Assetto Corsa EVO To Feature Auto-Learning AI Opponents & Improve On ACC's Multiplayer Ranking

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Images: Kunos Simulazioni
It's in the name of Assetto Corsa EVO that Kunos Simulazioni's upcoming simulation looks to further advance things - and it looks like it will do that both offline and online.

Racing simulations offer tons of different ways to have fun, both offline and online. While singleplayer modes have fallen behind a bit in sim racing in recent years, online multiplayer thrived - for Assetto Corsa EVO, developer Kunos Simulazioni is looking to balance things a bit better again.

Of course, the open world map in AC EVO will be perfectly enjoyable for the driving enthusiast who just wants to. go for a leisurely cruise. No multiplayer needed for that. But if they want to take it to the circuits, and not on a track day, they can look forward to what should be a rather dynamic AI opposition.

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AI Opponents Learn - And Make Mistakes​

As Kunos Co-Founder and Managing Director Marco Massarutto told @Michel Wolk in our live stream, AI dirvers have seen significant improvement. "It's one of the areas where we started with what we did, then redefined all the algorithms from scratch", said Massarutto. The opponents in the singleplayer modes of both Assetto Corsa and Assetto Corsa Competizione were not exactly class-leading, after all.

Will AC EVO's be, though? That remains to be seen, but the mechanics (as in code, not the folks wielding tools in the pits, of course) behind it do sound intriguing. Instead of a predefined AI, Kunos are looking for something more dynamic to test the players' abilities when not racing online.

For one, "the AI respects the same physics as the player", as Massarutto explained. What sounds like a standard component is actually not always the case, as some titles simplify the CPU-controlled cars' physics to achieve better performance.

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Recognizable Personalities​

Adding to that is an evolving AI. "We created an auto-learning system that we are using to improve how the AI drive on the track. They improve their lines and braking points lap after lap", explains Massarutto. That basis sounds similar to RaceRoom's adaptive AI, for instance, but that is not all there is to it: "They also have a personality."

Said personality is also going to be tied to an AI driver's name. Massarutto confirmed that players will be able to recognize drivers and their characteristics in later races. Battled an overly-aggressive driver a few races ago? Might be better to give them some extra space next time - or bait them into outbraking themselves. This could add nice depth to the experience.

The same is true for AI mistakes - which will be part of the game as well. "And they are not scripted", as Massarutto ensured Michel. So if you passed a driver after they messed up a certain corner, but later you crashed out yourself and restarted the race, do not bank on the same driver making the same mistake again.

Automobilista 2, for instance, also features AI mistakes that are scalable as of the latest update to v1.6, and random AI mistakes can add a lot of immersion to an offline race - so we are looking forward to Kunos hopefully achieving something similar for AC EVO. Massarutto promises: "The experience from AC1 has been improved a lot."

Meanwhile, filling the grid with AI drivers in sparsely-populated online lobbies is not possible - yet. "It is not planned for now", Massarutto admitted, "but it is something we are thinking about."

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Online Driver Rating Returns In Improved Form​

Speaking of online: There will be a ranking system again, and reaching a certain ranking can be a requirement to enter certain races. Assetto Corsa Competizione also employs something like this, and it is a bit deeper than most in Kunos' GT-focused sim already. Instead of a Safety Rating and a Pace Rating (think iRating, for instance), the ACC rating system features seven categories, all of which can rise and fall individually and show a driver's progress in a bit more detail.

For Assetto Corsa EVO, this returns in an expanded way. However, it will not be on board for the first Early Access release on January 16 - and neither will a multiplayer mode, for that matter. "That will come in the second or third Early Access release", according to Massarutto. Once online multiplayer does launch, however, it will also feature anti-cheat measures, as Kunos are actively working "to prevent cheating as much as we can."

While a price for the Early Access version that is set to launch in January is not known yet, Massarutto firmly ruled out a subscription model for AC EVO. Plus, January's price will likely be the cheapest regular price tag Assetto Corsa EVO will have, as the price is set to increase the more content is released.

However, Massarutto also made it a point to mention that "to reward the community that has been so good to us over the years, [the game] will be very aggressive in pricing - in a good way!" Those who buy AC EVO when it first hits Early Access also will not have to buy the additional content that will be released until the v1.0 launch.

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At Least 15 Tracks On 1.0 Launch In Fall​

Once that point is reached, likely in Fall of 2025, there will be a good amount of circuits to tackle. The first Early Access release is set to include five locations (and not including the Nordschleife open world yet), but until v1.0, that will be "no less than 15 officially licensed circuits", promised Massarutto. "That number will reach 20 in the four to six months after that. The tracks will cover five continents."

As for cars, Kunos does not want to leave players with a hodge-podge of classes that have only one or two cars in them in Assetto Corsa EVO. Instead, the approach this time around will be to aim for much more comprehensive packs. "In the first AC, we tried to collect as many licenses as possible", remembered Massarutto. "Today, the situation is different, because the Assetto Corsa franchise is a well-known brand. We want to work on dedicated packages rather than randomly licensed cars here and there."

"I don't see that we include a Le Mans car that just races alone. We are going to be much more specific in the way we create the packages, because we want to create the racing categories in a proper way."

Thus far, an interesting mix of modern and classic cars have been confirmed, most of them road cars. Find the list of everything we've spotted so far here!

Do you like the direction Assetto Corsa EVO is heading for its offline and online racing as well as its content? Let us know in the comments below and join the discussion in our AC EVO forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I really hope we can just pick a car and drive any race with it. A classic Quick Race by our own rules. If this isn't in, many people will not buy.

I mean, we all can already drive around Nordschleife in real regular cars. But we can't drive races with proper cars just for the enjoyment.
 
Looking forward to see some proper AI, instead of al the predefined lanes most sims are driving now.
We been calling it AI for decades, but it's been far from that till now.
 
OverTake
Premium
I really hope we can just pick a car and drive any race with it. A classic Quick Race by our own rules. If this isn't in, many people will not buy.
From our other article on tonight's stream:

"If you want to, you can completely forget the open world in EVO. It's an additional value, but it is not needed to enjoy the game. Some of the most downloaded mods are free roam maps. We know they are quite popular in the community, but we also know that there are thousands of sim racers who are not interested, so they ignore this map. They will have their perfect Assetto Corsa experience on track - and that's exactly what is going to happen in EVO."

So you should be fine :)
 
If the AI they are proposing doesn't include the following things, it is not mimicking real drivers.
  1. Not hit the brakes in the first turn
  2. Act like it's Senna and think that every gap has to be attacked
  3. Has ability in the rain equal to that of a 3 year old on ice
  4. Doesn't understand that the left pedal actually has a function
  5. Think that a "blue flag" means that you are actually leading and don't give up positions.
  6. Doesn't lift even though 7 cars have crashed ahead of it.
  7. Overuse the word "fuking idiot" in the chat.
 
Seriously ? How many years later we debating this ?

Their AI are robots they don't have real time dynamics.
Show me where it says that ?
Unless it's really dynamic you will start noticing patterns of behavior sooner or later.

This is nothing but black magic.

You want DYNAMIC AI try ISIMotor ( shrugs )

P.S. I never said ISIMotor AI are anywhere near authentic, just way more believable then the rest ;)

What about Realtime dynamic objects or static still ? :whistling:
 
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From our other article on tonight's stream:

"If you want to, you can completely forget the open world in EVO. It's an additional value, but it is not needed to enjoy the game. Some of the most downloaded mods are free roam maps. We know they are quite popular in the community, but we also know that there are thousands of sim racers who are not interested, so they ignore this map. They will have their perfect Assetto Corsa experience on track - and that's exactly what is going to happen in EVO."

So you should be fine :)
I totally agree with Marco's point, that some cars are more appreciated on road, than on track - and I fully agree. I myself will be driving around a lot (can't wait for when the modding gets enabled and I'll use the physics of their Delta Evo for my Delta HF 4WD and tweak it a little). But initially we have heard about it being tied to progression, which seems Marco has cleared now. That should calm some potential buyers down :)
 
Have they blatantly yet said "You will be able to drive whatever car you want wherever you want under the conditions you want"?

I just cant see them implementing a Gt7 type car system that is extremely restrictive (and open to micro transactions) to also allow you to just do what you want.

Oh, and the AI jargon is just marketing. But To be fair, ACC AI is 100000x better than AC, which i consider to be basically non existent, so there is hope that it wont be atrocious.

I dont understand why a developer doesnt just program an in house editor to track lines and AI behavior, allowing access to all variabkes and mechanics. And just allow the 4chan type crowd in sim racing to figure it out. People can upload presets from other people.
 
I might have missed it, but so for no mentions of a rally or hillclimb mode?
No mention, yet in prev Q&A rally wasn't looking like an option. What is interesting though, the open world element they have made in such a way - that from all the roads in a given MAP, they can choose sections and link them so that they can be used as mini-challenges. Whilst neither being rally or hill climb, it'll be similar to point-to-point, so that's not a bad thing in my view.

See 31 minutes & 34 seconds into the video for Marco's specific comment/wording.
;)
 
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Premium
I just don't want to have to buy or earn the car I want to drive.

Can I get in an Audi Evo 2 pick the Abt #7 Red Bull livery, pick Lemans or Spa and press go and do hotlaps, without having to earn it thru some event or buy it after winning money via races. Like I can now.

That's all I need answered.
 
Very torn appart on the stuff that's been discussed in the stream. Once again they are using the same physics for AI wich has been a complete waste of resources in the past despite being more "realistic" according to him. Wich also begs the question how they go on about car limits and depth in the physics. AI learning isn't anything new aswell as that's been in rF2 for years. Same goes for mistakes and AI having "personality" - aka talent files. That's been in ISI based sims, AMS2 and iRacing aswell. So we need to see how it works out in practice. Also not too fuzzed about his statement regarding "generic" racing rules and less details in that regard than ACC wich means that it might be as superficial in alot of areas as AC1. I am still hoping for a more modern rF1 but alot of the answers speak more for short cuts. Also no MP from the start wich is a bit of a shame as I would really like to see where they are with that part of the sim in terms of netcode and stability. Seems they put alot of effort into the free roam stuff wich will make alot of people happy regardless. Anway, let's see.
 
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I just don't want to have to buy or earn the car I want to drive.

Can I get in an Audi Evo 2 pick the Abt #7 Red Bull livery, pick Lemans or Spa and press go and do hotlaps, without having to earn it thru some event or buy it after winning money via races. Like I can now.

That's all I need answered.
This is kind of how it was in rF1/GTL and I kind of liked that aspect as it really forced you to try all the different cars and start learning with slower cars. For Kunos it also has the bonus effect that it will keep people busy with grinding for cars while they add new features and content along the way while the sim might be a bit bare bones at the beginning. Not a too stupid move. ;)
 
Have they blatantly yet said "You will be able to drive whatever car you want wherever you want under the conditions you want"?

I just cant see them implementing a Gt7 type car system that is extremely restrictive (and open to micro transactions) to also allow you to just do what you want.

Oh, and the AI jargon is just marketing. But To be fair, ACC AI is 100000x better than AC, which i consider to be basically non existent, so there is hope that it wont be atrocious.

I dont understand why a developer doesnt just program an in house editor to track lines and AI behavior, allowing access to all variabkes and mechanics. And just allow the 4chan type crowd in sim racing to figure it out. People can upload presets from other people.
first AC have an easy to use ai line editor with a lot of rules
 
If the AI they are proposing doesn't include the following things, it is not mimicking real drivers.
  1. Not hit the brakes in the first turn
  2. Act like it's Senna and think that every gap has to be attacked
  3. Has ability in the rain equal to that of a 3 year old on ice
  4. Doesn't understand that the left pedal actually has a function
  5. Think that a "blue flag" means that you are actually leading and don't give up positions.
  6. Doesn't lift even though 7 cars have crashed ahead of it.
  7. Overuse the word "fuking idiot" in the chat.
Now that sounds like a random open lobby auto-learning.
 
Premium
This is kind of how it was in rF1/GTL and I kind of liked that aspect as it really forced you to try all the different cars and start learning with slower cars. For Kunos it also has the bonus effect that it will keep people busy with grinding for cars while they add new features and content along the way while the sim might be a bit bare bones at the beginning. Not a too stupid move. ;)

i work on average 70 hours a week (it is Tuesday an I am working on my 21st hour already since Monday). I'm glad you have and others have time for such things, I do not have that luxury. I ask this question because to me its important and depends whether or not I will buy it. Grinding is a no go for me, doesn't matter how good the game is or isn't. I do not grind.
 
i work on average 70 hours a week (it is Tuesday an I am working on my 21st hour already since Monday). I'm glad you have and others have time for such things, I do not have that luxury. I ask this question because to me its important and depends whether or not I will buy it. Grinding is a no go for me, doesn't matter how good the game is or isn't. I do not grind.
I am sorry to hear that. 70 hours a week doesn't sound healthy at all and if that was my weekly workload I would propably step away from gaming all together to use the tiny bit of free time otherwise. But everyone seeks relaxation in different ways obviously. Maybe they will offer a light mode. Marco talked about different difficulty levels so maybe you will be able to enjoy the title aswell.
 
Premium
I am sorry to hear that. 70 hours a week doesn't sound healthy at all and if that was my weekly workload I would propably step away from gaming all together to use the tiny bit of free time otherwise.

I honestly laughed out loud at that. I assure you I am quite happy with my job, workload and amount of hours worked per week, along with my use of free time. Thanks for your concern, its not needed.
 
"Once online multiplayer does launch, however, it will also feature anti-cheat measures, as Kunos are actively working "to prevent cheating as much as we can."

Since this is already planned, I do hope the disclaimer on Steam will include this info before anyone purchases, if indeed it's a kernel level anti-cheat. Please don't pull an EA WRC on us. I have no issue with it, but many people do and this would be really bad for the game as the Steam reviews will take a big hit. Just please add to Steam info day one that it is going to be included.
 
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