Racing games and sims are built with endless hours of replayability in mind these days, but they are not released as frequently as they used to be – if that is for the better or the worse of the genre is up for debate. 15 years ago, this was different, but 2008 did not just spawn a bunch of low-quality titles – in fact, a few still hold up well to this day.
The racing world was much different in 2008: Lewis Hamilton only became a Formula One World Champion by the end of that season, taking his first of seven titles, the FIA GT Series was still in full swing before trying to become a World Championship (and subsequently folding), and open-top prototypes were still the car to have at Le Mans.
Interestingly, no new F1 games were released that year, as Codemasters only started their series in 2009 with a Wii-only version and previous rights owner Sony had last made a game in 2006. However, that does not mean there was not plenty of vehicles and tracks to race – and one title even is an important cornerstone of the sim racing genre to this day.
The racing world was much different in 2008: Lewis Hamilton only became a Formula One World Champion by the end of that season, taking his first of seven titles, the FIA GT Series was still in full swing before trying to become a World Championship (and subsequently folding), and open-top prototypes were still the car to have at Le Mans.
Interestingly, no new F1 games were released that year, as Codemasters only started their series in 2009 with a Wii-only version and previous rights owner Sony had last made a game in 2006. However, that does not mean there was not plenty of vehicles and tracks to race – and one title even is an important cornerstone of the sim racing genre to this day.