. Ever since the release of the full GTP grid in Season 4 of 2023, the IMSA series have seen a larger top class grids. The LMP2 and GTD classes have seen numbers drop as a result.

GT4 in ACC less popular than GT3.jpg


In general, racers prefer to drive faster, headlining vehicles, because we can. In sim racing, we do not concern ourselves with running costs, licence progression or experience. Instead, we see a fast car and want to drive it. So we do. Especially when it comes to the GT class ladder, GT3 and GT4 are very similar categories in their style. So driving the lesser models is very similar to getting behind the wheel of a GT3. But with less power and aero that is.

When it comes to multiclass events, the disparity in popularity is even clearer. Major events on Assetto Corsa Competizione typically see strong GT3 grids and a few GT4 cars driving around alone. It seems the allure of racing through traffic, or rather the fear of being said traffic, draws numbers to the top class.

Assetto Corsa Competizione: Lesson in Favouritism​

With its impressive recipe for success, the GT4 class in Assetto Corsa Competizione is certainly the most evident sign that the GT3 class sits at the top of the castle for both Kunos and the community. However, it is not the only category that suffers from being overlooked.

In fact, from launch the title always featured a collection of single-make series from both Porsche and Lamborghini. They were complimented in 2022 with the Challengers Pack. It included the Ferrari 488 Challenge, Porsche 992 Cup car, latest Lamborghini Super Trofeo model and BMW M2 Cup. But much like the GT4 Pack, the hype for these cars within the community died out rapidly.

GT4 in ACC is not the only unpopular class.jpg


With just one model per class, these cars’ downfall was perhaps more predictable. However, it is yet another clue towards the game being a one-trick pony. Assetto Corsa Competizione is good at recreating GT3 racing. But it will never quite capture the overall passion behind the GT sportscar racing and scene. This is something GTR2 for example did brilliantly.

This leads us to wonder about the success of what may well be the final car pack for ACC, the GT2 class. Despite not confirmed, the community has been aware of an upcoming GT2 Car DLC for ACC for over a year. The issue is that, GT4 cars and competitive single-make series cannot excite the community. So how will heavy, amateur-focused GT2 models?

What do you make of the GT4 class in Assetto Corsa Competizione? Why do you think it is unpopular? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Some cars exist in real life only because the next class above it is too expensive. These will usually only serve as grid fillers in offline racing. GT4 and LMP3 are good examples of this type of car. That's why good AI is important as well.
Many years ago there was a (real life) GT4 driver that said 100% of drivers in this class would rather be driving GT3 instead, they don't do because of money.
Some cars won't be popular and won't even serve as grid fillers, like F3 cars. You usually only need one of these if people want to drive them. Idk why some sims license a ton of these.
Some other cars won't be popular because they require too much skill, like IndyCars and even F1. But they might be used more offline where people won't destroy other driver's races. That's where their own titles are important if they are more on the arcade side and the avg gamer can drive them.
GT2 is harder than GT4, I expect this class to have the same fate as GT4.
 
It's always been the way that certain classes or certain cars within a class become favoured. The most popular GTR2 public servers were for the BMW M3 GTR, in Race07 + expansions the grids were dominated by the BMW 320si and the Honda Accord as they were the easiest RWD and FWD to drive on base setup respectively, wasn't uncommon to see full 25 car server with 10 BMWS and 10 Accords.
 
These type of articles speaks fathoms to me why sim racing is so controversial comapred to many other hobbies. We have a thirst for continually pouring praise and petulance in the same breath. It never stops and I am at a loss what good it has ever done to be so divisive year after year. It shapes how our next generations act. Sim racing deserves better.
 
The article makes some good points, but I can also think of two other reasons GT4s are less popular:

1. They are in a DLC. Many people may not own it.
2. They're not GT3s at Monza or Spa. Other tracks in ACC are way less popular in public lobbies.
 
A couple other comments...

I found the section about AI quite unconvincing. Has anyone else experienced what Angus describes about the AI in GT4s? It's possible I've had to adjust the AI strength percentage up and down a notch or two between GT3s and GT4s, but I also have to do this from track to track in GT3s sometimes. Given what I've seen, "they all tend to see offline racing become a boring domination by the player" seems like a huge overstatement. And regardless... surely, for everyone except the fastest players running at 100 percent AI strength, you can just turn it up?

I also was not a fan of the section about GT4 car models not being added. First, the McLaren 720S does need a TC update when it behaves very strangely and players can be faster with 0 TC! Second, the GT4 DLC simulates a single season of the European GT4 championship, including all cars and liveries, and Kunos has never claimed the GT4 content would be anything more than that. That's why the British GT pack is missing a couple GT4 models from the specific year it simulates: those car models didn't run in the European series that year. I'd love it if Kunos added more GT4s - I'd buy them! - but the article should include more information about why things are the way they are.
 
To me GT3s are a good sweetspot, the GT4s feel too slow and the Hypercars too fast.
So i drive mostly GT3s in iRacing and ACC.
Other than that, i do love actual roadcars, like sportscars and supercars. I drove mostly these in AC1, not the racecars.
 
I do suspect a GT2 car pack release will be DOA. Or at least suffer the same fate as GT4s, dead a couple of weeks after the initial release and youtube influencer hype.

I also suspect Kunos know this full well, which is why they've been dragging their feet on it. Maybe they will bundle it with the nordshleife to boost sales. Otherwise, seems like not the best use of their resources at this stage of development and with AC2 on the horizon.
 
Premium
I have driven the GT4s in ACC for more than 200 hours. They represent I believe 80% of my total races on LFM.
At the beginning, I did it to race something more manageable for myself and others around me. The majority of people racing in fact can't control their cars and, most importantly, themselves.
The more I drove them, the more I was happy with my choice though. Slower cars mean you have to push a lot more to squeeze out everything they have and be at the top. I can't say I am the best, but it has been such a wonderful school.
I have always driven the fastest cars available in my simracing life. Now I race the slowest or middle range at best. They are way more fun at the limit, and teach you a lot.
GT4s changed me :D
 
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There are GT4 races on LFM and enough people to race them. Having said that, I myself don't race them much. I just play on weekends and I prefer to jump on a multiplayer server and have some fun racing other people, and of course most populated server have GT3 cars and that's what I pick. My feeling is that GT3 cars in ACC provide great speed, look cool, are relatively easy to drive and of course offer full servers, which means they are the "sweet spot" for online racing.
It does not matter that the GT4 cars are "more fun to drive". When I want to have fun just driving a car I play AC.
 
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I’m not sure I agree that most people online go to the fastest cars as the favourites. My experience is the most popular car/series is the fastest and most importantly easiest to drive so they don’t get destroyed by better drivers. Even outside sims in things like Grid it was the same as races are closely contested and a slower driver can slipstream a faster one to keep up with them.

A lot of this is about pretending to be a race driver and if you aren’t fast enough, consistent enough whatever it may be to race competitively it kills the fun for most people. Same reason people hate racing in the rain which is an even bigger shame IMO, love me some variable conditions.
 

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