Metacritic users rate Gran Turismo 7 the worst Sony game ever

GT7 Metacritic score.jpg
As of today March 22nd 2022, Gran Turismo 7 has a score of 1.8 on Metacritic. So far there have been 6377 ratings, 886 of which are positive, 155 mixed, and 5366 negative reviews which makes GT7 the worst Sony game ever.

Gran Turismo 7 scores started to plummet when the servers went down on March 17th, this was a scheduled maintenance that was extended for over 24 hours. You would think that this would only influence online play, as GT7 has a very strong single player focus, however Gran Turismo 7 requires an always online connection to play. Whenever servers are down, players cannot access their personal saves or garages, they cannot take part in licence events, customize their cars, or even hot lap. This means players are limited to an arcade mode and music rally mode.

So at this point the metacritic score was in freefall, then the new update landed.

The new update has reduced the amount of credits awarded for specific races, this means that players will need to spend longer to build up enough currency to afford the most expensive cars in GT7.

This reduction in payouts has come after criticism by many players of the micro transaction model in GT7, which was introduced after many reviews had already landed. Microtransactions were present in GT Sport, but cars cost at the very most in the region of £5.

In GT7 if players wish to purchase a car, they have to purchase credit packs, ranging from £1.99 (100,000 credits) - £15.99 (2,000,000 credits).
  • 100,000 credits: £1.99
  • 250,000 credits: £3.99
  • 750,000 credits: £7.99
  • 2,000,000 credits: £15.99
This means that GT7 players will often have to buy multiple packs or have credits left over from a purchase.

One of the most expensive cars in the game is the 1929 Mercedes-Benz S Barker Tourer ‘29, which is available to buy for 20 million credits. That means this car costs just shy of £160, which is an insane amount of money to spend.

The low score isn't just limited to metacritic it currently has a 2.7 score on Google, but interestingly the user score on Amazon is 4.1 out of 5. Could this be a lot of players jumping on the bandwagon or is this very low metacritic score representative of how players feel about the game?

What are your thoughts on this?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

Here is video for all of you. How to make 1.500.000 credits per hour in GT7.
But seeing the comments here, you guys just want all the cars instantly for free.

GT series always been about grinding your way to the cars you want.

There are more videos to be found, helping you earn loads of cash for free or really easy.

So you guys can do something more positive with your life, instead of ranting here.
 
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Premium
GT series always been about grinding your way to the cars you want.
That is correct, I remember grinding in an earlier game (GT 4 I think) for the Jaguar XJR-9.
But I don't think that's what's upsetting people, it's the waiting till favourable reviews are in then introducing mt's following it up by reducing rewards in an update. In the overall scheme of things it may not seem much but imo, and obviously many others, it displays a disdain for their customers. That's never a good look.
 
Here is video for all of you. How to make 1.500.000 credits per hour in GT7.
But seeing the comments here, you guys just want all the cars instantly for free.

GT series always been about grinding your way to the cars you want.

There are more videos to be found, helping you earn loads of cash for free or really easy.

So you guys can do something more positive with your life, instead of ranting here.
You can criticise something quite legitimately in less than a minute. I don't think anyone is putting their career on hold for it.

Sony have pulled a universally unpopular move. End of.
 
I haven't even bought a PS5, still using my PS4 Pro. I will say that besides buying the game I haven't come out of pocket for anything. Just like all the previous GT editions I won't ever pay real money for a car that is virtual, especially to the tune of $12 million and up, makes absolutely no sense. I do enjoy the game though, and basically it is what it is. There are much more important things going on in life and it's only a video game, so there are two choices. Play it or play something else.

Still, it does not mean that other developers arent looking at this and thinking about hiking their prices too. This includes all your favourite sim racing games.

F1 and WRC will be the next in line with these **** being pulled.
 
Premium
Here is video for all of you. How to make 1.500.000 credits per hour in GT7.
But seeing the comments here, you guys just want all the cars instantly for free.

GT series always been about grinding your way to the cars you want.

There are more videos to be found, helping you earn loads of cash for free or really easy.

So you guys can do something more positive with your life, instead of ranting here.
That video was released 3/8. So as people have said, that prize money is cut in half, now only pays out around $750,000 per hr.
 
That video was released 3/8. So as people have said, that prize money is cut in half, now only pays out around $750,000 per hr.
They have the power now, to adjust the pricing of their product at any given time.
  • Not many people paying for cars? Lower the real life prices and up the game rewards.
  • People getting used to pay for cars every now and then? Up the real life prices and cut down gaming rewards.
Another part of earnings comes from regular sales. Take in consideration:
  • GT7 can be sold together with a new PS5. And since there are no PS5's on the market currently, it could be a very good deal if the next batch of PS5's are a GT7 combo. People will buy it, because they have no other option. From all those who have bought this combo a certain % will eventually buy a car.
  • And when GT7 sales are not going very well, they now have the option to give away some cars at purchase. In the minds of us customers, these free cars will have a certain real life value. This fits into the idea that people need to get used to paying for content. And when the player base is high enough, a certain amount of people will buy stuff on top the initial purchase of 70 eu/do.
There are many options available now to Polyphony to adjust income during GT7's lifetime. And I guess that recent update 1.7 showed it was all planned. The game was just on the market for a few weeks, they didn't even bother to see how things work out and already earnings are adjusted. That's well planned business. A legal scam if you will.
 
Premium
They have the power now, to adjust the pricing of their product at any given time.
  • Not many people paying for cars? Lower the real life prices and up the game rewards.
  • People getting used to pay for cars every now and then? Up the real life prices and cut down gaming rewards.
Another part of earnings comes from regular sales. Take in consideration:
  • GT7 can be sold together with a new PS5. And since there are no PS5's on the market currently, it could be a very good deal if the next batch of PS5's are a GT7 combo. People will buy it, because they have no other option. From all those who have bought this combo a certain % will eventually buy a car.
  • And when GT7 sales are not going very well, they now have the option to give away some cars at purchase. In the minds of us customers, these free cars will have a certain real life value. This fits into the idea that people need to get used to paying for content. And when the player base is high enough, a certain amount of people will buy stuff on top the initial purchase of 70 eu/do.
There are many options available now to Polyphony to adjust income during GT7's lifetime. And I guess that recent update 1.7 showed it was all planned. The game was just on the market for a few weeks, they didn't even bother to see how things work out and already earnings are adjusted. That's well planned business. A legal scam if you will.

Yes, and with the down time of the servers they got past the 15 day return policy that Sony offers.
 
Like the Forza formula, cheap, better best all at different entrée points. Paid the top Price for Motorsport 7 and got all DLC , now just play the game. what else is new.
 
All these talks about regulations, people seem to forget that GT7 is a result of Polyphony trying to "regulate" what people can or cannot do with their product, and here we are. And if we talk about a market-wide regulation, who do you think will be doing the regulating? Do you think those doing the regulating has no personal interests?
Polyphony can not regulate anything. They can not write laws. As for people regulating having no persoal interest? Well, let's not have any laws then because someone might do something that benefits only them.

Regulations like the previous posters described will only benefit big companies that can hire enough people to push a product out in the shortest amount of time while keeping tons of people on the pay-roll.
This statement makes no sense at all.

BUT more often than not, these big companies have boards breathing down their neck to release products that look good but has no real substance (looking at project cars and Forza).
Having to state in advert and marketing materials that a game for example has microtransactions, gambling and or additional fees as core game mechanics doesn't change any of this. It is still called basic level honesty, something that you seem to be against to because you are against all regulations on principle?
 
An Update from PD:


Dear Gran Turismo Community,

Thank you for your continued support and feedback on Gran Turismo 7, your voices have not gone unheard. I would like to apologize for the frustration and confusion caused last week with our patch updates which resulted in, not only a server outage but also adjustments to the in-game economy which were made without a clear explanation to our community.

We know that this is not the Gran Turismo experience you expect and we will be making a goodwill gesture in the form of a non-paid credit pack of 1 million Cr. available to those players who may have been affected*. You will see this hit your accounts shortly. Make sure you log into the game before April 25 to claim the credits.

The patch update previously deployed was intended to rectify an issue with inconsistent reward payouts within a part of the World Circuit Events. But, to re-establish the intended equilibrium and provide more accurate rewards based on time investment and completion, it was necessary to recalculate the rewards system as a whole.

To improve the player experience, we will be rolling out a considerable patch in the beginning of April. The number of events will be increased, and we will reestablish the reward system with greater balance throughout the game to benefit all players.

Updates which will come into effect beginning of April:

Increase rewards in the events in the latter half of the World Circuits by approximately 100% on average.
Addition of high rewards for clearing the Circuit Experience in all Gold/All Bronze results.
Increase of rewards in Online Races.
Include a total of eight new one-hour Endurance Race events to Missions. These will also have higher reward settings.
Increase the upper limit of non-paid credits in player wallets from 20M Cr. to 100M Cr.
Increase the quantity of Used and Legend cars on offer at any given time.
Beyond this there will be a few additional patches deployed between now and the end of April which will add new cars and course layouts and make some other fixes.

Finally, we also want to take the opportunity to lay out some of the near-term updates we are working on. We can’t confirm an exact date or specifics yet, but will give advance notice via www.gran-turismo.com.

Increase the payout value of limited time rewards as we develop as a live service.
Further World Circuit event additions.
Addition of Endurance Races to Missions including 24-hour races.
Addition of Online Time Trials and awarding of rewards according to the player’s difference with the top ranked time.
Make it so cars can be sold.
We want to thank you for your continued patience and valuable feedback as we grow and evolve GT7 to make it as enjoyable and rewarding for as many players as possible. We always want to keep communication lines open with our community so that we can work together to build the best racing experience possible.

*Limit 1 per person. Must own a digital or physical copy of GT7 for PS4 or PS5 prior to the publication of this post (Friday, 25 March at 1:00am PST) and log into Gran Turismo 7 between Friday, March 25 at 5:00pm JST/8:00am GMT/ 1:00am PDT and Monday, April 25 at 5:00pm JST/8:00am GMT/ 1:00am PDT to receive the free credit pack.
 
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This is so funny.....or rather very sad. Only Yesterday I posted that PD now has the power to react to the customer's behavior by adjusting some numbers to keep maximizing profits. And literally one day later this announcement comes in.

So for everybody in doubt, please keep in mind. This is all planned business. This is not a panic reaction by PD. It's also not a favor. All scenarios are on paper including this one.

The only thing stopping this micro transaction model is a shortage of game sales. When game sales are lower than expected, the business model will turn against itself. They can't maintain micro transactions if the initial game isn't sold at all.
 
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No matter what PD does, you'll hate them.
This is so funny.....or rather very sad. Only Yesterday I posted that PD now has the power to react to the customer's behavior by adjusting some numbers to keep maximizing profits. And literally one day later this announcement comes in.

So for everybody in doubt, please keep in mind. This is all planned business. This is not a panic reaction by PD. It's also not a favor. All scenarios are on paper including this one.

The only thing stopping this micro transaction model is a shortage of game sales. When game sales are lower than expected, the business model will turn against itself. They can't maintain micro transactions if the initial game isn't sold at all.

I guess you can compare it with Putin, don't fight him in battle but make sure he has no money to keep fighting the war. Locking out of SWIFT = stop buying GT7.
No matter what PD does, you'll hate them. Comparing PD to Putin. Wow. That's the dumbest thing I've heard all year.
 
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This is so funny.....or rather very sad. Only Yesterday I posted that PD now has the power to react to the customer's behavior by adjusting some numbers to keep maximizing profits. And literally one day later this announcement comes in.

So for everybody in doubt, please keep in mind. This is all planned business. This is not a panic reaction by PD. It's also not a favor. All scenarios are on paper including this one.

The only thing stopping this micro transaction model is a shortage of game sales. When game sales are lower than expected, the business model will turn against itself. They can't maintain micro transactions if the initial game isn't sold at all.

I guess you can compare it with Putin, don't fight him in battle but make sure he has no money to keep fighting the war. Locking out of SWIFT = stop buying GT7.
I think you make good points and I don't really disagree with anything you said. But at the same time the changes made here are very meaningful. 100% increase of credit rewards in one series is a lot, same with allowing users to sell cars and the general increase of credit income related to pretty much everything are substantial. I don't have the stats but I'd guess these changes considerably pull back the big push for microtransactions.

I think in the long term this could have a great effect for the game. Because chances are the developer would have likely just kept making the credit grind worse as time went on. That is generally what f2p games do. They start off cheap then they keep adding new things the players can spend their money on. All the while the income is reduced as time goes on. All the old players who started playing when the game launched got to enjoy the bigger rewards and are more likely to defend the game whereas newcomers have to face a much darker reality and opposition from established players who defend the version of the game they remember and played but doesn't exist anymore. Hopefully this debacle also prevented the gt7 developer from reducing the in-game income in long term.

That being said it could have just been a market test. Do something crazy and see if it affects sales enough. Microsoft tested the waters with their game console and said you can not resell games. That was too much so they had back off. Maybe gt7 could have pulled this mx greed bonanza off if they had been slightly less dishonest and aggressive with this.. who knows..

Other way to read that latest announcement is to look at what was originally changed in the game to push microtransactions. Like read it how it changes the game when mx is added, how it makes the game worse. Cutting credit rewards by 50%, not allowing selling of cars and general lack of credit income everywhere and having smaller number of events (leaving out content) to make it easier for the developer to keep track of the credit income across the whole game and adjust if outliers are found.

Those are huge changes they are making now but that same list also tells how big effect adding microtransactions to a game originally had on the basic gameplay. How much worse they had to make the game to make mx favourable alternative to some players. And they are fully going on back on everything. They still do want to sell some mx so the game that is played now is not the game that would be without mx.
 
No matter what PD does, you'll hate them.

No matter what PD does, you'll hate them. Comparing PD to Putin. Wow. That's the dumbest thing I've heard all year.
I agree, removed that part of my post. Comparison could've been made with a different example. Bottom line is to cut the financial line.
 
I am surprised that people here are not more outraged about the fact that there exists micro-transactions in a $70 game (I know they were there in GT6 as well), which effectively makes the game pay-to-win and makes it feel more akin to a mobile F2P racing game you can download on Playstore, and what's even more surprising for me is that people are ignoring this fact, while defending PD by saying that in GT "you always had to grind to get cars"...
 
Do you have proof of that I wonder?

Do you think it happend by "accident" or was a "mistake" what they did before ? No, they just wanted to see how far they can go. Thats my opinion on that story. They want your money and a lot of it!
 
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Premium
while defending PD by saying that in GT "you always had to grind to get cars"
I can't speak for any after GT4 as I gave up console racing after FM3 and stuck to pc gaming.
But that was part of the GT experience, grinding for a particular car, I even quite enjoyed the B spec and I'd imagine that most of it's fans would know what to expect.
Where I do agree with you is in regards to the audience, someone compared mt's with ACC's dlc. Now I'd suggest that the customers of both are very different, GT is much more likely to appeal to a younger age group who are more likely to be persuaded in to stump up some real money.
At least it's not a gamble like EA perpetrate every year with FIFA and Madden.
 

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