GeneRally 2 to Hit Steam Early Access on May 30th


A long wait will soon come to an end: Over 20 years after the release of the original version, GeneRally 2 is headed to the virtual top-down grid! The follow-up to the 2002 arcade racer is set to be available on Steam Early Access on May 30th, bringing back and expanding on the original formula.

Image Credit: Curious Chicken Games

The original GeneRally is well-known for its easy-to-use track editor and being generally (see what we did there?) highly customizable. Its simple graphics did not hinder fun gameplay, which even contained pit stops and damage. It supported local multiplayer with up to six players on the same PC.

Development for GeneRally 2 started in 2010, and in 2011, Finnish studio Curious Chicken Games took over development of the game. Since 2022, the successor to the popular top-down racer is in full-time development by a team of five. As a result, GeneRally 2 is headed to Steam Early Access on May 30th, 2023. The game will cost 14,99€/14,99$/12,99£ at the launch of the Early Access version.

GeneRally 2 screenshot showing a dirt track.png

Image Credit: Curious Chicken Games

Introducing Online Features​

While the track editor was one of the highlights of the original, sharing your creations online was not possible yet - which is something that the successor is introducing. The editor includes 12 different surface types, a capable terrain editing tool, and an expanding library of trackside objects. Players can upload their creations to the Steam Workshop and download community-built circuits from there as well.

Multiplayer also profits from the introduction of online functionality, as PVP races are going to be introduced in the Early Access version already. The offline multiplayer makes also makes its comeback, allowing up to eight racers to compete on the same PC.

At launch, five different cars will be available in GeneRally 2, and they will already showcase different drivetrain models like FWD, RWD and AWD, unique performance and even suspension types. Meanwhile, AI opponents can be tweaked to the players' liking - just like in the original.

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Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

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Comments

Crazy stuff, low price, enticing trailer.

Forza Motorsport (2023) and F1 2023 can go to sleep.

To all the rabid people, this is not a simulation and I'd rather remind you of that before you point out that it's not realistic all this lol (well as usual)
 
But even being no sim, it's still better then a lot of other games in terms of "physic"....at least part 1 was..
 
This game needs Nordschleife... Hear me out. I'd expect by now the game to expand to circuits bigger than one screen. Imagine the kind of circuits you could create using the easy editor. From lengthy rally stages to full length real life circuit recreations... The moment that happens, I'm in. What I am seeing now looks very much like the original game, and while it undoubtedly will be fun - is it worth waiting for something we already have? (Also me: waiting for F1 23.)
 
No VR, no... :D

It would be nice if all the old cars and tracks I made were compatible.
Im wondering why not more games have VR actually. Even if you dont play 1st person wouldnt a game you look down upon but in actual 3D be cooler than no 3D? Like even an isometric RPG would be cool if you looked down upon the world and all the trees, buildings and people etc looking like they come out of the screen. 3d person games where the only difference from 1st person is that you see your dude on screen but it could still be 3D rather than looking at a flat world on a flat screen. I wish more titles had the option for it.
 
OverTake
Premium
What I am seeing now looks very much like the original game, and while it undoubtedly will be fun - is it worth waiting for something we already have? (Also me: waiting for F1 23.)
I am pretty convinced that they are going to expand on the parts that made the original a blast to play, not just recycle those elements. In my opinion, simply adding online functionality immediately takes it to another level with the possibility to share and download created tracks. Online multiplayer should be good fun as well :)
 
Im wondering why not more games have VR actually. Even if you dont play 1st person wouldnt a game you look down upon but in actual 3D be cooler than no 3D? Like even an isometric RPG would be cool if you looked down upon the world and all the trees, buildings and people etc looking like they come out of the screen. 3d person games where the only difference from 1st person is that you see your dude on screen but it could still be 3D rather than looking at a flat world on a flat screen. I wish more titles had the option for it.
I think it's mostly a comfort thing. Developers are hesitant to do anything that might make customers nauseous. I'm fortunate I have never gotten nauseous, but I've seen it first hand a few times and different people are affected differently.

I think the main issue is that the 'camera' doesn't function in a normal way if you are in a 3rd person view in VR, and this feels weird. Try driving in 3rd person for a bit in VR, it isn't bad but it feels strange and unlike normal VR driving, turning your head to look into corners doesn't really work quite right. You can still look into the corner, but in my case I lose my reference point of where the car is when doing this.

With that said there are some 3rd person or 3rd person adjacent VR games that don't have this issue, so maybe it just requires some unique camera work.
 

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