rFactor 2 Christmas DLC Completed With Porsche 911 GT3 Cup (992)


After the recent announcement of a Christmas pack coming to rFactor 2, the 2nd car for the pack was announced. Introducing the Porsche 911 GT3 Cup (992).

Indeed a surprise for anyone, but a pleasant one. This newest generation of the Porsche GT3 Cup leaves little to be desired regarding the level of racing.

Already known from other games, though in older variants, Porsche Cup racing always lends to close grids. It allows for close racing, and finally, being able to race it for rFactor 2 lends to so many possibilities.

With the modding capabilities of the sim, you can soon race one of the most interesting one-make series on just about any track that has been digitally created.

Porsche-992-1.jpg


But the Pork is not all that has been announced in the meanwhile:

BTCC 2022 Update and BOP Are Also Coming + Hybrid system later?​

The 2022 liveries and BOP are coming. Okay. Moving on.

Arguably the biggest announcement in the BTCC 2022 post was the TOCA Hybrid which would be coming in Q1 of 2023.

Studio 397 announced in the post that a full-on hybrid functionality was in development and (hopefully) ready to deploy for the Q1 2023 update. This allows all hybrid fans to rejoice! All the possibilities that come to mind...

On the top of my personal list would be the development of further LMH cars with their hybrid system.

But enough of that. Are you looking forward to the Christmas DLC? And what do you think rFactor 2 will do with the hybrid system? Let us know in the comments below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Premium
Brilliant news. A fab Christmas present. I for one think Rfactor2 is doing a grand job.

Just keeps getting better and better. The BTCC cars are superb to drive and make for amazing online racing.

Don't drive GT3s often, but boy I'm looking forwards to this one.
 
Seeing this DLC makes me think:



-What business model is best FOR YOU as a sim racer?

1- Frequent DLC? (Where the devs themselves tell you that the content you purchased became out-dated as planned obsolescence, like RRRE, rF2).

2- Time subscription? (where you purchase the sim and they take it from you a month late, like iR).

3- A new sim every year? (where they divide the user base and the online numbers, like F1 22).

4- A new sim but every longer period of time (where there are struggles, bugs and needed time to make the sim working, like GT7, ACC).

5- A new sim but every longer period of time (but where they release the sim in a complete/ ready state and start working on a newer sim after they release the sim, like pC2, DR 2.0).


Ps, the intention isn't to tell the negatives for the sake of negativity, the intention is to reflect on whether you like DLC or you think there is a better way of doing it.
 
Seeing this DLC makes me think:



-What business model is best FOR YOU as a sim racer?

1- Frequent DLC? (Where the devs themselves tell you that the content you purchased became out-dated as planned obsolescence, like RRRE, rF2).

2- Time subscription? (where you purchase the sim and they take it from you a month late, like iR).

3- A new sim every year? (where they divide the user base and the online numbers, like F1 22).

4- A new sim but every longer period of time (where there are struggles, bugs and needed time to make the sim working, like GT7, ACC).

5- A new sim but every longer period of time (but where they release the sim in a complete/ ready state and start working on a newer sim after they release the sim, like pC2, DR 2.0).


Ps, the intention isn't to tell the negatives for the sake of negativity, the intention is to reflect on whether you like DLC or you think there is a better way of doing it.
1 is good if the price of a DLC pack is not comparable to the price of the base game. AC did it well in my opinion.

2 would also be good if it wasn't combined with 1 both in paying as well as outdated stuff...

3 is what it is. As long as it sells it won't change. Still, there should be at least some small progress each iteration.

4 is not very good but applies to pretty much all recent sims, combined with point 1...

5 is also not very good because the sim loses its "freshness" pretty fast. I prefer racing stuff that is currently raced IRL.

So my opinion is 1 is best if the price of content does not significantly exceed the price of content in the base game (e.g. if for 40 Euros you get 100 cars in the base game, 10 addtional cars should not cost 40 Euros). Of course we cannot expect price parity with base content, but it should be somewhat reasonable. If it's good value and good quality if will sell very well anyway, since simracing is very dry now. Just so we are clear this "calculation" is hard to make with R3E or rF2, but considering the whole market we can somewhat calculate what is a reasonable price in general. And arguments like "hurr durr you bought a DD wheel for XY $" should not have any effect on the price of content.

Staying a bit on topic as well because nowadays RD is very sensitive to it, I do not have the old Porsche (bad quality data display), with this one the data display seemed fine-ish from the trailer. I would not mind getting this pack with the Astra if the price is reasonable, and given the skins are not terrible. But if I decide for rF2 shopping it's gonna be a big shopping cart. I should try the AI improvements from a couple of months ago first...
 
Seeing this DLC makes me think:



-What business model is best FOR YOU as a sim racer?

1- Frequent DLC? (Where the devs themselves tell you that the content you purchased became out-dated as planned obsolescence, like RRRE, rF2).

2- Time subscription? (where you purchase the sim and they take it from you a month late, like iR).

3- A new sim every year? (where they divide the user base and the online numbers, like F1 22).

4- A new sim but every longer period of time (where there are struggles, bugs and needed time to make the sim working, like GT7, ACC).

5- A new sim but every longer period of time (but where they release the sim in a complete/ ready state and start working on a newer sim after they release the sim, like pC2, DR 2.0).


Ps, the intention isn't to tell the negatives for the sake of negativity, the intention is to reflect on whether you like DLC or you think there is a better way of doing it.
1 & 4 for me.
I love the frequent updates to rFactor & RRRE. But I can also appreciate the long term high quality stuff from ACC :)
 
azaralamouri said:
Seeing this DLC makes me think:

-What business model is best FOR YOU as a sim racer?

1- Frequent DLC? (Where the devs themselves tell you that the content you purchased became out-dated as planned obsolescence, like RRRE, rF2).
----------------------------------------------------------------------------------------------

That car look so similar to the last Porsche Cup car I purchased from URD.
Is that who is building it on behalf of S397?
As to DLC...
I don't mind it, as long as it is reasonably priced relative to the main game's price..
It also needs to have the ability to price adjust for cars which were previously purchased but are being re-bundled with additional new content.
I do not own some of the RF2 cars I'd have purchased, simply because there is no way to credit what I've already purchased.
I've done it with a few modding packs but that too, is starting to wane.
As to pricing....
If for instance the main title sells for $40, then any single car should not be more then $3-4.
A single track can be $5-7.
Remember....this isn't being sold to one individual.
It is being sold to thousands....if priced properly.
It can be quite the double-edged sword.
I like Kunos' approach.....keep developing the base sim over years, while offering decently sized and priced DLC.
No drip feeding one or two cars every few months at significantly higher pricing to make it appear cheaper.
 
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if you like it, you buy it
if you don't, you don't

why do people always bother in trying to make a point that won't make any difference for the "other side" after all :D

I will be buying this the second it's out, the 991 Cup in RF2 is by far my favourite car in any sim, so expectations are high! I hope it will come in Supercup spec without ABS as well. Who needs driver assists anyway.
 
Why does that car look so similar to the last Porsche Cup car I purchased from URD?
Is that who is building it on behalf of S397?
I don't mind DLC, as long as it is reasonably priced relative to the main game.
It also needs to have the ability to price adjust for cars which were previously purchased, but are re-bundled with new content.
I do not own some RF2 cars simply because of that inability.
I won't do that on principal alone.
I've done it with a few modding packs but that too, is starting to wane.
As to pricing....
If for instance the main title sells for $40, then any single car should not be more then $3-4.
A single track can be $5-7.
Remember....this isn't being sold to one individual.
It is being sold to thousands....if priced properly.
It can be quite the double-edged sword.
I like Kunos' approach.....keep developing the base sim over years, while offering decently sized and priced DLC.
No drip feeding one or two cars every few months at significantly higher pricing to make it appear cheaper.


URD = 4€ car without license, it's fine for you.
s397 = 5€ car with license, taxes and simulator development. It's too expensive for you, it would be 3 or 4€.
 
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Premium
The car looks great but for me I don't see the point of getting a second CUP and for that I'll pass. I hardly drive the current one as I am more of a OW fan. Q1 was the last DLC I bought and it's getting easier to skip on stuff I don't need.
 
Seeing this DLC makes me think:



-What business model is best FOR YOU as a sim racer?

1- Frequent DLC? (Where the devs themselves tell you that the content you purchased became out-dated as planned obsolescence, like RRRE, rF2).

2- Time subscription? (where you purchase the sim and they take it from you a month late, like iR).

3- A new sim every year? (where they divide the user base and the online numbers, like F1 22).

4- A new sim but every longer period of time (where there are struggles, bugs and needed time to make the sim working, like GT7, ACC).

5- A new sim but every longer period of time (but where they release the sim in a complete/ ready state and start working on a newer sim after they release the sim, like pC2, DR 2.0).


Ps, the intention isn't to tell the negatives for the sake of negativity, the intention is to reflect on whether you like DLC or you think there is a better way of doing it.
I prefer they keep working on the sim until the code is pretty stable and then add content as the series they are representing and technology evolves. I gave up on F1 because of year after year of issues that were never fixed.

F1 and ACC have the ability to be long term because as series change, they can create new content and keep the code strong. AC, AMS2 which just dumps tracks and cars will have a shorter life span because you can't keep just dumping cars and tracks with no real purpose other than, "here's a new track and a new car". Rfactor 2 is kind of the nomad to me. It sits somewhere in between. It doesn't follow a series but tries to follow a few popular ones. It doesn't have all cars, but tries to include new ones. It needs a facial but unfortunately there doesn't seem to be a surgeon willing to do the work.
 

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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


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