TDU Connect Shows First Solar Crown Gameplay, Private Beta Coming Soon


Despite the recent strike announcement at Kylotonn, the TDU Connect broadcast aired as scheduled, presenting Test Drive Unlimited Solar Crown and showing about half an hour of proper in-game footage.

Most of the video consists of six people casually enjoying the game together, three of them being Kylotonn members Alain Jarnioux (Creative Director), Camille Courtier (Associate Producer) and Guillaume Guinet (Lead Game Designer). They are joined by Alan Boiston (Team VVV), Alex VII (TDU content creator) and Blackpanthaa (Racing games contente creator). The group gathers together and go on an adventure around the maps, going to both Streets and Sharps headquarters while performing various activities before engaging in a proper race.

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Three Kylotonn members and three guests got to explore Test Drive Unlimited Solar Crown for the gameplay video.

Factions with Unique HQs​

Sharps and Streets hearquarters have their own distinct feeling and VIP area, exclusive to their respective members, but everyone can visit the main area of both. Streets will gather in a sort of underground club, with a modern layout of neons in a synthwave color palette, while Sharps will meet in a much quieter posh hotel displaying vintage luxury and ancient art.

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Pick a side: Streets and Sharps, the game's factions, have unique HQs available to them.

Aside from the locations' visuals, there seems to be no functional differences. Unless you count dancing - but do not worry, Sharps, you are still allowed to go to the Streets HQ to show off your moves on the dancefloor.

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While the dancefloor only opens in the Streets HQ, members of the Sharps can still enter and participate.

Car Life MMO​

While this is probably not the feature most are hyped for, it shows that TDU:SC keeps the spirit of its predecessors alive, with the Test Drive Unlimited series being more than just racing games: TDU is a car life MMO. Sharps versus Streets is just like the Horde or Alliance factions in World of Warcraft, for instance. And just like the guests of the video shown, some players will most likely get really invested in defending their own clan's honor. TDU:SC will provide ways to settle the score quite literally through races of course, but also challenges, as evidenced by the FRIM challenge screen.

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Settling the score: FRIM includes added challenges and bonuses for the ride around Hong Kong Island.

Speaking of FRIM, the system looks very similar to what it was in TDU and TDU2, with similar UI layout and bonuses for similar tasks. Surprisingly though, other things seem to have been added outside of FRIM's scope, as we can see multiple times players going past speed traps and getting a score out of 3 stars - a mechanic taken straight out of the latest Need for Speed games. However, considering how much the two previous TDU games defined the genre, it is only fair for it to "steal" a feature from another game now.

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Much like in similar titles, a speed trap mechanic has been implemented.

Another feature inspired by the latest Need for Speed games are gas stations, which occupy a similar role and serve for cleaning and repairing your car. This means that damage, at the very least visual (there is no evidence so far supporting damage affecting performance or not yet, although my personal bet would be they're only cosmetic).

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Squeaky clean: Cars can be brought back to tip-top shape at gas stations - damage seems to be only cosmetic for now, though.

Dense Road Network​

The map itself seems interesting: The roads look fun to drive, and it seems the land features a pretty reasonably dense road network, even in the mountains. It will likely be packed with easter eggs and collectibles as well, seeing that the game's HUD is indicating a nearby wreck to players several times during their motorized explorations.

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Lots of roads to drive: TDU Solar Crown offers a dense network of driving surfaces, even in the mountains of Hong Kong Island.

Of course, to enjoy the roads, you need to enjoy the physics first - or maybe the other way around? Feel free to tell us in the comments what you think about that. Eihter way, the physics, while they don't seem to be trying to be hardcore simulation, look like they are "grounded in reality" arcade. The overall speeds and cornering capabilities of the cars do not seem to be complete fantasy, like in Forza Horizon, for instance. Cornering speeds are believable, braking distances are not looking foolish and cars are apparently able to understeer and oversteer.

Interestingly, Guillaume, who was driving a Ford Raptor which impressed the other players by its speed, mentioned semi-slick tyres. It is unclear if it was said as a joke, but information pointing to several tyre compounds and performance tuning existed before this broadcast.

road1.jpg

The driving physics of TDU Solar Crown seem to be grounded in reality, but arcadey in their core.

Collisions with Room for Improvement​

The collision and jumping physics look a bit more rough, but those parts are hard to get right and the only game which seems to pull this off correctly is BeamNG.drive - and it is pretty much purpose built to do that. Keep in mind that it is an alpha version from a studio which doesn't have triple A budget that is shown in the video.

The graphics might not be the best, and the 30FPS video does not really allow us to see how smoothly the game runs, but the experience seems enjoyable. At least, TDU fans are likely to get what they want out of this game, with lots of community features and incentives to just drive around with friends.

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The final piece of information delivered by the show is that players will have a chance to try the game during a three-day private beta period, starting on July 24th. It does sound like a proper development beta, considering the time still left before the release (likely in Q1 of 2024), rather than a marketing beta like it is often done nowadays.

Of course, the question of the resolution of Kylotonn's strike still hangs above the game's head - it could affect the schedule of TDU:SC even further if the developers, their management and publisher Nacon cannot get to terms in a timely manner.

Your Thoughts​

What are your thoughts about the first gameplay footage? Are you excited for Test Drive Unlimited Solar Crown? Let us know in the comments below!

All images in this article are directly taken from the TDU Connect video.
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

I find all the hate for a computer game to be rather sad!
You all need to pickup your toys, sit back and chill.

Actually looks fun for a little couch racer.
It's a joke, I come here when a new racing game is announced and laugh. Like you said its a couch racer. Not every racing game needs to be a ultra realistic simulation. Like do the people here like cars or to have fun anymore? lol. Stop being a sim racing elitist and chill out!
 
Forza but not ****? If they actually do it properly like the first 2 games, this could succeed... it already looks more fun than sims, but the chase camera isn't as stiff as it used to be
 
It shows a reasonable, open-minded individual to judge the game's physics based on chaotic alpha gameplay footage in 3rd person perspective, on a gamepad, and then dismiss the entire game based on it, without even trying it out.

According to content creators who actually played the game, the physics feel heavy, grounded, more realistic than Horizon series and generally more suited to wheels than gamepads that they used. They suggested next gameplay to be showcased with wheels, not with gamepads, for that very reason. Some people may be pleasantly surprised when this game comes out.
 
Blackpanthaa was a little bit confused all the time, how shitty this game is... :roflmao:
Same as me...
 
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It's a joke, I come here when a new racing game is announced and laugh. Like you said its a couch racer. Not every racing game needs to be a ultra realistic simulation. Like do the people here like cars or to have fun anymore? lol. Stop being a sim racing elitist and chill out!
What's the point of making something look like a car, but behave like something else?
Do you realize people have fun with cars in real life too? That's "the most realistic and ultrahardcore simulation of all time". They don't get themselves killed nearly as often as one would think either... It's just that not everyone can afford to have all the cars they want while feeling safe having nine lives like a cat... Hence simulation. You don't need to be an F1 racer (or a wannabe F1 racer) to enjoy 1:1 physics in a sim.

Arcade car games don't make any sense. They don't teach you anything good, and in all actuality they could "help" you develop habits that could kill you in real life.

Hardcore sims are not always good either - often being more hardcore than reality - but at least that would make you a more cautious driver in real world, not a more carefree one.
 
What's the point of making something look like a car, but behave like something else?
Do you realize people have fun with cars in real life too? That's "the most realistic and ultrahardcore simulation of all time". They don't get themselves killed nearly as often as one would think either... It's just that not everyone can afford to have all the cars they want while feeling safe having nine lives like a cat... Hence simulation. You don't need to be an F1 racer (or a wannabe F1 racer) to enjoy 1:1 physics in a sim.

Arcade car games don't make any sense. They don't teach you anything good, and in all actuality they could "help" you develop habits that could kill you in real life.

Hardcore sims are not always good either - often being more hardcore than reality - but at least that would make you a more cautious driver in real world, not a more carefree one.
I agree to a point that there are arcade racers that make the car's handling unnecessarily wonky to a sense that I have an easier (and more fun) time in sims. I don't enjoy those. But please realize we are in the realm of video games. Games don't have to teach us to have a "point". Arcade racers may not be for you but that is no reason to make points to generally dismiss and question their existence. On the other hand sims, as fun as they are to drive, often lack the "video game" part.

PS.: "Arcade" is a way too general term, I don't consider e.g. Crash Team Racing and Forza Horizon to be in the same genre.
 
Good to see Alan from Team VVV there, hope you're well Alan!
I actually feel sorry for him that he had to endure that shitshow. Knowing him from his videos for many many years and what he likes in racing games, i know that he hated everything that he saw and played.
 
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For 2 years I begged kilotons not to cut all the assets from the WRC series.
EVERYTHING WAS CUT!
The new TDU looks like a clone of the stupid NFS!
In a 30-minute video, I personally saw all the ... WORST fears about the cult game series:

1) Paid bloggers: Alan "VeniVidiVichi" Boyston, Blackpants and two other no-names.
2) NFS-style bobsled city, namely: in many places we see abuse of concrete fences,
because someone was just too lazy to make sidewalks with real obstacles.
3) Graphics that have not changed much since TDU2. And if indoors it can be considered nostalgia, then on the street it's just a shame.
4) Club functions at zero level
5) Zero information about the music playlist, and I will remind you that the TDU2 playlist is still a quality model for me!
6) Zero information on the physics of machines. The video shows that this is not an NFS bobsled,
but the loss of braking control was only in the Porsche 911.
7) None of the players played either on the keyboard or on the steering wheel. And let me remind you that it was driving in a column of friends, the view from the cockpit and listening to a good playlist - that was what distinguished TSU from its competitors.
8) The buildings of Hong Kong look terrible, you can only compare them with Microsoft Flight Simulator
9) The destruction of cars is pathetic, but it was a fantastic feature in the last kiloton games WRC10 and WRC Generations.
10) Where are the promised casinos? They showed some kind of night club where QTE dancing-shaking limbs of avatars.
11) Tire wear - not shown
12) Change of weather - not shown
 
OverTake
Premium
The question is: What did you expect from a first look of a game that is not due to be released for another five to seven months? If the launch was next month, then yes, there would be reason to be concerned, but with roughly half a yeear of development time still to go, a lot of the game can still change and be polished.
 
The question is: What did you expect from a first look of a game that is not due to be released for another five to seven months? If the launch was next month, then yes, there would be reason to be concerned, but with roughly half a yeear of development time still to go, a lot of the game can still change and be polished.
Are you really so naive?
Do you expect such wonder that KT will do that?
Their game history and product care show somethig else.

Ive played Tdu1 & 2 alot even if this was not a sim. But the overall package was fine.
What they shown now in this video is an absolute trash and there is no excuse for that.
I do not expect a sim in this case but this is even lightyears away from an arcade.
Their quality standard seems to be ultra low bottom level
 
OverTake
Premium
That is not what I am saying, but I would not banish the game to the trash heap already because of a video that was shown this far in advance of the actual planned launch date.

I think we are going to get a much better impression once hands-on impressions are available. So my approach is "let's wait and see".
 
Ok, i fine with that. Ive had my experience with 2 KT/Nacon products and learned my lesson.
Due to my gaming experience for over 30 years i can recognize good and bad game based on an video. Not everybody will agree with me but this is also fine.
I dont belive that KT will made big changes and polishing work... so lets wait and see
 
What's the point of making something look like a car, but behave like something else?
Do you realize people have fun with cars in real life too? That's "the most realistic and ultrahardcore simulation of all time". They don't get themselves killed nearly as often as one would think either... It's just that not everyone can afford to have all the cars they want while feeling safe having nine lives like a cat... Hence simulation. You don't need to be an F1 racer (or a wannabe F1 racer) to enjoy 1:1 physics in a sim.

Arcade car games don't make any sense. They don't teach you anything good, and in all actuality they could "help" you develop habits that could kill you in real life.

Hardcore sims are not always good either - often being more hardcore than reality - but at least that would make you a more cautious driver in real world, not a more carefree one.
I’m sorry but what you are saying is total BS. A fast sim racer will be fast in any racing game, sim or not and how people drive in a game has no bearing on reality especially on a flatscreen which is nothing like real life when we are talking about visual queues we use in real life to judge things. Case in point put someone who drives a real car in a sim for the first time and watch them either drive super slowly or fly off because they can’t judge what speed they are going.

All the principles are the same they are just easier to pull off in an arcade game whether the physics are realistic or not is moot. The difference between an F1 car and a standard road car are arguably just as different. Not to mention most of these “hardcore sim only racers” not only aren’t very quick but they stick to the easiest cars to drive like GT3 and only race in dry weather in the day, super realistic that hey!
 
The question is: What did you expect from a first look of a game that is not due to be released for another five to seven months? If the launch was next month, then yes, there would be reason to be concerned, but with roughly half a yeear of development time still to go, a lot of the game can still change and be polished.
Cyberpunk 2077. Do I have to remind every time in what state the gaming industry is nowadays? 20 years ago I could enter gaming CD store, buy the damn game, come home, install it and have fun. The product was finished and polished. Today we have to wait for 3-4 years for the game to be finalized AFTER the release. Did anybody forgot No Man's Sky and how long it took its mastermind to implement all the features that were promised in teasers and interviews? 4 years! Nobody cares for the game for so long.
 
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What's the point of reading and commenting on news about games which are not targetted to you?
It's a discussion forum, that' literally what it's for. If it was just about praising a product it would be no different than amazon reviews.
Racedepartment has always been full of sim racers. We've always been snobs and always will be.

TUD is plebeian trash. It's for people who buy cars based on their external colour.
 
I got what i expected.
Zero physics, 15 fps, everything looks unfinished. Typical Kylotons trash

Those guys at the discoteque and the guy wh went to the wall at the elevator...
Well. Forget about it.

Shame on them getting the TDU title
This is a Nightmare.
 
I used to like dabbling in arcade racing games on the side, back in the 90s and early 2000s, when arcade racing games still had proper memorable "tracks" (like Mystic Peaks in NFS2 or Rocky Ridge in NFS3, games I still play). But seems like ever since Most Wanted and Forza, literally every arcade racing game uses the same formula of an open world with random checkpointed streets serving as tracks, and I'm just tired of it.
 
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