As of today March 22nd 2022, Gran Turismo 7 has a score of 1.8 on Metacritic. So far there have been 6377 ratings, 886 of which are positive, 155 mixed, and 5366 negative reviews which makes GT7 the worst Sony game ever.
Gran Turismo 7 scores started to plummet when the servers went down on March 17th, this was a scheduled maintenance that was extended for over 24 hours. You would think that this would only influence online play, as GT7 has a very strong single player focus, however Gran Turismo 7 requires an always online connection to play. Whenever servers are down, players cannot access their personal saves or garages, they cannot take part in licence events, customize their cars, or even hot lap. This means players are limited to an arcade mode and music rally mode.
So at this point the metacritic score was in freefall, then the new update landed.
The new update has reduced the amount of credits awarded for specific races, this means that players will need to spend longer to build up enough currency to afford the most expensive cars in GT7.
This reduction in payouts has come after criticism by many players of the micro transaction model in GT7, which was introduced after many reviews had already landed. Microtransactions were present in GT Sport, but cars cost at the very most in the region of £5.
In GT7 if players wish to purchase a car, they have to purchase credit packs, ranging from £1.99 (100,000 credits) - £15.99 (2,000,000 credits).
One of the most expensive cars in the game is the 1929 Mercedes-Benz S Barker Tourer ‘29, which is available to buy for 20 million credits. That means this car costs just shy of £160, which is an insane amount of money to spend.
The low score isn't just limited to metacritic it currently has a 2.7 score on Google, but interestingly the user score on Amazon is 4.1 out of 5. Could this be a lot of players jumping on the bandwagon or is this very low metacritic score representative of how players feel about the game?
What are your thoughts on this?
Gran Turismo 7 scores started to plummet when the servers went down on March 17th, this was a scheduled maintenance that was extended for over 24 hours. You would think that this would only influence online play, as GT7 has a very strong single player focus, however Gran Turismo 7 requires an always online connection to play. Whenever servers are down, players cannot access their personal saves or garages, they cannot take part in licence events, customize their cars, or even hot lap. This means players are limited to an arcade mode and music rally mode.
So at this point the metacritic score was in freefall, then the new update landed.
The new update has reduced the amount of credits awarded for specific races, this means that players will need to spend longer to build up enough currency to afford the most expensive cars in GT7.
This reduction in payouts has come after criticism by many players of the micro transaction model in GT7, which was introduced after many reviews had already landed. Microtransactions were present in GT Sport, but cars cost at the very most in the region of £5.
In GT7 if players wish to purchase a car, they have to purchase credit packs, ranging from £1.99 (100,000 credits) - £15.99 (2,000,000 credits).
- 100,000 credits: £1.99
- 250,000 credits: £3.99
- 750,000 credits: £7.99
- 2,000,000 credits: £15.99
One of the most expensive cars in the game is the 1929 Mercedes-Benz S Barker Tourer ‘29, which is available to buy for 20 million credits. That means this car costs just shy of £160, which is an insane amount of money to spend.
The low score isn't just limited to metacritic it currently has a 2.7 score on Google, but interestingly the user score on Amazon is 4.1 out of 5. Could this be a lot of players jumping on the bandwagon or is this very low metacritic score representative of how players feel about the game?
What are your thoughts on this?