5 New Assetto Corsa EVO Details From Our Live Stream

Assetto-Corsa-EVO-5-New-Details.jpg
Images: Kunos Simulazioni
Our live stream with Kunos Simulazioni's Marco Massarutto packed a lot of new info on Assetto Corsa EVO. For anyone not keen on re-watching the entire stream, here are five new AC EVO details Marco told us.

2024 is winding down, but the excitement for Assetto Corsa EVO certainly is not: A month before the first Early Access release on January 16, 2025, our own @Michel Wolk had the chance to sit down with Kunos Simulazioni's Co-Founder and Managing Director Marco Massarutto to have an in-depth chat about the upcoming title.

The two talked about a plethora of new information on AC EVO, in part related to the open world announcement, but not exclusively. There were plenty of interesting details, not at least thanks to the input of our community who had gathered a long list of great questions for Marco ahead of the stream and also chipped in with more while we were live - a big thank you to everyone who contributed!

However, as exciting as it may have been, we also understand how not everyone will be keen to re-watch the entirety of the stream, as it clocked in at about 90 minutes - so here are five important new details about Assetto Corsa EVO.

Assetto-Corsa-EVO-Live-Stream-Interview-Massarutto-Fuel.jpg


Full Open World Map Drivable - That Means Offroading As Well​

At 40x40km2, the Assetto Corsa EVO open world map centered around the Nürburgring-Nordschleife is going to be an enormous free-roaming playground once it arrives in full. The first part of it is set to be added to the Early Access program in Summer of 2025, from where it will be expanded. And all of it will be drivable - which means offroading is also going to be possible in AC EVO.

Many had been wondering whether or not offroad game modes would be a part of Assetto Corsa EVO, and it looks like players will be able to go off the beaten (or paved) path without issue. "We want to make a game that is as flexible and variable as possible", said Massarutto. "You will not be respawned on the road if you go off the road. The entire area is drivable. If you want to go offroad, you can do that anywhere. Offroad parks that can be found in the area "will be part of the experience. Not on day one, but as we progress."

Similarly, drifting will be possible in the sim as well, and it will even have bespoke gameplay mechanics implemented eventually. Massarutto confirmed: "We will have specific gameplay for drifting, with drift cars and tracks. You will just have to be a bit patient, but you will not be disappointed."

Point-to-point racing will also be possible with "hundreds of possible stages in the open world", according to Massarutto.

Assetto-Corsa-EVO-5-New-Details-Weather.jpg


Weather Also Applies To Open World​

As Assetto Corsa EVO will feature a dynamic day-night cycle and weather system, players will be able to experience the Eifel region in a multitude of weather conditions. We are curious to see if the weather actually changes as quickly and upredictably as it does in reality in the region, too!

Anyway, all weather conditions you can experience in a racing session on a track will be part of the open world as well. Snow, however, will not be in either. Also, in the open world, dynamically-forming puddles and dry lines will not make an appearance, most likely because that would require frankly insane hardware resources to pull off on a map this big.

Assetto-Corsa-EVO-5-New-Details-Open-World-Optional.jpg

You don't have to pay the famous Pistenklause a visit if you don't want to - the open world in AC EVO is completely optional.

The Open World Will Be Optional​

Addressing a concern many in the sim racing community had since the announcement of the open world in AC EVO, Massarutto had an answer that hopefully calmed them down:

"If you wan to, you can completely forget the open world in EVO. It's an additional value, it is not needed. Some of the most downloaded mods are free roam maps. We know they are quite popular in the community, but we also know that there are thousands of sim racers who are not interested, so they ignore this map. They will have their perfect Assetto Corsa experience on track - and that's exactly what is going to happen in EVO."

So, the answer to "will I be able to just load up a track with a car and hot lap?" is yes. The "proper" racing side of things will be just as much a part of AC EVO as the open world will be.

Assetto-Corsa-EVO-5-New-Details-Tracks.jpg

Circuit-based racing will be present - EVO is not going to be all about road cars and free-roaming.

At Least 15 Tracks On Full Release​

That said, the first Early Access release will feature five tracks and at least 20 cars, with the number of content pieces progressively increasing. For the release of version 1.0, expected in Fall of 2025, "no less than 15 officially licensed circuits" will be on board, with more to follow in the months after that.

As AC EVO is not following a real-life series like Assetto Corsa Competizione does, this will likely mean multiple layouts for tracks that support it as well, just like in the original Assetto Corsa.

Of those already confirmed to be in the first Early Access release, Brands Hatch has two distinct layouts, while Fuji has the option to run a slightly different final sector. Imola and Bathurst are single-layout tracks, but should the Nürburgring indeed be the fifth track to be present in the first Early Access release, the GP circuit would offer numerous different configurations - and then, there is the Nordschleife that could be thrown into the mix as well, of course.

Assetto-Corsa-EVO-AI-Multiplayer-4.jpg


Multiplayer Returns With Ranking System & Anti-cheat, But Not Immediately​

Multiplayer racing is essential in sim racing in this day and age, and AC EVO will not skip it, of course. If you have been taking a week off to play the sim online with your friends starting January 16, though, you will probably be disappointed to hear that multiplayer modes will not feature in the first Early Access release.

Instead, they will be added later, "in the second or third Early Access release", as Massarutto explained.

Eventually, though, multiplayer will feature driver rating system that improves upon the one found in ACC, and Kunos are actively working on anti-cheat solutions to keep the playing field level.

Assetto-Corsa-EVO-AI-Multiplayer.jpg


AI Drivers Will Be Improved​

Meanwhile, those who prefer racing offline should be in for an engaging time with the game as well. While the Assetto Corsa series is not known for its great AI, the singleplayer opponents in EVO will have more to offer than in Kunos' previous efforts.

The studio has created a system that means the AI opponents learn with every lap they turn, and they will have different personalities as well. Names you recognize as clean or overly aggressive racers will have the same traits should you meet them again in races later on.

While this is not necessarily new (from what has been revealed, there might be much more under the hood), this should add a nice bit of depth to singleplayer sessions. AI drivers will also make unscripted mistakes, so no two races will be the same.

What was your favorite bit of info from our live stream with Marco Massarutto? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
In a recent poll ai opposition was first or second in terms of priority to players here, another showed more sp players here than mp.
It's clear to see why and how popular offline AI racing is, in the most popular sim with ~10 million in unit sales, there is usually only a quarter million racers participating, all the rest prefer to play offline because, well, online driving is not racing anywhere. Without accountability, it's just frustration and ~9.75 million folks love racing, but not with clowns. And to enjoy the 10-50 thousand folks who are trying to race it's still a MASSIVE amount of time investment to find them.

Time is the most precious resource and any title that doesn't have that understanding at it's core, will not last, deservedly so.
 
Premium
It's clear to see why and how popular offline AI racing is, in the most popular sim with ~10 million in unit sales, there is usually only a quarter million racers participating, all the rest prefer to play offline because, well, online driving is not racing anywhere. Without accountability, it's just frustration and ~9.75 million folks love racing, but not with clowns. And to enjoy the 10-50 thousand folks who are trying to race it's still a MASSIVE amount of time investment to find them.

Time is the most precious resource and any title that doesn't have that understanding at it's core, will not last, deservedly so.


could not have said that any better myself
 
Premium
At a guess the You Tube creators will jump on this for reviewing, that's where I'm going to have a look at how it looks, performs, what you get in the package on day 1....just some research on the first few days.;)

Exciting times ahead.
 
Last edited:
Totally disagree, if theres an age we dont need it is now... back in 90s yes, i see you are probably young otherwise you would be fed up of playing against bots when multi player was non existant .... but to each its own !
I have been playing since the 90s, so i still don't see your point. Many of these "bots" are much better drivers than most people online anyways. I played online for many years, and still do, so i know very well what i am talking about.
 
I have been playing since the 90s, so i still don't see your point. Many of these "bots" are much better drivers than most people online anyways. I played online for many years, and still do, so i know very well what i am talking about.

Just because the average casual racer is that bad doesn't mean that league racing where the hardcore types go are that bad...

The average AI in todays games would be on probation after their first race and banned after they return for their 2nd race...

Pick up and play racing with safety ratings is garbage racing and it really did make the AI in LMU look like a fine alternative to RaceControl... But the AI has got nothing on a good league in 2024... And will struggle to get close for at least another decade yet... As the physics gap between reality and the simulations gets closer...
 
Totally disagree, if theres an age we dont need it is now...

Totally agree...

The average sim racer just doesn't spend the thousands of dollars it takes to have a PC that can run AI and decent physics...

We are a long way away from that... And as these developers will continue to try and bridge the gap between simulation and reality... The computing needs are only going to go up and the AI is always the first to feel the squeeze when the physics get better...

Kunos is a perfect example...
 
Premium
Totally agree...

The average sim racer just doesn't spend the thousands of dollars it takes to have a PC that can run AI and decent physics...

We are a long way away from that... And as these developers will continue to try and bridge the gap between simulation and reality... The computing needs are only going to go up and the AI is always the first to feel the squeeze when the physics get better...

Kunos is a perfect example...
You always have only negative certainties about this game and you also have a lot of free time to write.
If you spend your time with your favorite sim you will do everyone a favor.
 
The average sim racer just doesn't spend the thousands of dollars it takes to have a PC that can run AI and decent physics...
lol wut
Actually yes, the average sim racer spends thousands of dollars to have a rig that can run "AI and decent physics". The average console owner/arcade racer does not. Sorry to hear you're poor? Or maybe just a teenager :laugh:
 
Just because the average casual racer is that bad doesn't mean that league racing where the hardcore types go are that bad...

The average AI in todays games would be on probation after their first race and banned after they return for their 2nd race...

Pick up and play racing with safety ratings is garbage racing and it really did make the AI in LMU look like a fine alternative to RaceControl... But the AI has got nothing on a good league in 2024... And will struggle to get close for at least another decade yet... As the physics gap between reality and the simulations gets closer...
There is one thing AI racing has... flexibility. I can race what I want, where I want, against what I want, when I want. I can make the race short or long, have qualy or not, pause if I need to do something.

Online racing, and especially league racing is a time commitment not everybody can consistently afford.
 
Premium
There is one thing AI racing has... flexibility. I can race what I want, where I want, against what I want, when I want. I can make the race short or long, have qualy or not, pause if I need to do something.

Online racing, and especially league racing is a time commitment not everybody can consistently afford.
This.
Committing to a league / scheduled races is time consuming and time is limited for a large amount of folks, I guess (job, family etc). So if I spend this rare time I want to choose whatever car and track I like whenever I want and not have to stick to a schedule and wait for races just to be taken out by a turn 1 hero on lap 1.
 
OverTake
Premium
Plus, there is the immersion factor. Not necessarily in AC EVO's case, but there's a reason why full season sets including talent files were a big thing for mod packs - it's just cool to race against representations of the real drivers, names, helmets and all.

That said, I personally very much welcome development for both online and AI racing. Online, especially for team events, can be excellent fun, but so can offline racing for when you want to recreate a blast from the past that you would never find 20 other drivers for :)
 
Premium
Totally disagree, if theres an age we dont need it is now... back in 90s yes, i see you are probably young otherwise you would be fed up of playing against bots when multi player was non existant .... but to each its own !
Recent polls on here show that a larger percentage race against AI than they do online for a variety of different reasons.

I think the days of online being the top priority for a racing game apart from casual stuff have past. Quite a decent proportion want to race went they want against really good AI and not have to put up with other people or work to their schedule.
 
Premium
The average sim racer just doesn't spend the thousands of dollars it takes to have a PC that can run AI and decent physics...

Umm I do.. I hate online. I've got probably close to 5k or a little over with my full setup, more once my new wheel comes in. I have iracing and even that I don't do online races. I do the SP races they added and time attack modes only. Like with LMU and ACC, all offline. I've never even clicked the button for LMU online and have never setup a profile for it. I have no desire to even race online or against real people. For me it is a time/value/enjoyment factor to me. As stated I work a lot so my afterwork decompression downtime doesn't go hand and hand with it. So I hotlap or race AI in practice mode until I get bored. Closest I'll come to racing others, is jumping on a practice in iracing. That is as close to it as I come.
 
I don't think we are saying that MP is not important, but watching the MP-only crowd meltdown and run around like a decapitated chicken at the sole mention of focusing on AI development is surely fun to watch and more productive than engaging with them on a discussion!
 
Curious that this thread has mutated into online vs offline. But because that's the way it is, I also want to add my 5 cents.

I actually know both "worlds" very well. Like everyone else, I started as an SP before I discovered the Hot Seat mode of Geoff Crammond ́s GP ́s with 2 buddies.

That was also my motivation to try out online at some point. After that, I took part in serious rFactor leagues for 4 years.

After starting a family, I gave up driving online due to the time constraints mentioned above.

After a break of about two years, I rediscovered sim racing. I think it must have been for the release of AC. Since then, I've only been competing offline championships against the AI.
I have sunk several thousand hours in various sims and continue to have great fun with it.
You have to adapt to the AI a bit with every sim, but that's quite good.

Last year I was a premium member here and was invited to some online races.

I actually enjoyed this multiplayer experience quite a bit after so many years.
But I have to say, because I had to align and use it for the whole evening, I realize that it's just not worth it for me personally these days.

I'd rather do my lap there. take a break again, take care of something else, interact with my family.
Online is simply no longer possible. And too stressful in any case.

In any case, my conclusion is - organized multiplayer in reasonable leagues is already a great experience.
And winning a race against real people is a very good feeling. Certainly much nicer than beating the bots. YES.

But when the time has come and the possibilities no longer exist, the alternative offline is more than nice nowadays.

Offline racers are also real sim racers ;)
 
Last edited:
Good. AI is VITAL in any racing game worth its salt, and in this day and age even more so. Leagues are slowly dwindling, pick up racing is the usual crap of low driving standards of people wanting to race like counter strike rounds, so if anybody wants to sit and have a proper long race from start to finish, AI is almost the only option,
I don't think I have ever finished an AI race in my life on any game. No sorry, I did in PC2 when I did not know about online racing.
 
This.
Committing to a league / scheduled races is time consuming and time is limited for a large amount of folks, I guess (job, family etc). So if I spend this rare time I want to choose whatever car and track I like whenever I want and not have to stick to a schedule and wait for races just to be taken out by a turn 1 hero on lap 1.
What hobby isn't time consuming or tied to a schedule? Play football in a team? practice and matches are per-determined, play tennis, squash, paddle etc. you have reservations to courts. Like watching live sports, concerts whatever, they have a schedule.

So it's a matter of priority and choice how you want to allocate your time.

In any case having better AI in the game is not a negative (nor positive for the moment), being better is always better even if it doesn't affect me that much.
 
Premium
What hobby isn't time consuming or tied to a schedule? Play football in a team? practice and matches are per-determined, play tennis, squash, paddle etc. you have reservations to courts. Like watching live sports, concerts whatever, they have a schedule.

So it's a matter of priority and choice how you want to allocate your time.

In any case having better AI in the game is not a negative (nor positive for the moment), being better is always better even if it doesn't affect me that much.
Not all hobbies are dependent on other peoples’s schedules. My main other bobby is mountain biking apart from occasional prearranged meetups 90% of my riding is going out when I like for how long I like. Other hobbies are often just dependent on one other two other people. I don’t “practice” to go mountain biking as like most people who do it we aren’t racing. If I play tennis with a mate, we’re not training before hand we just book a court when it’s convenient and have a game.

Quite often people pick there bobbies based on the time they have available and that its something they are interested in.

I’m interested in Sim racing and I’m prepared to spend quite a bit of money on it. If I have couple of hours in the evening I want to be able to race the car I like on the track I like in the conditions I like against high quality AI and not be dependent on other people for a full grid or where and what I can race.
 
A question for the moderators/developers:

Will AC EVO give us the ability to drive/meet with other people in free roam?
Is free roam going to be both single player and multiplayer oriented?
 
Back
Top