Polyphony Digital deployed a new update today, keeping up with the usual schedule. Interestingly, version 1.22 was skipped, which is usually the sign that a major bug was found and fixed before the rollout.
The community reactions will probably not be the greatest following this update for a couple reasons. The first being a tweet from outsourced Gran Turismo socials hyping up the date with objectively no good reason, leaving followers to expect more content to be included in addition to what was already teased, aka 3 cars:
The second reason will come from the following adjustment to the Performance Points system:
Changed the calculation of the Performance Points (PP) in ‘Car Settings’ so that measurements are taken with stock Differential Gear (LSD) and Suspension settings.
This effectively puts the nail in the coffin to the most effective money grinding methods currently available in the game, which used setups to break the calculation process into fitting the fastest car of the game within half of its original PPs to enter a specific event. The change makes sense in terms of balancing that system out, and preventing players to use that type of exploits in PP restricted online events, so it is ultimately a healthy correction, even though it surely will bring back the demand for better in-game payouts.
As usual, new engine swaps have been included, although there's no hint about what they are. The community already found out2 of them: the Suzuki Cappuccino can now be swapped with a 13B-REW rotary engine from a Mazda RX-7, allowing you to give the fun sized kei car a real caffeine kick with more than 500hp in a less than 700kg chassis, and the mark 2 Audi TT can bear the 4.2 V8 from it's big sister.
An unexpected new engine to swap has also been found: the Suzuki Escudo Pikes Peak V6, although what chassis it can go into is still unknown at that stage.
The update also brings official support for the new Logitech direct drive G PRO Racing Wheel, and allows Fanatec wheels owners to now use any shifter and more rims (all models using rotary encoders are now supported).
Network connectivity is said to be improved, although it is not clear if it concerns sport mode, lobbies or both. Regardless, the lack of more rpecise informations means this will need to be verified and tested in-situ, as it could as well just be a targeted fix towards recent sport mode issues, where whole splits could be held hostage by a loading screen for dozens of minutes before the race finally started with only a fraction of the players remaining.
Other than that, various bugs and issues have been patched. For more details, check the official patch notes on the next page.
The community reactions will probably not be the greatest following this update for a couple reasons. The first being a tweet from outsourced Gran Turismo socials hyping up the date with objectively no good reason, leaving followers to expect more content to be included in addition to what was already teased, aka 3 cars:
- Volkswagen ID.R
- an open top version of the Porsche VGT
- pre-facelift Nissan Silvia S14
The second reason will come from the following adjustment to the Performance Points system:
Changed the calculation of the Performance Points (PP) in ‘Car Settings’ so that measurements are taken with stock Differential Gear (LSD) and Suspension settings.
This effectively puts the nail in the coffin to the most effective money grinding methods currently available in the game, which used setups to break the calculation process into fitting the fastest car of the game within half of its original PPs to enter a specific event. The change makes sense in terms of balancing that system out, and preventing players to use that type of exploits in PP restricted online events, so it is ultimately a healthy correction, even though it surely will bring back the demand for better in-game payouts.
As usual, new engine swaps have been included, although there's no hint about what they are. The community already found out2 of them: the Suzuki Cappuccino can now be swapped with a 13B-REW rotary engine from a Mazda RX-7, allowing you to give the fun sized kei car a real caffeine kick with more than 500hp in a less than 700kg chassis, and the mark 2 Audi TT can bear the 4.2 V8 from it's big sister.
An unexpected new engine to swap has also been found: the Suzuki Escudo Pikes Peak V6, although what chassis it can go into is still unknown at that stage.
The update also brings official support for the new Logitech direct drive G PRO Racing Wheel, and allows Fanatec wheels owners to now use any shifter and more rims (all models using rotary encoders are now supported).
Network connectivity is said to be improved, although it is not clear if it concerns sport mode, lobbies or both. Regardless, the lack of more rpecise informations means this will need to be verified and tested in-situ, as it could as well just be a targeted fix towards recent sport mode issues, where whole splits could be held hostage by a loading screen for dozens of minutes before the race finally started with only a fraction of the players remaining.
Other than that, various bugs and issues have been patched. For more details, check the official patch notes on the next page.