Circuit Superstars Studio and iRacing to Develop Arcade Racer

iRacing Original Fire Games.jpg
Image: iRacing.com
Circuit Superstars developers Original Fire Games and iRacing have announced a working partnership to develop an entry level racing game with the working title 'iRacing Arcade'.

The team behind iRacing have been expanding their presence in the casual racing game and console market as of recent. The World of Outlaws: Dirt Racing game developed by Monster Games is set for a follow-up in time for a September release, and the studio are now also working on a NASCAR 2025 game. iRacing have also been dabbling in sci-fi settings with the upcoming ExoCross title by Orontes Games, releasing later this month on July 23.

Now though, another venture from iRacing Motorsport Simulations into the arcade market comes in the form of a partnership with Original Fire Games, the studio behind Circuit Superstars and Karting Superstars. They intend to release a game blending the elements of Circuit Superstars and iRacing, with a preliminary release window of 2025.


iRacing Arcade?​

According to the announcement post on the iRacing website, this new game will be developed primarily by the Original Fire Games team who worked on Circuit Superstars, but with design and development support from the iRacing team.

Featured within this new title will be expansions to features within Circuit Superstars, including an expansive career mode and other diverse options aimed to be accessible to players of all ages. Whilst not explicitly stated, it does appear to hint at incorporating the real-world cars and tracks we have become accustomed to in iRacing, but with the accessibility for everyone to get started on their sim racing journey.


Carolina Mastretta, Co-Founder and Studio Director at Original Fire Games is excited about the new working relationship:

"Original Fire Games is very excited to partner with iRacing to bring motorsport fans a new game in 2025. What we created with Circuit Superstars showed us that there is a hunger for arcade-like racing experiences that are true to motorsport.

As an industry leader of the sim racing space for nearly two decades, iRacing has talent, expertise and technology that can help us catalyse the potential of the foundation we’ve built so far. iRacing has been successfully venturing into new racing genres and they recognized the potential of our debut title.

This convergence of our two companies presents a fantastic opportunity to craft our finest game yet."


Fear not, fans of Circuit Superstars though, as all previous products from Original Fire Games will not be acquired by iRacing. With this future project underway with the expectation of a 2025 release, iRacing Motorsport Simulations president Tony Gardner has stated that this new title will be made with the hope of being the first step for new players to start getting into high level sim racing.

What do you make of the partnership between iRacing and Original Fire Games? Let us know your thoughts on Twitter @OverTake_gg or in the comments below!
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RedLMR56
Biggest sim racing esports fan in the world.

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OverTake
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Damn, and I was really looking forward to Circuit Superstars 2.
This might actually help CSUP2 see the light of day, I think - if it does well. Remember that Karting Superstars was born because OFG needed cash, and they were quite up front about it. So this hopefully also paves the way for future projects :)
 
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why is iRacing developing another arcade title, are they stupid?
Not really. It's no secret that the arcade market is considerably larger than the simulation crowd. Plus they made it very clear that they are hoping to get people who have never done sim racing before to potentially want to upgrade into high level sim racing. It's genius if you actually give it some thought.
 
Karting Superstars is still in early access and hasn't seen an update since February. Do they plan on finishing that first? Not sure this newly announced game will see the light of day!
 
Everything that iRacing players used to tell me as something bad, iRacing tried to implement on a later date.

You can still read in iRacing forum how tens of people wrote things like: "graphics are only for the weak", "rain is a joke", "go play Project Cars against AI!", "iRacing will never ever have fictional tracks" or "AC is for broke people". I see iRacing disputed every single argument of those, and made their fans look like idiots.
 
Everything that iRacing players used to tell me as something bad, iRacing tried to implement on a later date.

You can still read in iRacing forum how tens of people wrote things like: "graphics are only for the weak", "rain is a joke", "go play Project Cars against AI!", "iRacing will never ever have fictional tracks" or "AC is for broke people". I see iRacing disputed every single argument of those, and made their fans look like idiots.

But what do I know? My comments always attract negative replies (and previously dislikes).

Still, and despite reading a lot, I still cannot understand how the majority of people put up with something established just because they are used to, while the same majority try to fight anyone who is trying to help them (for symbolic money and sometimes for free).

Go read the comments in the latest Rennsport article for example, and you'll see how people are fiercely trying to abort and demoralize the developers there.
 
The casual fans who love to run on default set ups and never race long enough to have pit stops is a very large crowd...

They need more options so their feedback doesn't water down the developing simulations...
 
Not really. It's no secret that the arcade market is considerably larger than the simulation crowd. Plus they made it very clear that they are hoping to get people who have never done sim racing before to potentially want to upgrade into high level sim racing. It's genius if you actually give it some thought.
Yeah, probably.

I find it funny that people few entitled to call "stupid" the guys who make more money in the industry of simulation target to general consumers. If they read this kind of stuff they probably have a good laugh.
 
Not really. It's no secret that the arcade market is considerably larger than the simulation crowd. Plus they made it very clear that they are hoping to get people who have never done sim racing before to potentially want to upgrade into high level sim racing. It's genius if you actually give it some thought.
Perhaps there's room for those Pub Subbuteo players to make good in the premier league after all... it's only a ladder.
 
Premium
Perhaps there's room for those Pub Subbuteo players to make good in the premier league after all... it's only a ladder.
I can tell there's some contempt in that comment but everyone starts somewhere. My dad was on The Bidding Room with a bunch of Subbuteo figures.

Yes he didn't go play football but it's probably instilled a love of football in many professional players from that era. And an arcade racing game is closer to sim racing than what a set of Subbuteo figures is to real football.

Honestly, why is it such an issue that new people get involved in sim racing for people like you? Everyone gets a start somewhere. For me, it was F1 04 and Gran Turismo 3.

So am I not good enough to be part of this exclusive club?
 
I can tell there's some contempt in that comment but everyone starts somewhere. My dad was on The Bidding Room with a bunch of Subbuteo figures.

Yes he didn't go play football but it's probably instilled a love of football in many professional players from that era. And an arcade racing game is closer to sim racing than what a set of Subbuteo figures is to real football.

Honestly, why is it such an issue that new people get involved in sim racing for people like you? Everyone gets a start somewhere. For me, it was F1 04 and Gran Turismo 3.

So am I not good enough to be part of this exclusive club?
Not contempt, but highlighting a difference between a really base Arcade (perhaps top down) and Formula One, yes I used an extreme, but the reality as I see it is the progress from one to the other isn't just more steps on the ladder it's a different scenario altogether.
My missus might chase round in an Arcade game for an hour but know this, if you asked her for a favorite car she would answer "um, a red one"
 
Premium
Not contempt, but highlighting a difference between a really base Arcade (perhaps top down) and Formula One, yes I used an extreme, but the reality as I see it is the progress from one to the other isn't just more steps on the ladder it's a different scenario altogether.
My missus might chase round in an Arcade game for an hour but know this, if you asked her for a favorite car she would answer "um, a red one"
And you think everyone who plays an arcade game never has the desire or knowledge to go further?

Fed up of this narrative tbh
 
And you think everyone who plays an arcade game never has the desire or knowledge to go further?

Fed up of this narrative tbh
Nowhere in my comments did I mention everyone, you did that...
I said "as I see it", in that we differ in opinion is simply life, no need to get all shirty!
 
Not really. It's no secret that the arcade market is considerably larger than the simulation crowd. Plus they made it very clear that they are hoping to get people who have never done sim racing before to potentially want to upgrade into high level sim racing. It's genius if you actually give it some thought.
Enough arcade style games to get ppl to jump to a more high level sim. This is just about making more money. Genius really trying to compete in arcade is not genius, when at the moment most of us sim users are playing on 20 yr old engines. Be better off building a new engine to accommodates all the new features in sims that have come out over the last decade.
 

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