4 Series We Want iRacing to Create Games For

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Recent news that iRacing is taking on the NASCAR games licence got us thinking. What other championships could the studio make titles for? Here are our top picks

Image credit: iRacing.com

Earlier this week, we pointed out that iRacing is most definitely the perfect developer to put together NASCAR’s next console game. In fact, the studio best known for its online racing title announced its takeover of the NASCAR licence previously owned by Motorsport Games.

But if iRacing is so perfect for the NASCAR game project, there is surely nothing to say it would not make brilliant single-series games for other championships. In fact, there is certainly reason to believe that the team has all the requirements to put together some excellent titles, even down to the licences it currently holds.


With that in mind, here are four real world motorsport championships iRacing could easily create standalone games for, and we would like to see.

Lucas Oil Off-Road Series​

As mentioned in our previous article, the next NASCAR game emerging from the iRacing licence will be put together by the company’s Monster Games studio. This is the team that has already developed a number of standalone games under the iRacing banner and could certainly do more.

The most recent games to emerge from this team are SRX: The Game and World of Outlaws: Dirt Racing. Whilst both official championship games, they represent series that very few people outside of the United States will have ever heard of. But clearly that is no reason to avoid providing them with their own games.

If one is to follow that logic, one series iRacing has close ties with is the Lucas Oil Off-Road Series. This championship takes powerful Trophy Trucks and places them on outdoor off-road circuits. Sliding through mud, gliding over jumps and all whilst featuring the suspension travel of a modified Jeep, this is a thoroughly exciting championship.


Unfortunately, the series does not garner much interest in the online iRacing title. But maybe a standalone game with an extensive career mode would attract the more sim racers.

With the World of Outlaws dirt oval racing game, fans have seen what an off-road racing game looks like under the iRacing name. And with a more traditional circuit style, one can imagine that European fans would take a peek at the title. Certain to not hit bestseller status, the opportunity to test the formula is certainly there for iRacing in the future. Furthermore, having folded in 2020, the release of an official title would be a perfect tribute to the thrilling series – but might also complicate licencing.

Official Super Formula Game​

Just a few weeks ago, iRacing received the addition of the Super Formula Dallara chassis. Available with either the Honda or Toyota engine, it is a very detailed representation of the car and features the DRS and Push-to-Pass mechanics that make the real world series so entertaining.

Polyphony through the Gran Turismo series obviously has very close ties with the Japanese single seater championship. However, with the inclusion of both engine types in the online racing service, it does look like iRacing is moving in on GT’s territory.

If the partnership begins to involve circuits missing in the title such as Autopolis and Sportsland SUGO, one could certainly predict a partnership forming. In fact, Fuji Speedway joined the game just a few updates ago whilst Suzuka and Motegi are mainstays of iRacing.


Should this partnership get any closer, there is a large Japanese market that would surely enjoy an official Super Formula game. Furthermore, the series is growing in popularity around the world with Red Bull in particular recruiting drivers from the series and using it to form their juniors.

Unlike the Lucas Oil title, a Super Formula game would certainly sell to the masses, worldwide. As a result, iRacing has a large incentive to push Japan Race Promotion into agreeing to a full-on official game. Will it happen? Probably not. Would we like it to happen? Most definitely!

iRacing Australian Supercars Game​

Another national series that features worldwide popularity is the Australian Supercars Championship. Racing around the Aussie territory to some unique circuits aboard some of the most raw race cars in the world, it is a recipe for fun. But foregoing the ToCa games and its cars’ presence in iRacing, it has never featured prominently in racing games.

Perhaps the series’ organisers would like to change that. Certainly the best opportunity for an official Australian Supercars game is with iRacing. In fact, whilst the new Gen3 cars do not feature in the simulator, the previous Ford Mustang and Holden Commodore are present. Furthermore, iRacing hosts an annual Bathurst 1000 Special Event and features a number of circuits from the series.


Clearly then, the relationship between Australian Supercars and iRacing is close. In fact, the development team was asked to immortalise the closing Pukekohe circuit last year. Work is still ongoing and no release date is set. However, one can remain confident that the now derelict circuit will once again become available to racers soon.

This vote of confidence surely means that any talks concerning an official Supercars game will involve the iRacing team.

iRacing IMSA Game​

By far and away the greatest potential iRacing has for a standalone single-series racing game is with IMSA. The game studio and American sportscar series have had a close tie for many years. That only grew exponentially through Covid with the IMSA eSports Series. Since then, the two organisations share a bond almost akin to that between NASCAR and the online racing service.

In fact, the bond is so tight that fans of endurance racing have welcomed each of the four current LMDh prototypes forming the new GTP class. Getting its hands on these halo models is certainly an accomplishment for the title. But iRacing went one step further by also introducing the Ligier JSP320 earlier this year. This gave fans each of the five classes in the IMSA Sportscar Championship.


Elsewhere, iRacing also hosts a biweekly series dubbed the IMSA Michelin Pilot Cup. A representation of the real-world GT4/TCR series, it too features both classes and almost every racing car present.

Real world IMSA weekends also feature the VP Sportscar Series mixing GT4 and LMP3. Often times, this sportscar ladder is joined by the Mazda MX-5 racers and the Porsche Carrera Cup America. The keen observer will notice that each of the cars needed for these championships also already exist in iRacing.

With that in mind, the official IMSA game by iRacing would not just feature the main series. One could include the entire weekend’s worth of cars providing the perfect single player career mode.

That along with the many excellent features iRacing‘s console games include make for exquisite potential. In fact, iRacing could even make a Le Mans Ultimate rivalling racing game.

What real world championship would you like to see partner with iRacing? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Premium
The biggest mistake iRacing could make now is to spread themselves too thin and try to make a game for every series out there. Most of them simply do not have a fanbase big enough to make that viable. Also I assume that iRacing will try to ensure that for serious simracers on PC there is only one title. The others most likely will cater to different audiences on console (and possibly handheld / mobile) platforms.
 
Personally, I would love to iRacing do more standalone games just to quieten the chaps on forums who have kept saying for over a dozen years: "I would love to try iRacing, but I hate their sub-model." These would finally be appeased.
Personally, I don't care for these standalone titles, have subscribed for a long time and probably will do for some years more, their scheme fits my needs.
Going back to the article, the IMSA standalone sounds the most convincing to me, most of the chaps I know who do Iracing do IMSA already every week, so it seems to be popular.
 
Premium
The biggest mistake iRacing could make now is to spread themselves too thin and try to make a game for every series out there. Most of them simply do not have a fanbase big enough to make that viable. Also I assume that iRacing will try to ensure that for serious simracers on PC there is only one title. The others most likely will cater to different audiences on console (and possibly handheld / mobile) platforms.
100%.

Like we all think having a game for each racing series is a good idea. It is not. As much as I love British Touring Cars for example, it is simply too niche to warrant players buying it. IndyCar, Le Mans/WEC, even Formula E are known enough worldwide to warrant standalone titles.
 
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Premium
As much as I would like an Aussie Supercars game (pretty much over and above any other sim related series) I would hope that iRacing were not involved.

And no, Not because of their anti-consumer pricing model, But because their platform is ugly,limited,outdated,unengaging and for some bizarre reason runs fine on a potato but crap on a high end system.
 
Premium
The comment in the opinion piece stating that the Aussie series "forgoing the ToCa games and its cars’ presence in iRacing, it has never featured prominently in racing games" isn't quite correct as it had its own standalone title. I believe it was based on a Swedish Touring car game.

Pretty confident the game in question didn't sell enough to warrant anyone else having a stab at it. Being a simcade orientated title that was released in 2002, Its has only slightly better graphics and realism aspects then the current iracing platform. And I see a copy on ebay for $149 so better value for money as well.
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If they can get someone else to make the tyres I'd be interested in all of these...

But if it follows the iRacing crazy slip curves then I have zero interest in any of them...
 
Premium
A modern Indycar sim would be great to have as they have most of the tracks already available.
"Only" those tracks are missing afaik:

St. Petersburg
Detroit Street Circuit
Streets of Toronto
Nashville Street Circuit
Portland International Raceway
 
Australian Supercar series would probably be too resource demanding for the niche market it serves.
Loads of rarely driven tracks, semi permanent or street circuits.
 
Can I daydream for a while? :) not neccessarily done by iRacing, but my dream is having this game:

Formula 1 - Follow the Groove

A game focused on F1 spanning the championships from 1998 to 2008, having all cars and tracks of every season.

A simulation with well crafted aids, tools and scalability, so it can be played with a keyboard even.

Race any season individually, or tackle a career mode with a changing driver market to craft history any way you want.

Feature sets that can accurately mimick the regulations of the era, but with modularity integrated so you can mix and match them however you want.

Proper AI that can deliver an offline racing experience that is believable. Integrate a Nemesis-like system, specially at the career focused mode, where there are long term sequels to what you do with your rivals and what they do between them, to create a breathing world you can inmerse into.

Online functionality where all of this is reflected in the gameplay. No more cars than the full grids to not overstress the netcode. Have AI integrated properly so they are a reliable option to fill the grids, or even tackle co-op races and championships.

Market target: any fan of F1 and its history. The people who grew up watching these cars and drivers. The newer fans who got intrigued by their demo runs and astonishing looks and sounds. The gamers and simracers who played (and still play!) gems like Grand Prix 4 and F1 Challenge, as this would also serve as a homage to that era, while advancing the quality of the product in all fronts to present day standards.

Hire a dream team of modders around the community, preferrably ones with some work done that can be used on the game and fast track some dev time, and put them under the directionship of somebody who released games before. Maybe we can get Geoff Crammond out of retirement? :) Find a publisher that is big enough to find budget for the project, but not too big so that the development is watered down and burdened with impossible deadlines.

Gotta wake up and buy groceries. Thanks for reading if you are still here.
 
I would say the IMSA and Supercar V8 games would be popular.I am an Iracing member but I would certainly buy an IMSA game with the current cars,DPI cars,American Le Mans Series Cars and the IMSA GTP class cars plus the old Datsuns,Alfas and BMWs.Same goes for the Supercar Series with current cars plus all the old Holdens,Falcons,Sierra Cosworth,M3s,Nissan Skylines,Toranas etc.

The numbers for a PC only release would not be enough,but would sell well with Xbox and PS5 numbers
 
Anybody wanna tell him that Lucas Oil Off-Road died in 2020? :p A better option for the offroad stuff is some sort of fictional series or baja based game using the engine from Exo-Cross. Anyway an IMSA game would be great but the scope I would want from a IMSA Game would likely be impossible for iRacing to do with managing NASCAR and iRacing itself. Ironically I do Indycar would be the best option for iRacing to make a game along side the NASCAR game as its another series they technically have all the cars for the full ladder built (The Indy NXT/Lights car was scanned but never produced, and the two USF cars would need the upgrade kits done but still). However I think that bridge is burnt with how Indycar and Motorsports games treated iRacing.
 
OR.....we can just tell gamers it's smarter to buy a PC and buy JUST the content you need in iRacing, AND when you are ready to move forward....you DO NOT need to buy another game, just a bit more content and so on and so on. Maybe then they well realize that buying into the whole iRacing community is not such a bad idea.
 

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