PISTA Motorsport Dev Log: Dynamic Weather Available in Closed Beta

PISTA Motorsport Dev Log Chevy Procar 4000.jpg
South American indie studio REG Simulations have released their lastest PISTA Motorsport dev log. The Argentina-focused title keeps making good progress and now includes one of the country’s finest circuits.

Image credit: REG Simulations

Following the first three dev logs that were all released in relatively quick succession, REG Simulations gives an update again in PISTA Motorsport Dev Log #4. This time, new content for the closed beta, rain, tire wear and more share the spotlight. Here are the most important points.

PISTA Motorsport: Rain & Tire Wear​

REG Simulations have put significant effort into how PISTA Motorsport handles rain. The title now features a fully-dynamic weather system in its closed beta state. Tracks will progressively get wetter as the rain keeps falling, and puddles will from accordingly. Conversely, an accurate drying line will form once the rain stops. Visual elements of the model include fog and raindrops on the car and windshield.

PISTA Motorsport Dev Log Rain.jpg

REG Simulations is making good progress with rain and dynamic weather. Image credit: REG Simulations

Also related to changing grip levels is PISTA‘s tire model. A new system for wear has been implemented according to the dev log, and it will punish overdriving. This means that the tires will lose grip, but there will also be a visual representation of it – which should be particularly interesting to see in open-wheel cars, as it should be the most visible in them.

PISTA Motorsport Dev Log: Improvements Under The Hood​

REG Simulations has additionally made progress under the hood of PISTA Motorsport. Most notably, this includes the cars’ transmissions, so manual vehicles need the clutch to shift gears – uinless players enable the automatic clutch, that is. Progressive damage is also on board in the closed beta now, meaning misshifts can damage the transmission to the point of complete mechanical failure. Manually starting the engine is now also possible.

PISTA Motorsport Dev Log Tire Wear.jpg

Tire wear in PISTA Motorsport can be not just felt, but also seen. Image credit: REG Simulations

New Content​

Since the last PISTA Motorsport dev log, more interesting content has made its way into the closed beta of the sim. For one, there is the Chevrolet Chevy from the Procar 4000 championship. This adds another type of car to PISTA, as a front-engined RWD vehicle was not present thus far. The Chevy joins the Formula 3 Metropolitana and the Turismo Pista Clase 1 Fiat Uno.

Meanwhile, one of the most modern circuits in Argentina has found its way into PISTA as well. Opened in 2008, the Autódromo Termas de Río Hondo has hosted rounds of the WTCC and MotoGP World Championships since. Rumors about a possible IndyCar race have started to appear in 2023 due to the good rookie season of Agustín Canapino in the series. The Argentinian is a four-time champion in the country’s biggest racing series Turismo Carretera.

PISTA Motorsport Dev Log Autodromo Termas de Rio Hondo.jpg

One of Argentina’s premier circuits is now available in PISTA‘s closed beta in Termas de Río Hondo. Image credit: REG Simulations

PISTA Motorsport Dev Log: Future Plans​

While it looks like the sim is coming together nicely, REG are of course not quite done yet. The team is working on a 3D grass system and a garage mode, which is supposed to allow players to work on setups with more ease than usual. Details on the mode are not yet available, however.

Most importantly for many sim racers, though, is the team’s aim to implement VR. PISTA Motorsport will have the system “100% functional” in future versions. Considering that the three main forces behind the project are racing drivers Juan Cruz Gaglio, Santiago Ruiz and Maximo Evans Weiss, this is hardly surprising. The young trio is looking to recreate their experiences from the real circuits as accurately as possible.

Want to know more about PISTA Motorsport? Check out our article that answers a dozen questions regarding the upcoming sim! The title is already available to wishlist on Steam, too.

What do you think about PISTA Motorsport‘s progress? Let us know on Twitter @OverTake_gg or in the comments below!
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Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

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Comments

Best of luck to the team. That Procar 4000 looks awesome.
Indeed it does! Really looking forward to it. Tyre degradation looks goods from a graphics perspective, just hope it does also affect tyre physics.

Time will tell.
 
I feel like racing in both should give players a great overview over the South American racing scene. Don't think that has ever been possible before, and I love me some lesser-known circuits and cars :)
I've inhaled South-American race tracks on a broader scale as an European since mid 00's through great track mods in F1C99-02, rF1 and GTR2, and later in Reiza CPBdM and SCx+mods and quality AC mods.

For almost half a decade Fangio's playground at dangerous Balcarce was my #1 GTR2 Argentinian mods to-go track but since Reiza stepped up with AMS1+2 it made me dig into one of my NAS drives with "forgotten" and now online deceased South American GTR2 and rF1 mods.

Ofcouse official publisher bids are something else, but don't underestimate modders' work :inlove:
 
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Very interested by this upcoming title. Any sim that brings out content that I'm not familiar with (I know nothing about the Argentinian racing scene) is fine with me.
 
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AMS2 is not something big, so whats your point?
Best of luck to the team, another sim without pcars physics is always welcome
Is not something big but half of the comments here are about him and not the new game which has nothing to do with AMS2.. Imagine if was a big deal... :laugh:
 
I just hope this dynamic weather is the same for everyone online...

Unlike the Madness engine where it can be raining for minutes for one driver and completely dry for another...

Pista has a lot of space to grab on the market thanks to the failures of the other titles...
 
I still can't understand why people waste time spitting lies about games they haven't ever played and won't ever play.

Anyway, the sim seems to make progress. What worries me is that there is no mention of progress in the visuals. I understand.what they are trying to do, as they sell mods for Kart Racing Pro : betting on excellent phyiscs and counting on a tolerance from the simracers towards the outdated visuals, like Kart Rscing Pro. But this game wasn't looking that bad when it came out would someone buy this game if it was published now even with its great physics? Probably not.

When I read the neverending complains about Raceroom's visuals each time an article about the game is published, I wonder how Pista motorspotts will be received, especially with "obscure" content for none Argentinans. Not a problem for me, but I am not representative of the community. The most hated Brasilian game on Earth at least understood that including cars from series with a more international coverage is a good way to attract players.

And no mention of a work on the sense of speed which was problematic in the last beta version reviewed by MEP (which had been mentionned for the previous version).

The fact that every car data they bring to the sim are compared to its real counterpart data is absolutely great but, at the same time, it kezp the team away from cars they don't have data for.

I hope the game will get some interest but I unfortunately have high doubts. Heavy communication will be needed with such content and visuals. Some humility in the team's communication would be welcome, because it's going to be tough at launch. The first South American sim able to compete with the great names, ok... Reiza has achieved that long before, this arrogant team is not making friends.... i have notices that aspect of the devs personnalities in their first communication, there's a really bad pattern there, absolutely not positive for the future of the game.

And no mention of AI implementation. Will it be only a hotlap and online game like Kart Racing Pro (these game would be a lot.much bigger if the developper had put money in AI...) ? Do they have any idea of how to implement proper AIs while most of the sims have been strugglkng for years with that part.

Imo this game.is still in alpha stage, not in a beta one. I hope this game will be a solid experience but I'm not sure it has been really thought as a commercial product instead of a passionate work around home racing series. Does the team have the loney to launch heavy communication about the game at launch? And the money to implement AIs? Without those 2 factors, the odds are against the game. New arrogant developpers, same old mistakes, I wish them luck, I like the idea of the game and its exclusive original content. These Argentinan rzcing series seem great :



EDIT : you can see there in RD that an article about a rumor about a Nordschleife DLC gets more reactions than this article, that is the simracing market. Feed the customers with the same content over and over, this is all they want. Give them something new and unique at your own risks. I really hope I'll be proved wrong on this one...
 
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