Grand Prix Karting in Assetto Corsa: 2023 F1 With a Twist

Grand Prix Karting in Assetto Corsa.jpg
The Formula One season is ending, but sim racing can provide relief – and a twist. The Grand Prix Karting circuit mods in Assetto Corsa are some of the best fun you can have. Learn all about it here.

Image credit: Kunos Simulazioni

Last week, during the inaugural Las Vegas GP, we showed off a rather impressive third party creation of the new Strip circuit in Assetto Corsa. Well, this month saw the release of another Las Vegas circuit, this time with a twist. The AC GPK Las Vegas 2023 mod completes the 2023 F1 calendar in Karting circuit form for Assetto Corsa.

In fact, RaceDepartment user Nitro McClean has recreated every 2023 F1 circuit in this Grand Prix Karting form. Pairing nicely with the MAD Formula Team cars, here is how to have some of the most fun in Assetto Corsa.


Grand Prix Karting Circuits​

First built for the original rFactor, the Grand Prix Karting project by Nitro McClean has been around for a number of years. In fact, the creator’s first RaceDepartment GPK entry is a representation of the Red Bull Ring released in 2020. Since then, every F1 venue of the past three years has received the GPK treatment.

The first Grand Prix Karting mod for Assetto Corsa launched in February of 2021. The Albert Park track has since reached over 6,000 downloads with a five-star rating. After this first AC mod, the circuits came thick and fast, alongside updates to the original rF creations. But over the past 12 months, the newer AC mods have seen updates to match real-world 2023 alterations.

Las Vegas GPK in Assetto Corsa.jpg


As a result, the GPK tracks collection is one of the few fully accurate representations of the 2023 Formula One calendar anywhere in sim racing. That sentence became true upon the release of the aforementioned Las Vegas circuit. In fact, the latest track to join the calendar was the final piece in the puzzle for the GPK collection.

Across the many circuits part of the series, it is clear that a lot of time and passion has gone into the mods. From the detailed track surface to the kart-inspired details like tyre anti-cuts and even some attractive billboard sponsors. The latter is most visible on the walls around the Las Vegas Sphere.

Monaco is a unique challenge as a GPK circuit.jpg


If Formula One venues are not your style, Grand Prix Karting recreation exist for other famous international circuits. Indianapolis and Le Mans alongside Monaco allow one to run a full Triple Crown of Motorsport with the MFT models.

Best Cars For The Job​

Whilst not officially linked, the Grand Prix Karting project on Assetto Corsa pairs brilliantly with the work of Ofitus21. This RaceDepartment creator has put together a trio of high-tech Formula Student cars. Based on the works of MAD Formula Team, based at Madrid University, these are accurate representations of the higher education Engineering competition models.

In the real world, these cars compete in frequent time trial competitions. But in Assetto Corsa, the MFT cars race perfectly on the GPK circuits. Three variants of the car exist ranging from the wingless MFT01 to the absurd 03.

MAD Formula Team MFT01 in Assetto Corsa.jpg


With nifty aerodynamic devices such as wings, fans, Venturi tunnels and more, these cars stick to the road nicely. That does not mean they are easy to drive. Keeping the car balanced is critical to getting good laptimes. That is even more important, and difficult, on the tighter layouts of the GPK project.

Great Fun​

Representing each current Formula One circuit accurately, but at a smaller scale, driving the AC GPK mods is certainly intriguing. The layouts all come very naturally if you know the real world circuits. However, track side objects like cones and gantries look far larger than one would expect. Furthermore, buildings are all adjusted to match the feel of a karting venue.

The familiar yet foreign atmosphere creates its own nifty challenge. But once you overcome this slight off-putting sensation, lapping these circuits is a lot of fun.

Spa in Grand Prix Karting form.jpg


With longer straights shrunk in length and the Formula Student perfectly matching the pace of each layout, corners come at you quickly. This helps give the sense of racing go-karts. That being said, the Formula Student models are high-tech creations with all kinds of downforce-generating features. So one can certainly trust the high-speed grip at some of the faster corners.

Not only do the GPK tracks drive very well, it seems that the AI is also competent. Rarely does one see Assetto Corsa AI running competitive race times. Even more rare is sim racing AI that can handle the tight nature of kart circuits. However, on these circuits, one can have great fun offline. There are also several communities that race these cars and tracks together on a regular basis.

So what are you waiting for? Now that Formula One is no longer filling race fans’ weekends, jump on AC and try out these GPK circuits.

Have you tried the MAD Formula Team cars and Grand Prix Karting circuits in Assetto Corsa? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

What a nice surprise to log in RD and find this article headlining the site!

It's been incredible how this little project Nitro and I had 3 years ago has grown into a massive collection of tracks and cars, as well as a community that has been hosting online races with these cars for the last 3 years. It's hard to put into words how special it is to be able to share this project with the community for everyone to have fun and race with these unique cars and track

And the racing has just started, next week we're heading to GPK Le Mans for a mini endurance race. So if you have never raced these cars before, it's the perfect opportunity to give it a go :rolleyes:
 
Premium
What a wonderful surprise to read a nice story about my Grand Prix Karting adventure here on RaceDepartment. What started as a way to fill the time when we were forced to stay at home due to the Covid pandemic has grown into an adventure that has taken up a large part of my free time. I started building Grand Prix Karting tracks because I liked them myself and I had no idea whether others would like them too. All that changed when Bram Hengeveld asked me if the GPK tracks could be used in a competition with Formula Student cars. Since then we have been working together in a group of enthusiastic modders, without whom the GPK project would never have become what it is today. Currently they are @Ofitus21, @rmi_wood and @zuno toto.
The 2023 Formula 1 season is almost over. One more weekend to go with the FSGP race at GPK Abu Dhabi on Saturday. There are still a few places left, so if you would like to race in a Formula Student on a karting track with the layout and ambiance of an F1 circuit, you can do so on Saturday.
In addition to F1, we also pay attention to other races. Saturday December 2 we have this year's bonus, the 2.4 hours of Le Mans. Then we drive Formula Student cars on a mini version of Circuit de La Sartre. There are still some places open there too.
 
Lovely to see this "little" project us getting tge attention it deserves and earned :D
I'm already hyped for the 2024 season ^^
 
As an aficionado of all things weird about racing, I like GPK a lot. Of course, I've been on them all in rF and AC, and of course I also have my own wishlist of what could be if people had infinite energy day and night to make more stuff. How about: Sepang, Shanghai, Buddh, Korea, Valencia street, Buenos Aires No. 6, Mont-Tremblant, Montjuïc, Surfers Paradise, Adria, Bathurst, Pau.

One mystery I have with GPK tracks is: they fit quite well for the 'Kart 100' in AC, besides MFTC3. However, that kart accelerates from zero like a very lazy horse, so any kind of unexpected slowdown dooms the player to losing a couple places at least. Is that how it's supposed to be? I have to admit that I didn't do much karting myself and not familiar with reality so much as with things on the screen.
 
Premium
As an aficionado of all things weird about racing, I like GPK a lot. Of course, I've been on them all in rF and AC, and of course I also have my own wishlist of what could be if people had infinite energy day and night to make more stuff. How about: Sepang, Shanghai, Buddh, Korea, Valencia street, Buenos Aires No. 6, Mont-Tremblant, Montjuïc, Surfers Paradise, Adria, Bathurst, Pau.

One mystery I have with GPK tracks is: they fit quite well for the 'Kart 100' in AC, besides MFTC3. However, that kart accelerates from zero like a very lazy horse, so any kind of unexpected slowdown dooms the player to losing a couple places at least. Is that how it's supposed to be? I have to admit that I didn't do much karting myself and not familiar with reality so much as with things on the screen.
That has something to do with the Kart 100, not with the tracks. There are other kart mods for AC, try these.
 
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Premium
Yes, sorry, I just latched onto the topic to ask that question—it so happens that for me karting pretty much equals GPK, as I rarely use other tracks.
I think I answered a little too quickly and simply. GPK tracks for rFactor are specially made for karts. The GPK tracks for Assetto Corsa are slightly different. They are especially for Formula Student. These cars are slightly larger than karts and also need a little more space to race properly. That is why the GPK tracks for AC are slightly larger.
However, that has nothing to do with slowly accelerating a kart as you describe. A combustion engine has little torque at low speed. That's why cars with combustion engines have gears. If the engine speed is too low, switch back to a lower gear so that you can drive slowly at a higher engine speed.
However, most karts only have one gear. This means that if you drive a kart slowly, the engine speed is automatically also low. As a result, the engine has little torque at that moment and the kart accelerates slowly.
The art of karting is losing as little speed as possible in a bend so that the engine speed does not drop too low and you can quickly accelerate out of the bend. And you should avoid suddenly slowing down. To do this, you have to keep looking far ahead all the time when racing in a kart to be able to estimate what is happening in front of you and how you can anticipate it.
 
@Nitro McClean Thanks! I thought the low torque was the case—just wondered if that's exaggerated in the AC mod, since karts in rF seemed to not be so sluggish, as far as I remember.

I've read about the tracks being made for Formula Student, but also like me a bit of karting sometimes. However, rF has quite a different feel to its physics, for me, so I stay with AC.
 
Premium
@Nitro McClean Thanks! I thought the low torque was the case—just wondered if that's exaggerated in the AC mod, since karts in rF seemed to not be so sluggish, as far as I remember.

I've read about the tracks being made for Formula Student, but also like me a bit of karting sometimes. However, rF has quite a different feel to its physics, for me, so I stay with AC.
If you prefer the AC physics for karting, that is a surprise. For me, the karts in AC are terrible. Maybe there is something not optimized in your rF install. I recommend a separate rF install for karts only and use the Rotax Max Challenge mod. This comes with Real Feel and Leo FFB and some very good settings files for this. If everything is working as it should be, to me the physics and ffb in rF karts is way much better then in AC.
 
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