A bit more than 2 weeks ago, top esports Gran Turismo players raised concerns over an exploit that could be used to gain an advantage in the second round of GTWS Manufacturers Cup season 2, hosted on August 20 at the iconic fictional High Speed Ring track.
The exploit allowed people to go flatout in T2, wallriding without getting penalized for it by getting bumped by another car before the corner, to trick the penalty system by thinking it was accidental. Despite the public warnings of renown personalities of the Gran Turismo community, the event still went as initially planned, which triggered various approaches in different regions.
For context, the Manufacturers Cup is divided into 3 regions : Asia/Oceania, EMEA (Europe/Middle East/Africa) and Americas, who race one after the other in that order. Standings are separated into 3 leagues according to driver ratings at the start of the season, with only the top GT1 league being able to qualify for special online and live events. Following the race and various reports, Polyphony Digital reactively changed the combo for a following race, and implemented a significantly increased damage sensitivity for contacts with walls in the 1.20 update.
It appears they have now reviewed GT1 splits and decided to penalize players who used this exploit by settings their individual points to 0 for this round. Additionally, that round is now being excluded from the constructors standings, but only in the Asia/Oceania and Americas regions. The results will still count for the EMEA region: following a call on socials by multiple top players, every high split racer in the region agreed to not abuse the exploit, showing a display of sportsmanship that many observers didn't believe would be respected.
As Asia/Oceania players were the first to enter the race, everyone there expected some people to use the exploit and nothing to be done about it, so pretty much every racer there chose to level with others. As for America's, players made an effort in the first slots, inspired by what happened in EMEA, but as no formal agreement was made, some people in the later slots started to use the wallriding strategy, resulting in crashes and general chaos.
In the official statement released in game and on the Gran Turismo website, Polyphony Digital also stated their esports regulations have been amended, with the following additions:
The exploit allowed people to go flatout in T2, wallriding without getting penalized for it by getting bumped by another car before the corner, to trick the penalty system by thinking it was accidental. Despite the public warnings of renown personalities of the Gran Turismo community, the event still went as initially planned, which triggered various approaches in different regions.
For context, the Manufacturers Cup is divided into 3 regions : Asia/Oceania, EMEA (Europe/Middle East/Africa) and Americas, who race one after the other in that order. Standings are separated into 3 leagues according to driver ratings at the start of the season, with only the top GT1 league being able to qualify for special online and live events. Following the race and various reports, Polyphony Digital reactively changed the combo for a following race, and implemented a significantly increased damage sensitivity for contacts with walls in the 1.20 update.
It appears they have now reviewed GT1 splits and decided to penalize players who used this exploit by settings their individual points to 0 for this round. Additionally, that round is now being excluded from the constructors standings, but only in the Asia/Oceania and Americas regions. The results will still count for the EMEA region: following a call on socials by multiple top players, every high split racer in the region agreed to not abuse the exploit, showing a display of sportsmanship that many observers didn't believe would be respected.
As Asia/Oceania players were the first to enter the race, everyone there expected some people to use the exploit and nothing to be done about it, so pretty much every racer there chose to level with others. As for America's, players made an effort in the first slots, inspired by what happened in EMEA, but as no formal agreement was made, some people in the later slots started to use the wallriding strategy, resulting in crashes and general chaos.
In the official statement released in game and on the Gran Turismo website, Polyphony Digital also stated their esports regulations have been amended, with the following additions: