F1 22 is scheduled to be released on the 1st of July, and Codemasters has released a video which gives fans a chance to learn more about the underlying physics of the title.
Senior game designer David Greco voiced a video released on the official YouTube channel of Codemasters F1 Games that gave us a technical deep-dive into the physics and handling behind the upcoming F1 22 game.
Greco spoke about how the new FIA regulations for F1, and the cars that resulted from the updated regulations, affected the game design and physics approach versus recent editions of the title.
Among the changes are a reduced ride height for the vehicles. Bottoming-out effects, how the cars take curbs, and aerodynamic effects were affected in kind.
When asked if the new handling and physics design could introduce scenarios that were previously unseen in the F1 series, Greco mentioned that it is now possible to "beach" the car on a sausage curb. He noted it would be a rare circumstance, but the new, lower ride height makes this a possibility.
Stiffer tire carcasses will also play a factor in the new F1 game, and players can expect sharper slip angle, more possibility of understeer, and staccato force feedback forces from taking curbs aggressively. This will introduce setup challenges as well, as tire pressures will affect the handling in a different manner than recent installments of the F1 game.
These handling and physics changes will also affect legacy setups. If you were hoping to copy your 2021 setup into this year's edition, you likely won't find much success.
The video concluded with tips for beginners, which you can listen to by watching the video linked above. There are also a lot of points covered by Greco that I did not include in this article, so be sure to give the video a watch if you're interested in the physics that will be implemented into this year's F1 title.
Let us know in the comments or on Twitter @RaceDepartment if any of these physics and handling changes have you excited to try the title when it is released on July 1st.