Autódromo de Sitges-Terramar For Assetto Corsa: As Steep As It Gets

Sitges-Terramar-Assetto-Corsa.jpg
Motor racing is almost as old as the car itself. Many cars and tracks of the early years have been almost forgotten - and the Autódromo de Sitges-Terramar falls in this category. Luckily, we can run it in Assetto Corsa.

When sim racers think of vintage cars, most would probably think of something that was raced in the 1960s, maybe the 1950s. But what about the machines of the early years of Grand Prix racing? What about those early venues they competed at, many of which being a matter of national pride at the time?

The Autódromo de Sitges-Terramar fits this description very well. It may not have been the site of the first-ever Spanish Grand Prix - that honor falls to Guadarrama in central Spain, where a 103-kilometer street circuit played host to the event in 1913. But the second edition of the race in 1923 did take place at the circuit, which was brand new back then.

In fact, it had been opened by none other than King Alfonso XIII that very same year. Sitges-Terramar was one of the first purpose-built racing tracks in the world, joining the ranks of Monza, Brooklands and Indianapolis at the time. Located between Barcelona and Tarragona at the coast of the Balearic Sea, the circuit was built essentially as a dog-leg oval measuring 2 kilometers (1.242 miles) in length. Both ends featured banked turns - and the Spaniards went all out when it came to that.

World's Highest-Banked Oval​

To add some perspective, the turns at Indianapolis Motor Speedway feature 9° of banking. The already fairly steep banked turn at Brooklands had 30°, similar to Daytona's 31°, and the fearsome Nordkehre of the AVUS that was used until 1967 had 43°. Terramar could not have had that much more, right?

Sitges-Terramar-Assetto-Corsa-Banking.jpg


Well, try 66°. Sitges-Terramar is the highest-banked oval in the world. And probably the bumpiest, too.

The somewhat tighter turns 3 and 4, as they probably would be called today, required some slowing down, but 1 and 2 could be taken at higher speeds. This led to an average speed of 142 kph for 1923 Spanish Grand Prix winner Albert Divo in his Sunbeam - an extremely high speed for the time.

However, economic problems of the track's construction company as well as complaints from drivers about the surface and the transitions onto and off of the bankings in particular led to the initial enthusiasm waning quickly. Grand Prix racing did not return, and few events were run at Sitges-Terramar in the following years. Officially, the site operated as a racing circuit until 1955. A chicken farm has settled down in the infield since.

It was only in 2009 that cars and bikes returned to Sitges-Terramar. The circuit had been cleaned and has since been used for promotional runs and tests and, perhaps most famously, featured in a 2018 epsiode of The Grand Tour. There are plans to re-open the facility for equestrian events, so competitions featuring horsepower should return - just in a different way.


Sitges-Terramar For Assetto Corsa​

As is the case with many historic venues, Assetto Corsa allows us to experience the Autódromo de Sitges-Terramar with its original purpose. OverTake community member @rmi_wood has released a converted version of the track in our download section, featuring 12 pit stalls, the infamous high banking, and even RainFX - although we are not sure if racing in the wet would be safe in period-appropriate cars.

Another version can be found on the web courtesy of @Sergio Loro, so sim racers are actually spoilt for choice when it comes to the Autódromo de Sitges-Terramar. Your throwback to the early days of racing can go ahead, then!

And you can do it in period-appropriate cars, too. OverTake community member @Nicecuppatea has specialized in pre-war Grand Prix cars, and there are six vehicles from the 1923 version available in our download section - be sure to also install the appropriate driver model, including goggles and leather cap, as well as the small patch they released.

1923 Grand Prix Cars By Nicecuppatea​


Sitges-Terramar-Assetto-Corsa-rmi_wood.jpg

Image: @rmi_wood

Will you give the Autódromo de Sitges-Terramar a go in the old Grand Prix cars? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

OverTake
Premium
Wow, 66 degrees is pretty extreme indeed.
I wonder if AC is even getting the physics right, at angles like that?
 
Premium
You have to love the versatility, the sheer amount of choice.
All of the different tracks and cars that are available for Assetto Corsa. It is amazing what modders have done with this game. Fantastic stuff. Thank you.
 
Beautiful!

I wonder how well it drives with a modern-day supercar or a track day special like a Radical Sr3...
 
Again simracing able to learn motorsports history, and main reason why I - as a track hunter for years already by then - became so even more keen of simracing as soon as track modding really got going from GP2 and onwards. And once in a while even able to unearth history via new mod and not by history books.

Myself had a pleasant visit at the site back in 2008 when together with my girlfriend (now wife) spending a week in Valencia - just next to the newly F1 harbour circuit, also already a pleasant GTR2 mod ready, ofc both had a track walk here and a drive to Ricardo Tormo - just teasing my gf with a drive - and next day teased by going upwards to another beach - completely aware of the track, already enjoyed it in the rF1 track mod available back then and historic grand prix cars.

What hit me by far most was the steepness of the banks.
Here you can really speak of two different worlds - the imaginary in the sim - and the real one.
 
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I think the bumps might prove to be a bit too much for modern cars, but it'd sure be fun to find out!
I'll try it with a gamepad first, then with a DD wheel set to lowest FFB then progressively higher FFB till 100%. Should be fun, at least for someone who wants to skip the gym that day :roflmao:
 
Again simracing able to learn motorsports history, and main reason why I as a track hunter already became so even more keen of simracing as soon as track modding really got going from GP2 and onwards. And once in a while even able to unearth history via new mod and not by history books.

Myself had a pleasant visit at the site back in 2008 when together with my girlfriend (now wife) spending a week in Valencia - just next to the newly F1 harbour circuit, also already a pleasant GTR2 mod ready, ofc both had a track walk here and a drive to Ricardo Tormo - just teasing my gf with a drive - and next day teased by going upwards to another beach - completely aware of the track, already enjoyed it in the rF1 track mod available back then and historic grand prix cars.

What hit me by far most was the steepness of the banks.
Here you can really speak of two different worlds - the imaginary in the sim - and the real one.
This sounds like a beautiful way to spend holiday time with your loved one. Happy to know that you liked it in real life too, should go there in the future.
 
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This sounds like a beautiful way to spend holiday time with your loved one. Happy to know that you liked it in real life too, should go there in the future.
As a side note should add that she may not realize how much "willful driving" I've made over the years in exploitation - my pretexts over the years have just matched perfectly with my "real errands"- The 2nd of my Targa Florio trips became a perfect guide around the Sicilian countryside without her having any idea what was really going on :D
This applies not only to historical motorsport but also as a pro cycling freak since early 80s, starting simultaneously with my interest in automotive sports. I just hope I'm not running out of luck and that I by chance will be seen right through :roflmao:
 
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Premium
Is there any dependencies to install this track in particular? I installed other classic tracks without any problems, but this one is crashing, Got @rmi_wood version here and @Sergio Loro version from his store, but both of them crash the game even in a clean AC installation. Tried both ways, installing them manually by copying the files and tried using Content Manager, in both cases I got game crashes. Using Content Manager, @rmi_wood version shows a long list of errors:

Game crashed
Error might have something to do with:
AC\camerafacing.cpp (57): CameraFacing::CameraFacing
AC\trackavatar.cpp (118): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFEEFEF257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFEF0DAAF28 (ntdll): (filename not available): RtlUserThreadStart

and @Sergio Loro one on Content Manager shows
Game crashed
Some texture’s format or size might be wrong.

Other @Sergio Loro tracks worked perfectly (1930s Indianapolis, for instance). Not sure where I can go from here, am I missing some dependency?
 
Premium
Is there any dependencies to install this track in particular? I installed other classic tracks without any problems, but this one is crashing, Got @rmi_wood version here and @Sergio Loro version from his store, but both of them crash the game even in a clean AC installation. Tried both ways, installing them manually by copying the files and tried using Content Manager, in both cases I got game crashes. Using Content Manager, @rmi_wood version shows a long list of errors:

Game crashed
Error might have something to do with:
AC\camerafacing.cpp (57): CameraFacing::CameraFacing
AC\trackavatar.cpp (118): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFEEFEF257D (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFEF0DAAF28 (ntdll): (filename not available): RtlUserThreadStart

and @Sergio Loro one on Content Manager shows
Game crashed
Some texture’s format or size might be wrong.

Other @Sergio Loro tracks worked perfectly (1930s Indianapolis, for instance). Not sure where I can go from here, am I missing some dependency?
remove/rename the camera_facing.ini file in the tracks ./data folder
 
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As a side note should add that she may not realize how much "willful driving" I've made over the years in exploitation - my pretexts over the years have just matched perfectly with my "real errands"- The 2nd of my Targa Florio trips became a perfect guide around the Sicilian countryside without her having any idea what was really going on :D
This applies not only to historical motorsport but also as a pro cycling freak since early 80s, starting simultaneously with my interest in automotive sports. I just hope I'm not running out of luck and that I by chance will be seen right through :roflmao:
Giga Chad move ahahahah

This is how imagined you bringing your gf to the Targa Florio while she was completely unaware of it.
 

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Premium
remove/rename the crowd_facing.ini file in the tracks ./data folder
I couldnt find a "crowd_facing.ini" file there, but there was a "camera_facing.ini", I renamed that one, and that solved the problem, Im playing it right now.

Thank you very much @rmi_wood !

Incidentally, @Sergio Loro track worked well too, as soon as I did something I should have done first: Read Sergio's instructions on the readme.txt file, where I found I should install Custom Shader Patch and Sol. After that, it is working perfectly well too.
 

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