The TDU Team had released their second newsletter in a series of newsletter that preceeds the release of the upcoming open world, MMORPG like racing game, TDU:SC. This one focuses more on Hong Kong Island and what they're offering with it.
It is confirmed again that the island is recreated at a 1:1 scale, but more than just that, the letter states that landmarks and landscapes have been reproduced faithfully. But what about the road network, I hear some of you ask ? Well, from what we can gather from this newsletter, it seems they're generally reproducing all the existing roads while taking some liberties to make them more interesting from a gameplay perspective (such as widening some small streets and alleys so cars can actually fit through), and add more by transforming hiking paths into mountain dirt roads for example - which is reminiscent of what has been done in the previous games.
The map will feature over 600km / 370 miles of unique roads, some of it not being shown on your GPS, and the game will encourage you to explore all of it to find various activities and rewards. Once again, it seems like some older cars will only be obtainable if you find a number of wrecks scattered across the 14 districts of the island. All that exploration will be done with a dynamic time of day progression and weather system. Rain is said to "have a significant impact" on the driving experience, with the TDU team referencing to the possibility of even needing to change tyres and gear ratios, which hints at significantly more advanced tuning possibilities that TDU1 and TDU2. The damage model could be more advanced as well, since the letter is talking about the possibility to repair your car at gas stations, much like in the latest Need for Speed games, but we have no clue pointing to the presence or absence of mechanical damage so far.
The game should come out towards the end of the year, or early 2024, which will put it in direct competition to The Crew: Motorfest. Which of these two games are you more excited about so far?
It is confirmed again that the island is recreated at a 1:1 scale, but more than just that, the letter states that landmarks and landscapes have been reproduced faithfully. But what about the road network, I hear some of you ask ? Well, from what we can gather from this newsletter, it seems they're generally reproducing all the existing roads while taking some liberties to make them more interesting from a gameplay perspective (such as widening some small streets and alleys so cars can actually fit through), and add more by transforming hiking paths into mountain dirt roads for example - which is reminiscent of what has been done in the previous games.
The map will feature over 600km / 370 miles of unique roads, some of it not being shown on your GPS, and the game will encourage you to explore all of it to find various activities and rewards. Once again, it seems like some older cars will only be obtainable if you find a number of wrecks scattered across the 14 districts of the island. All that exploration will be done with a dynamic time of day progression and weather system. Rain is said to "have a significant impact" on the driving experience, with the TDU team referencing to the possibility of even needing to change tyres and gear ratios, which hints at significantly more advanced tuning possibilities that TDU1 and TDU2. The damage model could be more advanced as well, since the letter is talking about the possibility to repair your car at gas stations, much like in the latest Need for Speed games, but we have no clue pointing to the presence or absence of mechanical damage so far.
The game should come out towards the end of the year, or early 2024, which will put it in direct competition to The Crew: Motorfest. Which of these two games are you more excited about so far?