Most Played Racing Games On Steam In November 2024

Most-Played-Racing-Games-Steam-November-2024.jpg
Image: BeamNG
We are on the home stretch for 2024, so it is time to look at the most played racing games on Steam in November 2024.

Note: This is not a definitive list of the games' players. Most are available outside of Steam on platforms such as EA Play, Epic Games, and others, and many on consoles as well, for which the data is not readily available. As a result, this list is based exclusively on the numbers relevant to Steam.

The end of the year usually means more rig time for a lot of sim racers, and with the recent Steam sale, there were plenty of good deals to be had, too. Additionally, a free play weekend surrounding the Las Vegas Grand Prix seems to have gotten F1 24 some more attention.

While the title battle did not go down to the wire after an exciting season, the official Formula One game racked up a new all-time concurrent player peak on November 23, as the title was free to play for anyone over the GP weekend. The previous best was set immediately after release at 6,190 players, so the new peak is a considerable improvement.

Steam: Most Played Racing Games In November 2024​

TitleAvg. PlayersPeakGain %
BeamNG.drive14,333.9
25,201​
-1.74
Forza Horizon 4
11,415.6​
39,081
-18.71
Forza Horizon 59,389.8
21,039​
2.81
Assetto Corsa9,011.6
17,274​
0.73
F1 24
2,688.9​
11,863​
44.75
MX Bikes2,312.1
3,834​
-9.91
Assetto Corsa Competizione
2,261.2​
5,193​
-0.81
The Crew 22,069.4
4,354​
-58.63
Need for Speed Heat1,762.8
5,115​
13.57
My Summer Car1,564.1
3,474​
-1.93
CarX Drift Racing Online1,473.1
2,423​
-3.51
Need for Speed Unbound
1,405.0​
7,160​
73.07
DiRT Rally 2.01,274.9
3,482​
14.82
F1 Manager 2024
1,207.4​
2,140​
5.97​
Asphalt Legends Unite
1,105.6​
1,773​
2.47
Trailmakers
1,031.1​
2,534​
14.38​
F1 23993.8
2,061​
18.39
CarX Street902.9
1,917​
-17.17
Trackmania900.2
2,134​
-20.11
Automobilista 2
569.5​
3,809​
25.23
RaceRoom557.2
1,595​
25.82
The Crew Motorfest550.4
1,608​
-7.87
EA Sports WRC
516.0​
1,219​
-9.78
Forza Motorsport
472.6​
877​
2.80
Wreckfest419.7
1,005​
-7.64
Liftoff
409.1​
627​
1.61​
Uncrashed: FPV Drone Simulator
376.4​
791​
27.00
rFactor 2327.8
817​
2.55
Need For Speed Payback
313.6​
823​
11.89
Disney Speedstorm312.1
937​
7.64
Motorsport Manager293.3
555​
10.50
Le Mans Ultimate
284.6​
749​
-12.10
F1 22280.8
618​
17.16
Most Played Racing Games on Steam in November 2024 (cap at 250 avg. players; top values in bold). Source: steamcharts.com

Meanwhile, not much has changed at the top of the list, with BeamNG.drive still leading Forza Horizon 4 and Forza Horizon 5. Further down the order, the effect of the v1.6 release for Automobilista 2 does not quite show up yet - which is not a surprise considering the big update was launched on November 29. Despite this, an improvement is already visible.

Interestingly, Le Mans Ultimate has suffered a dip in average players, trailing Studio 397's other entry on the list, rFactor 2. With the recently-released Update 3, this might be a short-lived trend, however, as interest tends to go up after the launch of big updates.

What do you make of the most played racing games on Steam in November 2024? Let us know in the comments below and join the discussion on our forums!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
I will probably play LMU during the next month with the new DLC.
I should also play more AMS2 and raceroom in the next months (new dlc to discover)

My main sim remains ACC, because i have initiated a big action with all cars on all tracks for some weeks now.

Last month, i played mainly Dirt rally 2 and RBR. It was a rally month !!

I have also a constant but limited play time with older simulations as GTR2, Race 07, GPL, Kartkraft, Netkar pro, Automobilista. I love them all !

I amost don´t play anymore assetto corsa or rfactor 2. Unfortunately not enough time.

To much simulations, not enough time !!
 
Glad to see the progression for AMS2, still today, I am surprise that it is not more played when it has so much to offer. Reiza commendable efforts to support their title are paying off.
As an aficionado and daily user of AC, I am glad to see it steady as a rock. ACC, also very stable, still gather a steady group of players, deserve praised as well.
 
I mostly play ams2 and look forward for them to see how much 1.6 brings more racers to the table. I always have loved ams2 despite it being somewhat polarizing around here, but I do feel as 1.6 should have been the point they came out of early access so I hope players return giving it another go.
I must agree with this, I already enjoyed ams2 pre 1.6 but with the latest 1.6 and that rack force ffb floating around I just cannot bring myself to play another sim. I absolutely love all the Brazilian/south American tracks on offer, plus the unofficial patch for @pombeiro Racing life app to add the 1. 6 content and new dlc stuff keeps me playing. Can't wait for the new racing world app to come out.

There is a really good group of guys over at reiza that deserves much more praise for what they have achieved. Of course I've grabbed all the new dlc packs released to keep me entertained over Xmas holidays! Happy racing guys!
 
I must agree with this, I already enjoyed ams2 pre 1.6 but with the latest 1.6 and that rack force ffb floating around I just cannot bring myself to play another sim. I absolutely love all the Brazilian/south American tracks on offer, plus the unofficial patch for @pombeiro Racing life app to add the 1. 6 content and new dlc stuff keeps me playing. Can't wait for the new racing world app to come out.

There is a really good group of guys over at reiza that deserves much more praise for what they have achieved. Of course I've grabbed all the new dlc packs released to keep me entertained over Xmas holidays! Happy racing guys!
Where do you find the rack ffb. I've been wanting to try but can't find it
 
So my usual racing day since few month looks like this - I play offline championships - about 2 race weekends each with Raceroom and AMS2, Maybe 1, maybe 2 with AC (AC has fallen short these days, has always been the undisputed no1). I add 1 or 2 career mod stages in EA WRC. On days with more time i add a LMU race weekend. And everytime doing so i think, ok all these sims i played before i had fun with, but no one can really reach LMU´s physics. But through the lack of content against the others, the playtime of LMU is limited.
On weekends i also play some rounds rF2. Still brilliant in terms of driving. If i have enough of racing and wanna just chill i go for ETS2 or ATS.
 
Where do you find the rack ffb. I've been wanting to try but can't find it

Replace the text in ffb_custom_settings.txt with this:

(rack (/ arm_force M_max_force_at_rack))
(output rack)
(output (* output gain))
(histogram output)

Also: set LFB and FX to 0. Adjust Gain and Damping to your preference. Select Custom for FFB type in settings.

Edit: you remove ALL the text in the file, then paste the above 4 lines in and save. If you don't like it and want to use the original custom file, just delete the file and AMS2 will make a new file with previous text you deleted.
 
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Premium
Congratulations to AMS and Raceroom with the latest updates they are finally growing.
AC and ACC confirm themselves more than stable in their excellent positions.
The ones who disappoint are RF2 and LMU.
I already forgot that these are only for super expert pilots. ;)
 
Yeah see what I mean " poop don't stink " :p

Funny thing this but......

When people talk of "finding" rF2 or LMU they talk in superlatives about the experience.

I hear nothing like that from simmers in other engines ?
Usually they talk in broad strokes and rarely mention physics.
Sorry it's true ?

So you think the ISI peeps make it all up or what ?
To what end ?
 
Premium
Yeah see what I mean " poop don't stink " :p

Funny thing this but......

When people talk of "finding" rF2 or LMU they talk in superlatives about the experience.

I hear nothing like that from simmers in other engines ?
Usually they talk in broad strokes and rarely mention physics.
Sorry it's true ?

So you think the ISI peeps make it all up or what ?
To what end ?
Hmmmm.

Image Space Incroporated and EOA ( back before the O left ) back in the 90s was so good. Great memories ❤️

1733936205790.jpeg

Those without 1000+ hours of IRL track time, I am very reluctant to believe have a proper basis and experience to do the physics philosophy philandering. Especially those doing so from a controller. I stop on this one now. 😱 This even goes for NASA physicists I have worked with on motorsport simulations who found real life behaviors at speed, unexplainable. aka tire black art magic is not a simple formula. But that doesn't stop decision makers prioritizing oversimplifying it for the sake of more ray tracing.

Believing and knowing are not the same thing.

As for all the great options out there, the biggest issue is the splintering. The niche is already rarely able to fill enough folks for a formula race on iRacing. Gran Turismo has fantastic 16-22 players races constantly and around ~225,000 players in each weekly time trial. While racing the Sophy AI with the highest realism and fidelity is probably the pinnacle of the experience, online lack of accountability is a big turn off of a huge majority of players.

And lets be real here, netcode and janky collision response creates the most bonkers behavior online and is still a BIG issue.


It's why barely 10% of folks play online and the rest avoid it. The experience can be dramatically disappointing with remarkably unrealistic moon launching Hyundai ( Hyundais? Hyundaii?).

The absolute best solution is LAN play, sub 3 ms pings, cheaters can get flogged in real time or doused in fuel.

So if you have the most greatest cult following fiziks, and that was the focus leading to far too few to be able to play with, the AI is substandard trash, the visuals are not locked at 120fps, well the entire full picture of the experience is far more important and not fun. Not fun, means a waste of time when fun is just waiting in other popular sims.

I prefer quality, realisim, accuracy, fidelity, but being all alone on my stream, maybe with poor little lonely dejected timmy in the corner, I have to realize popularity matters. and Knowing what makes it popular and attracing racers is not rocket science, it's a decision to choose the unpopular path and the repercussions of a overall lacking experience.

Sim cultists should be clamoring for the no hesi, beam ng ball and chain smashing, flood water rising, car billiards and bowling, along with tag and infected and such game modes in their games. Having options and more game play does not take away from being able to run a 24H recreation of LeMans with the left front tire wheel torque down 0.34% and the naca duct on the right side radiator tape flap pulled back 18.3mm, minus the catheter or peeing in your seat -- but it brings more folks to be able to potentially rub bodywork with.

Lack of aweareness being severly out of balance is not good for a niche as global depression sets in.

If Gran Turismo 7 had a mode like GTA+ or Fallout 1st, which is optional and extends gameplay, not required or removes anything existing, that added 1. fully telemetry analysis, 2. unlimited automatic real time replay saves locally and for at least 90 days ( Spectate mode/Gran Turismo TV here ) , 3. every detail stat tracked - The Full LogBookMonty, from oil change, scrape, tire off track, when where, time on track, time in car, miles in each gear, you know everything logged and something to be able to aggregate and staticize and arobacize to the nth degree, and 4. the bility to create leagues, game modes, and rule sets with penalties and banning - even for a few bucks a month, would be a monumental game changer, interplanetary shift.

And it's technically easy, it's that decision makers are no longer those who understand the big picture. biz replaced passionate developers and engineers who did it to see their dreams come true, and it shows in the truly uninspried and trite releases. jsut add more RTs, cars, tracks... 🙀 and of course the most important GT 3.1415 cars. 🥧

4 simple things that would be the bargain of a lifetime to have that ability to see the story of your driving experience and adventure, and be able to have real racing with accountability. Yet decades ago, it was the need for more computational power to do this, now it's cults that defend the excues instead of holding back money till it's proper.
 
Funny thing this but......

When people talk of "finding" rF2 or LMU they talk in superlatives about the experience.

What is funny to me Durge is where are all those players that had superlatives comments when "finding" RF2 and LMU?
Rf2 has been with us forever, surely they should be now a myriad of players for RF2, they would not quit playing such a superlative sim experience with uber feezik and let's we forget, the amazing FFB.
LMU is not so young anymore either, do not let the EA acronym fool you. From what we see, the trending is going in the wrong direction.
What happen to all those amazed people, did they come to their senses?
Is RF2 and LMU that much superior that you do not need to play it as much to feel totally satisfied?
Not so funny after all, is it?
 
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Premium
Great to see that Sims are even in this list and doing quite well...as the majority of the Games listed are really arcade type racers.
Although I do enjoy all the Sims I have, some arcade racers like 'CarX Street' have appealed for that slight diversion.
With the latest BeamNG update just dropped (at time of this post)...will we see an improvement again in users to this Sim.
Just some BeamNG /Daz3D composite images that I'm working on

'OH, That's Hot'
000 BeamNG OH THATS HOT crop copy.jpg


'Dynamo Perfection'

DYNAMO PERFECTION crop copy.jpg


'The Nuclear Family Portrait'

The Nuclear FAMILY PORTRAIT.jpg

...P.S. The kids are adopted :p
 
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Replace the text in ffb_custom_settings.txt with this:

(rack (/ arm_force M_max_force_at_rack))
(output rack)
(output (* output gain))
(histogram output)

Also: set LFB and FX to 0. Adjust Gain and Damping to your preference. Select Custom for FFB type in settings.
Hey, is this something that is exclusive to AMS2? I still enjoy PC2 so just wondering whether this rack text can be used for PC2 as well...
 
Premium
There is an error on this list. rF2 and LMU are not driving simulators. They are JSON editting simulations. This is a rough business to read.
 
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