Column: Automobilista 2 Multiplayer Development - A Waste of Time?

Automobilista 2 Multiplayer.jpg
Image: Reiza Studios
Without doubt, Automobilista 2 is currently a predominantly singleplayer racing game. So should communities and Reiza itself be spending time developing its Multiplayer functionality?

A few weeks ago, Brazilian game developer Reiza Studios announced its collaboration with a group of online ranked racing platforms in a bid to improve online multiplayer functionality in Automobilista 2.

With the likes of iRacing and Le Mans Ultimate finding strength in online racing, every modern racing title is now seemingly on the hunt for a similar experience.

The plan, according to the Brazilian Studio, is to enable AMS2 to work well on platforms such as Low Fuel Motorsport and Just Race. Whilst these third-party organisations do the bulk of the work to implementing the game onto their services, Reiza will also endeavour to improve net code and connectivity ensuring online racing is a smoother process in the game.


A fantastic idea on paper, it leaves me wondering if this is all just a big waste of time for both Reiza and the platforms looking to run the game. Here is my thought process, but make sure to tell me how wrong I am in the comments below.

Automobilista 2: A Massively Singleplayer Game​

Ever since its launch, Automobilista 2 has seen little to no online racing presence beyond the few communities using the title for their leagues. Open lobbies exist in the game, and yet scroll through the list of online races and seldom will you spot entries exceed single digits.

Certainly, this will in part be due to the minimal development strides made into optimising key features like net code and race organisation. But ultimately, from every aspect, the game screams single player. Just take a look at how Reiza describes the game on its official website and you will see what I mean.


Not only is the first headline "Race Anything Anywhere Anyhow" very much a boot-up-and-go style of gameplay only really accessible through a single player sandbox. But scroll down and notice that AMS2's endgame - in other words, the main goal - is to put together "the most comprehensive and true-to-life career mode ever designed for a racing game."

But it is not just marketing that reflects the title's single player ethos.

Far From Multiplayer Content​

iRacing, Assetto Corsa Competizione and Le Mans Ultimate. The three biggest online racing games in the industry do not just have cool buzzword titles in common. In fact, take a look at their content lists - or in iRacing's case, content lists of the most popular series - and you will spot a certain familiarity.

Le Mans Ultimate is a game all about the premier sportscar racing championship featuring GTE cars, LMP2 and Hypercar blending LMDh and LMH rulesets.

Hypercars are very popular and predominant in sim racing.

Hypercars are very popular and predominant in sim racing. Image: Studio 397

Assetto Corsa Competizione upon its launch was a title focusing on the GT World Challenge Europe. Though since then, has grown to feature all sorts of SRO-managed GT classes, the most popular being GT3 cars.

Finally, iRacing may feature a huge spread of content ranging from Dirt Oval racers to Formula One cars. But arguably the most popular series, GT Sprint and IMSA, both feature GT3 machinery whilst the latter includes a multiclass aspect with the addition of LMDh cars to form GTP and LMP2.

In the current sim racing sphere, there is no denying the popularity of sportscar racing, no doubt thanks to the advent of the real world's so-called Golden Era. Whilst Automobilista 2 does feature a selection of LMDh models and modern GT3 cars, I would argue these are not the cars that attracts the title's die hard fan base.

Instead, those that return to AMS2 do so for the depth of historically accurate racers and the circuits to go with them. No, the Brazilian racing game is not a serious massively online experience, it is a way for true motorsport fans to relive different eras from the sport's past. Although the latest development blog hints at a growth in modern sportscar offerings, the majority of content releases also push the game further down its rabbit hole of classic motorsport that, in my opinion, struggles to captivate an online audience.

AMS2 Classic F1.jpg

Automobilista 2 is increasingly about the classics. Image: Reiza Studios

Who Races Classics Online Anyway?​

The original Assetto Corsa is another racing game with a strange relationship with online racing. For a while now, it has featured on a collection of ranked racing platforms. But rarely would one think of the third party content creator's heaven as an online title.

When you do see proper online racing in the game that features almost any car and track combination you could think of, they tend to be a return to the standard GT3 and Spa mix that any other game can do.

As aforementioned, iRacing has a wide array of car classes in its content selection, some even throwing back to forgotten times like the Nissan GTP ZX-Turbo or host of Classic Lotus F1 machines. However, the most popular road racing series consistently combine the same three categories that also make up the bulk of modern motorsport on the real stage.

Historic content in iRacing is far from popular

Historic content in iRacing is far from popular. Image: iRacing.com

Clearly then, the Venn Diagram of historic content fanatics and online racers is one with about as much intersection as one combining hay fever sufferers with the great outdoors in Spring.

Why a Waste of Time?​

Okay, I admit it. Describing the developer's desire to develop multiplayer functionality further as a waste of time may be a slight exaggeration. If the title can satisfy both the single player community and the few online racers that will choose AMS2 as their go-to, it is the best of both worlds.

But as the upcoming update, yet another physics overhaul, points out is that Automobilista 2 is still in heavy development. Engine discoveries and tweaks, content releases, feature implementations are all part of the daily process it seems within the Reiza team. So adding yet another task onto the seemingly long chore list may well slow down development on those updates on fans' wish lists.

1990s DTM in AMS2.jpg

Single player classics is why I return to Automobilista 2. Image: Reiza Studios

As a predominantly single player racer myself, I am extremely intrigued by the promise of an in-depth career mode spreading across disciplines, continents and eras. Furthermore, AI adjustments are something I would love to see come to the game, especially in race craft scenarios. But if the tweaks Reiza is planning for online competition later become larger changes or take longer than expected, it is yet another spanner in the works.

What do you think about the prospect of an online-focused Automobilista 2? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Premium
Don't agree at all. I've done 100 odd races online at RCO, some with grids in the 20s, and I've done some great league racing with the Metz community. And that's with the current state of online, which is not great, but people tend to exaggerate how bad it is. If 1.6 can stabilise things then AMS2 can not only grow it's userbase substantially, but create it's own MP niche for those who love it and who also love good MP racing. AMS2 has such unique content it would be a real shame not to grow the MP side. It doesn't have to be the next iRacing, or ACC.
 
- The real question here is: is this "column" a waste of time?

Absolutely...

Nothing makes physics developments and bug fixing go smoother and faster than people racing each other on the same race settings ruling out various possibilities before going to report bugs or report feedback on the physics...

And given that there's a lot to work on with the physics, including set up bugs that skew people's opinion of the title, that AI calibration is a few years away from being finalized...
 
Change of heart, RD? :)

In 2024 you are wondering why the most diverse car sim on the market (by far) is investing time to develop its online capabilities? Seriously? You should be telling yourself "about time". "Why" is a no brainer.

The reason why I personally gave AMS2 just a few tries online so far is because of its uncomparably rich content, one I haven't even scratched the surface of. It takes a bit longer to try out 150ish cars than it does ACC's 30. And I, for one, have always preferred to know the car I'm driving inside out before venturing online and be the one causing a ****fest at T1. There are plenty of people doing that in the other games you mention.

You compare it with iRacing, ACC and Le Mans Ultimate, 3 games with much more limited content than stock AMS2 and which don't take car/track mods. I'll let you take a guess what's left to do in those in order to keep an interest after learning their cars. Speaking of tracks, AMS2 is the only sim out there bringing NEW ones to the table from the box, and not just remakes of the same tracks we've been playing to exhaustion for the last 20 years in one sim or another.

So I'd say your view doesn't really take the most obvious parts of reality into account one bit.

And what I really don't understand is the state of mind necessary to convince yourself to take the time to write such an article, which for most players has no added value (assuming it wasn't paid). Who plays AMS2 online will continue to do so, while who doesn't might give it a try - despite the article - or just do the same.
 
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Presenting iRacing and ACC as successful multiplayer racing games makes sense and I understand your point (I don´t agree, but it makes some sense). But presenting LMU on the same level makes me laugh. Do you really think it´s even close to classic AC? I don´t think so. And what´s the main selling point for AC multiplayer success? Diversity. Sorry but this column is a joke. Maybe good singleplayer career would be a better move for AMS2 (there is no competition in this area), but good multiplayer is a must for any racing simulator and it´s great Reiza is trying hard to make it work.
 
Some good points made. With Rennsport & AC Evo coming up, one does have to wonder how many titles the competitive sim racing market can accommodate.
 
I had plenty of good online races on AMS 2, both at RCO and open servers... I had very few issues so far. I think the complaints are quite exagerated. I know some things could be better, but its MP is far from useless like some people like to say.
 
Why does it seem lately like this website has some kind of pro-Motorsport Games agenda? Do they have some kind of stake in Overtake?
Considering how many articles featured AMS2 content and the ways it can simulate different historical moments (sometimes being quite "forceful" with the arguments), I don't see this as executing a particular agenda for/against some games, but it definitely has a clickbate-y title, and it even admits it in the article. The actual points made are not bad, but are arguable, and I think this does kickstart a debate, which is what this column intended.
 
I personally think the article is a good talking point. Perhaps more suited to a reddit or forum post than a main article on here, but if its a slow sim news day then why not? No harm done.

I tend to be a single player driver myself as I can drive what I want when I want it, and pause as I need to. I personally would be happier if they put more effort into AI and the career rather than MP, but I do wonder what the split of SP/MP players is. Considering how few players the game has that might not even be an important metric that the devs care about.

Reiza seem to be making the game they want to play, and they want the MP to be better so that's what they're doing. Can't fault it really. At least we seem to be hearing that they're going to be making important under the hood changes because for a long time they've seemed more like a talented modding team doing a 'total conversion' of Project Cars 2.
 
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OverTake
Premium
I don't think the title is clickbait. It's more wondering out loud, and while I think that it is absolutely a good idea to pour more resources into the online part of AMS2, I think Angus does make some good points regarding historic content and its online usage in particular.

It doesn't seem like there is a big demand for it, so in the end, AMS2's online might default to the same GT3/Hypercar stuff you see in most sims these days. But maybe it can also get a few more people into the vintage stuff, as it's all there already, no mods required. As a classic racing car enjoyer, I would love that outcome, of course :D
 
Classic cars are never a waste of time, on the contrary ... they are very nice to drive but most of all damn difficult, if the physics is done right, and so here is justified why they are not very popular for online racing, because simply the average user likes to drive very committed lessve cars, i.e. the modern ones, which even without help like TC or ABS are certainly easier than the classic ones. As for the online I gave up on it with AMS2 because, as it is now, it is worse than AC's public servers, and that's saying a lot ... But not because of the technical problems, at least in that I've never experienced disconnections in the years I've been playing it, at least on that I have to give it credit that it's solid in that respect.
 
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Historic racing is the best form of racing online in any title that has it... Those focused on modern stuff don't know what they're missing...

Too much BOP chat and driving aids everywhere... Historic racing with h-patterns and cars that you have to coax into doing what you want is such pure joy and those races are ones I just can't miss... My main focus for a season this year is a 1964 WSC championship... Some of the best racing and fun I've had in a long time...

This title has a lot of promise and a talented team behind the work, it's just got a lot of work to do and they need to be able to encourage people to regularly use the MP to help them get the physics upgrades finished so they can focus on a good career mode with decent AI calibration... Having a third of the field randomly drop, weather syncing issues and green lights going off at the wrong time doesn't really invite people to come back...

Other sims aren't flawless online, but there's a 1 in 20 chance not a 1 in 5, and syncing issues that effect competition are rare...
 
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