Nvidia DLSS And Ray Tracing Paint Every Delicate Detail In Forza Motorsport

Forza Motorsport Ray Tracing Cover Image.jpg
Jaw-dropping cinematics are back in the Forza franchise. Image: Turn 10 Studios
Nvidia has dropped an artistic bomb on the Forza Motorsport PC playerbase by integrating their DLSS 3 software with their intricate Ray Traced Global Illumination graphical setting. The invigorating graphics update was implemented into update 15 for Forza Motorsport on December 9th. Update 15 will be the final chance for Forza Motorsport in a tricky 2024.

Ray Traced Global Illumination

For Nvidia, 2024 has seen the company go from strength to strength. More than 600 games and applications now feature their RTX technology, and each week, new games integrate NVIDIA DLSS and Ray Tracing Global Illumination (RTGI). The most exciting title for racing game fans in the latest collection is Forza Motorsport on PC.

Ray Tracing Image 2.jpg

Gorgeous new lighting in Forza Motorsport through the ray-tracing graphics option

RTGI is a new setting that must be enabled and is not set up on any default profiles within Forza Motorsport. To turn your race circuits into Picasso paintings, set "Ray-tracing Quality" to "Full Reflections + RTGI." Once set up, the game may ask to be restarted to see any effects. Choose a quality level under "RTGI Quality."

To maximize the performance of your hardware and Forza Motorsport itself, activate DLSS Super Resolution in the settings menu. If your PC is up to the task, you could also take it to the next level by setting the image quality to "DLAA."

NSX.jpg

Honda NSX with RTX mode set to on

Graphical redemption​

The DLAA image mode is unsurprisingly based on an AI platform built to showcase the very best in anti-aliasing. The new mode utilizes technology developed for the lighter DLSS mode. However, the big difference between the two settings is that DLAA uses native-resolution images to maximize image quality, therefore sacrificing a boost in performance in the name of a richer player experience.

These screenshots remind us here at OverTake of what was promised from Forza Motorsport's pre-release. It may have taken over a year, but the title finally receives those gorgeous graphics that so many people were disappointed they missed out on when the game was released.

Bathurst.jpg

Bathurst comes roaring back to the Forza Motorsport series in all of the ray-traced glory

What do you think about the new graphical section in Forza Motorsport's Update 15? Is Forza a series you still invest time into as a sim racer? Let us know in the comments below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Premium
In the early days yes, but we've been in the realms of diminishing returns on graphics for a decade now, and is no longer the sole reason to upgrade.

A case in point is that with the current Playstation user base almost half (46%) are still using the PS4, and that's 4 years after the release of the PS5. Now a lot of that maybe due to the initial shortages of the PS5, but I suspect that a lot of these PS4 hold outs looked at the PS5 and decided it simply wasn't worth it.

As far sim racing concerned, if I'm watching a stream or onboard video then most of the time the only way I can tell which sim it is is by the HUD. Other than that they all look pretty much the same, and have done for the best part of 10 years now.

Nope, graphics are no longer the major selling point these days.
I can tell the difference quite easily. Even more so when I'm actually playing the game to be fair. There is a big difference between iRacing for example and ACC or AMS2 in terms of visual fidelity. Forza Motorsport has never looked good on my system for some reason though.
 
Glad to see a racing game finally get RTGI, even if it is just Forza.
Maybe in 10 years we'll have Path Tracing (aka full RT) in our sims as pre-2020 GPUs finally belong to a museum...
 
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AMS2 looks much better than Forza and it has no DLSS or Ray Tracing! It also runs much more GPU efficient.

And AMS2 image quality (mostly anti-aliasing) can be improved with DLDSR with almost no performance impact, as the Tensor cores the GPU uses for the heavy lifting are not otherwise used by AMS2.
 
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Glad to see a racing game finally get RTGI, even if it is just Forza.
Maybe in 10 years we'll have Path Tracing (aka full RT) in our sims as pre-2020 GPUs finally belong to a museum...
Meanwhile in 2034, RTX 8060 with 8 GB VRAM is released lol.
 
Premium
Graphics have always sold games and hardware upgrades. Isnt even i-racing working towards a new graphics engine...

BTW guys I just was sharing most recently published on top end hardware.

In comparison.....
GT7 now let's the user experience it how they want with FPS/Eyecandy modes but the RT can make a nice difference, if you want that with nicer lighting and shading. Native 4K is possible without RT on PRO as shown in various videos.

I have developed a series of tactile effects for GT7 that help transform the experience with the (specific solution) I have been working on the past year. Still ranks for me highly as a very nice racing game, I can now enjoy at 120, or with RT eyecandy and easily switch between screen or VR usage. It really is a technically accomplished title that will never get lauded here because its a console and for those perhaps expecting to be something it's not. What it has done is shape and include the car industry like no other title.

Yet what it also does, is set a standard in various ways that some other titles compare poorly too. FM quality, has continued to get worse over the years. GT has improved and that's the main difference.

Been working towards installing a (4 grand), Sonos Ultra, dual subwoofer, Era 300 Dolby Atmos 9.1.4 setup for my custom rig build. Can say that GT finally has some awesome audio too.
Audio is so critical, I run 9.2.4 with two subs right behind/under my seat and the detail and positional accuracy in Gran Turismo 7 with Dolby Atmos ( even if it is up-sampled from the generated 8 channels ) is absolutely unrivaled. It's sad how few will ever experience it. Each time I see headphones I think of someone wearing goofy goggles while critiquing the visuals of a game. Like IRL on track, sound is a huge factor in knowing spatial fidelity, and OMG this is a massively critical aspect that too many have been distracted by their wheel base Nm amount or active brake curve. smh.

Hearing exactly where 4 cars are at around you is immensely valuable, enthralling, and likely the one aspect that can get near real racing. Screen fidelity is still decades away from matching the real eyeball's "in the seat" fidelity. And a 256K dome projector setup requires a dedicated full room. but still probably cheaper than racing consumables alone these days. oooof. The saddest thing is I am about to need 3 breakers for the current draw.
 
Premium
In the early days yes, but we've been in the realms of diminishing returns on graphics for a decade now, and is no longer the sole reason to upgrade.

A case in point is that with the current Playstation user base almost half (46%) are still using the PS4, and that's 4 years after the release of the PS5. Now a lot of that maybe due to the initial shortages of the PS5, but I suspect that a lot of these PS4 hold outs looked at the PS5 and decided it simply wasn't worth it.

As far sim racing concerned, if I'm watching a stream or onboard video then most of the time the only way I can tell which sim it is is by the HUD. Other than that they all look pretty much the same, and have done for the best part of 10 years now.

Nope, graphics are no longer the major selling point these days.
Very true, and while "graphics" aren't dramatically different, frame rate is more critical than ever. And once you race 120fps that never dips, it's like looking out a real window versus a clearly jerky display that requires that suspension of disbelief. Of course with a controller and not a wheel, you're not feeling anything per se and 60fps is just fine. But with wheels, that response on screen and in the audio when it *feels* seemless is almost disorienting, You really know it's *your* driving, not a gamey thing. Plus it's all your real input, no controller "help" which they all have.
 

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