rFactor 2 | Q1 Content Drop to Include Long Beach GP Circuit


The first release for rFactor 2's Q1 content drop has come in. The Long Beach GP Circuit will make its way to the simulation this February.

And the layout used will be the current IndyCar version. IndyCar has been racing on the circuit since 2009. However, the circuit has had a long history in North American motorsports.

A similar layout of the track was used in 1975 for a Formula 5000 race, while in the following years, Formula 1 visited the premises. From 1984 until 2008 CART used the circuit until the merger in 2009.

A different variant of the circuit has also been used in 2015 and 2016 to host Formula E races. Even though rFactor 2 has (or had) a partnership with Formula E, it doesn't seem like this variant will be included here.

What you will be able to find, however, is a tight street circuit suited for racing of all kinds.

Once it comes out, it will be interesting to see how it fares in comparison to the version that Automobilista 2 has out already.

Until that day we can only wait and see.

Long Beach GP Circuit will arrive on rFactor 2 on the 21st of February.

What do you think of this addition? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Well its the same mesh used in ACC as its a direct rip, so in terms of feel its damn good, as good as ACC, and we know them fellas do a good scan.
 

Good move, post links to rips here :coffee:
I have drove it.
rF2 DLC tracks have better terrain IMO, really don't care what you or anyone else thinks about that.
 
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one of my absolute fav racing tracks since back in the day with Indycar Racing 1+2. tho i liked that 90's layout more than the current one. Getting turn 4 right on the 90's layout was so satisfying...
thats when i came to love these street circuits with their 90° turns.
there is just something to it racing on them. i wish we'd see more of these tracks in modern sims, like Detroit Belle Isle, Toronto Exh Place, Surfers Paradise (the original layout).
but for some reason the new F1 street circuits kind of don't have that magic, they are weird. too fast, too long.
I had absolutely forgotten it was a different layout. I just watched a video of indycar racing 2 and I understand why it was one of my favorite tracks at that time, the flow and the speed are impressive. The current track is great but those 2 fast turns before the straight line are missing. Now I remember the turn before and those 2 ones were my favorite part of the track (the walls too :D ). We need that version in our sims. AMS2 having the 90s indycar, Reiza should bring us this masterpiece .
 
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I'm passing.
It may be a great take on the track, but there's a bigger problem. RF2 is fragmented.
Loads of brilliant little diamonds, not the same value as a big fat diamond.
I just can't sense any direction. The game just doesn't fire my imagination.
Shame.
 

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