Following the unveiling of PSVR2, more informations about the compatible games at launch have been revealed. This of course includes Gran Turismo 7, which will see VR featured on launch day, February 22nd. From that day and within a one month period, 30+ games will launch with or integrate VR in an update, but among those, GT7 is the only racing game.
A positive point is, contrary to expectations set by previous history in the franchise, VR has been announced to work in the whole game aside for split screen races. TO quote Kazunori Yamauchi:
While 2-player splitscreen races are not supported in VR, all other races, including online races, will be available. From the Nürburgring to Tsukuba, tracks can be experienced exactly as they are in real life.
The words "all other races" are especially interesting, because that implies VR would not limit the number of cars on track, and that it would work in Sport mode. This seems contradictory to previous declarations from Kazunori Yamauchi, who stated they disabled the virtual rear view mirrors in all views except bumper cam for game balancing reasons, and general attitude towards Sport mode where e-brake and H-pattern shifters are disabled, again for game balancing. VR brings a clear advantage regarding situational awareness though, which goes against previous design decisions from Polyphony Digital, indicating this may have been forced upon them by Sony, or poor wording choice from Kazunori.
One interesting thing to gather from the other supported games list is the presence of non PS exclusive titles. Although nothing has been said about potential PC compatibility, Sony's recent shift in attitude regarding exclusive IPs now being available on PC raises hopes. And if that doesn't happen, the non exclusive titles should help modders to come up with unofficial PC compatibility solutions - a thing that has been done with PSVR1.
A positive point is, contrary to expectations set by previous history in the franchise, VR has been announced to work in the whole game aside for split screen races. TO quote Kazunori Yamauchi:
While 2-player splitscreen races are not supported in VR, all other races, including online races, will be available. From the Nürburgring to Tsukuba, tracks can be experienced exactly as they are in real life.
The words "all other races" are especially interesting, because that implies VR would not limit the number of cars on track, and that it would work in Sport mode. This seems contradictory to previous declarations from Kazunori Yamauchi, who stated they disabled the virtual rear view mirrors in all views except bumper cam for game balancing reasons, and general attitude towards Sport mode where e-brake and H-pattern shifters are disabled, again for game balancing. VR brings a clear advantage regarding situational awareness though, which goes against previous design decisions from Polyphony Digital, indicating this may have been forced upon them by Sony, or poor wording choice from Kazunori.
One interesting thing to gather from the other supported games list is the presence of non PS exclusive titles. Although nothing has been said about potential PC compatibility, Sony's recent shift in attitude regarding exclusive IPs now being available on PC raises hopes. And if that doesn't happen, the non exclusive titles should help modders to come up with unofficial PC compatibility solutions - a thing that has been done with PSVR1.