Exclusive Live Stream: Send Us Your Assetto Corsa EVO Questions For Kunos Simulazioni's Marco Massarutto!

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Image: Kunos Simulazioni
A month before the Early Access release of Assetto Corsa EVO, we will have the chance to exclusively interview Kunos Simulazioni founder Marco Massarutto in a live stream - so we need your questions!

The sim racing world is full of buzz for Assetto Corsa EVO. Its Early Access release is still a month away, but the recent announcement of AC EVO featuring an open world set in the Eifel surrounding the Nürburgring has kicked the excitement and discussion into overdrive.

From the announcement, many questions arose already, and we want to look for answers for our community. On Tuesday, December 17 at 16:00 UTC, we will sit down with Marco Massarutto live on our YouTube channel as well as our Twitch channel to find out more about the upcoming sim. For that, we have a number of questions from our comment sections already on our list, but we know there will be more.

This is where you, our community, comes in: Let us know what questions regarding AC EVO are burning on your minds right now as comments to this article, and we will make sure to try and get all the answers we can get from Marco.


In the meantime, you can catch up on what Marco told us last time we had the chance to sit down at SimRacing Expo 2024 via the video embedded above.

Speaking of video: We will have some exclusive Assetto Corsa EVO footage to show you soon that has never been publicly seen before - so we recommend keeping an eye on our website and YouTube as well as social media channels!

Which questions for Marco would you like answered? Let us know in the comments below and tune in to our live stream on December 17 to find out more about AC EVO!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
...what a shame, i am a very old (47 years) gamer.
I see many happy kids here.

Now back to AMS2 , ACC...
Lol what is this, some kind of age based gate keeping? Why is it a shame? Not everything has to be tailored to you. You can pass things up that you dont like.

-And just so you know, there are a lot of people that are plenty older than you here, who are very eager for this title.
 
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What I would really like to know as a modder:
If there is a car that is already in the game, say the Nissan GT-R GT3 2018 (just for example), would receive an update irl, like a GT-R GT3 Evo that's 99% the same as the 2018 version, can we use the already in-game asset of the GT-R GT3 model or do we need to make that from scratch as well?

Will there be minimum requirements of what a mod has to offer? Say if the model I made has bad topology or unoptimized, or the mod has incorrect physics due to lacking skill in the physics area, would that still be eligible for the 'Mod workshop'?
 
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Premium
How detailed is the damage model? What level of options will there be in selecting the damage model?

What options will there be for collision response? Will it allow going from no hesi TikTok highway full throttle semi truck smacking Mario kart like slight nudge response all the way to full soft body crumple zone collapsing energy dissipation responses?

How will lobbies/events/free roams be able to configure this? Will there be individual selections, or ghosting to keep everyone in their own private Idahos/echo chambers or will everyone be homogenized to a single selected set of damage and collision response?

Will there be a pro real+ mode option with accountability and folks getting banned for inappropriate douchery?
 
Seeing the area around Nords being laser scanned now makes me wonder about the procedural generation mentioned before, if they can explain the difference at this stage?

Also with the track technically within that area can we drive it in reverse, or will traffic be an issue?

I'm on console so never tried any AC open world mods, keen to hear if/how they'll differ from other games - trying fh4 and thinking about in Evo made me think I'll really struggle - it's roads seem wider than the usual in Scotland but going off them doesn't affect much, will there be a difficulty setting to what we can drive through off road like fields/fences/walls/buildings or are they going complete sim there too? (Expect I'll be sticking to slower road cars). Roads around Italy's car manufacturers could be fun, along with the Amalfi coast...
 
- What exactly will Evo be?
- How big will the focus on competitive driving be compared to the rest?
- Will Evo still have the GTWC licence?
- What about track updates? Spa, Monza, Imola etc
- What can we expect from the sound? I would take the Lamborghini Huracan GT3 Evo 2 in AMS2 as a benchmark. Very real and raw sound, that's exactly what I would want for Evo.
- Will there be Safety car, Full Course Yellow, Double Yellow or even Code 60 phases?
- Will the new weather system make it possible for it to be completely dry in one sector and raining in another?
- A Livery Editor was mentioned at the SimExpo. Is there anything more concrete yet? For example, will it be possible to upload self-designed logos and use them for the livery?
- The new system in iRacing where tracks can get ‘dirty’ through gravel etc. is very interesting, will there be something like this in Evo?
- Will there be a roadmap for the EA?
- What can we expect in the next few years after release?
 
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Will snow be in the game? For me it really isn't important to have that option, but I think a lot of people got confused by Misha's video where it was snowing throughout, so maybe Marco could clear that up for us!
Who is Misha, do you mean Misha C. who's crashed customer car? I don't follow. I see headlines OG crashed also
 
Nobody has ever done a warmup lap -> stagger in boxes -> green from standing, all manually. Could you be the first?
 
Is the server going to be windows, Linux or both.
The first thing you should actually be asking is whether there will be a dedicated server at all. With the direction the current games are going such things are not obvious nowadays. Look at LMU. I presume it will never release a dedicated server. They moved to service approach and monetize MP.

Hopefully Kunos is smarter and respects its customers.
 
I think ,and judging by the drama already brewing here, that this game will be what finally brings to a head the real harcore simRACERS, with the "simdriving" casual crowd that just want to go around doing pretend car youtuber. AC has been firmly on the second camp since it came out, even though a lot of people tried to treat it like a hardcore RACING sim. But the truth is, the game always lacked features that would make it one, in terms of rules, safety car, and implementations specially, that other games have, and Kunos reply was always "simracers dont want that".

No, i think its the sim casual and simdriving crowd that don't want that, and Kunos is finally getting firmly into that camp, hence the divorce in userbases will finally happen.

And to prove my point, and being with the intent of the thread, my question would be a simple one: Will you finally implement a safety car? I expect the answer to be again no.
 
Asking the real question. Can we skip over in-game economy and just enjoy the sim? One of the things that made so many people fall in love with AC was the freedom of any car/any track/any time. Save that story-mode nonsense for arcade racers :laugh:
They already answered your question several times, e.g. Massarutto's interview with GamerMuscle, Assetto Corsa Evo Keynote on the SimRacingExpo yt channel etc.

The answer is yes, you can skip the in-game economy and play ACE exactly as the first AC.
 
I think ,and judging by the drama already brewing here, that this game will be what finally brings to a head the real harcore simRACERS, with the "simdriving" casual crowd that just want to go around doing pretend car youtuber. AC has been firmly on the second camp since it came out, even though a lot of people tried to treat it like a hardcore RACING sim. But the truth is, the game always lacked features that would make it one, in terms of rules, safety car, and implementations specially, that other games have, and Kunos reply was always "simracers dont want that".

No, i think its the sim casual and simdriving crowd that don't want that, and Kunos is finally getting firmly into that camp, hence the divorce in userbases will finally happen.

There needs to be a third one - people who just want cars dynamics to be as spot on as it gets. How to call us ?

Technically cars can be simply realistic, and the environment where they are set in can be either type of Forza with open world and "gamey" mechanics to do stuff simply for fun. And there can be environment like in iRacing, where the racing is being taken very conservatively.

Supposedly we could use analogy of politics. The conservative hardcore simracers would be right, and people that are little more about gigles and wows "I'm so crazy right now, look at me drive" would go to left. Neither are honestly taking a lot of emphasis on truth - which would be balanced on center. Both left and right is emotions based. Hardcore guys wanting whatever makes life more difficult to compensate for whatever reasons simulation is easier than reality, so then it feels right, such as harder handling, but with a twist of having superior overall grip. Guys from side of gigles and lolz wanting whatever compensates what they don't have in simulation versus reality, such as weird FFB things and various simplifications to get "communicated" about what car does, because they are blind.

Hence, the divorce that you are writing about is likely to happen. I just hope that the center remains and survives.

So, to tie it all to the subject, I also have to form a question.

Question:
Kunos success with AC is mind blowing. It reshaped whole racing games industry, and still processes doing that. It basically killed old fashion arcade racing games with cartoon cars handling already. Would Kunos accept their Assetto Corsa to take a flag of new age arcade genre ? A genre where physics are as good as what was considered hardcore simulation by many ten years ago ? It could be understood as a game having features of arcade game, but having honest car handling dynamics ? If Gran Turismo can call themselves a simulation by adding some suspension simulation, then actual simulation can call themselves an arcade by adding some fun features.

Question 2:
If sim gets added fun creative features previously seen only in arcade games. How it avoids risk of getting watered down as a simulation, when it will attract thousand of people who doesn't have a slightest care about it, and actually wants simulation to be watered down ? Would you do it if it turns out profitable in the short run ?
 
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