4 Features we want in WRC 23

Ford Fiesta WRC rally car racing on gravel.png
If rumours are to be believed, the next EA rally game is just around the corner. Here are 4 features we want to see in WRC 23.

Image Credit: Red Bull Content Pool

For 2023, the task of putting together the next official WRC game moves from Kylotonn to EA. With help from Codemasters, the team behind the F1 game franchise is set to release the so-called WRC 23 at some point this year.

If one believes the rumours that have been floating around for the past few months, the game’s release could come sooner than we all thought. Back in February and March, whispers suggested that a Spring-time launch was on the cards. Well, it’s coming up to Summer now and there’s still no word. But the community is still adamant that release is just around the corner.

If that truly is the case, it may be time to start dreaming about what this next rally game could include. Here is our wish list for features we want to see in WRC 23.

1. Recce and Pace Notes​

Earlier in the year, we took a look back at a title many dub the best rally game of all time. Richard Burns Rally may be closing in on its 20th anniversary. But that doesn’t mean it isn’t still a revolutionary racing game.


One feature that often catches the interest of online leagues in particular is the game’s custom pace notes. In fact, players can rewrite the pace notes of stages on the fly to better suit their style and needs.

When it comes to online competitions, this adds another level of realism to rallies. Before events, players often conduct recce runs of each stage in order to perfect their pace notes. Whilst time consuming, it removes any sense of doubt for those that really want to push. If, however, you don’t fancy crawling round each stage, you can use the game’s default pace notes.

This is one of many features that would set WRC 23 apart from other modern rally sims. The F1 games see players complete practice sessions and warm-up laps on their way to the grid. Perhaps this is the rallying equivalent.

2. F1-Style Career Mode in WRC 23

Speaking of the F1 games, it’s obvious that many World Rally fans are sceptical about Codemasters and EA taking over the series’ license. The games focusing on the pinnacle of motorsport are typically subject of complaints concerning their handling physics.

However, there is one thing the F1 franchise of games does excellently that we would love to see reproduced in the next rally game. In recent years, the My Team feature in F1 games has revolutionised career modes in racing simulators. Perhaps an adaptation on this mode is just what WRC 23 needs.
WRC Generations Rally Sweden Screenshot.jpg

A good career mode is a must-have feature in WRC 23. Image credit: Nacon

Whereas the F1 game My Team sees the player take charge of not only driving but also developing their team’s car. A rallying take on this would be a career mode in which the driver must manage their team’s finances. Buying cars, employing staff and competing in rallies is an expensive task. But getting the right car and the most experienced staff can help you to win rallies.

An in-depth career mode is one of many features that WRC 23 needs if it wants to match the popularity of the upcoming F1 23.

3. Classic Content​

Thanks to its many eras and class regulations, rallying is perhaps the motorsport discipline with the most diverse history. Today, we see powerful all-wheel drive hatchbacks fight it out on stages. But in the past, we’ve seen front-wheel drive kit cars take on Japanese super saloons. Even the odd supercar has taken to the WRC competition, namely in the Group B days.

VW Golf Rally Car in Dirt Rally 2.jpg

WRC 23 needs classic content akin to Dirt Rally 2.0. Image credit: Codemasters

It’s this rich history that Codemasters’ Dirt franchise captured so well and WRC 23 has to meet that bar. The most recent WRC game by Kylotonn Games did feature the odd classic racer. But, they featured incorrect historical details like poor sounds and odd driving behaviours, it was clearly a sloppy job. WRC Generations was evidently all about the top class of cars with even WRC 2 machinery lacking detail and accuracy.

WRC 23 must not fall into this same trap. A full, diverse and accurate catalogue of classic rally racers will immediately place this next game above Generations in the charts. In fact, with a greater selection of cars, EA will exponentially improve the game’s long-term playability, something studios are keen to do in the modern age of gaming.

4. A new Physics Engine for WRC 23​

One of the main reasons Richard Burns Rally is still seen as the best in class when it comes to rallying simulators is its physics. Despite releasing in 2004, no game has matched the level of detail and the challenge of driving in RBR.


If EA wants to kick off its next era of producing the official WRC game right, a new physics engine is the perfect way to do this. In fact, the Dirt Rally 2.0 handling model was astounding on loose surfaces like gravel and snow. But when it came to tarmac, the cars seemed to lack grip and any sense of feeling. A totally new set of physics would fix this.

In fact, if this new game can match DR 2.0 on gravel and snow all whilst providing a circuit racing feel on tarmac, it is sure to go down in history books as one of the best. However, with very little time to develop a new engine, it’s unlikely that we’ll see a major change in feel between Codemasters’ two rally titles.

What features do you want to see in WRC 23? Tell us on Twitter at @OverTake_gg or in the comments down below!
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Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

1. Great VR support! No deferred rendering but forward rendering with MSAA and no TAA/ghosting in VR. Native OpenXR support with dynamic foveated rendering.
2. Better tarmac physics.
3. Realistic damage model with a "simulation mode"(difficult/realistic in terms of damage).
4. Recent WRC content but also historic content.
5. Laser scanned original rally stages.

I really hope for all this, but probably none of this will happen since EA has an "arcade agenda" for mass audience.
 
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4 points mentioned and the most important one is not listed in the article.... proper VR implementation from the beginning is must have.

Use above (gamme) already mentioned other important points.
I agree with that.
The existing car collection from DR2.0 can be surely extended.
The laser scanned stages would be good but i guess just to get the stage layout and ground elevations.
The graphic quality must be really good with actual standards and i hope that they do not mess up the sound.
 
1. No microtransaction pay2win (or pay2avoidgrinding) grindfest
2. Finland that isn't a blurry foggy gray mess on "clear" weather
3. Actual crash damage instead of the baby damage of DR2.0
4. More than 2 stages per location, a lot more preferably
5. Longer stages
6. No online singleplayer that can wipe your progress at any time
7. Game that somewhat resembles a complete game a bit sooner than a year from release
8. Better tarmac physics
9. More content than just Rally1 and Rally2
10. Half decent FOV and driver position adjust
11. Properly modelled car interiors

Just a few things from the top of my head.
 
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  • Deleted member 217114

About stages, I think a mix between real life and procedural generated stages would do the job. Dirt 4 tried it, but it lacked variation; often I would see exactly 3 the same corners in one stage. Would be perfect to reduce memorizing tracks. In a sim we can play these tracks endlessy, in real life they would maybe see them once a year, so memorizing would be a tad more difficult, althrough some of the sections would be like: 'oh yeah, I remember this'.

Then ofcourse I agree with comments above me.
 
CONSOLE game that will have a PC port.
Will be as realistic as current F1 games.

Big name developers will neve cater for pseudo sim racers ;-)
 
Ideally to be based on DiRT Rally engine, not the DiRT 5 engine. Personally I liked the chuckability of cars in DiRT 5 but it's not really a simulation!
 
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Biggest wish =- transfer the license away from EA and Codemasters so we can get a real simulation and proper PC support, like mouse...
no,
Codemasters are the most skilled devs and passionnates about RALLY, the frenches kylotonn were awful.
I buy all from Codemasters since Colin Mc Rae Rally from 1998.....it's my trusted devs with Kunos
 
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3. Realistic damage model with a "simulation mode"(difficult/realistic in terms of damage).

5. Laser scanned original rally stages.
3. No developer team will be ever enabled to make realistic damage for a licenced car model. No factory want to see their car collapsing like a paper tower
5. Laser scanning aloose surface is a total useless feature. Meanwhile alll track in DR 2.0 was 1:1 recreation of REAL rally tracks by their maps and altitudes, while Kylotonn made only "similar taste of environments around the track"

So i pretty sure Codemasters will do their best and no need to hope for a laser scanned puddle
 
VR is a must
Proper stage lengths , loved Rally Championship 2000 by Magnetic Fields, Them Irish stages were wicked :)
I expect Codies to cover everything else , I hope :)
 
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5. Laser scanning aloose surface is a total useless feature.
I agree. If laser scanning makes sense (maybe) for tarmac, it is an unnecessary waste of time and resources for a gravel road, especially as "road surface degradation" will (should) be presented and should work.
 
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  • Deleted member 217114

3. No developer team will be ever enabled to make realistic damage for a licenced car model. No factory want to see their car collapsing like a paper tower
5. Laser scanning aloose surface is a total useless feature. Meanwhile alll track in DR 2.0 was 1:1 recreation of REAL rally tracks by their maps and altitudes, while Kylotonn made only "similar taste of environments around the track"

So i pretty sure Codemasters will do their best and no need to hope for a laser scanned puddle
Doesn't have to mean that. Just that if you hit a tree with 50/120/160kmh and you can just limb it away like it's nothing. In RBR I once hit a stonebridge with my rear it broke the axle. It was just a tiny pat...:D
 
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I hope you guys don't seriously expect it to have most of what you're asking for. Laser scanned rally stages? SERIOUSLY? Realistic damage simulation? Not a chance.
Best case scenario, this will be a slightly improved DR2.0 ,it terms of physics and graphics,with progression from regional rallies to WRC and the option to build your team (according to what they said). At least that's what will satisfy me.
Don't expect a groundbreaking hardcore simulation. Have realistic expectations. Will be lucky if it has decent VR.
 
"2. F1-Style Career Mode in WRC 23"
This is what turns me off buying F1 and it would turn me off buying WRC too.
 
How easily people forget !
It's Codemasters ffs !
All we are going to get is a polished turd with the same shitty physics, damage and stages !
If I want a true rally car experience there is still only one true sim that deliver !
RBR Vanilla !
Nothing comes even close !
 
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