F1 23: Higher Launch Prices, Pre-Order Discounts

Pierre Gasly leads Lando Norris into Sainte Devote at Monaco in F1 23.png
Formula One fans have to wait just a bit over a month to get their hands on the new official game, as F1 23 is set to launch on June 16th. If you want to enjoy the new, up-to-date game, you will have to use more budget than in 2022 - prices have increased in comparison to F1 22.

Pre-orders for F1 23 are already available, and they come with certain bonuses in some cases: Players who pull the trigger on Steam already will get a 10% discount on the Champions Edition, subscribers to EA Play save the same when pre-ordering the Standard and Champions Edition in the Microsoft Store and PlayStation Store, respectively.

With the discounts applied, the prices are in the same range as in 2022, but without them, it becomes clear that the prices have been raised by 10€ for the European editions. The US versions feature the same pricing in Dollar instead, as do the UK versions.

F1 23 - Prices​

Steam
Standard Edition: €69.99/£59.99/$69.99
Champions Edition: €89.99/£79.99/$89.99 (10% pre-order discount)

Microsoft Store
Standard Edition: €79.99/£69.99/$69.99 (10& discount with EA Play)
Champions Edition: €99.99/£89.99/$89.99 (10% discount with EA Play)

PlayStation Store
Standard Edition: €79.99/£69.99/$69.99 (10% discount with EA Play)
Champions Edition: €99.99/£89.99/$89.99 (10% discount with EA Play)

F1 22 was the first title of the series since EA Sports took over Codemasters in 2021 that clearly bore the handwriting of the publisher, and F1 23 is set to continue this trend. Features that have been announced are the return of the Braking Point story mode, an all-new F1 World hub, the addition of Red Flags and a revised handling model that should improve the experience especially for gamepad racers.

Whether or not the new features and improvements compared to F1 22 warrant the rise in price remains to be seen. With the release just over a month away, the first opinions prior to the game's launch should be available soon.

Your Thoughts​

Are you looking forward to F1 23? What is your opinion on the raised prices? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I am not as excited as a new season of Drive to Survive however I will buy it. I will get enough enjoyment out of it over a year to be worth the cost. I typically switch sims week-to-week and occasionally like a sim that follows the current season's drivers, cars, and tracks. I have all the RSS, VRC, and AMS2 content and I like that also.
 
i'll buy it too, if
1. it supports VR again and normal customers don't complain about bad VR with other GPUs than 4080/90. I don't trust Youtubers and influencers in this case.
2. and sale under 40.-€
so maybe in september or october
 
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engage drs, pass on the straight, disengage drs, follow a drs train for the rest of the race, change a tire so you can go slower than someone who used the other(supposedly really slower) tire. Engage DRS...repeat repeat repeat.....
 
As much as I like the F1 games for the offline experience, that's a hefty price for an annual release that is 70% reused content. I am sure not getting it for full price. First couple of months are usually bugged anyway, which is funny for a game with 70% reused content.
Any small update in the code can have very big effects on the output of data.
Just a wrong point or comma can produce the strangest bugs.
So even if most of the tracks are re-used and had some upgrades.
They have the smallest impact on those bugs.
 
engage drs, pass on the straight, disengage drs, follow a drs train for the rest of the race, change a tire so you can go slower than someone who used the other(supposedly really slower) tire. Engage DRS...repeat repeat repeat.....
Not a fan of F1 is see... This format has been used for about 12 years already.
Real F1 is so much more than just that 90 minutes of racing.
Somehow they did that part quite good.
It's a shitty drive sometimes, but you really have the feeling your at a F1 event.
Instead of those static tracks (that mostly are completely of in terms of atmosphere)
and just 24 cars on it doing laps, pitting in empty pitlanes.
 
$89 for this game that doesn't even properly support PC features. They are just milking the same fools every year with just a few skin change a few driver name updates. Sad...

AMS2's choice of F1 cars and tracks is so much larger and better while being much more simulation focused FFB/physics at a much better price...
I agree with you 100%. EA Sports is the scum of the earth as far as game publishers go. Like u said new skins and some minor upgrades and BANG that will be 100 dollars. Just look at the Madden game they publish, that thing is the biggest pile of garbage but every year some name changes and some stupid new game mode and they want u do dish out 70 dollars. NO THANK YOU EA
 
Is anyone really surprised? With EA aka "The scum of the earth game publisher" taking over the publishing of this game they will rehash 90 percent of the stuff from the previous year, add a couple new game modes and expect you to dish out 70 bucks. All you have to do is look at EA game history like Madden, Fifa and NHL. They have been doing that for years with those titles.

God forbid they actually missed a year of releasing a tile to actually improve the game, But no it will be F1 23,F1,24,F125 and so on and so on.

HEY EA try skipping a year and actually IMPROVE THE GAME YOU ARE SELLING. But if they did that the dipshits that run EA wouldn't ne able to get them selves the latest Ferrari or what ever supercar they need to buy to boost their small dick low self esteem image.

EA = The worst thing that could have ever happened to the F1 game license. PERIOD!!!!!!!!!!!
 
Not a fan of F1 is see... This format has been used for about 12 years already.
Real F1 is so much more than just that 90 minutes of racing.
Somehow they did that part quite good.
It's a shitty drive sometimes, but you really have the feeling your at a F1 event.
Instead of those static tracks (that mostly are completely of in terms of atmosphere)
and just 24 cars on it doing laps, pitting in empty pitlanes.
Been a fan since the 80's when it finally began showing up regularly on TV in the States. In my younger days I always preferred the home grown Indycar(CART/CHAMPCAR) open wheelers but the Red Prancing horses of Albereto & Johanson and others always caught my eye.
They made all these rule changes to improve close racing and now, in only year two, the designers have managed to foul up almost all of the improvements the organizers sought to exploit.
But I guess I should police myself and not insert real world racing when commenting on the Sim title... <bad, bad, Dave>
 
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Premium
Man I hate EA. I wonder if preordering will grant you access a week early so you can beta test their game...
 
Guys for the love of god, you need to stop comparing F1 series with simulators, you're comparing apples to bananas!

I've spent plus 100 hours on F1 22 and aside the physics, it offers a great single-player experience, with R&D, the practice programmes that you need to do, the challenge to raise a team like williams to the top, managing wear on the power train, rivalries, and the most important one, the atmosphere of an F1 event that you experience is great, and so on!

Sometimes as I said on another post that was talking about Rennsport, sometimes Sims are boring as hell. Choose a F1 car that is fictional, choose between some tracks like Spa, Monza or Silverstone, select practice, and do some laps, or yes, you can race the AI, but what comes after the race? Nothing. You can't even simulate qualifying or tyre rules.

You guys need to understand what a game is supposed to offer in therms of fun and experience, and F1 series DONT want to offer simulation in therms of physics, simple as that, so stop comparing games with simulators.

And stop thinking that racing games needs to be simulators all the time, theres an entire world of differente experiences you can have outside the simracing bubble.

I agree with you, almost. F1 series is a game most and foremost. Speaking F1 22, problem is the "game" part have lots of weird bugs and incomprehensible design choices, and the physics are as weird as inconsistent that a Mario Kart game feels a simulator compared to this.

- F1 22 had wrong tyre regulations. Tyre strategy was all the time the same. I expect an official F1 game to have this crucial element right. Well, it's not.
- Practice programme was bugged as hell, inconsistencies everywhere.
- Broken R&D mechanics if you choose to let the computer decide what to develop next.
- Broken rivalries mechanics. In my first season as an Aston second driver, being the worst team on the grid, ten races into the season and the game let me choose Lando or Ricciardo as a rival to defeat, both in a McLaren several places apart on the championship, and a lot better developed car.
- AI programmed to unrealistically provide a challenge and try to make every race as ecxiting as 2021 Abu Dhabi final race of the season. That's not how real F1 works.
- On the driving side of things, broken throttle application, broken kerbs riding (suspension work tied to frame per second metric :cautious:), super inconsistent AI (the worst I've witnessed in any racing game at this time, making you to constantly change AI strenght on a per race basis).
- Poorly and lazy implemented VR mode, game crashes, etc.
- Subpar support to fix broken things, bug regressions, new entire bugs after a patch was deployed, etc.
- Several other infuriating things.

I don't expect a F1 game to be a simulator on a physics department, far from it, but I expect the Formula 1 as a sport side of things done right, and F1 22 was really bad on this aspect. If you add on top the subpar handling experience, it was an overpriced, overhyped crap.

Based on my experience, I only will buy F1 23 at a very aggresive discount down the road, and only if the user impressions are positive. Only because F1 is the only motorsport series I watch since I was 8 years old.
 
Any small update in the code can have very big effects on the output of data.
Just a wrong point or comma can produce the strangest bugs.
So even if most of the tracks are re-used and had some upgrades.
They have the smallest impact on those bugs.
Are we trying to find sympathy towards the state current game releases are in? It's their job to make sure there are little to no bugs. An annual release, sold for the new increased AAA price, one should expect that wrong points and commas just aren't in the slightly modified code that they have been using for 10+ years. Otherwise there would be no team like Lotus in the game files.
 

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