Le Mans Ultimate: Asynchronous Mode to Help Endurance Racing

Le Mans Ultimate Asynchronous Multiplayer Porsche 963 Proton Competition.jpg
Endurance racing is a unique challenge and rather time-consuming due to its nature. With the focus of Le Mans Ultimate being the World Endurance Championship, developer Studio 397 had to find a way around this for sim racers with little time on their hands - and the answer is not shorter races: LMU is going to include an asynchronous race mode.

Image credit: Studio 397

Le Mans Ultimate is not scheduled for release until Q4 of 2023, but as Q3 is in full swing, the title's Steam page has been updated. The most interesting detail that is now listed there is the asynchronous race mode to get around the time constraints endurance racing tends to bring with it - and as no race on the 2023 WEC calendar clocks in at less than six hours, this was an absolute must.

Your Stints, Your Schedule​

Even more than other motorsport disciplines, endurance racing is a team effort as multiple drivers share a car. Sim racers will be able to do the same in Le Mans Ultimate, either with AI or real teammates - but it will not have to be in a single session: The asynchronous race mode means that each driver can do their stints whenever they have time for it.

For AI races, this should basically be an extension of mid-race saving. No exact details have been given, but the description of the mode reads like sim racers can do their stints, pit to hand off the car, and their teammates continue on the same save game once they have the time. This may extend races over a few days, but keep the team effort element intact without the need for everyone to set aside an entire day to do the full 24 Hours of Le Mans, for example.

Le Mans Ultimate Ferrari 488 GTE.jpg

All tracks and cars - like this Ferrari 488 GTE - of the 2023 WEC season will be represented in Le Mans Ultimate. Image credit: Studio 397

How exactly the mode is going to work remains to be seen, but with it having been added to Le Mans Ultimate's description already, expect Studio 397 to expand upon this in the not-too-distant future.

Additionally, the cars and tracks of the 2023 season have been listed, as well as a track evolution system that sees a circuit's surface evolve over the course of a race weekend as it is affected by rubber being laid down, dirt being dragged onto the track and, of course, changing weather conditions.

Your Thoughts​

How do you think the asynchronous race mode in Le Mans Ultimate is going to work? Do you find it to be a good idea? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

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Comments

This thing was already announced months ago. I opened the article thinking it would describe the feature, but it just reports the announcement from months ago. Where is the news?
 
I did it about a year(or two!) ago, in response to another user. I saved 7hr race at approximately each hour. So my first load was from 1 hour, then saved and loaded 2hrs(different days btw) 3, 4, 5, then 6.(so that last save was a full 6+ hours) From there I could finish the 7 hr offline event.
Nice but what settings, content, numbers ?
I should have been clear I have had longer replays as well.
I was talking about LM and IMSA simulations ( max cars max models) @3440 high-ultra settings.
 
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This feature (and others similar) defeats the whole point of endurance at all. There is no endurancepart in driving a stint only when you feel comfortable enough to take it. The scheduling who is gonna sit in the car and who is the sidekick is part of the fun also.

The announcement of this ... well, "feature"... only tells me one thing: They are in fear of not getting enough drivers to do it properly.
 
Asynchronous Endurance sounds great! I can like, jump into an open session and rake up some stint time whenever, but it needs to have a hook to keep me invested in the same car, and a ranking system that would matchmake me to a car that balances out by counting the average SoF of my car and the rest of the field.
 
Why don't you show them all how you load 6 hours + of replay without rF2 falling over.
:rolleyes:
Well, one would assume that you only need a fraction of a second replay to save the location of every car on the track.

The main thing I am hoping will be improved is what else is saved. Terence never got resume from replay to save the tire state, so I always used to try to run the AI on fuel stints that would match me. I'd then save it during my own pit stop.

Things have been added in the past few years that 'broke' it more, but there's no denying where it came from lol
 
Hands up, who will be happy they get 12 hours into their best Lemans race ever and the replay won't load. lol

So I hope the team are testing replays and they share any limitations they find before release.
 
Too bad this game is only WEC and not IMSA. This feature seems like it'd work really well at Gilles Villeneuve. I'd love to take the GTPs out for some Eh?-synchonous racing.
why do people always ask for stuff that wont happen on this kind of sims when its given since the start that it will focus on specific series, its like people who complain that acc doesnt have road cars or formula cars.

It would be like complaining that you cant play golf on an nfl game.
 
Hands up, who will be happy they get 12 hours into their best Lemans race ever and the replay won't load. lol

So I hope the team are testing replays and they share any limitations they find before release.
Yeah. I sincerely hope they're not planning to ship the rF2 implementation unchanged when it's being touted as a major feature. If they can get it working right, with everything sorted (Codemasters titles use replays for flashback and save games, fyi), then it'll be mega for someone like me. There's no way I can get 24 hours to myself, ever, to even run stints.
 
Unfortunately MSG are morons. Have you played the crap they have released? Won’t hold high hopes for ANYTHING from Motorsports Games. The company should be called imposters trying to take your money for terrible games.
To be fair only Nascar Ignition was a true MSG project there are no other full game, the others are existing titles produced by studios with a long experience (rfactor2, kartkraft, nascar heat). For sure this N1scar 8gnition game alone doesn't speak well about MSG, and the recent debacle of Nascar Heat 5 last update introduced with the new DLC( I don't know whether it has been fixed) shows something is wrong within the quality control of this company (how 704 games have been able to break a game which woked fine before by only introducing new cars? And MSG not bale to see the issues before the release? That's beyond me).

Anyway, my hope are that a competent IT company or team will be hired for.the onlkne part, at least MSG won't rely on S397 for that aspect, the studio obviously not having the knowledge about that aspect. Will they find the right people? That's another question. Can't they get the ressources from the mother company which is a digital network distributor for racing sports? I assume, as this is its core knowledge, someone is competent there about networking ans online services. Well, wait and see... and wait reviews before buying!
 
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About saving the race - I don't remember well which game (NASCAR Racing, SCGT?) had that option. In pause mode, just save the current state. Then continue. That's a great idea!
GTR2 for offline racing. Rfactor I can't remember, provably. Other Simbkn games?
 
This feature (and others similar) defeats the whole point of endurance at all. There is no endurancepart in driving a stint only when you feel comfortable enough to take it. The scheduling who is gonna sit in the car and who is the sidekick is part of the fun also.

The announcement of this ... well, "feature"... only tells me one thing: They are in fear of not getting enough drivers to do it properly.
You're right, in the immersion point of view, but not everyone can dedicate so much time (until 24h) to play a game. What the point of not giving this feature to those who want the opportunity to run such events in several parts? In which way will it affect your personnal gaming experience?

And what's the problem with touching a bigger audience thanks to that feature? Any problem with pleasing people? There's something I can't understand there.
 
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This feature (and others similar) defeats the whole point of endurance at all. There is no endurancepart in driving a stint only when you feel comfortable enough to take it. The scheduling who is gonna sit in the car and who is the sidekick is part of the fun also.

The announcement of this ... well, "feature"... only tells me one thing: They are in fear of not getting enough drivers to do it properly.
Clearly you have all the time in the world in order to run endurance races in their entirety, some of us don't.

The Resume From Replay on RF2 was great for people like me, juggling a full time job, kids, daily life, there was no way in hell I'd be able to to a 2 hour enduro let alone a 24hr one. But having the ability to "save" a race, return to it whenever I could was fantastic.

LMU appears to be expanding on this, which for people like me is terrific news (although these days I have more time to do longer stints as the kids are grown up!).
 
Premium
About saving the race - I don't remember well which game (NASCAR Racing, SCGT?) had that option. In pause mode, just save the current state. Then continue. That's a great idea!
I may be wrong, but it is like that in ACC.
 
Premium
If we can race real 24h endurance races in team (including AI why not), i will purchase the game.
Otherwise, not for me.
 
Club Staff
Premium
This Sounds Awesome

Hitting The Ground Running
Le Mans Ultimate will use an advance in Real Road - the Studio 397 track evolution mechanic. Like a real race session, the track will start out as green, relatively gripless circuit at the start of a weekend and rubber in as more cars pass over the racing line – with cars moving the dust and dirt off line. Work is being undertaken in a number of areas, including the dynamic weather effects too such as rainfall and debris on windscreens and more realistic flow of water and formation puddles on the circuit.

Sounds like rF2 indeed.
 
Ok...

I have to be honest...

I still don't see this game being anything better than what NASCAR Ignition was or what the BTCC game became...

But...

If they manage to pull this off... I think I know what I'll largely be doing in 2024...
 
Hope it will be a simulation as rFactor 2 - and not an arcade game - and that it provides a good multiplayer experience.

Very excited for the release.
 
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