F1 Manager 2022 | Update v1.8 Released

f1_manager_2022.jpg
F1 Manager 2022 received new updates and patches improving the overall experience of the game. Today with some solutions to AI behavior and tyre compounds issues.

This v1.8 update addresses mainly the lapped cars under blue flags issues. Tyre compounds changed as well, and of course some general crashes have been fixed and support for more devices and peripherals been added. You can read the whole changelog below.

Update 1.8​

Now available on all platforms across PC, Xbox, and PlayStation.

Gameplay
  • Adjusted tyre performance deltas, degradation rates, and performance during degradation for all compounds, across all weather types
  • Updated behaviour of backmarkers and slower-moving cars, so they move aside more effectively when required
  • Further adjustments to car part development focus and attribute trade-offs to help balance player progress vs. other teams
  • Updated fuel delta display to improve readability and stability. Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race
  • Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’
  • Improvements to AI strategic behaviour during wet weather conditions
  • Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits
  • Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2
  • Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display
  • Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed)
General Stability
  • Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types
  • Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View
  • Fixed multiple reported soft-locks and progress blockers in the tutorial sequence
Drivers & Staff
  • Multiple corrections made to staff information, including age and accompanying photos
  • Fixed an issue where drivers would remain in a bookmarked slot after retiring
Achievements & Trophies
  • Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.8
Cars
  • Fixed a small hole in the car model for several cars
Cinematics
  • Fixed an issue where tyres would sometimes appear duplicated in cutscenes
  • Stopped instances of rain passing through the ceilings of pit buildings
  • Fixed a soft-lock when opening the Options menu during some cutscenes
  • Reduced instances of major garage reactions to minor race incidents, such as a car running wide
Circuits
  • Updated Miami International Autodrome track map in the 'Circuits' menu to add tags for corners 17,18, and 19
Facilities
  • Controller: Fixed bindings for right shoulder buttons not working in ‘Overview’ and ‘Usage’ tabs 
Pit Stops
  • Resolved an issue where unattached tyres would appear in pit lane
  • Fixed trackside camera focus for second car when ‘double stacking’ cars for pit stops
Steam
  • Added on-screen keyboard support for Steam Deck and Steam Big Picture Mode
  • Resolved issue causing the game to launch Steam VR when a VR headset is connected
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About author
Gonzalo Camara
More than 20 years enjoying simRacing and watching it grow. Writing and spreading the word to allow real racing fans discover this wonderful universe.

Comments

Popular game then? Maybe if they linked the manager and driving games?
I could get into that. But an F1 game where you don't drive seems odd, really odd.
 
Popular game then? Maybe if they linked the manager and driving games?
I could get into that. But an F1 game where you don't drive seems odd, really odd.
Thousands of people are employed by the various F1 teams, 10's of thousands or more when you count the FIA & all it's permutations, yet probably less than 50 actually drive an F1 car, only 22 in races. So, just based on numbers, the odd duck is driving a car in an F1 game.
 
I don't get your point.
I thought I was being obvious: a game so popular it got zero comments.
Then I offered (being constructive) an idea, link the games.

BTW, I have no parachute even though my chair reclines,
 
I don't get your point.
I thought I was being obvious: a game so popular it got zero comments.
Then I offered (being constructive) an idea, link the games.

BTW, I have no parachute even though my chair reclines,
Just me being a contrary old fart...but I do get your ideas. I have proposed in the past, linking online users with the pitcrew. For nascar, get 8 guys(or whatever it is now) and they do the service work. F1...25ish...bots can handle empty User slots. I've even proposed linking the Truck Driving sims with racing, you can't practice or drive at the track until online users get the truck from your shop to the track.
I could even see a monetary bit from this. A group of guys get together and form a really tight pit crew. They hire their talents out to drivers, probably eSporty types...but whomever...
 
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Manager-games is a quite big thing.

If they are done right.
I'm sure this is brilliant, but if I'm in front of my computer with my wheel staring at me, I want to race the cars!! (And I think the F1 series does a great job satisfying my urges.)

I loved the mobile series Motorsports Manager. Played the 3 premium games, but not interested in the FTP version. Played multiple careers in all. Makes more sense for me: I'm away from my computer, but want to get my Ron Dennis fix!
 
Club Staff
Premium
I'm sure this is brilliant, but if I'm in front of my computer with my wheel staring at me, I want to race the cars!! (And I think the F1 series does a great job satisfying my urges.)

I loved the mobile series Motorsports Manager. Played the 3 premium games, but not interested in the FTP version. Played multiple careers in all. Makes more sense for me: I'm away from my computer, but want to get my Ron Dennis fix!

I'm a huge manager-game fan. Football Manager, F1 Manager in various forms and editions, Pro Cycling Manager, Baseball Manager, Hockey Manager, Basketball Manager, Handball Manager, Boxing Manager, I guess the point is coming through :p

This game isn't brilliant though. This patch have just proved that. It seems like the majority of variables in the game are hard-coded and not really affected by things happening.
I gave the game 2.75 stars out of 5 here on RD. That seems generous now.
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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