Assetto Corsa 2 & The High Hurdle It Has To Clear

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Sim racers are looking forward to Kunos Simulazioni’s upcoming highlight, but Assetto Corsa 2 has a high hurdle to clear regarding its predecessor. And that hurdle was not even really created by Kunos themselves.

Likely coming in Summer of 2024, Assetto Corsa 2 captures the imagination of sim racers already. Not much is really known about the title yet, but players expectations are high – what could the next generation of AC look like? Is it going to be even more versatile than the original?

The first Assetto Corsa is undeniably a sim racing juggernaut. Even nine years after its release, it is the most-played racing sim on Steam each month, even beating out the likes of F1 23 and being almost level with Forza Horizon 5. This is due to the fact that AC can be basically anyone’s sim – thanks to the near-limitless modding capabilities.

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Assetto Corsa 2 vs. The AC Content Variety​

Modern F1, classic sports cars, and anything in between – there is simply no boredom in AC content. Since its launch in 2014, the community has not just developed cars and tracks, but also features that seemed impossible at first. All of this makes it a perfect showcase for the dedication of the sim racing community.

At the same time, this means that Kunos really has to knock it out of the park with Assetto Corsa 2. Ironically, it is not even Kunos’ own work that has created this situation. Not to discredit the Italian studio, with the groundwork they laid all the way back in 2014 obviously still being the backbone of the sim. But without the modding scene, the title would likely be decisively less relevant than it actually is in 2023.

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Image credit: Kunos Simulazioni

AC2 vs. Assetto Corsa Competizione’s Laser-Focus​

On the other hand, there is also Assetto Corsa Competizione. The title is far from AC‘s versatility, but instead laser-focuses on mostly GT3 racing. For those that are looking for a competitive online experience, it is the go-to sim outside of iRacing. The circuit selection may be limited, but the flip side is the vast amount of current-gen GT3 cars. As the class is ever-popular in real racing, many fans flock to ACC. And it is probably going to be even more with the incoming addition of the Nürburgring-Nordschleife in 2024.

This leads to the question of what AC2’s audience may be. Are Kunos going to try and capture the Assetto Corsa crowd, or rather the ACC racers – or even both? And if so, how are they going to do that? Creating a title that satisfies both the mod-oriented AC player base as well as the competitive, super-focused ACC players would be an enormously tall order.

Return To The Roots?​

Rumors seem to point towards AC2 being more in line with the first Assetto Corsa entry. That means a multitude of cars and tracks, possibly combined with a new approach to creating a racing sim. Will that be enough to draw players away from the first AC, though?

Matching the incredible amount of choice for cars and tracks throughout the history of racing is going to be pretty much impossible. Sure, there are the icons of any era, but if you want to drive obscure cars from the past and even today, AC is your best bet. There are over 600 car mods on RaceDepartment alone, with many more out there online.

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Assetto Corsa 2: What About Mods?​

With AC2 reportedly using an all-new in-house engine from Kunos, it is likely going to be a while until it becomes moddable. Unless the game is built with that capability in mind already baked in, that is. Could a function to make AC mod content compatible with AC2 be the solution? A difficult question. It is going to be interesting to find out which path Kunos is going to take as more info should become available in the coming months.

Our own Angus Martin has given his opinion on what Assetto Corsa 2 must get right a few months ago already, and one of his points was “a reason to jump ship” – which, as this article shows, may be extremely hard to do. But we are excited to see how this is going to be tackled already!

Of course, all of this speculation at this point. Information on AC2 is hardly available, so we will have to stay put for now.

However, we are curious: What do you think AC2 has to do draw players away from its predecessors? What are you hoping for in the upcoming title? Let us know in the comments below or on Twitter @OverTake_gg!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Just do the same thing as AC with all aspects of the sim more refined. Big variety in content. Native implementation of weather, day/night cycle, improved graphics, but hopefully well optimized, better AI and more possibilities in racing rules. Hopefully much of the content gets ported from ACC, but ACC will always remain as an option as long as it makes sense to choose that platform.

I don't expect modding to be as extensive as in AC. For AC the level of detail is already so high that "recreational" modding in the old sense is mostly not sustainable. It's either teams doing it for money (I respect it but I don't consider it to be modding in a traditional sense, more like addons like in flight sims), very little free scratch made mods that actually hit the quality of the base game, free conversions which is a taboo here anyway, or the worst, paid conversions (or the magical Patreon "free" but "not free" business model).

I hope Kunos will support the new sim enough that it's a great package even without modding, and modding will be a bonus. Similarly to AC1. However the even higher level of detail will be a challenge for the devs as well to be able to create so much content, we can already see that especially with tracks in ACC.
 
What an utterly pointless article.
Somewhat true.

Just read what I wrote on my blog today. That's what Kunos should do.
Yeah no. Your wish to see bits & pieces of AC2 is understandable but it's not worth creating a hype at this point for Kunos. Once the actual Early Access starts, then the hypetrain will surely get underway. However, first they need to rake in some cash with the Nordschleife in ACC etc.


Anyhow, regarding the above article, people should calm down:

A)
AC2 will surely start small again, just like AC & ACC did in their respective beginnings. So it'll be a while until AC2 shows its full potential.

B)
Furthermore, I am of the opinion that AC2 should not be judged based on content but rather on gameplay features. Meaning it should improve on the shortcomings of AC & ACC. Of course, the vocal fanboys will always shout and cry for more and more content, but we should really judge the game by its gameplay changes.
 
Premium
The next big challenge for any sim-tittle is to take on iracing, that is to go head to head for the online component.

As good as iracing is in regards to online structure (and lets not underestimate that aspect, it is incredibly good) the rest of the platform is well below current standards and the pricing model is just exploitative. (and not because its a subscription model, because its a double dipping subscription model)

if someone can put a sim on the market, with a better level of content(which lets face it, everyone else has) and a similar online structure at a better price point they should be able to eat into that market. If the title also gets the attention of the mod scene and that drives sales beyond just the sim crowd then that's great, but it would be short-sighted to just expect that to happen based on the performance of a previous title (looking at the failure of rF2 in comparison to the Steller performance of the original rFactor)
 
Premium
The racing feel of ACC is unmatched in my opinion, it feels raw, it feels like proper racing. If they can bring that to the table but then with a varied car and track roster like AC, that would be a dream come true. I'm not too concerned they can pull it off again. Just hoping for a decent VR implementation unlike ACC and modding support (cars/tracks).
 
Since overtake has bought RD it seems like these pointless articles are the meat and potatoes around here. This site better hope ac2 is moddable right on from the start because the hosted mods here are the only reason to keep coming here anymore.
the level of the Racedepartement articles is now :

"you like pissing sitting down or standing up"
"you like eating solid or liquid at the morning"
"Pink tshirt for a girl or a boy ?"

I feel like that, it's not what it has been. When there is nothing to say, the silence is gold.

Paul Jeffrey was the golden era, after him it's awful.
 
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AC2 at launch will sell a lot, more on consoles, but on PC the vast majority of players are not going to go from AC1 to AC2 until their favorite mods are ported, that is the reality of those who don't want to see it...

There are already many simulators with better physics and graphics than AC1, ACC is objectively much better than AC1 in those aspects, but players still prefer AC1 just because of the mods, because to play the usual circuits and cars that all the simulators already have. They are there, in other simulators, but in AC1 players look for very different things than usual.

In any case, although AC2 has a tool to port AC1 mods with one click, the vast majority of mods that are now encrypted with the csp in AC1 will not be seen in AC2 until it has an encryption tool as good as that of the csp in AC1, that is another bump that AC2 has in the road and if Kunos does not provide a solution or someone creates a csp with an encryption tool, there is a good chance that the mod will not be ported in the end.
 
AC2 at launch will sell a lot, more on consoles, but on PC the vast majority of players are not going to go from AC1 to AC2 until their favorite mods are ported, that is the reality of those who don't want to see it...

There are already many simulators with better physics and graphics than AC1, ACC is objectively much better than AC1 in those aspects, but players still prefer AC1 just because of the mods, because to play the usual circuits and cars that all the simulators already have. They are there, in other simulators, but in AC1 players look for very different things than usual.

In any case, although AC2 has a tool to port AC1 mods with one click, the vast majority of mods that are now encrypted with the csp in AC1 will not be seen in AC2 until it has an encryption tool as good as that of the csp in AC1, that is another bump that AC2 has in the road and if Kunos does not provide a solution or someone creates a csp with an encryption tool, there is a good chance that the mod will not be ported in the end.
the AC 1 players base is a secte which likes quantity over quality, nothing else
 
For me the most annoying thing about AC is the user interface, I don't find it intuitive at all,

As for modding, for me it's a must because I want to play the game I want to play not necessarily what the devs want me to play...
What I mean by that is, back in Gran Turismo 4 (ish) you could have a race for one make Pagani Zonda... they were all the same car same colour same number, modding would have made that different, the races were set in concrete, play the way you're told, so really for me modding is a must, and coming from GTL/GTR2 there's a hill for modders to climb and to be honest the studio should do all it can to help.
 
For me the most annoying thing about AC is the user interface, I don't find it intuitive at all,

As for modding, for me it's a must because I want to play the game I want to play not necessarily what the devs want me to play...
What I mean by that is, back in Gran Turismo 4 (ish) you could have a race for one make Pagani Zonda... they were all the same car same colour same number, modding would have made that different, the races were set in concrete, play the way you're told, so really for me modding is a must, and coming from GTL/GTR2 there's a hill for modders to climb and to be honest the studio should do all it can to help.
Content Manager ? cause nobody uses the original AC UI....
 
AC2 at launch will sell a lot, more on consoles, but on PC the vast majority of players are not going to go from AC1 to AC2 until their favorite mods are ported, that is the reality of those who don't want to see it...

There are already many simulators with better physics and graphics than AC1, ACC is objectively much better than AC1 in those aspects, but players still prefer AC1 just because of the mods, because to play the usual circuits and cars that all the simulators already have. They are there, in other simulators, but in AC1 players look for very different things than usual.

In any case, although AC2 has a tool to port AC1 mods with one click, the vast majority of mods that are now encrypted with the csp in AC1 will not be seen in AC2 until it has an encryption tool as good as that of the csp in AC1, that is another bump that AC2 has in the road and if Kunos does not provide a solution or someone creates a csp with an encryption tool, there is a good chance that the mod will not be ported in the end.
While I agree with your point of view of AC2, I can tell you that the encryption is just a deterrent, both on vanilla AC and modded with CSP. If someone wants the models there is no encryption to stop them, you can always read the data to the GPU. The Nvidia RTX remix tool is an example. Physics data instead should be readable after it has been decrypted at the loading of the race session. The CPU has to process the right numbers down the line. That's what people don't understand. There is nothing safe. When you publish a mod on the internet rest assured that someone will privately decrypt it and do whatever he wants.

If you have anything truly valuable, you better keep it offline.

At some point of the chain there is always a weak link, that's why Kunos didn't bother to make strong encryption in the first place. Even the ACC encryption was broken fairly quickly.
 
It's almost funny there is not even a mention about Content Manager and Custom Shader Patch while those extended the life of AC for a major part.

Instead of being limited in daytime, dry conditions there's a 24h lighting system in place, Peter Boese does an AWESOME job with Pure and Ilja makes Rain look better on a windshield than any other AAA-game I know.

And for more arcade inspired people you can run on servers with traffic enabled, trying to overtake them using a point system like it's NFS.

And the graphics using Pure+CSP are nowhere close to the ones in 2014. And depending on the hardware, post processing filters etc you run can even make AMS2 and ACC look cheap.

But not a word about this while I'm sure Kunos is looking at that development. And if they are not they are a bunch of stubborn Italians.
 
AC2 at launch will sell a lot, more on consoles, but on PC the vast majority of players are not going to go from AC1 to AC2 until their favorite mods are ported, that is the reality of those who don't want to see it...

There are already many simulators with better physics and graphics than AC1, ACC is objectively much better than AC1 in those aspects, but players still prefer AC1 just because of the mods, because to play the usual circuits and cars that all the simulators already have. They are there, in other simulators, but in AC1 players look for very different things than usual.

In any case, although AC2 has a tool to port AC1 mods with one click, the vast majority of mods that are now encrypted with the csp in AC1 will not be seen in AC2 until it has an encryption tool as good as that of the csp in AC1, that is another bump that AC2 has in the road and if Kunos does not provide a solution or someone creates a csp with an encryption tool, there is a good chance that the mod will not be ported in the end.
I disagree, AC is still the best sim for physics. Not too bothered about graphics. ACC feels like driving on ice since 1.9 and has gone backwards. You can only speak for yourself, not the community.
 
the level of the Racedepartement articles is now :

"you like pissing sitting down or standing up"
"you like eating solid or liquid at the morning"
"Pink tshirt for a girl or a boy ?"

I feel like that, it's not what it has been. When there is nothing to say, the silence is gold.

Paul Jeffrey was the golden era, after him it's awful.
Hahahaha
Top 5 snacks to eat while racing
 

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