RaceLeague, a new indie racing game with sim racing elements and an intuitive track editing tool is now in early access. To commemorate, we did an exclusive interview with the game's developer, Jali Hautala.
All the while the driving itself is nothing to be scoffed at either. With wheel support, force feedback and multiplayer lobbies, the game promises to be fun for groups as well.
For sim racers, Finnish Hautala mentioned: "RaceLeague has semi-realistic handling and support for wheels and force feedback. It also has other motorsports sim features, such as tire wear, realistic damage, pit stops and so on."
Despite this statement, a comparison to GeneRally cannot really be drawn for the driving experience. That is because you drive in either first or third person, with no top-down in sight.
Jali Hautala is a software engineer from Lempäälä, Finland. In his free time, he develops RaceLeague, which is his first solo project.
"Before RaceLeague I have worked at BeamNG for five years, where I did programming and vehicle 3D modelling.", Hautala exclaimed about his past experiences.
Since the game is in early access, it is far from feature complete. Hautala maintains a development roadmap which can be found on the RaceLeague Discord as well as in-game.
The Finn also exclaimed RaceLeague to be missing a native "League"-feature, although "... playtesters of the game have planned to host them in the game’s Discord server and actually have done so in the past during the testing stage."
When asked about what's coming for sim racers, 2 important things were mentioned: "I’m planning on improving sim racing features in the future by adding triple screen support and such. Sim racing is close to my heart as I’m a sim racer myself."
In addition to that, the solo developer mentioned that "Custom setups are in the roadmap" as well.
Since the game is in ongoing development, you can follow the development best by joining the game’s Discord server or following its social media accounts.
Does RaceLeague sound interesting to you? Let us know in the comments down below!
What is RaceLeague?
The new title in the racing game world delivers on a sophisticated damage model and enables users to create their own race tracks with the in-game track editor and publish them via the in-game servers.All the while the driving itself is nothing to be scoffed at either. With wheel support, force feedback and multiplayer lobbies, the game promises to be fun for groups as well.
For sim racers, Finnish Hautala mentioned: "RaceLeague has semi-realistic handling and support for wheels and force feedback. It also has other motorsports sim features, such as tire wear, realistic damage, pit stops and so on."
Who is the Game's Developer?
When asked for the inspiration for RaceLeague, 28-year-old Hautala said: "Biggest inspiration for RaceLeague is definitely GeneRally, which I played a lot when I was younger. I have always been intrigued by racing games with track editors, in fact, my first pc game was Stunts from 1998. I have always enjoyed realistic physics and destruction in games, such as BeamNG and iRacing, so I guess that’s where (the) inspiration for the physics comes from."Despite this statement, a comparison to GeneRally cannot really be drawn for the driving experience. That is because you drive in either first or third person, with no top-down in sight.
Jali Hautala is a software engineer from Lempäälä, Finland. In his free time, he develops RaceLeague, which is his first solo project.
"Before RaceLeague I have worked at BeamNG for five years, where I did programming and vehicle 3D modelling.", Hautala exclaimed about his past experiences.
What's to Come for RaceLeague?
RaceLeague is now released into early access. When asked about why Hautala mentioned: "I feel that RaceLeague is in a stage that it can be released into public but it’s far from being feature complete. The game needs funding to achieve that status, that’s why I’ve chosen to release it for early access. I also genuinely feel that the players can enjoy the game as it is now and I don’t want to keep them from playing it any longer. Many of the playtesters of the game have hundreds of hours already logged into it."Since the game is in early access, it is far from feature complete. Hautala maintains a development roadmap which can be found on the RaceLeague Discord as well as in-game.
The Finn also exclaimed RaceLeague to be missing a native "League"-feature, although "... playtesters of the game have planned to host them in the game’s Discord server and actually have done so in the past during the testing stage."
When asked about what's coming for sim racers, 2 important things were mentioned: "I’m planning on improving sim racing features in the future by adding triple screen support and such. Sim racing is close to my heart as I’m a sim racer myself."
In addition to that, the solo developer mentioned that "Custom setups are in the roadmap" as well.
About RaceLeague
RaceLeague costs 24.99€/29.99USD but it uses Steam’s regional pricing so the price will vary depending on where you are located.Since the game is in ongoing development, you can follow the development best by joining the game’s Discord server or following its social media accounts.
Does RaceLeague sound interesting to you? Let us know in the comments down below!