Going From Sim to Real Racing Is Hard, Even for an Alien


Sim racing holds the possibility of being an entry point into the world of real-life racing, but as James Baldwin found out, it's not a sure thing even for the World's Fastest Gamer.

A video posted by World's Fastest Gamer winner @JaaamesBaldwin gave us a candid look at how hard it can be to sustain a career at the top levels of auto racing, even for someone with an impressive resume.

Baldwin won the WFG tournament in 2019, which earned him a $1,000,000 sponsorship deal to transition to real racing. His crossover to the real track was a successful one, and he earned a victory in his debut British GT race and collected multiple pole positions throughout the season in his Jenson Team Rocket RJN McLaren 720S GT3.

But in spite of the success he was having in both sim racing and the British GT series, off-track issues would soon intervene in his racing career as he explains in his video.

James' story illustrates a number of truisms, but also brings to light some lesser-known facets of what it might take to break into the world of racing.

Most of us who are somewhat familiar with auto racing know that the barrier for entry into any professional series is very high. Racing skills, industry connections and money considerations all need to be sorted before a driver can make a bid for long-term seat. In Baldwin's case, even this wasn't enough.

The story of his struggles is a compelling one, and thankfully his video ends hinting at a positive outcome. Baldwin remains active both in his sim rig and on track, and surely we will see much more from him in the coming years.

If you enjoyed listening to James Baldwin's story? Let us know your thoughts on Twitter @RaceDepartment or in the comments below!
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

As per me: I'm too old (56) to be a full time driver, but even when I was a teenager, I never wanted that. Sim racing is just a hobby for me, it's fun and it's a nice way to unwind. That's why I never join an online competition: I don't want any pressure when I simrace.
Just like you I feel I'm too old now (64) but when I was young even going into the 40's still had the dream to race in real life, but sadly never got the money to go for it, now the dream is gone but once in a while I've been to Track Days in our local circuit (Monterrey, MX). Real fun!
 
You already achieved a lot for your age James. You are clearly reaching for the stars; that's great and at your age, this is completely realistic. My piece of advice: enjoy the process and do not focus too much on the end stage goal that you set. It's like climbing a mountain; if you look at the top instead of taking it one step at a time you're dead.
 
"ONLY sim-racing is not enought to be a serious racer" - That's false. If you are a talented driver you'll find the way to prove yourself IRL

Few examples:

- Norbert Kiss: a simracer who became a full time racing dirver, and a 4 times FIA ETRC (Truck) Champion
- Norbert Michelisz: FIA WTCR Champion (2019)
- Jon Armstrong: first ever eWRC Champion
wrong
 
Good video by James but kind of surprised at the same time. Like what was he expecting is going to happen once sponsorship year is over?
I agree with that... yet at the same time the guy never managed a racing budget in his life, took a win and poles out of the box, and had several yesmen dealing with petty logistics 24/7 and telling him how good of a job he was doing. I can easily see why someone in this environment would trick himself into thinking everything would work out in the end.

It's such a weird situation overall. You'd think a developmental program with so many resources would have a much bigger emphasis on teaching James about the business side of things, especially if there was the slightest chance the money wouldn't come for year 2. Whatever their long term goal was and whoever was really calling the shots, having your flagship driver out of the sport the moment you stop the money flow is bad for everyone involved.
 
"ONLY sim-racing is not enought to be a serious racer" - That's false. If you are a talented driver you'll find the way to prove yourself IRL

Few examples:

- Norbert Kiss: a simracer who became a full time racing dirver, and a 4 times FIA ETRC (Truck) Champion
- Norbert Michelisz: FIA WTCR Champion (2019)
- Jon Armstrong: first ever eWRC Champion
I'd add Nicky Catsburg and Valterri Bottas. Both were well known LFS racers next to their early real motorsport activity. Valle did stop competitive sim racing in around 2008, NickC much later, while he was already running in Formula Renault. Tho I'd guess they rather turned simracing in the first place because they were already active in real life with karts or lower formula classes.
 
What James found out was that the driving part of being a professional racing driver is only a small part of the job.Working hard out of the car on relationships & having the right contacts is almost as important as the driving.Most pro drivers gain sponsorship & drives via corporate track days & race instruction.It is not just about talent.
It looks like James has now made some good moves & will be back on track.
 
Premium
I wonder as a percentage how many people here would actually want to be a full time race car driver and how many just enjoy playing a game.

Has this poll already been done?
Assuming you're not joking, we had a poll like that a year or two ago. I was one of the few who wrote that I would not want a real seat, even if I could do it. I recently did the Rusty Wallace Experience at my local 1/4 mile track (at least it's paved) and, with no prompting, one of the "real" drivers made a comment to one of the track guys that he was impressed with how I did. I didn't feel like I was pushing that hard and I wondered why everyone else was going so slowly. My biggest thing was worrying about stalling when I left the pits.

What did I get from all of that? It was a nice little confidence boost, but in no way did it make me want to race in real-life, even if money were no object. I know that I'm not brave enough for it. Also, the vibration of the engine, the heat, and the G-forces make me feel sick pretty quickly.

But to answer your question, I think that at least 85% of the people here at least think they'd want a real race seat.
 
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Premium
But to answer your question, I think that at least 85% of the people here at least think they'd want a real race seat.

Implied in that statement seems to be "because they don't know better from real experience".

I was serious about my question.
Were the results of that poll from 2 years ago really close to 85% of people wanting to race in real life?

One thing that sims don't take into account is your real weight. Most real racers are fairly lightweight people. The F1 drivers have to watch their weight more than swim suit models. The level of physical fitness involved is pretty high as well as well as dealing with discomfort and heat for extended periods of time.
 
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Premium
Implied in that statement seems to be "because they don't know better from real experience".

I was serious about my question.
Were the results of that poll from 2 years ago really close to 85% of people wanting to race in real life?

One thing that sims don't take into account is your real weight. Most real racers are fairly lightweight people. The F1 drivers have to watch their weight more that swim suit models. The level of physical fitness involved is pretty high as well as well as dealing with discomfort and heat for extended periods of time.
Here's the link to the article I referenced. I don't have the patience to go back through the whole thing, but the general gist was a lot of people trying to convince me that I would enjoy it more than I think I would.

And you're right about the fitness required.

I always maintain that making a hobby into a job takes a lot of the fun out of the hobby. Being compelled to do something, even something you really enjoy takes some fun out of it. I spent a summer getting paid to watch and keep score of baseball games, which I happily paid to do on my own. But doing it as a job was very different.
 
The puzzling part about this story isn't that the money dried up, it's how and why was it there in the first place, and where did it actually come from?

I mean no disrespect to James Baldwin as he is obviously a very talented and competent driver but 1M€ is an awful lot of money and the ROI you can get in British GT(or even GT World Series) is pretty low in comparison.
1M€ = over 5 seasons in the more rewarding Alpine Europa Cup
 
Not surprising, sadly. Money is practically everything. And even with the money matter covered, sim-racing only is far from enough.

(Please, don't delete the video;. It answers a lot of whys, and exemplifies the reality that ONLY sim-racing is not enough to be a serious racer; let's not pretend to sell the idea that sim racing by itself can become you a real life racer and let be this topic a good oportunity to remember it. The content of the video is not false, harassing, or offensive according to RaceDepartment's rules. Sim-racing videogames are above all, videogames. Please remember this with all due respect and appreciation to video games of this genre. The very few people available to become racers thanks to sim-racing were people who competed in real life racing categories before, getting good physical shape, earning more money than they originally had, and getting contacts in that process)

Norbert Michelisz, Jan Mardenborough and Gaëtan Paletou never raced before going from virtual to real.
 
Assuming you're not joking, we had a poll like that a year or two ago. I was one of the few who wrote that I would not want a real seat, even if I could do it. I recently did the Rusty Wallace Experience at my local 1/4 mile track (at least it's paved) and, with no prompting, one of the "real" drivers made a comment to one of the track guys that he was impressed with how I did. I didn't feel like I was pushing that hard and I wondered why everyone else was going so slowly. My biggest thing was worrying about stalling when I left the pits.

What did I get from all of that? It was a nice little confidence boost, but in no way did it make me want to race in real-life, even if money were no object. I know that I'm not brave enough for it. Also, the vibration of the engine, the heat, and the G-forces make me feel sick pretty quickly.

But to answer your question, I think that at least 85% of the people here at least think they'd want a real race seat.
The vibrations of the engine? Why?
 
Knowing or understanding the difference between playing games and activities in the real world has to do with intelligence
 
Premium
The vibrations of the engine? Why?
I don't know what to tell you other than the constant rumble makes me feel sick after a while. A friend gave me a ride in his CR6 and it was great. I enjoyed feeling the engine at first, but after a while, I feel like all my internal rivets are being shaken loose. Combine that with a very warm cabin and I just don't feel well at all.

Overall, I'm just not a thrill-seeker when it comes to physical things. I really don't enjoy the sensation very much. However, I would jump at the chance to ride-along with a pro who is "drivin'-drivin'" on a track just to experience it so that I'd have more understanding when I watch motorsports. And I don't think I'd be scared as long as I trust the pro.
 
Not surprising, sadly. Money is practically everything. And even with the money matter covered, sim-racing only is far from enough.

(Please, don't delete the video;. It answers a lot of whys, and exemplifies the reality that ONLY sim-racing is not enough to be a serious racer; let's not pretend to sell the idea that sim racing by itself can become you a real life racer and let be this topic a good oportunity to remember it. The content of the video is not false, harassing, or offensive according to RaceDepartment's rules. Sim-racing videogames are above all, videogames. Please remember this with all due respect and appreciation to video games of this genre. The very few people available to become racers thanks to sim-racing were people who competed in real life racing categories before, getting good physical shape, earning more money than they originally had, and getting contacts in that process)

It's importan to know those little details in a Sim, for good and for bad. I have been organizing rFactor2 races; and found a nifty option to lock setup/fuel consuption/tires from the qualifying to the race. It will punish some setups but also barren exploits. Also modify the car models to implement a full contact patch in the tires ... want to exploit the drift boost? the you'll chew your wheels in two laps; want to run low PSI? the loose traction because of overheating. Lastly (because of my current knowledge), setups end up been closed because some crazy combination like the one you describe can lead to some unrealistic advantage; so lo have an even play field we run at closed setups. It's funny how the 'aliens' that exploits those loop hole gets mad saying that that's part of the game and they have the right to use and abuse... but also new comers, running a car in the limit is by no means easy, and when the car punish the driver for been to aggressive or over the top people gets frustrated and go back to the games/sim that they can exploit and be "good" at then using artificial means. but knowing those limitations and knowing how to fix them allow you to run an real leverage sim race.
 
Maybe I'm naive, but I would think everyone understands that sim racing is completely different from racing in real life. I don't think that makes sim racing better or worse, it's just different. It takes a lot to race in real life. It takes a lot of time, money and energy. And it is a condition that you know the business or have help from someone who knows the business. Without that there is no chance.
My son races at the most modest level, in rental karts. He too has dreamed of an F1 career, but it didn't take us much time to discover that this is only possible for the lucky few. He still uses sim racing as a practice for real racing. If this works in F1, it could work for us too, I naively thought. But it strikes me how few sim racers do this. You must of course have the same car / kart and circuit in the sim as you drive in real life and that will not always be possible. I'm lucky enough to be able to recreate the tracks my son drives in real life in the sim and adjust the driving characteristics to get as close to the real kart as possible. But not everyone can do that. And we realize very well that sim racing is never quite the same as racing in real life. You need to know what the similarities and differences are, and what you can and cannot practice.
It strikes me how many sim races make strong statements about the qualities of the drivability of cars in sims, which makes me wonder if they have ever driven the car in real life. What are they basing those statements on? Does it feel "good" or does it drive easily? That says little or nothing at all about being realistic. You only know that if you have driven it in the sim and in the real world under the same conditions.
When it comes to karts in sims, most of the karts we have tried in different sims drive very unrealistic. They feel more like small cars rather than karts. A kart has no suspension and dampers. The bearings of the rear axle are mounted directly in the frame. With that you feel very well what a kart does while driving, even every bump, even the smallest you feel very well. In many karts in a sim it feels like you are driving on a billiard table instead of the asphalt of a go-kart track. When you drive over a curb in the sim, you feel the steering wheel vibrate, that's all. When you drive over a curb in real life, you feel much more. Fortunately, years ago, we found a kart for rFactor in which you can feel all that. We still miss the changeable weather conditions in the sim. There are sims that have that and it looks impressive, but it has little to do with the real thing. Especially the transition from dry to wet and from wet to dry has little to do with the real thing. The change in grip levels is different on each track in real life and can be different from one track to another even on the same track. This is not even close in the sim.
If you know what the similarities and differences are between the sim and the real, you can practice it well. But it doesn't help at all to become a driver in real life, it really takes a lot more than that.
most people want to feel the're top racers because the can go XXX mph in a game than actually have a sim punish them with a spin for simply accelerate early during a curve exit.
 
It is easier to become a professional race car driver than a lot of other sports... Looks like you need about $1,000,000 in sponsorship and you'll make it on a team. Or you can just create your own race team. Pretty clear cut. No matter how much sponsorship someone has, they can't make it onto professional sports teams.

With racing there is a possibility for any of us... you just have to have the funding from either yourself or sponsors and then you can choose between paying for a seat on someone else's team or starting your own. I'm not saying that funding is easy to get, but I am saying that for most of us we have a better chance at funding a professional racing career as opposed to being signed to play professional soccer, basketball, tennis, golf, etc.
 
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Shifting method

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