Lamborghini, Ferrari Launch New Esports Competition Seasons

Lamborghini The Real Race Monza Huracan Super Trofeo Evo 2.png
Image credit: Lamborghini

New on-site participation opportunities and a spot in the official Lamborghini Esports Team on the line: The Real Race is back for 2023! The esports competition by Lamborghini in Assetto Corsa Competizione is entering its fourth season, expanding its format for the upcoming series in collaboration with the GT World Challenge Europe.

In addition to a hotstint qualification phase that differs for each region of the world, European-based sim racers have the opportunity to qualify for a wildcard at the GTWC Europe events at Circuit Paul Ricard (June 3rd), the 24 Hours of Spa-Francorchamps (July 2nd) and the Nürburgring (July 29th), as well as at the Abu Dhabi Lamborghini dealership. The hotstint quali leads up to races in the Regional Finals.

The Real Race - Super Trofeo Esports Schedule​

Type​

Region​

Circuit​

Date​

Hotstint Qualifying 1EUPaul RicardJune 5th (11:00 CEST) - June 12th (10:00 CEST)
Hotstint Qualifying 2EUMonzaJune 12th (11:00 CEST) - June 19th (10:00 CEST)
Hotstint Qualifying 3EUBarcelona-CatalunyaJune 19th (11:00 CEST) - June 26th (10:00 CEST)
Hotstint Qualifying 4EUSpa-FrancorchampsJune 26th (11:00 CEST) - July 3rd (10:00 CEST)
Qualification Race 1EUPaul RicardJune 15th (19:30 CEST)
Qualification Race 2EUMonzaJune 22nd (19:30 CEST)
Qualification Race 3EUBarcelona-CatalunyaJune 29th (19:30 CEST)
Qualification Race 4EUSpa-FrancorchampsJuly 6th (19:30 CEST)
Hotstint QualifyingNALAIndianapolisAugust 14th (10:00 CEST) - August 28th (10:00 CEST)
Hotstint QualifyingAPACSuzukaAugust 17th (10:00 CEST) - August 31st (10:00 CEST)
Regional Final (on-site)EUNürburgringJuly 30th
Regional Final (online)NALAIndianapolisSeptember 2nd
Regional Final (online)APACSuzukaSeptember 6th

The Regional Finals will feature two races each at their respective tracks. While the European Regional Final will take place on-site at the Nürburgring as part of the GTWC Europe round in the Eifel, both Regional Finals for the Asia-Pacific and Americas regions will be contested online. All events are going to be broadcast via the official Lamborghini Squadra Corse YouTube channel.

The three regional winners will then compete for the opportunity to join the official Lamborghini Esports Team - "a money can't buy prize", as Lamborghini themselves describe it. The other two region's winners will not end up empty-handed, however: They are going to be representing Lamborghini in events and championships in their home regions.


In 2022, Renan Negrini took the win in the Americas final, with Niklas Houben and Likas Birss winning the EU and APAC races, respectively. Currently, Lamborghini's esports roster features Luca Losio, David Tonizza and Danilo Santoro. All the details, rules and registration forms can be found at the competiton's official website.

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2023 Ferrari Esports Series
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Oh I thought this was about Lambo and Ferrari having their own simulations...

Got excited for a second...
 
more e-sports ****, beloved by the "drivers" that uses every single exploit they can to be 5 seconds faster than a normal player. Who don't loves that?!

I don't care about those competitions between professionals either. But there is that and there is disrespect the work they do. You say it in a way as if they almost were dirty cheaters using different physics than you.

If a normal player is 5 seconds per lap slower than the the e-sports drivers then those exploits are the least of the normal player problems. Because any e-sport driver can still lap at least 4 seconds faster without using any exploits whatsoever, even before the physics were patched last time.

After the patch 1.9 was released Niels Naujoks spent days working on the new physics evaluating setup work in both the old way and in the realistic way. After that, he did in a video a comparative between the old exploit setups and a realistic setup and the result was a mere tenth of a second in favor of the realistic setup, and the realistic setup was also easier to drive. So the "normal driver" actually is 5.1 seconds slower due to a lack of talent and work issue.

 
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I don't care about those competitions between professionals either. But there is that and there is disrespect the work they do. You say it in a way as if they almost were dirty cheaters using different physics than you.

If a normal player is 5 seconds per lap slower than the the e-sports drivers then those exploits are the least of the normal player problems. Because any e-sport driver can still lap at least 4 seconds faster without using any exploits whatsoever, even before the physics were patched last time.

After the patch 1.9 was released Niels Naujoks spent days working on the new physics evaluating setup work in both the old way and in the realistic way. After that, he did in a video a comparative between the old exploit setups and a realistic setup and the result was a mere tenth of a second in favor of the realistic setup, and the realistic setup was also easier to drive. So the "normal driver" actually is 5.1 seconds slower due to a lack of talent and work issue.


I'm not good and I know that, and in part, I agree with you mate.

What i'm trying to say is that devs are putting too many efforts into the e-sports thing and simulators are becoming really boring.

And you know what? Almost everyone asks for realistic physics all the time, but as soon as they found an exploit that is completely unrealistic but make them a little bit faster, they go for it, pick for an exemple when everyone was running in the grass to maintain more colder tyres in Iracing, or more recently, running in the extreme inside line that is flat at daytona.

What i'm trying to say is that devs are focusing too much on the e-sports professional players that behave like kids on track when they could focus on other things like new content, single-player modes, immersion or whatever.

All games are starting to be the frigging same. Super realistic GT3 racing at monza/spa, where the main activity is to run free-practices over and over again trying to shave tenths of a lap that is 5 seconds slower to the "professionals" e-sports drivers, but really close to the real thing, making you think "what i'm doing wrong", and "if i'm so close to real times, how can these ETs can lap 5 seconds faster even than the real thing"?
 
Honestly all this e-sports nonsense is getting boring now. Who actually cares about it other than the pro's obviously. For your average racer we just want money spent on developing the sims themselves. The average racer has no chance of competing at the final of any of these events.
 
There are plenty of leagues to take part in if you’re a slower driver. What’s the problem with ultra competitive championships? I like to watch fast guys drive well not slow guys barely keeping a car on the road (I’m also slow), keeps me wanting to improve.
 
I'm not good and I know that, and in part, I agree with you mate.

What i'm trying to say is that devs are putting too many efforts into the e-sports thing and simulators are becoming really boring.

And you know what? Almost everyone asks for realistic physics all the time, but as soon as they found an exploit that is completely unrealistic but make them a little bit faster, they go for it, pick for an exemple when everyone was running in the grass to maintain more colder tyres in Iracing, or more recently, running in the extreme inside line that is flat at daytona.

What i'm trying to say is that devs are focusing too much on the e-sports professional players that behave like kids on track when they could focus on other things like new content, single-player modes, immersion or whatever.

All games are starting to be the frigging same. Super realistic GT3 racing at monza/spa, where the main activity is to run free-practices over and over again trying to shave tenths of a lap that is 5 seconds slower to the "professionals" e-sports drivers, but really close to the real thing, making you think "what i'm doing wrong", and "if i'm so close to real times, how can these ETs can lap 5 seconds faster even than the real thing"?
I don't see how esports have anything to do with the enjoyment of the game. Just ignore the esports and they have no affect on you whatsoever.
When real world drivers find exploits in the real world they take advantage of them and everyone copies them. That's just the nature of racing, you do whatever you can until someone tells you you can't.

I don't see how developers are concentrating too much on esports. Other than adding in events and improving online racing they aren't doing anything esports specific.
All the exploits that people are using are open to you too, that's where your loosing out.

If your not trying to be the fastest in the world then none of this stuff matters.
 
Premium
All I care about is that developers find a solid obvious way to prevent cheating programs or apps from ruining the sims. I don’t care about esport or even watch it. I don’t care about big money events. I care about my hobby and don’t want anyone to destroy it because of money or fame. Sim racing is the only thing left for humans before AI takeover the world.
 

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