MotoGP 22 Trailer Previews Tutorials and Training


The latest trailer for MotoGP 22 offers a look at the tutorials and training resources for the upcoming motorbike racing title.

For anyone who has tried to apply car racing strategy to motorbike racing 1:1, you've quickly realized that not everything translates between the two disciplines.

To help ease those coming from the car racing world, or those new to racing altogether, MotoGP 22 will feature revised tutorials, a MotoGP academy to help players learn track-specific technique, and a riding analysis system to provide feedback based on your in-game performance. These features were showcased in a trailer released late last week.

For those interested in these new and enhanced features, you won't have long to wait, as the title is scheduled to be released on the 21st of this month. MotoGP 22 will be released across PlayStation and Xbox consoles, Nintendo Switch, and on Steam for PC users.

Will you play MotoGP 22? Let us know your thoughts on this upcoming motorbike racing title in the comments below or visit the MotoGP Series forums.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Milestone.
The worst racing game dev/publisher/whatever to ever exist until MSG came along.

Maybe they've gotten better and this is actually good?
I'll never know because they burned me so many times in the past that I swore to never give them another dime.
 
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The last one I had was MotoGP 2019 on PS4 and never even finished a race, because the bike was so difficult to control. Hope these tutorials are more in-depth. But I'd give it another go again.
 
I would love to see Forza with bikes, Horizon and Motorsport. Milestone games are copy paste, they need some strong competition.
 
I could never get into motorcycle racing game's. Having rode for well over 25 year's. Could never feel the adrenaline rush. Like you get in real life riding.
That is the silliest excuse for not play a racing game, i've ever heard.
 
I never thought the problem with these games over the last few years was how hard the bikes were, it was the lazy A.I that meant you had to learn to race on 120% because it made no sense at lower difficulties.

If you've never played one of these games its like this: On easier difficulties their idea of challenging A.I to race against was make them go half throttle on the straights but perform exactly the same on the corners. So take Qatar, you fly past the entire field on the long straight then they come ploughing through you on the corners, and if there's a track with few or short straights like Assen or Sachsenring you haven't got a hope of catching them unless you can comfortably play on 100%+
 
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I've been enjoying watching MotoGP highlights this year (after years of forgetting about the great racing and high speed of this series), I remember enjoying a PS2 MotoGP game (2004?) years ago, and I am racing on a gamepad right now, so I'm sort of keeping my eye on this one. Plus the series runs some great tracks, and it's a different style of racing with its own intricacies to learn, which is always fun. But I'm also aware these recent MotoGP games have been... uneven, to put it kindly. So I'm not getting my hopes up per se.
 
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I love motoGP games ride 4 for me feels the best out of them but Motogp 2021 i like hopefully 22 looks much better there slowly learning!!!! but i think they should delay it a year just to have a fresher more complete product
 
The last one I had was MotoGP 2019 on PS4 and never even finished a race, because the bike was so difficult to control. Hope these tutorials are more in-depth. But I'd give it another go again.
I bet you jumped right onto MotoGP, don't you ? :)
well my advice would be - turn all assist on (ok maybe not AL like auto brakes and some to steer for you, if there's one, I can't remember) set AI to second to lowest difficulty and first go for Moto3.
if you have any skills after some time you'll be enjoying your time in game very soon
(with little help of rewind of course)
after that - you're ready for Moto2 .
how about some MotoGP now you may ask ? let's not jut ahead over ourselves now :)
But in fact I've also find I can't make a meaningful lap with MotoGP bikes - ON SOME TRACKS.
like on Red Bull ring. at the same time had tons of fun on tracks like Termas de Rio Hondo.
I was left puzzled. on the end I blame the game, it can't be me, right ?

I never thought the problem with these games over the last few years was how hard the bikes were, it was the lazy A.I that meant you had to learn to race on 120% because it made no sense at lower difficulties.

If you've never played one of these games its like this: On easier difficulties their idea of challenging A.I to race against was make them go half throttle on the straights but perform exactly the same on the corners. So take Qatar, you fly past the entire field on the long straight then they come ploughing through you on the corners, and if there's a track with few or short straights like Assen or Sachsenring you haven't got a hope of catching them unless you can comfortably play on 100%+
To some extent I agree with you.
But at a same time - I had some great races with lower categories and AI somewhere in the middle.
Another important thing is a strength of bike itself. Teams strength I mean. Choose the one that's on lowest end (and especially if you don't drive qualifying and start from the back) and you'll be nowhere in the race.
I personally don't like to pick strongest one too cause with strongest bike race doesn't look realistic to me, I can overtake them too easy, and at a same time I don't like those too weak too, so with teams strength in range 75 to 100 I mostly choose those with 85 or 90 points.
anyway... that works for me, had some really fun races :)
 
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Motorbike Controller​

Every year I hope a hardware manufacturers jumps on this genre and releases a motorbike controller. Would love that!

I found this
Not sure if he is still producing
(guess they do as the comments in the vid are recent and its more improved now)
don't see the prices on their website

Lots of YT vids of the improved Hs3 motorbike controller I see now lol go check it out
 
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I found this
Not sure if he is still producing (guess they do as the comments in the vid are recent)
don't see the prices on their website
That's what I wish a manufacturer like Thrustmaster/logitech would aquire and mass produce!! Looks like DoubleDragon is still doing his thang......I've always been so tempted to get one, I enquired a while back but the cost was too much (if memory serves).
 
Every year I hope a hardware manufacturers jumps on this genre and releases a motorbike controller. Would love that!

I don’t honestly think that’s ever going to happen, mainly because the physics and methodology of riding a two wheeled vehicle is so fundamentally different to that of driving a 4 wheeled vehicle.

Two wheelers are all about weight shifting, the resultant forces, and the equilibrium of those two which, as a rider, you sense in your inner ear, and control with the handlebars and your weight - you don’t steer a bike with the handlebars in the conventional sense, you initially use the handlebars to help shift the weight and balance of the bike, which then allows the bike to turn, and then subsequently to help control the balance and track of the turn.

Even a full ride on rig where you can lean won’t give you the balance information you need to intuitively control the bike due to the lack of g forces.

And that’s the reason I think that:

a) Motorcycle controllers don’t exist, and..

b) If they did they’d probably not be much better than a standard controller.
 
I could never get into motorcycle racing game's. Having rode for well over 25 year's. Could never feel the adrenaline rush. Like you get in real life riding.
I can well believe that after hearing stories from biker friends. One lad said he was on his way home, Irish roads have lots of dips and hills so sometimes the bike can take off a bit over some of the humps. One day he was telling my how the dip was hiding a police car coming the other way, he went over a hump and did a flying wheelie past the police car, he was looking down on the roof of it.
 
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I just don't know about these Motogp games...threy all seem to be one step forwards and several back with each iteration. I enjoyed all the arcade-like Motogp games on PS3, PS4, knowing their limitations and enjoying them for what they were. But jumping to MotoGP20 on pc was a total letdown. The physics were just awful, touching the front brake would have the rear wheel in the air and threatening to loop over your head into every corner. I tried and failed to get to grips with it and have largely given up on theses titles. I only ever wanted to ride the classic two-strokes anyhow, so GP500 from 20 years ago is still the best motogp title I've ever raced.
 
RIDE 4 at launch: Amazing bike physics, but too much bugged, with a blind AI that can't see you and a broken livery paint mode.

RIDE 4 after a lot of patching: Nerfed bike physics, almost all bugs fixed, almost acceptable AI and a fully fixed livery paint mode, BUT with 95% of stickers removed (you have to TRY to do it all manually, what is impossible).

Tell me about schizophrenia in game development lol

The MOTO GP games, since 2019 were all very good... at launch or after a few patches... but can't tell you if they still good after an year because Milestone is "that kind of developer" that never got things right and when they get they find a way to blew it up.
 
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Do you prefer licensed hardware?

  • Yes for me it is vital

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  • No, a generic wheel is fine

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