GTRevival to Get Online Racing Platform to Rival iRacing

September-GTRevival-newsletter.jpg
In its latest newsletter, Straight4 Studios has announced it is working with Sim Racing System’s creator to rival the iRacing online platform with GTRevival. Mont Tremblant also teased.

Image credit: Straight4 Studios

GTRevival increasingly intrigues sim racers. Under development by Straight4 Studios and helmed by Ian Bell, the title is set for a private beta release at the end of this year.

Very little is known about the game, other than Bell’s motivation to satisfy the desire of racing fans and the inclusion of the Lister Storm as well as Sebring and Lime Rock Park. Previously, in a chat with the company’s CEO Ian Bell, we learnt that the team is focussing on single player modes with this title. But in a recent newsletter, it seems GTRevival is also looking to challenge the online might of iRacing.

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Lister Storm screenshots unveiled in recent Straight4 Studios newsletter. Image credit: Straight4 Studios

GTRevival Online Racing Platform​

As part of the September newsletter, Straight4 announces that it is working with Henrique Alves, the man behind Sim Racing System, in order to create the game’s online racing platform. Akin to Low Fuel Motorsport, SRS provides Assetto Corsa players with regularly scheduled online races. It seems the same formula will appear in GTRevival.

In the newsletter, Alves mentions that GTRevival will offer a “competitive system” adding to racers’ virtual careers. He goes on to mention his hope of providing fans with a “solid alternative to the current leader in the sector.” Clearly focusing on iRacing, the title may have a challenge on its hands, with the likes of Low Fuel Motorsport and more recently, rFactor 2 setting up its own online system.

Mont Tremblant on its way?​

As aforementioned, GTRevival already has a trio of confirmed tracks. Interlagos, a circuit often seen in development screenshots will join Sebring and Lime Rock Park. But in this most recent blog post, the developers also mention a photography mission to Mont Tremblant.


Situated in Canada, this was a popular racing venue throughout the Can-Am days. It featured a raw layout, winding through the valley, much like Brand Hatch. However, in more recent times, it has fallen off the map, hosting very few major series.

Whilst not officially confirmed for the game, it does appear that Mont Tremblant may be on the studio’s wishlist. Ian Bell is currently holding a competition allowing his followers to guess 10 circuits featuring in the game at launch. The person that guesses all 10 correctly before the end of October will win a Project CARS box print. If no announcement is made earlier, perhaps Bell will confirm this unique Canadian circuit at the end of the month.

What would you like to see in GTRevival? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

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More than any online stuff i want the AI to rival games with the best AI on the market - F1 22 is currently the KING when it comes to AI races, they know how to defend, attack and also make realistic errors and crash themselves out. I am tired of sims focusing all on online and having AI as an afterthought, make better single player experiences too ! The other ones that have amazing AI races are SRX The Game and World of Outlaws: Dirt Racing. Nothing comes anywhere close to these three games (not played F1 23 yet).
 
More than any online stuff i want the AI to rival games with the best AI on the market - F1 22 is currently the KING when it comes to AI races, they know how to defend, attack and also make realistic errors and crash themselves out. I am tired of sims focusing all on online and having AI as an afterthought, make better single player experiences too ! The other ones that have amazing AI races are SRX The Game and World of Outlaws: Dirt Racing. Nothing comes anywhere close to these three games (not played F1 23 yet).

Sorry nothing against you, but the topic at hand is online racing, and as of now, there is no other simulation that provides the same caliber of online racing experiences apart from Iracing. The conversation about AI will come up in the future.

Returning to the primary topic, the idea of an online platform that can compete with iRacing is quite ambitious.
Many of us are interested in hearing more about this, but I have reservations about its feasibility.
Alot of people were hopping Rennsport would fill the gap..hmm maybe not

Nonetheless, I remain hopeful for the moment that Gtrevival could become a reality.
 
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For me this is the most exciting new gen' sim' on the horizon. Anyone know the rough date when they're looking to put it into our hands?
 
Sorry nothing against you, but the topic at hand is online racing, and as of now, there is no other simulation that provides the same caliber of online racing experiences apart from Iracing. The conversation about AI will come up in the future.

Returning to the primary topic, the idea of an online platform that can compete with iRacing is quite ambitious.
Many of us are interested in hearing more about this, but I have reservations about its feasibility.
Alot of people were hopping Rennsport would fill the gap..hmm maybe not

Nonetheless, I remain hopeful for the moment that Gtrevival could become a reality.
Just for you I'll answer on topic...
Not interested in OnLine racing.
 
First, my admittedly provocative statement and opinion...

No “real” sim racer needs such a high priority on AI or SP. Please don't do that Ian ;-)
Real fights and the most realistic feeling can only be found in the online fight Human vs. Human. And here please, no I beg, put the most manpower into your project to create the best MP online simulation there is.

Take an example from AC/ACC and iRacing and rF2 and you'll do the rest!

My biggest wishes would be: (copy from Wishes AC2) :)

1. Better more detailed visual damage system

2. Better physical damage system with slider from 1%-150%

3. Contemporary graphics and sound

4. Much more focus on multiplayer (optimal netcode, smooth vehicle movements for the stream)

5. VR is the power in Simracing - optimized for the upcoming VR headsets!
 
My biggest wishes would be: (copy from Wishes AC2) :)

4. Much more focus on multiplayer (optimal netcode, smooth vehicle movements for the stream)
Smooth vehicle movements externally probably won't happen if they're using Unreal Engine. ACC and Rennsport look floaty as hell when viewed externally, it's quite ugly looking frankly. Cars have no natural flex, only when you're driving in cockpit view, do you feel and see it for the current car you're in.
 
First, my admittedly provocative statement and opinion...

No “real” sim racer needs such a high priority on AI or SP. Please don't do that Ian ;-)
Real fights and the most realistic feeling can only be found in the online fight Human vs. Human. And here please, no I beg, put the most manpower into your project to create the best MP online simulation there is.
You're a prime example of multiplayer crowd gradually appropriating the genre only for themselves, in a self-serving, egoistic manner.

My counterpoint would be that only AI can offer a realistic competition that actually reflects the reality of motorsport, by programming it to gradually get up to pace through a racing weekend like real drivers. Human opponents, on the other hand, can have hundreds of hours of track time with that specific car-track combo, in those specific conditions, trying out every possible setup tricks, finding all the possible physics exploits and muscle-memory learning the most extreme lines possible - having an absolutely unreal advantage over somebody approaching the race in a realistic manner and boiling down an otherwise dynamic and complex simulation to an arcade excercise.

Not the playstyle I'd like the genre to cater to, but I don't go around saying they're not real simracers, even though I'd have had a point, given real motorsport doesn't pan out like that.
 
Premium
First, my admittedly provocative statement and opinion...

No “real” sim racer needs such a high priority on AI or SP. Please don't do that Ian ;-)
Real fights and the most realistic feeling can only be found in the online fight Human vs. Human. And here please, no I beg, put the most manpower into your project to create the best MP online simulation there is.

Take an example from AC/ACC and iRacing and rF2 and you'll do the rest!

My biggest wishes would be: (copy from Wishes AC2) :)

1. Better more detailed visual damage system

2. Better physical damage system with slider from 1%-150%

3. Contemporary graphics and sound

4. Much more focus on multiplayer (optimal netcode, smooth vehicle movements for the stream)

5. VR is the power in Simracing - optimized for the upcoming VR headsets!
You just shot yourself in the leg by saying "No real simcacer needs…" Congratulations.
So according to you I'm no real simracer because I race most of the time offline? And others, too? That's a bold and quite arrogant claim. I loved to race online in Iracing for several years but due to work and private life I cannot commit to such a time intensive activity. So offline it is most of the time: switch on the pc, start up whatever sim I like and race against the AI (with cars and track combos most online racers haven't heard of ;) , no GT3 and no Spa and Monza). Good AI is rare these days and I hope there will be many improvements regarding AI. If there is a good online structure that's of course welcome as well (as I said: I love racing online against fair racers) but I'd never go and say this one is better than the other. Both parts are important for simracing, don't exlude one or the other.
 
You're a prime example of multiplayer crowd gradually appropriating the genre only for themselves, in a self-serving, egoistic manner.

My counterpoint would be that only AI can offer a realistic competition that actually reflects the reality of motorsport, by programming it to gradually get up to pace through a racing weekend like real drivers. Human opponents, on the other hand, can have hundreds of hours of track time with that specific car-track combo, in those specific conditions, trying out every possible setup tricks, finding all the possible physics exploits and muscle-memory learning the most extreme lines possible - having an absolutely unreal advantage over somebody approaching the race in a realistic manner and boiling down an otherwise dynamic and complex simulation to an arcade excercise.

Not the playstyle I'd like the genre to cater to, but I don't go around saying they're not real simracers, even though I'd have had a point, given real motorsport doesn't pan out like that.
Wait, are you suggesting AI is more human than actual humans? :rolleyes:

This “scenario” of pro drivers gradually getting up to pace isn’t due to drivers learning a track. If they are gaining speed, it’s the car getting setup improvements or the track itself getting grippier.

Pro drivers also run endless simulator sessions exploiting racing lines and building muscle memory… they get to the real race track with lots of mileage.

The way you suggest the AI to be configured for… is more for you, being a complete rookie, learning how to race. It’s not a bad thing to cater to, but it sure isn’t realistic motorsports.
 
You just shot yourself in the leg by saying "No real simcacer needs…" Congratulations.
So according to you I'm no real simracer because I race most of the time offline? And others, too? That's a bold and quite arrogant claim. I loved to race online in Iracing for several years but due to work and private life I cannot commit to such a time intensive activity. So offline it is most of the time: switch on the pc, start up whatever sim I like and race against the AI (with cars and track combos most online racers haven't heard of ;) , no GT3 and no Spa and Monza). Good AI is rare these days and I hope there will be many improvements regarding AI. If there is a good online structure that's of course welcome as well (as I said: I love racing online against fair racers) but I'd never go and say this one is better than the other. Both parts are important for simracing, don't exlude one or the other.
Well said!

I prefer ranked online races over AI sessions because of 2 reasons… risks and consequences from my actions.

2 laps to go and you are within an ear shot of a podium and start thinking of how much more rating points you’ll get. You get this adrenaline feeling that doesn’t happen when racing with AI.

But with AI, you’ll get more composure overall. Build an interesting large grid, simulate events, etc.

There’s a good reason to use both.

Humans racing humans inarguably more realistic though…
 
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The oversaturation of this stuff is not going to end well Im afraid.

At one point Assetto Corsa had like 4 different apps available for ranked online play including SRS, WSS, SimRacingGP, and there's one other one I can't recall. All it did was dilute an already small playerbase of core guys who wanted a ranked platform for AC.
From the rfactor online platform thread...

Might as well apply the quote to this title too, right?
 
Premium
That’s what VR users like to think, that they are majority. But realistically most run wide monitors or multiscreen setups
And your evidence for this assumption? BeamNg added VR support and is now top of the charts for simracing titles according to another article on this site. I suspect the VR userbase is growing as the hardware and software becomes more convincing. I have a G9 ultrawide but in my opinion it doesn't compare to the VR experience. I'm not saying VR users are a majority, I'd guestimate its up to 20% by now depending on the title ( more for AMS2, less for ACC for example ). It will only go up, so you'd have to be brave or foolish not to include VR support. Or be a racing game by Microsoft.
 
And your evidence for this assumption? BeamNg added VR support and is now top of the charts for simracing titles according to another article on this site. I suspect the VR userbase is growing as the hardware and software becomes more convincing. I have a G9 ultrawide but in my opinion it doesn't compare to the VR experience. I'm not saying VR users are a majority, I'd guestimate it’s up to 20% by now depending on the title ( more for AMS2, less for ACC for example ). It will only go up, so you'd have to be brave or foolish not to include VR support. Or be a racing game by Microsoft.
You are also assuming BeamNG jumped up in popularity due to VR support, but the update brought along other improvements and additions
 
The most popular sim title AC success is due to it's modability and single player experience. Single player AI experience is the future of sim racing...Multiplayer is needed but not so important. Just do you market study...
Actually…

AC popularity is due to a combination of modding and multiplayer. Shutoku is all the rage
 

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