(Almost) Earlier Than Ever: F1 23 Launches on June 16th


A story mode video teaser, a cover athlete announcement – and now, the full reveal: F1 23 is due to drop on June 16th, and with it, all the teams and drivers of the 2023 Formula One season. After a year's absence, a story mode returns as 'Braking Point 2'.

Image Credit: EA Sports

The sim racing community had been curious about when the announcement was about to be made for the new title, as previous entries into the series had been released in July. Now, they have certainty, and F1 23 is even going to be the game that will see the earliest release since Codemasters took over the series. Previously, F1 2019 held that record with June 28th release. Outside of the EA/Codemasters era, F1 2000 was released even earlier - namely on March 24th, 2000, just 12 days after that year's season opener.

Legacy Circuits & New Additions​

A new entry to the series also means two all-new tracks: As the Las Vegas street circuit and the Lusail International Circuit in Qatar make their debuts on the F1 calendar in 2023, so do their digital versions in the official game. Three legacy tracks will also be on board at launch in Paul Ricard (last run in 2022), Shanghai (2019) and Portimao (2021).

F1 23 Braking Point 2 Preview with Konnersport.png


Braking Point Returns​

On the other hand, Braking Point 2 marks the return of the popular story mode last found in F1 2021. The career of Aiden Jackson continues with the newly announced, fictional Konnersport team, with series antagonist Devon Butler being Jackson's teammate this time around. "The return of Braking Point allows players to immerse themselves in a racing story, which provides a unique look at F1 alongside the authentic race features our players know and love", says Lee Mather, Senior Creative Director at Codemasters. A bit like the successful Netflix series 'Drive to Survive' then.
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I got as far as "A Story mode teaser"

EA is such a regressive software company.Think how good this game would be if Iracing or Kunos had the licence.
iRacing would give us F4 cars plus 2 or 3 small tracks and then we’d need to buy the 2023 tracks and 2023 cars for around €3000 for the lot, not to mention the ongoing €10 per month.

Kunos - well you might have a point, but they piss me off. They’re always buggering around with the tyre model, physics model, FFB and the end result is often so far from reality that it might as well be an arcade game - current alien times are around 1 to 2 seconds slower than real world times in ACC (at least for the 2022 season)
 
I bet mouse support is still not in, pass again from me. Not supporting them again until this is in, so never then
 
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On the positive side:
Red flags are being added (if implemented well, this could be a great feature); VR support is still there.

On the negative side:
Sounds like they will increase traction again (F1 22 finally didn’t feel as if the cars were glued to the track, but it sadly seems they are peddling back on this); new option for the race length is 35% instead of adding 75% which would make so much more sense; increased support for controller players leads to the assumption that the game will be more arcade oriented again rather than geared towards sim-racing; no mention of having to look after your brakes or engine during a race (which is a pity as this would add a lot to online racing).
 
Last edited:
On the positive side:
Red flags are being added (if implemented well, this could be a great feature); VR support is still there.

On the negative side:
Sounds like they will increase traction again (F1 22 finally didn’t feel as if the cars were glued to the track, but it sadly seems they are peddling back on this); new option for the race length is 35% instead of adding 75% which would make so much more sense; increased support for controller players leads to the assumption that the game will be more arcade oriented again rather than geared towards sim-racing; no mention of having to look after your brakes or engine during a race (which is a pity as this would add a lot to online racing).
They will probably paddle back on the traction because people want "realism", yet they moan and complain when they get it, and that includes users on this website, and the "esports" aliens. People were rather praising the iRacing one, that is glued to the track, than the codies one, where you had to modulate the throttle.
 

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