F1 Manager 2022 Update 1.11 Patch Notes with DRS, Unlapping Changes

F1-Manager-2022-266166.jpg
Since my last time reporting on F1 Manager 2022 in some regards much stuff happened. Fans of the game can rejoice as a new update has rolled out today, fixing some plaguing issues.

Today, on the 6th of December, Frontier Developments has kept a promise to continue developing the existing game and fix some glaring issues.

After first announcing focussing on next year's game and backpedalling shortly after, F1 Manager developers have now released a much-needed update to the game.

Fixing issues such as cars now being able to un-lap themselves under safety car or just normal unlapping, or increasing slipstream range may help to find more enjoyment.

So without further ado, here are the patch notes:

UPDATE 1.11​

Update 1.11 for F1 Manager 2022 is now rolling out across all platforms. All changes made in Update 1.11 will apply in existing saves, unless stated otherwise in the patch notes below.

Gameplay
  • Updated Safety Car procedure to allow lapped cars to unlap themselves, when appropriate
  • Updated overtaking behaviour to allow cars to unlap themselves in normal race conditions, when they demonstrate sufficient pace compared to the car on the lead lap
  • Reduced strength of DRS performance
  • Increased effective range of slipstream, meaning that following cars will be affected by slipstream at greater distances behind a leading car
  • Increased effective range of ‘dirty air’, meaning that following cars will be affected by dirty air at greater distances behind a leading car
  • Added ‘Aerodynamic Balance’ option to the Settings Menu, under the Gameplay tab. This option allows players to choose between the “recommended” setting, featuring all the aerodynamics balance updates in Update 1.11, or the “original” setting, in which those changes will not be active. After updating to 1.11, all players will default to the “recommended” setting. Players can only change between these settings when they are in the Headquarters or Main Menu screens; changing this option will not be available during the Race Weekend.
Weather
  • Resolved issue causing unintentionally inaccurate weather predictions in the ‘Track Condition’ areas
Race Simulation
  • Increased the tyre wear threshold for AI cars to pit under safety car conditions
Razer Chroma
  • Support added for Razer Chroma peripherals.  This covers team colours, racing flags (red, yellow, chequered), replays, and ‘lights out’ sequence.
Car Part Development
  • Updated the description of rushed manufacturing to remove incorrect information
  • Performance gap for the ‘DRS Delta’ stat is now more significant, increasing its potential effectiveness
Fuel Usage
  • Updated text string on pre-session screen to remove inaccurate details
What are your thoughts on this update? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Since maj the red bull and Ferrari leave in last place, the DRS and ERS, are useless, Haas, williams, and Aston Martine, are on pole, I am on Mercedes, and I find myself in the middle of the grid the blizzard this Maj
 
Last edited by a moderator:

Latest News

Article information

Author
Julian Strasser
Article read time
2 min read
Views
9,372
Comments
3
Last update

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top