Need for Speed Unbound: Volume 3 Update Drops June 20th


Image credit: EA/Criterion

The latest entry in the Need for Speed series is set to get a new content update next week: Unbound is set to receive one completely new car model, paid DLC, and an extensive number of fixes and improvements with the Volume 3 update on June 20th.

An all-new new car finds its way in the game: The original DMC DeLorean from 1981, which has never been featured in any previous NFS iterations thus far. The trailer makes a reference to the Back to the Future series of movies - but do not worry: This does not mean a rewind feature has been added to the game.

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The DMC DeLorean does not include a rewind feature, but we shall see what happens once you hit 88 mph. Image credit: EA/Criterion

The DeLorean is far from the only car added by Volume 3, however: Legendary tuned versions of existing cars, locked behind paid DLCs, sometimes alongside other styling items such as clothing options for your characters or animated effects for your cars, are inbound for Unbound. Five of them will available: A completely unrecognizable Mazda RX-7 looking more akin to a spaceship, a retro-modern Ford Mustang, a Golf GTI Clubsport which should probably come with an epilespy trigger warning, a Volvo 242DL that would not look out of place in Cyberpunk 2077, and a Mitsubishi Lancer Evolution X with strong race car vibes.

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Tuning legends: Five heavily-modified cars are coming to NFS Unbound. Image credit: EA/Criterion

A new progression system called Speed Pass will also make its debut in NFS Unbound, and it is tied to new in-game rewards, culminating in yet another legendary edition of an existing car - an SRT Dodge Viper. Meanwhile, online activity will be encouraged more with Linkup, through which players must collaboratively complete online challenges for experience points and rewards. New solo content in the shape of playlists and challenges are also underway with the Volume 3 update.

In addition to the new content, numerous quality of life improvements have also been made, either by adding small functionalities, or through performance optimization. Full patch notes are available below for more details.

NFS Unbound - Volume 3 Release Notes​

Quality of Life Improvements
  • Vehicles awarded via EA Play Membership, Purchased from the in-game Store, or awarded as part of Speed Pass, will be available to use in your Single Player garage after completing the prologue. Previously these were only available in Lakeshore Online
  • Reduced the chances of getting into another chase immediately after a successful escape
  • Screen Space Reflections are now enabled for cars on Ultra graphics quality on PC
  • Intel XeSS 1.1 added as an Upsampler option on PC
  • Improved road reflection quality by including distant buildings
  • Improved CPU performance on PC
  • Reduced VRAM usage on NVIDIA 40 series GPUs on PC
  • Nvidia DLSS updated to version 3.1.11 on PC
  • AMD FSR 2 updated to latest 2.2 on PC
  • Increased the rewards for escaping and assisting in a cop chase.
  • Different cop vehicles are now worth different amounts of cash when taken down in cop chases, instead of a single value that applied to all cop cars.
  • Players who purchased the Deluxe Edition will be awarded $250,000 per volume update as a thank you cash boost!
  • Subtitles text size can now be changed from three presets. The backing opacity and colour can also be adjusted
  • Players can now change their default time of day in Lakeshore Online. This setting only affects Free Roam - events in playlists have their own defined time of day
  • Players can now teleport to Safehouses and Meetups when not in a cop chase. Perfect for quickly getting around map, or swapping cars before the next Linkup
  • Players will receive $5000 in bonus cash for every rank they reached prior to the release of Volume 3 with the new Speed Pass ranking system
  • Players can now view their whole character before purchasing clothing to see how it looks with their whole outfit


Campaign
  • Fixed an issue that allowed the player to hide the UI in the campaign calendar, leading to a broken camera
  • Fixed an issue that caused the player to lose campaign progress when the PS5 is forced shut
  • Fixed a number of clipping issues with Vehicles
  • Fixed an issue that caused the player to spawn inside the garage after the prologue
  • Fixed an issue that caused the initial campaign car select vehicles to have coloured windows
  • Fixed an issue that occasionally spawned the player in freedrive instead of the tutorial after selecting a car
  • Fixed an issue that caused the safehouse description to not update after purchase
  • Fixed an issue that allowed players to sell their first vehicle in campaign, leaving them with no cars
  • Fixed an issue that caused the Milestone 1 meetup icon to appear during the qualifier races
  • Fixed an issue that allowed the player to receive two starter vehicles if they close down the game immediately after car select sequence
  • Fixed an issue that showed rivals as available to beat in the UI even if they have already been beaten
  • Fixed an issue that caused police helicopters to run out of fuel whilst the game is paused
  • Fixed a campaign exploit that allowed the player to replay the Week 3 qualifier
  • Fixed an issue that occasionally caused no Audio SFX to be triggered when accepting a phone call mission
  • Fixed an issue that caused AI rivals name cards to sometimes obscure the players view
  • Fixed an issue that caused all collectable bears to reappear in the world when progressing to the next day
  • Fixed an issue that caused Cop roadblock items to persistently show up on the map even when progressing to the next day


Client & Performance
  • Added multiple stability improvements across both Campaign and Lakeshore Online
  • Fixed an issue that caused the screen to freeze whilst recording with Nvidia Shadowplay on PC
  • Fixed an issue that could cause the controller to not send any inputs if it was disconnected and reconnected
  • Fixed an issue that caused vehicles using the brushed metal material to appear visibly dirty when they spawn
  • Fixed an issue that caused certain HUD UI elements to be blown out by bright lighting courses when the game is run in HDR
  • Fixed an issue that could cause vehicle input to become stuck whilst driving


Cops
  • Fixed an issue that caused the player vehicle to float during the busted transition screen
  • Fixed an issue that caused cash rewarded from challenges to be treated as volatile cash if completed during a cop chase
  • Fixed a number of issues that caused Burst Nitrous to work inconsistently with cop cars
  • Fixed an issue that caused the button callout to route to patrolling cops to be invisible
  • Fixed an issue that caused both "COP CHASE JOINED" and "COP CHASE STARTED" to appear one after another when assisting other players in a chase
  • Fixed an issue that caused other cops to appear to be spotting the player at the start of a cop chase if 2 cops are near each other


General Fixes & Improvements
  • Fixed an issue that rarely caused the character model to disappear whilst previewing hair customization
  • Fixed an issue that rarely caused the camera to unfocus whilst previewing hair customization
  • Fixed an issue that occasionally caused vehicle or character modifications to not save
  • Fixed an issue that caused some players to be unable to boot the 10-Hour Trial via the EA app
  • Fixed an issue that caused text to speech words to overlap the text box when enabled
  • Fixed an issue that caused a broken camera once the user resets it in snapshot mode
  • Fixed an issue that disallowed a child Xbox profile access to Lakeshore Online even when given access to multiplayer features by a parent
  • Fixed an issue that caused the Banner Snapshot contrast to behave inconsistently
  • Fixed an issue that caused car skid marks to flicker on pavement


Map & World
  • Fixed an issue that caused checkpoints to be missing on the mini-map when the player is in an event
  • Fixed an issue that caused some breakable assets to remain stuck under the car resulting in the car spinning uncontrollably
  • Fixed an issue that caused Street Art and Bears to disappear from the main map when collected
  • Fixed multiple issues that caused "i" icons to sometimes appear in lieu of safehouses, players, and cops
  • Fixed an issue that caused a straight line to be drawn if routing from the player to a cops location in Lakeshore Online


Multiplayer
  • Fixed an issue that caused the wreck reset transition to not display the fade animation
  • Fixed an issue that caused volatile cash to be lost when accepting a playlist invite during a cop chase
  • Fixed an issue that could block the player from opening the banner of other players in Lakeshore Online
  • Fixed an issue that caused the banner sticker to disappear when in the "edit snapshot" menu
  • Fixed an issue that caused 2 cars to be present in the Banner Snapshot after completing a playlist with a different car
  • Fixed an issue that caused the currently equipped car to unequip after quitting the game and rebooting if the player doesn't leave the garage
  • Fixed a number of issues that caused daily challenges to refresh inconsistently
  • Fixed an issue that caused the user to see both the enter garage and busted cinematics when entering the garage whilst almost busted
  • Fixed an issue that caused the in-world AR pin of a routed player to only appear at short distances
  • Fixed an issue that caused the player to clip through the garage wall if exiting a safehouse at the same time as multiple other people
  • Fixed an issue that caused the player to appear as leaving a game when attempting to join a full multiplayer server


Playlist & Racing
  • Fixed an issue that caused players to be respawned unexpectedly in certain areas of the City Viper race
  • Fixed an issue that caused players to be respawned unexpectedly in certain areas of the Downtown Chaos race
  • Fixed an issue that caused players to be respawned unexpectedly in certain areas of the Don't Sweat The Technique race
  • Fixed an issue that caused misleading UI prompts and directional arrows in the All Eyes On Me race
  • Fixed an issue that caused players to be spawned unexpectedly in certain areas of the Meridional Mist race
  • Fixed an issue that caused misleading UI prompts and directional arrows in the Industrial Action race
  • Fixed an issue that caused the perfect start boost to carry over if the player left the race during the race start countdown
  • Fixed an issue that caused the tier icon to be missing or incorrect in playlist cards
  • Fixed an issue that prevented the player from spawning next to the nearest garage at the end of a playlist
  • Fixed an issue that caused the player to be stuck in a Rumble event when it finished
  • Fixed an issue that caused some car windscreens to open during playlist into cinematics as if it was a side window
  • Fixed an issue that caused the timer to overlap the 8th player in the post-race results screen
  • Fixed an issue that caused traffic in certain events to behave unexpectedly


User Interface
  • Fixed an issue that caused sub-menus in the hair selection screen to be difficult to navigate
  • Fixed an issue that caused players to lose input when navigating through the banner menu
  • Fixed an issue that caused a number of inconsistencies with displaying breadcrumbs for newly unlocked content
  • Fixed an issue that caused the playlist invite UI element to overlap in the car customisation, character customisation, and banner snapshot menus
  • Fixed an issue that caused the platform icon for crossplay players to show as the players own icon in the player cop assist popup
  • Fixed an issue that caused sorting by "most recent" in the community wrap screen to not function


Vehicle Customisation
  • Fixed an issue that caused the old tag effect to play when equipping a new tag in the garage
  • Fixed an issue that caused the Aston Martin DB5 wing mirrors to stick to the side of the car when damaged
  • Fixed an issue that caused wrap corruption around the headlights of the Mercedes Benz AMG GT (2015)
  • Fixed an issue that rarely prevented players from applying decals to their cars
  • Fixed an issue that caused decals to overlap on the front window of the Honda Civic Type-R (2015)
  • Fixed an issue that caused decals to display incorrectly on the rear fenders of the Mercedes-Benz 190E 2.5-16 (1988)
  • Fixed an issue that caused decals to overlap on certain side skirts of the BMW M3 (1988)
  • Fixed an issue that caused the garage idle camera to show the undercarriage of the Mercedes 190E
  • Fixed an issue that caused the default wrap on the Mercedes Maybach to be positioned incorrectly
  • Fixed an issue that caused the wheels to clip through the bodywork on the Mercedes Maybach with air suspension applied
  • Fixed an issue that caused the wheels to clip through the bodywork on the epic build Nissan Fairlady
  • Fixed an issue that caused placeholder text to show when selecting certain side skirt sets for the Volkswagen Golf GTI (1976)
  • Fixed an issue that caused the Toyo Tires Proxes R888R thumbnail to display the incorrect 'Need for Speed' picture
  • Fixed an issue that caused the front canards to be selectable for the NISSAN Skyline GTR V-Spec (1993) when the front bumper is removed, causing them to float
  • Fixed an issue that caused a section at the rear of the Lamborghini Aventador SVJ Roadster (2019) to not display decals
  • Fixed an issue that caused some sections of the Lamborghini Aventador LP750-4 SV Roads to not display decals
  • Fixed an issue that caused some sections of the Ferrari F40 to not display decals
  • Fixed an issue that caused decals that were applied with 100% opacity to appear as having less opacity in the garage
  • Fixed an issue that caused the Volvo 242 DL to have no trunk modifications available

Your Thoughts​

With the new content and long list of improvements coming soon, what do you think about the Volume 3 update for Need For Speed Unbound? Let us know in the comments below!
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Reactions: Kelvin Rast
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

Premium
Honest question: Can you turn off those stupid looking smoke and wing effects yet when ou drift or jump or boost?
 
Honest question: Can you turn off those stupid looking smoke and wing effects yet when ou drift or jump or boost?
Haven't purchased the game yet (and I'm not gonna do it) but I have read that you can only turn the effects off for yourself but not for the ai
 
2 days, 3 Comments XD
NFS - What?
Heat was my last try to reactivate love for the franchise. Too old for this fancy crap.
 

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