Automation's ambitious development team has given us an in-depth look at what is planned for the revamped track simulation and the all-new, standalone track editor. From creating the ideal line around your race circuit to changing the camber and surface roughness of the track, Automation is revolutionizing player-made circuit design within sim racing.
With the first update, Ellisbury, the test track received an update and revamp. The tri-oval was added alongside a more complex engine dyno and many engine designs for users to utilise in their builds. Moving into phase two of the update cycle, Al Rilma, this new development update sheds some light on what to expect.
The roadmap indicates that the 'Return of multiplayer' and sequential turbochargers and superchargers are coming to Automation. This is a fantastic step forward for the title and can be found in a previous update video. This specific development update works and expands upon the standalone track editor—a feature many modern racing games and simulators entirely skip over.
The old version of the test track was a very bare-bones and simplified experience with little to no customization. While it was good to see how your creations would work, once the BeamNG integration came along, it was largely defunct outside of specific tests.
The three-step update cycle for the Supercharger update. Image: Automation
With the new track editor, the ability to create your environments and circuit layouts with ideal lines will undoubtedly bring the Automation Test Track back into in-game relevancy. The latest test track's car physics is based on mathematical equations and a predetermined 'Fastest Line'.
The weather system is also new, with challenging conditions and heavy rain features to make a wet simulation possible. As you can see on the sliders in the image below, the simulation of wind and temperature is also included, making this tool the perfect place to create a testing environment for whatever style of vehicle you decide to create within Automation.
Automation's brand-new weather settings within its track editor. Image: Automation
The ideal line of a circuit is the fastest way to circumvent it without breaching track limits. Automation's new track editor tools help you predetermine the limits and ensure that the track surface is within the marked areas where you have told the software you want the tarmac.
You can change and adjust the track surface's roughness to emulate an old layout that may not have been used for a few years. Think of what the Hockenheim ring's old GP layout could be without all the trees in the way.
Overall, plenty of new additions and mathematical changes to the editor have the potential to propel Automation up to the next level. The dev update YouTube video is nearly three-quarters of an hour long and packed with exciting changes and additions. Make sure you check it out on the Automation YouTube channel.
What do you think about the Automation's new track editor and its development timeline? Let us know in the comments down below!
With the first update, Ellisbury, the test track received an update and revamp. The tri-oval was added alongside a more complex engine dyno and many engine designs for users to utilise in their builds. Moving into phase two of the update cycle, Al Rilma, this new development update sheds some light on what to expect.
The roadmap indicates that the 'Return of multiplayer' and sequential turbochargers and superchargers are coming to Automation. This is a fantastic step forward for the title and can be found in a previous update video. This specific development update works and expands upon the standalone track editor—a feature many modern racing games and simulators entirely skip over.
The old version of the test track was a very bare-bones and simplified experience with little to no customization. While it was good to see how your creations would work, once the BeamNG integration came along, it was largely defunct outside of specific tests.
The three-step update cycle for the Supercharger update. Image: Automation
With the new track editor, the ability to create your environments and circuit layouts with ideal lines will undoubtedly bring the Automation Test Track back into in-game relevancy. The latest test track's car physics is based on mathematical equations and a predetermined 'Fastest Line'.
Track Editor
The new and freshly showcased track editor within Automation will come with an entire roster of changeable and editable features to make each circuit you design precisely how you want it to be, right down to the degree of camber in each corner and percentage of wear and roughness on each section of tarmac.The weather system is also new, with challenging conditions and heavy rain features to make a wet simulation possible. As you can see on the sliders in the image below, the simulation of wind and temperature is also included, making this tool the perfect place to create a testing environment for whatever style of vehicle you decide to create within Automation.
Automation's brand-new weather settings within its track editor. Image: Automation
The ideal line of a circuit is the fastest way to circumvent it without breaching track limits. Automation's new track editor tools help you predetermine the limits and ensure that the track surface is within the marked areas where you have told the software you want the tarmac.
You can change and adjust the track surface's roughness to emulate an old layout that may not have been used for a few years. Think of what the Hockenheim ring's old GP layout could be without all the trees in the way.
Overall, plenty of new additions and mathematical changes to the editor have the potential to propel Automation up to the next level. The dev update YouTube video is nearly three-quarters of an hour long and packed with exciting changes and additions. Make sure you check it out on the Automation YouTube channel.
What do you think about the Automation's new track editor and its development timeline? Let us know in the comments down below!