BeamNG.drive 0.33 Update Delayed Indefinitely

Beach Buggy.jpg
Image: BeamNG
BeamNG.drive 0.33 has been delayed until further notice. Here is why, and what the update might contain eventually.

BeamNG was released back in 2013 and has made monumental steps forward in that time. The team behind BeamNG have always prided themselves on being very open and transparent with the community, especially regarding the titles updates.

Since 0.32, the community has had nothing regarding update teasers or hints at what the next update, 0.33, could include. The CEO of the project Thomas Fischer - also a developer known as tdev on the forums - posted this thread to answer some of the community members' questions.

BeamNG Developer Apology.jpeg

CEO Thomas Fischer On The Official BeamNG.drive Forums.

The BeamNG team work very hard to provide updates to their game as consistently as possible. However, sometimes there are barriers to development that push back deadlines further and further. The CEO posting on the forums to announce the delay, whilst actively inviting community interaction with any questions is rather rare. Not many other game companies would do that in the modern era.

What's To Come In 0.33?​

With the update delayed, the discussion regarding what the update could contain has been reignited on Reddit, the official Disord BeamNG.drive channel, and the forum post itself. tdev very clearly states not to expect a huge amount of new content in 0.33. Instead, the work is going into the background of the game. The most popular theory is a game engine update.

Civette Bolide - Racing.jpg

Civetta Bolide Track Car. Image: BeamNG

BeamNG runs on the base engine of Torque3D. However, since that company stopped developing, the team at BeamNG have 'left no line of code untouched' and as such, the engine is all but a custom-made work at this point.

The 'Racing Update' still remains a popular topic on the forum threads for 0.33. The tyre model and AI racing improvements are especially mentioned multiple times. Check out our piece on what we think needs to be added in the 0.33 update here.

Career mode is also a major talking point, as per usual. The potential engine development for BeamNG.drive could unlock a new realm of possibilities for the game mode, which could lead to a promising for future for BeamNG.drive.

What do you think of the 0.33 update delay for BeamNG? What do you want to see added in the future? Let us know over on X @OverTake_gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

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Premium
Thanks for posting Conner:)

Not to bothered whether it is delayed as I am thoroughly enjoying my experience in BeamNG...as with all Sims, but some more than others;).

Not really sure what the final update will be but will be happy with what ever the Developers decide:geek:

Just some screenshots to finish up with.....love the look of the 'B25 Mitchell Bomber' Mod:inlove:...had to break out the 'Controller / Game Pad' to fly it though:cool:

The 'Motion Blur' is created with a 'ReShade' plug in for BeamNG, much like AC having the plugins Sol / Pure, which has given the much needed and elusive blur effect for BeamNG (personal opinion) which gives a great sense of movement and speed to screenshots:geek:

Tip: Motion Blur is best used in viewing 'Replay' footage so you can control every aspect of the final image;)


00 BeamNG MOTION BLUR B25 Mitchell BOMBER at WEST COAST Bridge copy.jpg
0 BeamNG Burnside SPECIAL with JAVI ENGINE at INDUSTRIAL copy.jpg
0 BeamNG Ibishu PRESIMA CONCRETE BARRIER Crash copy.jpg
0 BeamNG MOTION BLUR B25 Stambecco Rally at UTAH copy.jpg
1 BeamNG MOTION BLUR B25 Stambecco Rally at UTAH copy.jpg
4 BeamNG MOTION BLUR Soliad WENDOVERRACE at NORDS copy.jpg
5 BeamNG Gavril DYNAMO Barn Find at UTAH copy.jpg


So much to do and see...only in BeamNG:inlove::D
 
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Work on the engine side is always a slow process, but it's one of the most important parts of the entirety of the process...

Get that wrong and many issues can crop up as you add more content...
 
Moderator
Premium
You'll find it in the main SIM racing games forum after AMS

 
There is a Beam.ng forum here....
You'll find it in the main SIM racing games forum after AMS

I meant a downloads section
 
Premium
The game has an built in mod depository. I believe It works well for the vast majority of the content, But there are a number of maps that weren't included in that system that are now impossible to find. But I can't see any point in mirroring what's available through the in game system.Other external content is held behind patron paywalls

The bigger issue is why are you not familiar with the game?
 
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The game has an built in mod depository. I believe It works well for the vast majority of the content, But there are a number of maps that weren't included in that system that are now impossible to find. But I can't see any point in mirroring what's available through the in game system.Other external content is held behind patron paywalls

The bigger is why are you not familiar with the game?
What is unfortunate though is that many (great) mods aren't avaklable on the ingame depository. This is a great feature but not fully exploited by modders. Ideally, everything should be in there but no it isn't.
 
There are indeed some bad thkngs with the graphics engine, although it can look pretty good at times. Maybe some work in the pipes about it. Or maybe a more complex tire model is on the way. Or maybe, as I've been wishing for years, a development kit is being developped in order to license the engine to other companies to make their own games. Who knows...
 
Premium
I'm not familiar with the game, are there enough mods to justify a section outside of the forum?
If you think so then why not use the website feedback to ask.
To be fair - You have a Rennsport and Golden Lap download section with 0 mods... Maybe dont focus on the numbers ;)
 
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