Best Sim Racing AI For Sportscar Racing: Automobilista 2 vs Le Mans Ultimate vs iRacing

Top Endurance AI in Sim Racing.jpg
Image credit: iRacing.com/Reiza Studios/Studio-397

Which Sim Racing game do you prefer for offline AI sportscar races?

  • Le Mans Ultimate

    Votes: 48 21.4%
  • Automobilista 2

    Votes: 138 61.6%
  • iRacing

    Votes: 18 8.0%
  • Something else - I'll let you know in the comments

    Votes: 20 8.9%

  • Total voters
    224
The most recent version 1.6 update to Automobilista 2 has brought many AI improvements, but can the sim contend with the best AI in the industry alongside iRacing and Le Mans Ultimate?

Whilst IMSA content and reworked physics headlined changes included in the latest version 1.6 update to Automobilista 2, fans of offline racing also had a lot to celebrate. Throughout its development, Reiza Studios promised a whole heap of AI improvements from race ability to speed and even strategy logic, in theory placing the Brazilian title's opponents among the best in the space.

Well, the benchmark for AI offline racing in 2024 for sportscar and endurance racing has surely been a toss-up between the incredibly solid iRacing and the highly immersive Le Mans Ultimate. So, let's jump into each title to work out just how effective the AI is in various sportscar racing scenarios, so you know which to prioritise when recreating real-world races.

Comparing Sportscar AI in iRacing, LMU and AMS2​

To compare the artificial intelligence in this trio of simulators, we will focus mainly on their shared core focus: sportscar racing. Unlike simple sprint races, this style of competition includes several facets unique to the genre, presenting numerous challenges for the AI.


With overall immersion for single-player running forming a critical focus of our test, we will also be diving into the AI's ability to race convincingly against in-class opponents as well as their competence at passing through traffic and plan out strategies for those longer, more complex races.

Recreating Real-World Grids​

But first, any offline racer will tell you that their race focuses on immersing themselves in a real-world series. We do not want to race John Smith, Mario Rossi, or any other placeholder names you can think of. Instead, we want accurate liveries with their real-world drivers. And depending on the title, putting together accurate grids is more complex than others.

Straight off the bat, the Downloads Section here at OverTake is full to the brim with accurate livery and AI packs for Automobilista 2. These focus on the Formula One scene, but several packs are also available for other series. These come with custom AI performance and character attributes and make the most of the different models available to drive in AMS2.

Moving over to iRacing, which is a similar story of total customisation, check out our guide here on how to put together your very own AI car set in the online racing service, which is fit for offline races. Creating one's own livery pack takes a lot of time; however, it seems that searching for pre-made packs will require a lot of Google searches and scrolling.

Sim Racing Real Grids.jpg

Offline Sim Racing for Real Life Grids. Image: Porsche Press Site

Finally, there are two ways of looking at Le Mans Ultimate's real-world livery situation. As the official game of the FIA World Endurance Championship, it gets all the cars, liveries, and tracks from the 2023 season, with the 2024 collection also set for completion soon. But choose to race anything other than the WEC, and you will be forced to look elsewhere. In summary, LMU is either absolutely perfect for your needs or totally useless.

Setting up Races​

Before we get into the best battles you can have against the AI in sim racing, we must first set each game up with the right session settings. Each title does this slightly differently, with iRacing, in particular, proving to be quite the problem child.

Setting the AI in iRacing​

Yes, having a vast array of options available to you in the typically online racing game is nice. However, it can be tricky to know where you stand when the AI difficulty level slides between 0 per cent and well over 100. In general, this slider can be humbling to those used to other racing games as the majority of us that sit in the 'normal' range of racers - in the 2,000 iRating region - will be perfectly competitive with AI opponents set between 70 and 80 per cent.

iRacing's AI Difficulty range can be tricky to get to grips with.

iRacing's AI Difficulty range can be tricky to get to grips with. Image: iRacing.com

The rest of your sliders are complicated and should realistically be set when putting together your AI grid set. Each racer's personality can be changed with a quintet of bars that needn't be touched. On the other hand, options such as Time Acceleration and start times are far less free to your choice, so perfectly simulating a time-accelerated endurance race isn't as easy as you might think. Moreover, some elements like safety cars and the ensuing pass-around options are not even relevant to our case; they are only functional on ovals.

Setting up AI Races in Automobilista 2​

Another title with a plethora of AI difficulty and setting options is Automobilista 2, with not only overall difficulty available for tweak-age but also their relative strength in the wet. Following the 1.6 update to the game last week, most car and track combinations should all sit at a similar AI difficulty for you, especially the IMSA content that has clearly been fine-tuned to avoid players spending hours testing for the right level.

AI Settings in Automobilista 2.

AI Settings in Automobilista 2. Image: Reiza Studios

Below that is the wet weather slider, which you may want to test. Again, it should be at a similar level across all the content in the game, apart from if you have a particular affinity or hatred of a certain track. As for the aggression option, we recommend leaving this at Medium, allowing the game to choose aggression based on your AI livery pack.

Akin to iRacing's session setup options, the time progression in Automobilista 2 is restricted to specific values. Equally, race durations always hit a five-minute mark, meaning you cannot make full use of our time progression guide.

Le Mans Ultimate AI Race Setup​

Unlike its two rivals, Le Mans Ultimate allows great freedom for both race duration and time progression. As such, you can pretty much match any race duration to a real-world event length. However, the maximum length is that of the real-world event at each track. Therefore, Le Mans is the only track at which you can run a full-time 24-hour event.

LMU's AI settings are in two different places

LMU's AI settings are in two different places. Image: Studio 397

Much like Automobilista 2, the AI difficulty strength across the board appears to be very stable, with a single setting working well for all circuits. One confusing slider in the game is the AI Limiter setting, which slows the overall leader down, ensuring the pack stays tight at the front. Unless you want a ten-way battle for the lead, we recommend dropping this to 0.

Best AI Racecraft in Sim Racing​

Now, we get down to the nitty-gritty portion of the subject. Once your session is set up, it is time to go racing, and when it comes to battling opponents of a similar speed as your own, there are a few other games that can match the likes of iRacing, Automobilista 2 and Le Mans Ultimate.

Indeed, all three of these games feature AI that will think of switching up their lines when close to another car, be it in defence or whilst attacking. More complex moves like going for an undercut line and focusing on corner exit grip may be a bit too advanced today, but there is still a lot of fun to be had going wheel to wheel in each of the three games. That being said, there are notes to point out from each.

LMU: Clearly Scripted Defence​

Moves scripted by AI lines are certainly to be expected from any racing game in the modern era, given when you look deep enough, each and every one of them is built upon a chain of 1s and 0s. But in Le Mans Ultimate, certain defensive moves are so clearly scripted that they become easy to predict and work around.

Le Mans Ultimate's AI runs a set of clear lines.

Le Mans Ultimate's AI runs a set of clear lines. Image: Studio 397

Down many straights, namely the run into Turn One at Sebring, the AI will aggressively hold the inside line if a car behind gets close enough to activate the behaviour. This leads to somewhat unrealistic movements that no real driver would do in a real fight. In fact, the bots are so keen to hug the inside line that they stick too far to the left, making returning to the regular racing line impossible before the turn.

After a while, you will automatically look to go around the outside and not even think about the inside dive as you soon learn it to be a blocked space. Sure, aggressive defending also exists in IMSA racing, but lap after lap for up to 10 hours is a bit of a push.

AMS2 Grip Hacks​

Overall, we suggest that the most fun to be had in pure racecraft situations offline is in Automobilista 2. The AI is very good at defending when it needs to and sticking to the faster line when it can get away with it. Moreover, the slipstream effect is evidently very strong in the game, with the AI actively looking for the toe down the straights, meaning they will make moves even on player cars without hesitation.

Multiclass racing in AMS2.

Multiclass racing in AMS2. Image: Reiza Studios

However, once you get to the corner after a straight, it appears a little dodgy in the Brazilian game. Once alongside you, it feels as though the AI can do things you simply cannot. Worse still, these moves also feel different to what the bots can do when running solo. Go to the inside, and suddenly, your opponent will appear to gain extra grip, making a round-the-outside defence an easy task, where the player would get caught out by dirt off-line, for example. This means that any move you make has to be clear-cut.

Whilst we cannot entirely prove that the AI gains grip when fighting each other, it is a sensation we get when in an intense battle.

By extension, the combination of impressive grip through the turns regardless of a car's positioning, plus a high drafting effect, means cars follow each other incredibly closely. A normality in aero-less models like Formula Ford or Ginetta Juniors, nose-to-tail running should not be visible in GTP or Formula One racing, and yet it is in AMS2, a sight that dramatically ruins any sense of immersion.

The AI does tend to squeeze you on the apex in AMS2.

The AI does tend to squeeze you on the apex in AMS2. Image: Reiza Studios

Finally, rooted in the Project Cars engine, elements of wheel-to-wheel battles shine through from the previous racing series. In many cases, contact with the AI will lead to a dramatic loss of grip, making turning and braking a tricky task. This is exacerbated when, on the inside, the AI does have a tendency to squeeze the apex perhaps a bit too much, turning in on you. As soon as the cars make contact, you lose all front-end grip, and both cars go ploughing off-track.

Lack of iRacing Aggression​

With smooth-moving opponents that deviate from their line in defence, react to a player's positioning and space out nicely on track, iRacing may sound like the perfect game for AI racing. However, we get the feeling that the computer opponents lack enough punch to feel alive.

Where the other games feature mistake-committing AI leading to fun exchanges, iRacing's opponents appear to be on rails in a drab way until you get close. Once more, even if you are far slower ahead of a same-class car, your chasing rival will struggle to commit to a move, no matter how dry-cut it appears. Whether they get thrown off by the player's braking points or suffer from running a similar physics model to the real one, we do not know. But we do get the sense that a Turn 1, Lap 1 send can set you up for a fantastic result, provided you keep it on the road.

Racing Through Traffic​

Inherently, multiclass racing is not only about dicing with one another at a similar speed. Instead, top class cars must weave through traffic all whilst jostling for position. Meanwhile, those in slower classes are always on the lookout to ensure they lose as little time as possible when passed by top-class cars.

Multiclass racing in Automobilista 2 works well since Version 1.6.

Multiclass racing in Automobilista 2 has worked well since Version 1.6. Image: Reiza Studios

This added dynamic complicates AI's competence in sportscar races, meaning only a select few titles can portray the sport with any sense of realism. Then again, across our three semi-official sportscar simulators, we see an impressive level of competence from the AI in managing traffic, especially with Automobilista 2's most recent update.

In fact, it is only when truly pushing overtakes to near-unrealistic proportions that many will ever gain significant ground on AI opponents in the top class. Better yet, this is the case for all three, with neither sim falling behind.

For the most part, Le Mans Ultimate is the more aggressive of the three in traffic, with three wide moments seemingly far from putting the AI off. However, at times, sequences of corners with the racing line moving from one side of the track to the other do confuse faster classes.

At its best, Le Mans Ultimate is the top Multiclass sim.

At its best, Le Mans Ultimate is the top Multiclass sim. Image: Studio 397

On the other hand, iRacing's top classes never really get stuck and relatively smoothly make their way through the pack without much drama. This can lead to the field closing up more than you would expect in larger battle packs. But it soon works itself.

In general, it is worth remembering that offline multiclass races are all against the AI, so they will never be quite as reactive as real players. Therefore, take your time in traffic; there is no need to send it quite as hard as you do online. Make sure to follow this chilled-out guideline, and you are sure to have a fun race-long experience.

Strategic Masterclass or Ferrari-esque Blunder?​

The final element almost unique to sportscar racing is the inclusion of long-distance strategy. In the real world, teams typically run full tanks for the first portion of the race, switching tyres when necessary depending on allocation and only ever thinking about fuel strategy within a stop or two of the end.

Stoic iRacing Bots​

Much like its performance on-track, the iRacing AI is very competent in the pits for the majority of a race. Similarly to LMU's opponents, your rivals will utilise full tanks for successive stints until the end of a race, at which point they will calculate the fuel they need to get to the end.


However, with tyre allocation inexistent and tyre warm-up not as significant a factor as in the other games, changing tyres at each pit stop is the done thing versus AI. They do it, so you might as well do it, too.

AMS2: Strategic Genius​

Last year, Reiza Studios introduced an update to its AI's strategy logic. While mainly focused on open-wheeler racing, the effects also lead to a fun challenge in longer-format racing. That being said, splitting a race into equal-length stints from the start does not lead to a totally accurate experience.

Furthermore, whilst there is no limited tyre allocation as part of Automobilista 2's IMSA content, the lack of tyre warmers does make double stinting a set of tyres beneficial in the opening laps of a stint. The AI recognises that and makes sure to keep a set of tyres as long as it can. A race of less than two hours with regular fuel use and tyre wear should, therefore, not require any tyre swapping unless you are ready to make some moves.

In addition to AI that plans out its tyre and fuel strategy from the get-go, the added complexity of Safety Cars putting a spanner in the works does lead to fun situations in which quick decisions are crucial - not only to winning the race but also not losing a lap.

Safety Cars can flip strategy on its head, even in sim racing.

Safety Cars can flip strategy on its head, even in sim racing. Image : Reiza Studios

That being said, in a recent wish list for Automobilista 2's endurance racing update, we were hoping for more extended safety car periods. Indeed, the sometimes even single-lap at a slower pace doesn't allow the pack to close up in the way we would like. So, hopefully, one day, a 15-minute IMSA-style FCY option becomes available. Joking, obviously.

Le Mans Ultimate: So Close Yet So Far​

Now, straight off the bat, Le Mans Ultimate is the only racing game in this comparison that features a tyre allocation system. However, the AI typically pays little attention to this until the latter part of a race, at which point they will re-fit old tyres. This means that to keep things interesting, you must not think about tyre strategy and certainly not attempt a double stint on the same set.

One thing LMU does well, however, is ensure AI cars run full tanks and pit at the very last minute. At times, you will notice them lifting and coasting and even extending their stints by a lap over others. Though this strategy rarely sticks, eventually, they revert back to standard stint lengths.

Best Offline Sportscar Simulator​

Overall, if you can get past the frantic opening stint and somewhat unrealistic nature of Automobilista 2's AI paths, we suggest the Brazilian sim as your best option for replicating most endurance races offline. It gets the smartest AI from a strategic standpoint and features opponents that will make your life complicated on track.


Of course, if you are looking to recreate a World Endurance Championship race, Le Mans Ultimate is perhaps just as good as long as you overlook the lack of tyre strategy. The field spreads out in a very realistic way and provides heaps of immersion as you chase famous faces down in the doom and gloom of a dark Le Mans.

Whilst we do enjoy iRacing as an offline simulator thanks to its highly competent AI, there are far too many hoops one must jump through even before getting to the track. From tricky settings that require fine-tuning at each circuit to the elephant in the room that is the game's subscription service, without forgetting the soulless vibe, one gets when fighting the title's bots. There are many reasons to look elsewhere.

Regardless of what our favourite simulator is for recreating longer format events against AI, it is fantastic that offline opponents are finally getting some love from developers. We cannot wait to see how far AI tech comes over the next 12 months.

Which is your favourite game for offline AI racing in a sportscar field? Let us know in the comments.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Grand Prix 4. Latterly rF2 or AMS1, which is easily tweakable in every way. If they are a bit duff through one corner, or go too quickly in the race compared to qualifying you can fix it in 30 seconds in the AIW editor.
 
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Thank you for the extensive description of the different AI, hopefully it will lead to an interesting comment thread with factual information.
As a dedicated off line racer, the main factor for me with AI is feeling of immersion. It has to be good enough to allow me to make believe. Mainly, the AI of all my SIM is doing the trick. I vote for other, because my favorites are in a different SIM, but I also realize that my reason for liking AI in general and one in particular, is highly related to my personal reasons of what matters to me in a SIM.
Like for example some people criterium seems to be that "good" AI should be like human sim racer, for me, it is anything but not like human sim racer, as I have abandoned online racing mainly because of how people race online which mostly resume as a glorified hotlapping in my experience.
The ability to tailor the AI to my taste, is for me, the most important factor, I don't care it it takes a little effort, it is , for me, part of the ritual, I expect each combo to be different and needing tweaking.
 
I would also throw Raceroom into the ring !
Btw. Have also my great moments with rF2 AI (as long as they do not bump me off the road, because i am not fast enough ..... )

As a single championship mode player i have spend thousandts of hours racing the AI. (AC, RRE, AMS, AMS2, rF2, LMU, rF1, ACC, FM) Just iRacing never.
But it´s still hard to rank them. Everyone AI is different but i learned to addept myself to them all. And i can have fun with all of them (yes even AC AI can do a good job! if setupped correct.)
 
They've all got ample AI flaws, some certainly more than others.

I've always appreciated some aspects of rF2's AI which has mostly translated to LMU. Aggressive moves, blocking off inside lines when under threat, racing wheel to wheel and bumper to bumper. They can be real cheese brains on the other foot, not being able to navigate tight corners in heavy traffic, apparently not reading far enough ahead on the track and taking real joy out of rear ending you if you happen to slow to a crawl thanks to congestion. LMU has seemingly improved on that specific portion of AI logic at least.

AMS2 has come a long way in achieving a similar feeling. The hours I've managed to find to sink into 1.6 has impressed so far. More than anything, seeing "personality" in some of the AI. I've had specific AI drivers that were docile in practice and quali sessions seemingly not be as aggressive in defense or offense in a race. Meanwhile I've had Verstappen-tier AI that seems to take quali and practice deadly serious be a real thorn in the side in the race, fighting to the death over a backmarker position. Whatever attributes they've created in the backend seems to shine through. Have not had the opportunity to get through a true multi-hour endurance AI race since the update, will be curious to see if tire/fuel management and pit strategy has improved or if it's still all over the place. AI in the wet seems to have at least improved without even using the wet skill multiplier option, though I imagine it may come in handy if certain cars on certain tracks have the AI setting dry sector times.

Admittedly it has been many years since I had an iR subscription, cannot speak to their AI from firsthand experience.

Have yet to encounter AI in any sim that doesn't make a plethora of dumb moves or lack on a certain corner on a certain track. Really hoping all this machine learning and AI development can be put to use in sim racing eventually. The singleplayer dream is a career mode where you can develop true AI rivals, who will fight to death as tensions flare over the course of a season and who may even murder-suicide you out of a race if it means securing the championship (Senna, Schumacher, etc.).
 
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I swear Em's and the rest of the YouTubers that do those cringy thumbnails will look back in years to come when they have kids and just cringe hard.. Seriously it's one of the most hilarious Internet trends yet. It's like the guy who made it "fashionable" in the UK for grown men to wear tight tracksuits or worse yet, the woman's tight jeans on a man combined with flip flops, a "man bag" and beanie with built in goggles. I could go on lol..

Automobilista 2 can be hit or miss with me, some days I have fun but other days they are soft and don't put up the challenge I want. Perhaps I need to crank up the difficulty?

From the little lmu I've played I was impressed (as I suspected anyway) largely due to me really enjoying rf2 ai back in the day. But I digress, ams2 is my go too.
 
Premium
The other downside to iRacing is it takes a hell of a long time to load a race up with AI. It’s never seemed to me as fun to race as the others either .
 
I did not watch video but I did read the article. I think the article was honest pointing flaws of the 3 games mentioned, but I'm surprised by the conclusion. It seems that all 3 games are quite level on this regard and there is no clear winner. Or maybe there is but it's a VERY subjective point, depending on what things you value most and what others are dealbreakers.

I swear Em's and the rest of the YouTubers that do those cringy thumbnails will look back in years to come when they have kids and just cringe hard.. Seriously it's one of the most hilarious Internet trends yet. It's like the guy who made it "fashionable" in the UK for grown men to wear tight tracksuits or worse yet, the woman's tight jeans on a man combined with flip flops, a "man bag" and beanie with built in goggles. I could go on lol..

Automobilista 2 can be hit or miss with me, some days I have fun but other days they are soft and don't put up the challenge I want. Perhaps I need to crank up the difficulty?

From the little lmu I've played I was impressed (as I suspected anyway) largely due to me really enjoying rf2 ai back in the day. But I digress, ams2 is my go too.
On my experience, I would say that it's VERY important that you set a skill level that forces you to drive on the limit to be on the pace. Otherwise you can easily exploit AIs weaknesses and make short work of any field, which will always be underwhelming. High difficulty settings will make you work harder to find an edge, even work on the setup to extract more performance and maybe even making it harder to drive. So when it's time to go wheel to wheel, you don't have extra grip to spare on the fight, and places an emphasis on racecraft, even if what you end up doing may not be the most realistic thing. If you are not playing dirty it's fine on my books.
 
One thing to point out with the iRacing AI in multiclass is that the lower classes are radically trying to make place for the lapping cars, be it AI or the player. That slightly kills the immersion, but even worse is the crash potential with the player. Sometimes you have to dodge the AI when they jump the brake at the apex of a high speed corner, to let you by.

Besides that, although I hate it to be the case, I prefer the iRacing AI over any other sim's. They have a more professional vibe to them, are more consistent and in general show less immersion breaking hiccups. I mean they are rarely losing time while lapping compared to me. But of course this is assisted by the the lapping logic of the lower classes..
 
In almost 5 years of sim racing i have yet to find AI that is better than F1 22 / 23. Nothing else comes even close to the amazing races possible there every single time .
 
AI is your fantasy for now...
Use your abilities to your advantage...
At any time, on any car, on any track!
Mode - Practice! Time Attack+Screenshot-for memory:)
PS: Default💯%
 

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I liked a lot GP4 AI, in terms of variety and distribution of cars in the track the best in my opinion is AMS 1. In AMS 2 the cars are in couple. If there is a range minor of 1 second AI cars remain in couple all the race. I like more assetto corsa with content manager. Not a perfect AI but the distribution of cars has variety between races. Iracing the AI cars stay behind the player if they haven't much more speed than player but is good in terms of variety of distribution of cars around the track. Assetto corsa competizione AI is Ok for me. I bought my pc for AMS 2 years ago but I prefer to play assetto corsa, I have uninstalled AMS 2 because in terms of AI nothing change. Wait for assetto corsa evo AI :)
 
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