Opinion: Story Modes In Racing Games – Why They Do Not Work

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After we broached the subject of story modes in racing games, our editor Luca felt compelled to talk about why he believes they do not work in the racing genre.

Image credit: Codemasters/EA Sports

I know I am in the minority here but I was actually looking forward to Braking Point 2 on F1 23. I played both iterations of the story mode, which was promised to be the equivalent of FIFA‘s ‘The Journey’.

However, the core F1 game playerbase has no interest in playing it. Most players get racing games to race. Shocker, I know. But that is the issue with story modes in any sporting game.


Racing in Visual Media​

First and foremost, we are not saying great racing stories cannot be told. There is already proof of that with the likes of 1966’s Grand Prix, Le Mans with Steve McQueen, Ron Howard’s Rush and last but not least, Ford v Ferrari/Le Mans 66 that Matt Damon and Christian Bale starred in.

Sim racing even got the Hollywood big budget love in the form of the Neill Blomkamp-directed Gran Turismo movie. Orlando Bloom and David Harbour starred in it, and it depicted the true story of Jann Mardenborough’s journey from gamer to racer.


Plus there is no shortage of racing-based visual media on the horizon. Adam Driver is portraying Enzo Ferrari in a movie directed by Michael Mann of Heat fame, there will be a Netflix mini series about Ayrton Senna and who can forget Brad Pitt sharing the track with the actual F1 drivers for the upcoming Apple movie directed by Top Gun Maverick‘s Joseph Kosinski?

In short, if there is a time to be a fan of motorsport and movies/TV shows, it is now. Therefore, Braking Point should in theory be at home amongst them, right? Well, not exactly. All of those aforementioned pieces of visual media are not video games, they serve a different purpose. It is probably why video game based movies have rarely worked.

Video Game Adaptations​

Remember how not that long ago, movies based on a video game IP were seemingly cursed? Mortal Kombat, Hitman, Resident Evil, all of which at best got mixed receptions but mostly were panned. For us car racing game fans, there was a Need for Speed movie, which was not critically received that brilliantly, to put it lightly.

The curse seems to have been broken lately, with TV adaptations of The Last of Us and The Witcher, and movies based on Pokémon, Sonic the Hedgehog and this year’s Super Mario Bros. movie. All of which were well received. But why was there even an issue with adapting video games for cinema/TV at all?

Surely with how well fleshed out the lore is of many of these games, or how interesting the stories have been in the game, there was every reason all of them should have turned out well. But some just lend themselves better to movies or TV adaptations than others.

Grand Theft Auto speedrunner DarkViperAU made a very good point about stories told through video games in a clip where he talks about the failure of Telltale Games.


The Telltale Approach​

Telltale were a studio responsible forThe Wolf Among Us and games of The Walking Dead, Batman, Guardians of the Galaxy, Game of Thrones and were going to do a Stranger Things title before they went under. All games were essentially just story modes and had no real gameplay besides pressing buttons to change outcomes.

Therein lies the issue; stories in video games should be a basis to prompt decent gameplay. That is the whole point of a game after all. Otherwise you end up with a movie just in video game form, i.e. a virtual novel.

In theory, if The Wolf Among Us was optioned for a movie/series adaptation, it could work since it is essentially already a movie. But as for games that have gameplay along with a narrative, the stories have to facilitate the gameplay. That is where some fall short.

Narrative Before Gameplay​

Going back to F1 23 Braking Point, one of many criticisms I had of it was the very far apart story points in the first few chapters. It just feels like filler. Then the gameplay scenarios themselves were just so … easy? Almost immersion-breaking levels.

In F1 23‘s Braking Point, the team is fictional. So we cannot exactly use their real life results as a reference. But in F1 2021 Braking Point, you were given objectives to finish on the podium, and you could realistically achieve them despite driving a Williams or Haas.

Plus even if you were to miraculously win in the Konnersport car, all you got from the commentators was acknowledgement of the bare minimum objective.

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No point winning races in ‘Braking Point’, it does not change the outcome. Image credit: Codemasters / EA Sports

In theory, you can crash into your teammate and win the race, and there is no acknowledgement of either in the following cutscene. Instead, it is merely just “Hey, nice work scoring two points!”. There are hardly any alternative outcomes no matter what you do.

A storymode in a video game needs to be the pre-cursor to great gameplay. It can still have an amazing narrative without the gameplay; but first and foremost, the narrative has to not be priority. But with Braking Point, the narrative does not serve the gameplay, the gameplay serves the narrative.

As a result, these fixed outcomes with no variables becomes the bigger problem.

Sport over Entertainment​

Have you been watching F1 for the last couple of seasons? Then you have probably heard the media and people in power trying to push this notion that F1 is not a sport but “entertainment”. This in spite of the fact that a lot of viewers claimed the dominance of one particular driver was dull but are suddenly now okay with a certain other driver doing it on a more dominant scale. But that is besides the point.

The question you need to ask is this. Why do we love sport? Because of the epic moments we can witness in all sports. And we love them even more due to the fact that we know that their occurrence was not pre-determined. Anything could have in fact happened, so for something as bizarre for those to have occurred naturally makes them all the more special.

Fundamentally, is that not the major reason we like sport? That nothing is scripted and, theoretically, anything can happen? Essentially, a story with a pre-determined outcome completely misses the point of sport. The unpredictability of sport makes it entertaining.


Unpredictability over Pre-Determination​

Of course, movies always have their outcomes pre-determined. But you are not actively partaking in the movie, you are consuming it. These sporting-based video games are meant to replicate these sports so why remove the unpredictability? Scripting it like the WWE, robs people of what makes sport truly special.

So unless Codemasters and EA Sports plan on making a hugely varied Choose-Your-Own-Adventure-style story mode for the third instalment of Braking Point, it will never work. Even then, with over 17,000 possible endings like Baldur’s Gate 3, there are still set outcomes. Although a load of different endings would increase re-playability.

In conclusion, story modes in racing games really have no value. Instead you may as well play your own driver career mode and forge your own story. Yes, there will not be any pretty cutscenes and forced drama. But you are doing your utmost to make something happen all on your own – without outside forces influencing where you end up. You make it all on your own and it feels truly earned.

That is what makes it special, and is the point of racing games.

What do you think of story modes in racing games? Tell us on Twitter at @OverTake_gg or in the comments down below!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

Premium
Morrowind. I spent way to much time in that game, I still love it. But yes, even a open world like that gets old. How open can a racing game be? Nowhere near a game like Morrowind. It will get old fast.
 
Premium
The story lines and production values seemed to be aimed at children, and I am definitely closer to being a grumpy old man.

The fluff and drama I see them try and do in racing games I wouldn't bother with on TV, in a book, or in real life. Nor in a comic book for that matter. I've been working my way through the Darth Vadar series on the marvel service and they definitely don't have the characters acting like the children in the Grid series.

I think a better option is to build a structure where a story make take place, as per Austins recent braindump, But I don't really need characters, rivalerys, or low rent drama. The race itself is the story for me.

I'd rather read a book.
 
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D
  • Deleted member 197115

They loved each other and both died, the end.
My version of "Romeo and Juliet", not gonna lie, that was quite a story.

"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important," John Carmack
 
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The fun for me is to enjoy the cars, drive them, tune them, paint them. I do not need a story but it's nice to have. End of story! :D
 
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Premium
Overtake: "So as long as the majority of their budget and resources is spent on cars, tracks and “the physics”, for me there is no sim racing game with an exciting, story-driven, multi-faceted single player career mode in sight. Video games such as Red Dead Redemption,The Witcher 3: Wild Hunt, or The Last Of Us, on the other hand, have proven that it is possible to create a complex, yet captivating “blend” of mechanical progression and emotional involvement. Sim racing games still have that ahead of them."

Also Overtake: "They dont work in racing games"

Gotcha
Intended. We are all in this together, and also in our editorial team we do not always have the same opinion. TBH only rarely. I count that as a plus. It's actually the foundation for critical reception and fruitful discussion.
 
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Building out a team, winning sponsorship for wins and getting engineers to develop upgrades and the feeling of accomplishment is surely very valuable and relevant?
That certainly can be fun, but that's a management sim, not a racing sim ;)
 
I imagine racing games are not popular enough to where it's feasible to deploy a massive team to design, script, and program a detailed story mode with multiple outcomes (such as if you crash you opponent to win or not) as the primary budget is for the actual driving physics/programming and cars/tracks modelling, etc.
 
Story Modes In Racing Games – Why They Do Not Work ?

Because I want to play a racing sim not an adventure. And comparing stories in movies with games is a far reach. And even some of the mentioned movies have cheesy and cliched arcs. What do we remember movies like "Le Mans" or "Grand Prix" for ? The plot or the racing footage ?

And F1 has basically become the WWE of motorsport. Which is why I don't watch any more. I'm purely interested in racing, I don't even watch interviews or reports on races. When the flag drops I'm out.

Therefore, no story mode for me. Career is fine but even there I don't like the repetitive and at times not fitting emails with team staff.
 
I used to the love the story in the TOCA games, they were epic
I know I'm gonna get hated for this but...
I played only one TOCA story game and found it wanting, you had to hit certain targets and got a video strip to support the achievement, if you failed then you got the hard luck one, it was false, I didn't play for long but on the up side I was really impressed with the car crashing into the road surface at paddock hill bend, that was cool, it was on the old Playstation.
As an aside, I also drove slowly up and down a curb in Rome in the Mustang just watching the suspension work in one of the Gran Turismo 'interim' releases (one with a couple of tracks and a handful of cars.

However I'm interested in the AI story mode thing that Austin Ogonoski highlighted recently, that appears to be able to adapt itself... to a degree, though how far video strips could go I have no idea.
 
They loved each other and both died, the end.
My version of "Romeo and Juliet", not gonna lie, that was quite a story.

"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important," John Carmack
Hmmm, Nah, the story in porn movies are about providing different scenarios and backgrounds to those that a couple usually experience, so the story there is at least to some quite important, if you just want the romping you have that with the partner, (in a couples relationship on course).
 
I don't want a "story", but I'd like a career mode with progression, decent Ai (over the seasons) and decent length seasons with FULL sessions.

I'd also like all the bells and whistles of being in the paddock. I don't like being magically transported to the car/bike and out onto the track.

I'd like to see podium celebrations (but have the crowd and crew faces less repetitive. I'd like practise/quali/warm up/sighting lap/cool down lap. ALL optional of course so those who don't want it can skip things.
 
Why is Overtake so obsessed with this story thing? No more interesting topics to discuss or trying to achieve something?
 
Because the stories told are really bad... but the worst is that the storytelling system makes no difference to the experience instead of increasing immersion and casting consequences along your gameplay serving only as an unpleasant interruption to what should be the fun part (the racing and prep).

I did quit a lot of games because annoys me to be having some fun and then my control is taken away or because the only thing the storytelling is doing is build bad anxiety. Worst when the story told is brainlet BS made for drooling teenagers with amoeba IQ.
 
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